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(c) 2018 Jed Watson.\n\tLicensed under the MIT License (MIT), see\n\thttp://jedwatson.github.io/classnames\n*/\n/* global define */\n\n(function () {\n\t'use strict';\n\n\tvar hasOwn = {}.hasOwnProperty;\n\n\tfunction classNames () {\n\t\tvar classes = '';\n\n\t\tfor (var i = 0; i < arguments.length; i++) {\n\t\t\tvar arg = arguments[i];\n\t\t\tif (arg) {\n\t\t\t\tclasses = appendClass(classes, parseValue(arg));\n\t\t\t}\n\t\t}\n\n\t\treturn classes;\n\t}\n\n\tfunction parseValue (arg) {\n\t\tif (typeof arg === 'string' || typeof arg === 'number') {\n\t\t\treturn arg;\n\t\t}\n\n\t\tif (typeof arg !== 'object') {\n\t\t\treturn '';\n\t\t}\n\n\t\tif (Array.isArray(arg)) {\n\t\t\treturn classNames.apply(null, arg);\n\t\t}\n\n\t\tif (arg.toString !== Object.prototype.toString && !arg.toString.toString().includes('[native code]')) {\n\t\t\treturn arg.toString();\n\t\t}\n\n\t\tvar classes = '';\n\n\t\tfor (var key in arg) {\n\t\t\tif (hasOwn.call(arg, key) && arg[key]) {\n\t\t\t\tclasses = appendClass(classes, key);\n\t\t\t}\n\t\t}\n\n\t\treturn classes;\n\t}\n\n\tfunction appendClass (value, newClass) {\n\t\tif (!newClass) {\n\t\t\treturn value;\n\t\t}\n\t\n\t\tif (value) {\n\t\t\treturn value + ' ' + newClass;\n\t\t}\n\t\n\t\treturn value + newClass;\n\t}\n\n\tif (typeof module !== 'undefined' && module.exports) {\n\t\tclassNames.default = classNames;\n\t\tmodule.exports = classNames;\n\t} else if (typeof define === 'function' && typeof define.amd === 'object' && define.amd) {\n\t\t// register as 'classnames', consistent with npm package name\n\t\tdefine('classnames', [], function () {\n\t\t\treturn classNames;\n\t\t});\n\t} else {\n\t\twindow.classNames = classNames;\n\t}\n}());\n","\"use client\";\n\n// src/button-group-context.ts\nimport { createContext } from \"@nextui-org/react-utils\";\nvar [ButtonGroupProvider, useButtonGroupContext] = createContext({\n name: \"ButtonGroupContext\",\n strict: false\n});\n\nexport {\n ButtonGroupProvider,\n useButtonGroupContext\n};\n","\"use client\";\nimport {\n useButton\n} from \"./chunk-P5GIOWF5.mjs\";\n\n// src/button.tsx\nimport { Spinner } from \"@nextui-org/spinner\";\nimport { Ripple } from \"@nextui-org/ripple\";\nimport { forwardRef } from \"@nextui-org/system\";\nimport { jsx, jsxs } from \"react/jsx-runtime\";\nvar Button = forwardRef((props, ref) => {\n const {\n Component,\n domRef,\n children,\n styles,\n spinnerSize,\n spinner = /* @__PURE__ */ jsx(Spinner, { color: \"current\", size: spinnerSize }),\n spinnerPlacement,\n startContent,\n endContent,\n isLoading,\n disableRipple,\n getButtonProps,\n getRippleProps,\n isIconOnly\n } = useButton({ ...props, ref });\n return /* @__PURE__ */ jsxs(Component, { ref: domRef, className: styles, ...getButtonProps(), children: [\n startContent,\n isLoading && spinnerPlacement === \"start\" && spinner,\n isLoading && isIconOnly ? null : children,\n isLoading && spinnerPlacement === \"end\" && spinner,\n endContent,\n !disableRipple && /* @__PURE__ */ jsx(Ripple, { ...getRippleProps() })\n ] });\n});\nButton.displayName = \"NextUI.Button\";\nvar button_default = Button;\n\nexport {\n button_default\n};\n","\"use client\";\nimport {\n useButtonGroupContext\n} from \"./chunk-BOMWXXSL.mjs\";\n\n// src/use-button.ts\nimport { useProviderContext } from \"@nextui-org/system\";\nimport { dataAttr } from \"@nextui-org/shared-utils\";\nimport { useCallback } from \"react\";\nimport { useFocusRing } from \"@react-aria/focus\";\nimport { chain, mergeProps } from \"@react-aria/utils\";\nimport { useDOMRef, filterDOMProps } from \"@nextui-org/react-utils\";\nimport { button } from \"@nextui-org/theme\";\nimport { isValidElement, cloneElement, useMemo } from \"react\";\nimport { useAriaButton } from \"@nextui-org/use-aria-button\";\nimport { useHover } from \"@react-aria/interactions\";\nimport { useRipple } from \"@nextui-org/ripple\";\nfunction useButton(props) {\n var _a, _b, _c, _d, _e, _f, _g, _h, _i;\n const groupContext = useButtonGroupContext();\n const globalContext = useProviderContext();\n const isInGroup = !!groupContext;\n const {\n ref,\n as,\n children,\n startContent: startContentProp,\n endContent: endContentProp,\n autoFocus,\n className,\n spinner,\n isLoading = false,\n disableRipple: disableRippleProp = false,\n fullWidth = (_a = groupContext == null ? void 0 : groupContext.fullWidth) != null ? _a : false,\n radius = groupContext == null ? void 0 : groupContext.radius,\n size = (_b = groupContext == null ? void 0 : groupContext.size) != null ? _b : \"md\",\n color = (_c = groupContext == null ? void 0 : groupContext.color) != null ? _c : \"default\",\n variant = (_d = groupContext == null ? void 0 : groupContext.variant) != null ? _d : \"solid\",\n disableAnimation = (_f = (_e = groupContext == null ? void 0 : groupContext.disableAnimation) != null ? _e : globalContext == null ? void 0 : globalContext.disableAnimation) != null ? _f : false,\n isDisabled: isDisabledProp = (_g = groupContext == null ? void 0 : groupContext.isDisabled) != null ? _g : false,\n isIconOnly = (_h = groupContext == null ? void 0 : groupContext.isIconOnly) != null ? _h : false,\n spinnerPlacement = \"start\",\n onPress,\n onClick,\n ...otherProps\n } = props;\n const Component = as || \"button\";\n const shouldFilterDOMProps = typeof Component === \"string\";\n const domRef = useDOMRef(ref);\n const disableRipple = (_i = disableRippleProp || (globalContext == null ? void 0 : globalContext.disableRipple)) != null ? _i : disableAnimation;\n const { isFocusVisible, isFocused, focusProps } = useFocusRing({\n autoFocus\n });\n const isDisabled = isDisabledProp || isLoading;\n const styles = useMemo(\n () => button({\n size,\n color,\n variant,\n radius,\n fullWidth,\n isDisabled,\n isInGroup,\n disableAnimation,\n isIconOnly,\n className\n }),\n [\n size,\n color,\n variant,\n radius,\n fullWidth,\n isDisabled,\n isInGroup,\n isIconOnly,\n disableAnimation,\n className\n ]\n );\n const { onClick: onRippleClickHandler, onClear: onClearRipple, ripples } = useRipple();\n const handleClick = useCallback(\n (e) => {\n if (disableRipple || isDisabled || disableAnimation)\n return;\n domRef.current && onRippleClickHandler(e);\n },\n [disableRipple, isDisabled, disableAnimation, domRef, onRippleClickHandler]\n );\n const { buttonProps: ariaButtonProps, isPressed } = useAriaButton(\n {\n elementType: as,\n isDisabled,\n onPress,\n onClick: chain(onClick, handleClick),\n ...otherProps\n },\n domRef\n );\n const { isHovered, hoverProps } = useHover({ isDisabled });\n const getButtonProps = useCallback(\n (props2 = {}) => ({\n \"data-disabled\": dataAttr(isDisabled),\n \"data-focus\": dataAttr(isFocused),\n \"data-pressed\": dataAttr(isPressed),\n \"data-focus-visible\": dataAttr(isFocusVisible),\n \"data-hover\": dataAttr(isHovered),\n \"data-loading\": dataAttr(isLoading),\n ...mergeProps(\n ariaButtonProps,\n focusProps,\n hoverProps,\n filterDOMProps(otherProps, {\n enabled: shouldFilterDOMProps\n }),\n filterDOMProps(props2)\n )\n }),\n [\n isLoading,\n isDisabled,\n isFocused,\n isPressed,\n shouldFilterDOMProps,\n isFocusVisible,\n isHovered,\n ariaButtonProps,\n focusProps,\n hoverProps,\n otherProps\n ]\n );\n const getIconClone = (icon) => isValidElement(icon) ? cloneElement(icon, {\n \"aria-hidden\": true,\n focusable: false,\n tabIndex: -1\n }) : null;\n const startContent = getIconClone(startContentProp);\n const endContent = getIconClone(endContentProp);\n const spinnerSize = useMemo(() => {\n const buttonSpinnerSizeMap = {\n sm: \"sm\",\n md: \"sm\",\n lg: \"md\"\n };\n return buttonSpinnerSizeMap[size];\n }, [size]);\n const getRippleProps = useCallback(\n () => ({ ripples, onClear: onClearRipple }),\n [ripples, onClearRipple]\n );\n return {\n Component,\n children,\n domRef,\n spinner,\n styles,\n startContent,\n endContent,\n isLoading,\n spinnerPlacement,\n spinnerSize,\n disableRipple,\n getButtonProps,\n getRippleProps,\n isIconOnly\n };\n}\n\nexport {\n useButton\n};\n","// src/dom-props.ts\nvar DOMPropNames = /* @__PURE__ */ new Set([\n \"id\",\n \"type\",\n \"style\",\n \"title\",\n \"role\",\n \"tabIndex\",\n \"htmlFor\",\n \"width\",\n \"height\",\n \"abbr\",\n \"accept\",\n \"acceptCharset\",\n \"accessKey\",\n \"action\",\n \"allowFullScreen\",\n \"allowTransparency\",\n \"alt\",\n \"async\",\n \"autoComplete\",\n \"autoFocus\",\n \"autoPlay\",\n \"cellPadding\",\n \"cellSpacing\",\n \"challenge\",\n \"charset\",\n \"checked\",\n \"cite\",\n \"class\",\n \"className\",\n \"cols\",\n \"colSpan\",\n \"command\",\n \"content\",\n \"contentEditable\",\n \"contextMenu\",\n \"controls\",\n \"coords\",\n \"crossOrigin\",\n \"data\",\n \"dateTime\",\n \"default\",\n \"defer\",\n \"dir\",\n \"disabled\",\n \"download\",\n \"draggable\",\n \"dropzone\",\n \"encType\",\n \"enterKeyHint\",\n \"for\",\n \"form\",\n \"formAction\",\n \"formEncType\",\n \"formMethod\",\n \"formNoValidate\",\n \"formTarget\",\n \"frameBorder\",\n \"headers\",\n \"hidden\",\n \"high\",\n \"href\",\n \"hrefLang\",\n \"httpEquiv\",\n \"icon\",\n \"inputMode\",\n \"isMap\",\n \"itemId\",\n \"itemProp\",\n \"itemRef\",\n \"itemScope\",\n \"itemType\",\n \"kind\",\n \"label\",\n \"lang\",\n \"list\",\n \"loop\",\n \"manifest\",\n \"max\",\n \"maxLength\",\n \"media\",\n \"mediaGroup\",\n \"method\",\n \"min\",\n \"minLength\",\n \"multiple\",\n \"muted\",\n \"name\",\n \"noValidate\",\n \"open\",\n \"optimum\",\n \"pattern\",\n \"ping\",\n \"placeholder\",\n \"poster\",\n \"preload\",\n \"radioGroup\",\n \"referrerPolicy\",\n \"readOnly\",\n \"rel\",\n \"required\",\n \"rows\",\n \"rowSpan\",\n \"sandbox\",\n \"scope\",\n \"scoped\",\n \"scrolling\",\n \"seamless\",\n \"selected\",\n \"shape\",\n \"size\",\n \"sizes\",\n \"slot\",\n \"sortable\",\n \"span\",\n \"spellCheck\",\n \"src\",\n \"srcDoc\",\n \"srcSet\",\n \"start\",\n \"step\",\n \"target\",\n \"translate\",\n \"typeMustMatch\",\n \"useMap\",\n \"value\",\n \"wmode\",\n \"wrap\"\n]);\nvar DOMEventNames = /* @__PURE__ */ new Set([\n \"onCopy\",\n \"onCut\",\n \"onPaste\",\n \"onLoad\",\n \"onError\",\n \"onWheel\",\n \"onScroll\",\n \"onCompositionEnd\",\n \"onCompositionStart\",\n \"onCompositionUpdate\",\n \"onKeyDown\",\n \"onKeyPress\",\n \"onKeyUp\",\n \"onFocus\",\n \"onBlur\",\n \"onChange\",\n \"onInput\",\n \"onSubmit\",\n \"onClick\",\n \"onContextMenu\",\n \"onDoubleClick\",\n \"onDrag\",\n \"onDragEnd\",\n \"onDragEnter\",\n \"onDragExit\",\n \"onDragLeave\",\n \"onDragOver\",\n \"onDragStart\",\n \"onDrop\",\n \"onMouseDown\",\n \"onMouseEnter\",\n \"onMouseLeave\",\n \"onMouseMove\",\n \"onMouseOut\",\n \"onMouseOver\",\n \"onMouseUp\",\n \"onPointerDown\",\n \"onPointerEnter\",\n \"onPointerLeave\",\n \"onPointerUp\",\n \"onSelect\",\n \"onTouchCancel\",\n \"onTouchEnd\",\n \"onTouchMove\",\n \"onTouchStart\",\n \"onAnimationStart\",\n \"onAnimationEnd\",\n \"onAnimationIteration\",\n \"onTransitionEnd\"\n]);\n\nexport {\n DOMPropNames,\n DOMEventNames\n};\n","import {\n DOMEventNames,\n DOMPropNames\n} from \"./chunk-RFWDHYLZ.mjs\";\n\n// src/filter-dom-props.ts\nvar propRe = /^(data-.*)$/;\nvar ariaRe = /^(aria-.*)$/;\nvar funcRe = /^(on[A-Z].*)$/;\nfunction filterDOMProps(props, opts = {}) {\n let {\n labelable = true,\n enabled = true,\n propNames,\n omitPropNames,\n omitEventNames,\n omitDataProps,\n omitEventProps\n } = opts;\n let filteredProps = {};\n if (!enabled) {\n return props;\n }\n for (const prop in props) {\n if (omitPropNames == null ? void 0 : omitPropNames.has(prop)) {\n continue;\n }\n if ((omitEventNames == null ? void 0 : omitEventNames.has(prop)) && funcRe.test(prop)) {\n continue;\n }\n if (funcRe.test(prop) && !DOMEventNames.has(prop)) {\n continue;\n }\n if (omitDataProps && propRe.test(prop)) {\n continue;\n }\n if (omitEventProps && funcRe.test(prop)) {\n continue;\n }\n if (Object.prototype.hasOwnProperty.call(props, prop) && (DOMPropNames.has(prop) || labelable && ariaRe.test(prop) || (propNames == null ? void 0 : propNames.has(prop)) || propRe.test(prop)) || funcRe.test(prop)) {\n filteredProps[prop] = props[prop];\n }\n }\n return filteredProps;\n}\n\nexport {\n filterDOMProps\n};\n","\"use client\";\n\n// src/context.ts\nimport * as React from \"react\";\nfunction createContext2(options = {}) {\n const {\n strict = true,\n errorMessage = \"useContext: `context` is undefined. Seems you forgot to wrap component within the Provider\",\n name\n } = options;\n const Context = React.createContext(void 0);\n Context.displayName = name;\n function useContext2() {\n var _a;\n const context = React.useContext(Context);\n if (!context && strict) {\n const error = new Error(errorMessage);\n error.name = \"ContextError\";\n (_a = Error.captureStackTrace) == null ? void 0 : _a.call(Error, error, useContext2);\n throw error;\n }\n return context;\n }\n return [Context.Provider, useContext2, Context];\n}\n\nexport {\n createContext2 as createContext\n};\n","\"use client\";\n\n// src/dom.ts\nimport {\n useImperativeHandle,\n useLayoutEffect,\n useRef\n} from \"react\";\nfunction canUseDOM() {\n return !!(typeof window !== \"undefined\" && window.document && window.document.createElement);\n}\nvar isBrowser = canUseDOM();\nfunction getUserAgentBrowser(navigator) {\n const { userAgent: ua, vendor } = navigator;\n const android = /(android)/i.test(ua);\n switch (true) {\n case /CriOS/.test(ua):\n return \"Chrome for iOS\";\n case /Edg\\//.test(ua):\n return \"Edge\";\n case (android && /Silk\\//.test(ua)):\n return \"Silk\";\n case (/Chrome/.test(ua) && /Google Inc/.test(vendor)):\n return \"Chrome\";\n case /Firefox\\/\\d+\\.\\d+$/.test(ua):\n return \"Firefox\";\n case android:\n return \"AOSP\";\n case /MSIE|Trident/.test(ua):\n return \"IE\";\n case (/Safari/.test(navigator.userAgent) && /Apple Computer/.test(ua)):\n return \"Safari\";\n case /AppleWebKit/.test(ua):\n return \"WebKit\";\n default:\n return null;\n }\n}\nfunction getUserAgentOS(navigator) {\n const { userAgent: ua, platform } = navigator;\n switch (true) {\n case /Android/.test(ua):\n return \"Android\";\n case /iPhone|iPad|iPod/.test(platform):\n return \"iOS\";\n case /Win/.test(platform):\n return \"Windows\";\n case /Mac/.test(platform):\n return \"Mac\";\n case /CrOS/.test(ua):\n return \"Chrome OS\";\n case /Firefox/.test(ua):\n return \"Firefox OS\";\n default:\n return null;\n }\n}\nfunction detectDeviceType(navigator) {\n const { userAgent: ua } = navigator;\n if (/(tablet)|(iPad)|(Nexus 9)/i.test(ua))\n return \"tablet\";\n if (/(mobi)/i.test(ua))\n return \"phone\";\n return \"desktop\";\n}\nfunction detectOS(os) {\n if (!isBrowser)\n return false;\n return getUserAgentOS(window.navigator) === os;\n}\nfunction detectBrowser(browser) {\n if (!isBrowser)\n return false;\n return getUserAgentBrowser(window.navigator) === browser;\n}\nfunction detectTouch() {\n if (!isBrowser)\n return false;\n return window.ontouchstart === null && window.ontouchmove === null && window.ontouchend === null;\n}\nfunction createDOMRef(ref) {\n return {\n UNSAFE_getDOMNode() {\n return ref.current;\n }\n };\n}\nfunction createFocusableRef(domRef, focusableRef = domRef) {\n return {\n ...createDOMRef(domRef),\n focus() {\n if (focusableRef.current) {\n focusableRef.current.focus();\n }\n }\n };\n}\nfunction useDOMRef(ref) {\n const domRef = useRef(null);\n useImperativeHandle(ref, () => domRef.current);\n return domRef;\n}\nfunction useFocusableRef(ref, focusableRef) {\n const domRef = useRef(null);\n useImperativeHandle(ref, () => createFocusableRef(domRef, focusableRef));\n return domRef;\n}\nfunction useSyncRef(context, ref) {\n useLayoutEffect(() => {\n if (context && context.ref && ref && ref.current) {\n context.ref.current = ref.current;\n return () => {\n var _a;\n if ((_a = context.ref) == null ? void 0 : _a.current) {\n context.ref.current = null;\n }\n };\n }\n }, [context, ref]);\n}\nfunction areRectsIntersecting(rect1, rect2) {\n return rect1 && rect2 && rect1.x < rect2.x + rect2.width && rect1.x + rect1.width > rect2.x && rect1.y < rect2.y + rect2.height && rect1.y + rect1.height > rect2.y;\n}\n\nexport {\n canUseDOM,\n isBrowser,\n getUserAgentBrowser,\n getUserAgentOS,\n detectDeviceType,\n detectOS,\n detectBrowser,\n detectTouch,\n createDOMRef,\n createFocusableRef,\n useDOMRef,\n useFocusableRef,\n useSyncRef,\n areRectsIntersecting\n};\n","\"use client\";\n\n// src/use-ripple.ts\nimport { getUniqueID } from \"@nextui-org/shared-utils\";\nimport { useCallback, useState } from \"react\";\nfunction useRipple(props = {}) {\n const [ripples, setRipples] = useState([]);\n const onClick = useCallback((event) => {\n const trigger = event.currentTarget;\n const size = Math.max(trigger.clientWidth, trigger.clientHeight);\n const rect = trigger.getBoundingClientRect();\n setRipples((prevRipples) => [\n ...prevRipples,\n {\n key: getUniqueID(prevRipples.length.toString()),\n size,\n x: event.clientX - rect.left - size / 2,\n y: event.clientY - rect.top - size / 2\n }\n ]);\n }, []);\n const onClear = useCallback((key) => {\n setRipples((prevState) => prevState.filter((ripple) => ripple.key !== key));\n }, []);\n return { ripples, onClick, onClear, ...props };\n}\n\nexport {\n useRipple\n};\n","\"use client\";\n\n// src/ripple.tsx\nimport { AnimatePresence, m, LazyMotion, domAnimation } from \"framer-motion\";\nimport { clamp } from \"@nextui-org/shared-utils\";\nimport { Fragment, jsx } from \"react/jsx-runtime\";\nvar Ripple = (props) => {\n const { ripples = [], motionProps, color = \"currentColor\", style, onClear } = props;\n return /* @__PURE__ */ jsx(Fragment, { children: ripples.map((ripple) => {\n const duration = clamp(0.01 * ripple.size, 0.2, ripple.size > 100 ? 0.75 : 0.5);\n return /* @__PURE__ */ jsx(LazyMotion, { features: domAnimation, children: /* @__PURE__ */ jsx(AnimatePresence, { mode: \"popLayout\", children: /* @__PURE__ */ jsx(\n m.span,\n {\n animate: { transform: \"scale(2)\", opacity: 0 },\n className: \"nextui-ripple\",\n exit: { opacity: 0 },\n initial: { transform: \"scale(0)\", opacity: 0.35 },\n style: {\n position: \"absolute\",\n backgroundColor: color,\n borderRadius: \"100%\",\n transformOrigin: \"center\",\n pointerEvents: \"none\",\n overflow: \"hidden\",\n inset: 0,\n zIndex: 0,\n top: ripple.y,\n left: ripple.x,\n width: `${ripple.size}px`,\n height: `${ripple.size}px`,\n ...style\n },\n transition: { duration },\n onAnimationComplete: () => {\n onClear(ripple.key);\n },\n ...motionProps\n }\n ) }) }, ripple.key);\n }) });\n};\nRipple.displayName = \"NextUI.Ripple\";\nvar ripple_default = Ripple;\n\nexport {\n ripple_default\n};\n","// src/clsx.ts\nfunction toVal(mix) {\n var k, y, str = \"\";\n if (typeof mix === \"string\" || typeof mix === \"number\") {\n str += mix;\n } else if (typeof mix === \"object\") {\n if (Array.isArray(mix)) {\n for (k = 0; k < mix.length; k++) {\n if (mix[k]) {\n if (y = toVal(mix[k])) {\n str && (str += \" \");\n str += y;\n }\n }\n }\n } else {\n for (k in mix) {\n if (mix[k]) {\n str && (str += \" \");\n str += k;\n }\n }\n }\n }\n return str;\n}\nfunction clsx(...args) {\n var i = 0, tmp, x, str = \"\";\n while (i < args.length) {\n if (tmp = args[i++]) {\n if (x = toVal(tmp)) {\n str && (str += \" \");\n str += x;\n }\n }\n }\n return str;\n}\n\nexport {\n clsx\n};\n","// src/assertion.ts\nvar __DEV__ = process.env.NODE_ENV !== \"production\";\nvar __TEST__ = process.env.NODE_ENV === \"test\";\nfunction isArray(value) {\n return Array.isArray(value);\n}\nfunction isEmptyArray(value) {\n return isArray(value) && value.length === 0;\n}\nfunction isObject(value) {\n const type = typeof value;\n return value != null && (type === \"object\" || type === \"function\") && !isArray(value);\n}\nfunction isEmptyObject(value) {\n return isObject(value) && Object.keys(value).length === 0;\n}\nfunction isEmpty(value) {\n if (isArray(value))\n return isEmptyArray(value);\n if (isObject(value))\n return isEmptyObject(value);\n if (value == null || value === \"\")\n return true;\n return false;\n}\nfunction isFunction(value) {\n return typeof value === \"function\";\n}\nvar dataAttr = (condition) => condition ? \"true\" : void 0;\nvar isNumeric = (value) => value != null && parseInt(value.toString(), 10) > 0;\n\nexport {\n __DEV__,\n __TEST__,\n isArray,\n isEmptyArray,\n isObject,\n isEmptyObject,\n isEmpty,\n isFunction,\n dataAttr,\n isNumeric\n};\n","// src/numbers.ts\nfunction range(start, end) {\n const length = end - start + 1;\n return Array.from({ length }, (_, index) => index + start);\n}\nfunction clamp(value, min, max) {\n return Math.min(Math.max(value, min), max);\n}\nfunction clampPercentage(value, max = 100) {\n return Math.min(Math.max(value, 0), max);\n}\n\nexport {\n range,\n clamp,\n clampPercentage\n};\n","// src/functions.ts\nvar capitalize = (text) => {\n return text.charAt(0).toUpperCase() + text.slice(1);\n};\nfunction callAllHandlers(...fns) {\n return function func(event) {\n fns.some((fn) => {\n fn == null ? void 0 : fn(event);\n return event == null ? void 0 : event.defaultPrevented;\n });\n };\n}\nfunction callAll(...fns) {\n return function mergedFn(arg) {\n fns.forEach((fn) => {\n fn == null ? void 0 : fn(arg);\n });\n };\n}\nfunction extractProperty(key, defaultValue, ...objs) {\n let result = defaultValue;\n for (const obj of objs) {\n if (obj && key in obj && !!obj[key]) {\n result = obj[key];\n }\n }\n return result;\n}\nfunction getUniqueID(prefix) {\n return `${prefix}-${Math.floor(Math.random() * 1e6)}`;\n}\nfunction removeEvents(input) {\n for (const key in input) {\n if (key.startsWith(\"on\")) {\n delete input[key];\n }\n }\n return input;\n}\nfunction objectToDeps(obj) {\n if (!obj || typeof obj !== \"object\") {\n return \"\";\n }\n try {\n return JSON.stringify(obj);\n } catch (e) {\n return \"\";\n }\n}\n\nexport {\n capitalize,\n callAllHandlers,\n callAll,\n extractProperty,\n getUniqueID,\n removeEvents,\n objectToDeps\n};\n","import {\n tv\n} from \"./chunk-N2KXC5ZE.mjs\";\n\n// src/components/spinner.ts\nvar spinner = tv({\n slots: {\n base: \"relative inline-flex flex-col gap-2 items-center justify-center\",\n wrapper: \"relative flex\",\n circle1: [\n \"absolute\",\n \"w-full\",\n \"h-full\",\n \"rounded-full\",\n \"animate-spinner-ease-spin\",\n \"border-2\",\n \"border-solid\",\n \"border-t-transparent\",\n \"border-l-transparent\",\n \"border-r-transparent\"\n ],\n circle2: [\n \"absolute\",\n \"w-full\",\n \"h-full\",\n \"rounded-full\",\n \"opacity-75\",\n \"animate-spinner-linear-spin\",\n \"border-2\",\n \"border-dotted\",\n \"border-t-transparent\",\n \"border-l-transparent\",\n \"border-r-transparent\"\n ],\n label: \"text-foreground dark:text-foreground-dark font-regular\"\n },\n variants: {\n size: {\n sm: {\n wrapper: \"w-5 h-5\",\n circle1: \"border-2\",\n circle2: \"border-2\",\n label: \"text-small\"\n },\n md: {\n wrapper: \"w-8 h-8\",\n circle1: \"border-3\",\n circle2: \"border-3\",\n label: \"text-medium\"\n },\n lg: {\n wrapper: \"w-10 h-10\",\n circle1: \"border-3\",\n circle2: \"border-3\",\n label: \"text-large\"\n }\n },\n color: {\n current: {\n circle1: \"border-b-current\",\n circle2: \"border-b-current\"\n },\n white: {\n circle1: \"border-b-white\",\n circle2: \"border-b-white\"\n },\n default: {\n circle1: \"border-b-default\",\n circle2: \"border-b-default\"\n },\n primary: {\n circle1: \"border-b-primary\",\n circle2: \"border-b-primary\"\n },\n secondary: {\n circle1: \"border-b-secondary\",\n circle2: \"border-b-secondary\"\n },\n success: {\n circle1: \"border-b-success\",\n circle2: \"border-b-success\"\n },\n warning: {\n circle1: \"border-b-warning\",\n circle2: \"border-b-warning\"\n },\n danger: {\n circle1: \"border-b-danger\",\n circle2: \"border-b-danger\"\n }\n },\n labelColor: {\n foreground: {\n label: \"text-foreground\"\n },\n primary: {\n label: \"text-primary\"\n },\n secondary: {\n label: \"text-secondary\"\n },\n success: {\n label: \"text-success\"\n },\n warning: {\n label: \"text-warning\"\n },\n danger: {\n label: \"text-danger\"\n }\n }\n },\n defaultVariants: {\n size: \"md\",\n color: \"primary\",\n labelColor: \"foreground\"\n }\n});\n\nexport {\n spinner\n};\n","// src/use-spinner.ts\nimport { mapPropsVariants } from \"@nextui-org/system-rsc\";\nimport { spinner } from \"@nextui-org/theme\";\nimport { clsx, objectToDeps } from \"@nextui-org/shared-utils\";\nimport { useMemo, useCallback } from \"react\";\nfunction useSpinner(originalProps) {\n const [props, variantProps] = mapPropsVariants(originalProps, spinner.variantKeys);\n const { children, className, classNames, label: labelProp, ...otherProps } = props;\n const slots = useMemo(() => spinner({ ...variantProps }), [objectToDeps(variantProps)]);\n const baseStyles = clsx(classNames == null ? void 0 : classNames.base, className);\n const label = labelProp || children;\n const ariaLabel = useMemo(() => {\n if (label && typeof label === \"string\") {\n return label;\n }\n return !otherProps[\"aria-label\"] ? \"Loading\" : \"\";\n }, [children, label, otherProps[\"aria-label\"]]);\n const getSpinnerProps = useCallback(\n () => ({\n \"aria-label\": ariaLabel,\n className: slots.base({\n class: baseStyles\n }),\n ...otherProps\n }),\n [ariaLabel, slots, baseStyles, otherProps]\n );\n return { label, slots, classNames, getSpinnerProps };\n}\n\nexport {\n useSpinner\n};\n","import {\n useSpinner\n} from \"./chunk-GF2IUMUE.mjs\";\n\n// src/spinner.tsx\nimport { forwardRef } from \"@nextui-org/system-rsc\";\nimport { jsx, jsxs } from \"react/jsx-runtime\";\nvar Spinner = forwardRef((props, ref) => {\n const { slots, classNames, label, getSpinnerProps } = useSpinner({ ...props });\n return /* @__PURE__ */ jsxs(\"div\", { ref, ...getSpinnerProps(), children: [\n /* @__PURE__ */ jsxs(\"div\", { className: slots.wrapper({ class: classNames == null ? void 0 : classNames.wrapper }), children: [\n /* @__PURE__ */ jsx(\"i\", { className: slots.circle1({ class: classNames == null ? void 0 : classNames.circle1 }) }),\n /* @__PURE__ */ jsx(\"i\", { className: slots.circle2({ class: classNames == null ? void 0 : classNames.circle2 }) })\n ] }),\n label && /* @__PURE__ */ jsx(\"span\", { className: slots.label({ class: classNames == null ? void 0 : classNames.label }), children: label })\n ] });\n});\nSpinner.displayName = \"NextUI.Spinner\";\nvar spinner_default = Spinner;\n\nexport {\n spinner_default\n};\n","// src/utils.ts\nimport { forwardRef as baseForwardRef } from \"react\";\nfunction forwardRef(component) {\n return baseForwardRef(component);\n}\nvar toIterator = (obj) => {\n return {\n ...obj,\n [Symbol.iterator]: function() {\n const keys = Object.keys(this);\n let index = 0;\n return {\n next: () => {\n if (index >= keys.length) {\n return { done: true };\n }\n const key = keys[index];\n const value = this[key];\n index++;\n return { value: { key, value }, done: false };\n }\n };\n }\n };\n};\nvar mapPropsVariants = (props, variantKeys, removeVariantProps = true) => {\n if (!variantKeys) {\n return [props, {}];\n }\n const picked = variantKeys.reduce((acc, key) => {\n if (key in props) {\n return { ...acc, [key]: props[key] };\n } else {\n return acc;\n }\n }, {});\n if (removeVariantProps) {\n const omitted = Object.keys(props).filter((key) => !variantKeys.includes(key)).reduce((acc, key) => ({ ...acc, [key]: props[key] }), {});\n return [omitted, picked];\n } else {\n return [props, picked];\n }\n};\nvar mapPropsVariantsWithCommon = (originalProps, variantKeys, commonKeys) => {\n const props = Object.keys(originalProps).filter((key) => !variantKeys.includes(key) || (commonKeys == null ? void 0 : commonKeys.includes(key))).reduce((acc, key) => ({ ...acc, [key]: originalProps[key] }), {});\n const variants = variantKeys.reduce(\n (acc, key) => ({ ...acc, [key]: originalProps[key] }),\n {}\n );\n return [props, variants];\n};\nvar isNextUIEl = (component) => {\n var _a, _b, _c;\n return !!((_c = (_b = (_a = component.type) == null ? void 0 : _a.render) == null ? void 0 : _b.displayName) == null ? void 0 : _c.includes(\"NextUI\"));\n};\n\nexport {\n forwardRef,\n toIterator,\n mapPropsVariants,\n mapPropsVariantsWithCommon,\n isNextUIEl\n};\n","\"use client\";\n\n// src/provider-context.ts\nimport { createContext } from \"@nextui-org/react-utils\";\nvar [ProviderContext, useProviderContext] = createContext({\n name: \"ProviderContext\",\n strict: false\n});\n\nexport {\n ProviderContext,\n useProviderContext\n};\n","// src/utils/tw-merge-config.ts\nvar COMMON_UNITS = [\"small\", \"medium\", \"large\"];\nvar twMergeConfig = {\n theme: {\n opacity: [\"disabled\"],\n spacing: [\"divider\"],\n borderWidth: COMMON_UNITS,\n borderRadius: COMMON_UNITS\n },\n classGroups: {\n shadow: [{ shadow: COMMON_UNITS }],\n \"font-size\": [{ text: [\"tiny\", ...COMMON_UNITS] }],\n \"bg-image\": [\"bg-stripe-gradient\"]\n }\n};\n\nexport {\n COMMON_UNITS,\n twMergeConfig\n};\n","// src/utils/variants.ts\nvar solid = {\n default: \"bg-default text-default-foreground\",\n primary: \"bg-primary text-primary-foreground\",\n secondary: \"bg-secondary text-secondary-foreground\",\n success: \"bg-success text-success-foreground\",\n warning: \"bg-warning text-warning-foreground\",\n danger: \"bg-danger text-danger-foreground\",\n foreground: \"bg-foreground text-background\"\n};\nvar shadow = {\n default: \"shadow-lg shadow-default/50 bg-default text-default-foreground\",\n primary: \"shadow-lg shadow-primary/40 bg-primary text-primary-foreground\",\n secondary: \"shadow-lg shadow-secondary/40 bg-secondary text-secondary-foreground\",\n success: \"shadow-lg shadow-success/40 bg-success text-success-foreground\",\n warning: \"shadow-lg shadow-warning/40 bg-warning text-warning-foreground\",\n danger: \"shadow-lg shadow-danger/40 bg-danger text-danger-foreground\",\n foreground: \"shadow-lg shadow-foreground/40 bg-foreground text-background\"\n};\nvar bordered = {\n default: \"bg-transparent border-default text-foreground\",\n primary: \"bg-transparent border-primary text-primary\",\n secondary: \"bg-transparent border-secondary text-secondary\",\n success: \"bg-transparent border-success text-success\",\n warning: \"bg-transparent border-warning text-warning\",\n danger: \"bg-transparent border-danger text-danger\",\n foreground: \"bg-transparent border-foreground text-foreground\"\n};\nvar flat = {\n default: \"bg-default/40 text-default-700\",\n primary: \"bg-primary/20 text-primary-700\",\n secondary: \"bg-secondary/20 text-secondary-700\",\n success: \"bg-success/20 text-success-800 dark:text-success\",\n warning: \"bg-warning/20 text-warning-800 dark:text-warning\",\n danger: \"bg-danger/20 text-danger-800 dark:text-danger-500\",\n foreground: \"bg-foreground/10 text-foreground\"\n};\nvar faded = {\n default: \"border-default bg-default-100 text-default-foreground\",\n primary: \"border-default bg-default-100 text-primary\",\n secondary: \"border-default bg-default-100 text-secondary\",\n success: \"border-default bg-default-100 text-success\",\n warning: \"border-default bg-default-100 text-warning\",\n danger: \"border-default bg-default-100 text-danger\",\n foreground: \"border-default bg-default-100 text-foreground\"\n};\nvar light = {\n default: \"bg-transparent text-default-foreground\",\n primary: \"bg-transparent text-primary\",\n secondary: \"bg-transparent text-secondary\",\n success: \"bg-transparent text-success\",\n warning: \"bg-transparent text-warning\",\n danger: \"bg-transparent text-danger\",\n foreground: \"bg-transparent text-foreground\"\n};\nvar ghost = {\n default: \"border-default text-default-foreground\",\n primary: \"border-primary text-primary\",\n secondary: \"border-secondary text-secondary\",\n success: \"border-success text-success\",\n warning: \"border-warning text-warning\",\n danger: \"border-danger text-danger\",\n foreground: \"border-foreground text-foreground hover:!bg-foreground\"\n};\nvar colorVariants = {\n solid,\n shadow,\n bordered,\n flat,\n faded,\n light,\n ghost\n};\n\nexport {\n colorVariants\n};\n","var l=e=>typeof e==\"boolean\"?`${e}`:e===0?\"0\":e,u=e=>!e||typeof e!=\"object\"||Object.keys(e).length===0,x=(e,o)=>JSON.stringify(e)===JSON.stringify(o),A=e=>typeof e==\"boolean\";function i(e,o){e.forEach(function(r){Array.isArray(r)?i(r,o):o.push(r);});}function y(e){let o=[];return i(e,o),o}var a=(...e)=>y(e).filter(Boolean),p=(e,o)=>{let r={},c=Object.keys(e),f=Object.keys(o);for(let t of c)if(f.includes(t)){let s=e[t],n=o[t];typeof s==\"object\"&&typeof n==\"object\"?r[t]=p(s,n):Array.isArray(s)||Array.isArray(n)?r[t]=a(n,s):r[t]=n+\" \"+s;}else r[t]=e[t];for(let t of f)c.includes(t)||(r[t]=o[t]);return r},g=e=>!e||typeof e!=\"string\"?e:e.replace(/\\s+/g,\" \").trim();\n\nexport { l as a, u as b, x as c, A as d, y as e, a as f, p as g, g as h };\n","var CLASS_PART_SEPARATOR = '-';\nfunction createClassUtils(config) {\n var classMap = createClassMap(config);\n var conflictingClassGroups = config.conflictingClassGroups,\n _config$conflictingCl = config.conflictingClassGroupModifiers,\n conflictingClassGroupModifiers = _config$conflictingCl === void 0 ? {} : _config$conflictingCl;\n function getClassGroupId(className) {\n var classParts = className.split(CLASS_PART_SEPARATOR);\n // Classes like `-inset-1` produce an empty string as first classPart. We assume that classes for negative values are used correctly and remove it from classParts.\n if (classParts[0] === '' && classParts.length !== 1) {\n classParts.shift();\n }\n return getGroupRecursive(classParts, classMap) || getGroupIdForArbitraryProperty(className);\n }\n function getConflictingClassGroupIds(classGroupId, hasPostfixModifier) {\n var conflicts = conflictingClassGroups[classGroupId] || [];\n if (hasPostfixModifier && conflictingClassGroupModifiers[classGroupId]) {\n return [].concat(conflicts, conflictingClassGroupModifiers[classGroupId]);\n }\n return conflicts;\n }\n return {\n getClassGroupId: getClassGroupId,\n getConflictingClassGroupIds: getConflictingClassGroupIds\n };\n}\nfunction getGroupRecursive(classParts, classPartObject) {\n if (classParts.length === 0) {\n return classPartObject.classGroupId;\n }\n var currentClassPart = classParts[0];\n var nextClassPartObject = classPartObject.nextPart.get(currentClassPart);\n var classGroupFromNextClassPart = nextClassPartObject ? getGroupRecursive(classParts.slice(1), nextClassPartObject) : undefined;\n if (classGroupFromNextClassPart) {\n return classGroupFromNextClassPart;\n }\n if (classPartObject.validators.length === 0) {\n return undefined;\n }\n var classRest = classParts.join(CLASS_PART_SEPARATOR);\n return classPartObject.validators.find(function (_ref) {\n var validator = _ref.validator;\n return validator(classRest);\n })?.classGroupId;\n}\nvar arbitraryPropertyRegex = /^\\[(.+)\\]$/;\nfunction getGroupIdForArbitraryProperty(className) {\n if (arbitraryPropertyRegex.test(className)) {\n var arbitraryPropertyClassName = arbitraryPropertyRegex.exec(className)[1];\n var property = arbitraryPropertyClassName?.substring(0, arbitraryPropertyClassName.indexOf(':'));\n if (property) {\n // I use two dots here because one dot is used as prefix for class groups in plugins\n return 'arbitrary..' + property;\n }\n }\n}\n/**\n * Exported for testing only\n */\nfunction createClassMap(config) {\n var theme = config.theme,\n prefix = config.prefix;\n var classMap = {\n nextPart: new Map(),\n validators: []\n };\n var prefixedClassGroupEntries = getPrefixedClassGroupEntries(Object.entries(config.classGroups), prefix);\n prefixedClassGroupEntries.forEach(function (_ref2) {\n var classGroupId = _ref2[0],\n classGroup = _ref2[1];\n processClassesRecursively(classGroup, classMap, classGroupId, theme);\n });\n return classMap;\n}\nfunction processClassesRecursively(classGroup, classPartObject, classGroupId, theme) {\n classGroup.forEach(function (classDefinition) {\n if (typeof classDefinition === 'string') {\n var classPartObjectToEdit = classDefinition === '' ? classPartObject : getPart(classPartObject, classDefinition);\n classPartObjectToEdit.classGroupId = classGroupId;\n return;\n }\n if (typeof classDefinition === 'function') {\n if (isThemeGetter(classDefinition)) {\n processClassesRecursively(classDefinition(theme), classPartObject, classGroupId, theme);\n return;\n }\n classPartObject.validators.push({\n validator: classDefinition,\n classGroupId: classGroupId\n });\n return;\n }\n Object.entries(classDefinition).forEach(function (_ref3) {\n var key = _ref3[0],\n classGroup = _ref3[1];\n processClassesRecursively(classGroup, getPart(classPartObject, key), classGroupId, theme);\n });\n });\n}\nfunction getPart(classPartObject, path) {\n var currentClassPartObject = classPartObject;\n path.split(CLASS_PART_SEPARATOR).forEach(function (pathPart) {\n if (!currentClassPartObject.nextPart.has(pathPart)) {\n currentClassPartObject.nextPart.set(pathPart, {\n nextPart: new Map(),\n validators: []\n });\n }\n currentClassPartObject = currentClassPartObject.nextPart.get(pathPart);\n });\n return currentClassPartObject;\n}\nfunction isThemeGetter(func) {\n return func.isThemeGetter;\n}\nfunction getPrefixedClassGroupEntries(classGroupEntries, prefix) {\n if (!prefix) {\n return classGroupEntries;\n }\n return classGroupEntries.map(function (_ref4) {\n var classGroupId = _ref4[0],\n classGroup = _ref4[1];\n var prefixedClassGroup = classGroup.map(function (classDefinition) {\n if (typeof classDefinition === 'string') {\n return prefix + classDefinition;\n }\n if (typeof classDefinition === 'object') {\n return Object.fromEntries(Object.entries(classDefinition).map(function (_ref5) {\n var key = _ref5[0],\n value = _ref5[1];\n return [prefix + key, value];\n }));\n }\n return classDefinition;\n });\n return [classGroupId, prefixedClassGroup];\n });\n}\n\nexport { createClassMap, createClassUtils };\n//# sourceMappingURL=class-utils.mjs.map\n","// LRU cache inspired from hashlru (https://github.com/dominictarr/hashlru/blob/v1.0.4/index.js) but object replaced with Map to improve performance\nfunction createLruCache(maxCacheSize) {\n if (maxCacheSize < 1) {\n return {\n get: function get() {\n return undefined;\n },\n set: function set() {}\n };\n }\n var cacheSize = 0;\n var cache = new Map();\n var previousCache = new Map();\n function update(key, value) {\n cache.set(key, value);\n cacheSize++;\n if (cacheSize > maxCacheSize) {\n cacheSize = 0;\n previousCache = cache;\n cache = new Map();\n }\n }\n return {\n get: function get(key) {\n var value = cache.get(key);\n if (value !== undefined) {\n return value;\n }\n if ((value = previousCache.get(key)) !== undefined) {\n update(key, value);\n return value;\n }\n },\n set: function set(key, value) {\n if (cache.has(key)) {\n cache.set(key, value);\n } else {\n update(key, value);\n }\n }\n };\n}\n\nexport { createLruCache };\n//# sourceMappingURL=lru-cache.mjs.map\n","var IMPORTANT_MODIFIER = '!';\nfunction createSplitModifiers(config) {\n var separator = config.separator || ':';\n var isSeparatorSingleCharacter = separator.length === 1;\n var firstSeparatorCharacter = separator[0];\n var separatorLength = separator.length;\n // splitModifiers inspired by https://github.com/tailwindlabs/tailwindcss/blob/v3.2.2/src/util/splitAtTopLevelOnly.js\n return function splitModifiers(className) {\n var modifiers = [];\n var bracketDepth = 0;\n var modifierStart = 0;\n var postfixModifierPosition;\n for (var index = 0; index < className.length; index++) {\n var currentCharacter = className[index];\n if (bracketDepth === 0) {\n if (currentCharacter === firstSeparatorCharacter && (isSeparatorSingleCharacter || className.slice(index, index + separatorLength) === separator)) {\n modifiers.push(className.slice(modifierStart, index));\n modifierStart = index + separatorLength;\n continue;\n }\n if (currentCharacter === '/') {\n postfixModifierPosition = index;\n continue;\n }\n }\n if (currentCharacter === '[') {\n bracketDepth++;\n } else if (currentCharacter === ']') {\n bracketDepth--;\n }\n }\n var baseClassNameWithImportantModifier = modifiers.length === 0 ? className : className.substring(modifierStart);\n var hasImportantModifier = baseClassNameWithImportantModifier.startsWith(IMPORTANT_MODIFIER);\n var baseClassName = hasImportantModifier ? baseClassNameWithImportantModifier.substring(1) : baseClassNameWithImportantModifier;\n var maybePostfixModifierPosition = postfixModifierPosition && postfixModifierPosition > modifierStart ? postfixModifierPosition - modifierStart : undefined;\n return {\n modifiers: modifiers,\n hasImportantModifier: hasImportantModifier,\n baseClassName: baseClassName,\n maybePostfixModifierPosition: maybePostfixModifierPosition\n };\n };\n}\n/**\n * Sorts modifiers according to following schema:\n * - Predefined modifiers are sorted alphabetically\n * - When an arbitrary variant appears, it must be preserved which modifiers are before and after it\n */\nfunction sortModifiers(modifiers) {\n if (modifiers.length <= 1) {\n return modifiers;\n }\n var sortedModifiers = [];\n var unsortedModifiers = [];\n modifiers.forEach(function (modifier) {\n var isArbitraryVariant = modifier[0] === '[';\n if (isArbitraryVariant) {\n sortedModifiers.push.apply(sortedModifiers, unsortedModifiers.sort().concat([modifier]));\n unsortedModifiers = [];\n } else {\n unsortedModifiers.push(modifier);\n }\n });\n sortedModifiers.push.apply(sortedModifiers, unsortedModifiers.sort());\n return sortedModifiers;\n}\n\nexport { IMPORTANT_MODIFIER, createSplitModifiers, sortModifiers };\n//# sourceMappingURL=modifier-utils.mjs.map\n","import { createClassUtils } from './class-utils.mjs';\nimport { createLruCache } from './lru-cache.mjs';\nimport { createSplitModifiers } from './modifier-utils.mjs';\n\nfunction createConfigUtils(config) {\n return {\n cache: createLruCache(config.cacheSize),\n splitModifiers: createSplitModifiers(config),\n ...createClassUtils(config)\n };\n}\n\nexport { createConfigUtils };\n//# sourceMappingURL=config-utils.mjs.map\n","import { sortModifiers, IMPORTANT_MODIFIER } from './modifier-utils.mjs';\n\nvar SPLIT_CLASSES_REGEX = /\\s+/;\nfunction mergeClassList(classList, configUtils) {\n var splitModifiers = configUtils.splitModifiers,\n getClassGroupId = configUtils.getClassGroupId,\n getConflictingClassGroupIds = configUtils.getConflictingClassGroupIds;\n /**\n * Set of classGroupIds in following format:\n * `{importantModifier}{variantModifiers}{classGroupId}`\n * @example 'float'\n * @example 'hover:focus:bg-color'\n * @example 'md:!pr'\n */\n var classGroupsInConflict = new Set();\n return classList.trim().split(SPLIT_CLASSES_REGEX).map(function (originalClassName) {\n var _splitModifiers = splitModifiers(originalClassName),\n modifiers = _splitModifiers.modifiers,\n hasImportantModifier = _splitModifiers.hasImportantModifier,\n baseClassName = _splitModifiers.baseClassName,\n maybePostfixModifierPosition = _splitModifiers.maybePostfixModifierPosition;\n var classGroupId = getClassGroupId(maybePostfixModifierPosition ? baseClassName.substring(0, maybePostfixModifierPosition) : baseClassName);\n var hasPostfixModifier = Boolean(maybePostfixModifierPosition);\n if (!classGroupId) {\n if (!maybePostfixModifierPosition) {\n return {\n isTailwindClass: false,\n originalClassName: originalClassName\n };\n }\n classGroupId = getClassGroupId(baseClassName);\n if (!classGroupId) {\n return {\n isTailwindClass: false,\n originalClassName: originalClassName\n };\n }\n hasPostfixModifier = false;\n }\n var variantModifier = sortModifiers(modifiers).join(':');\n var modifierId = hasImportantModifier ? variantModifier + IMPORTANT_MODIFIER : variantModifier;\n return {\n isTailwindClass: true,\n modifierId: modifierId,\n classGroupId: classGroupId,\n originalClassName: originalClassName,\n hasPostfixModifier: hasPostfixModifier\n };\n }).reverse()\n // Last class in conflict wins, so we need to filter conflicting classes in reverse order.\n .filter(function (parsed) {\n if (!parsed.isTailwindClass) {\n return true;\n }\n var modifierId = parsed.modifierId,\n classGroupId = parsed.classGroupId,\n hasPostfixModifier = parsed.hasPostfixModifier;\n var classId = modifierId + classGroupId;\n if (classGroupsInConflict.has(classId)) {\n return false;\n }\n classGroupsInConflict.add(classId);\n getConflictingClassGroupIds(classGroupId, hasPostfixModifier).forEach(function (group) {\n return classGroupsInConflict.add(modifierId + group);\n });\n return true;\n }).reverse().map(function (parsed) {\n return parsed.originalClassName;\n }).join(' ');\n}\n\nexport { mergeClassList };\n//# sourceMappingURL=merge-classlist.mjs.map\n","/**\n * The code in this file is copied from https://github.com/lukeed/clsx and modified to suit the needs of tailwind-merge better.\n *\n * Specifically:\n * - Runtime code from https://github.com/lukeed/clsx/blob/v1.2.1/src/index.js\n * - TypeScript types from https://github.com/lukeed/clsx/blob/v1.2.1/clsx.d.ts\n *\n * Original code has MIT license: Copyright (c) Luke Edwards (lukeed.com)\n */\nfunction twJoin() {\n var index = 0;\n var argument;\n var resolvedValue;\n var string = '';\n while (index < arguments.length) {\n if (argument = arguments[index++]) {\n if (resolvedValue = toValue(argument)) {\n string && (string += ' ');\n string += resolvedValue;\n }\n }\n }\n return string;\n}\nfunction toValue(mix) {\n if (typeof mix === 'string') {\n return mix;\n }\n var resolvedValue;\n var string = '';\n for (var k = 0; k < mix.length; k++) {\n if (mix[k]) {\n if (resolvedValue = toValue(mix[k])) {\n string && (string += ' ');\n string += resolvedValue;\n }\n }\n }\n return string;\n}\n\nexport { twJoin };\n//# sourceMappingURL=tw-join.mjs.map\n","import { createConfigUtils } from './config-utils.mjs';\nimport { mergeClassList } from './merge-classlist.mjs';\nimport { twJoin } from './tw-join.mjs';\n\nfunction createTailwindMerge() {\n for (var _len = arguments.length, createConfig = new Array(_len), _key = 0; _key < _len; _key++) {\n createConfig[_key] = arguments[_key];\n }\n var configUtils;\n var cacheGet;\n var cacheSet;\n var functionToCall = initTailwindMerge;\n function initTailwindMerge(classList) {\n var firstCreateConfig = createConfig[0],\n restCreateConfig = createConfig.slice(1);\n var config = restCreateConfig.reduce(function (previousConfig, createConfigCurrent) {\n return createConfigCurrent(previousConfig);\n }, firstCreateConfig());\n configUtils = createConfigUtils(config);\n cacheGet = configUtils.cache.get;\n cacheSet = configUtils.cache.set;\n functionToCall = tailwindMerge;\n return tailwindMerge(classList);\n }\n function tailwindMerge(classList) {\n var cachedResult = cacheGet(classList);\n if (cachedResult) {\n return cachedResult;\n }\n var result = mergeClassList(classList, configUtils);\n cacheSet(classList, result);\n return result;\n }\n return function callTailwindMerge() {\n return functionToCall(twJoin.apply(null, arguments));\n };\n}\n\nexport { createTailwindMerge };\n//# sourceMappingURL=create-tailwind-merge.mjs.map\n","function fromTheme(key) {\n var themeGetter = function themeGetter(theme) {\n return theme[key] || [];\n };\n themeGetter.isThemeGetter = true;\n return themeGetter;\n}\n\nexport { fromTheme };\n//# sourceMappingURL=from-theme.mjs.map\n","var arbitraryValueRegex = /^\\[(?:([a-z-]+):)?(.+)\\]$/i;\nvar fractionRegex = /^\\d+\\/\\d+$/;\nvar stringLengths = /*#__PURE__*/new Set(['px', 'full', 'screen']);\nvar tshirtUnitRegex = /^(\\d+(\\.\\d+)?)?(xs|sm|md|lg|xl)$/;\nvar lengthUnitRegex = /\\d+(%|px|r?em|[sdl]?v([hwib]|min|max)|pt|pc|in|cm|mm|cap|ch|ex|r?lh|cq(w|h|i|b|min|max))|\\b(calc|min|max|clamp)\\(.+\\)|^0$/;\n// Shadow always begins with x and y offset separated by underscore\nvar shadowRegex = /^-?((\\d+)?\\.?(\\d+)[a-z]+|0)_-?((\\d+)?\\.?(\\d+)[a-z]+|0)/;\nfunction isLength(value) {\n return isNumber(value) || stringLengths.has(value) || fractionRegex.test(value) || isArbitraryLength(value);\n}\nfunction isArbitraryLength(value) {\n return getIsArbitraryValue(value, 'length', isLengthOnly);\n}\nfunction isArbitrarySize(value) {\n return getIsArbitraryValue(value, 'size', isNever);\n}\nfunction isArbitraryPosition(value) {\n return getIsArbitraryValue(value, 'position', isNever);\n}\nfunction isArbitraryUrl(value) {\n return getIsArbitraryValue(value, 'url', isUrl);\n}\nfunction isArbitraryNumber(value) {\n return getIsArbitraryValue(value, 'number', isNumber);\n}\n/**\n * @deprecated Will be removed in next major version. Use `isArbitraryNumber` instead.\n */\nvar isArbitraryWeight = isArbitraryNumber;\nfunction isNumber(value) {\n return !Number.isNaN(Number(value));\n}\nfunction isPercent(value) {\n return value.endsWith('%') && isNumber(value.slice(0, -1));\n}\nfunction isInteger(value) {\n return isIntegerOnly(value) || getIsArbitraryValue(value, 'number', isIntegerOnly);\n}\nfunction isArbitraryValue(value) {\n return arbitraryValueRegex.test(value);\n}\nfunction isAny() {\n return true;\n}\nfunction isTshirtSize(value) {\n return tshirtUnitRegex.test(value);\n}\nfunction isArbitraryShadow(value) {\n return getIsArbitraryValue(value, '', isShadow);\n}\nfunction getIsArbitraryValue(value, label, testValue) {\n var result = arbitraryValueRegex.exec(value);\n if (result) {\n if (result[1]) {\n return result[1] === label;\n }\n return testValue(result[2]);\n }\n return false;\n}\nfunction isLengthOnly(value) {\n return lengthUnitRegex.test(value);\n}\nfunction isNever() {\n return false;\n}\nfunction isUrl(value) {\n return value.startsWith('url(');\n}\nfunction isIntegerOnly(value) {\n return Number.isInteger(Number(value));\n}\nfunction isShadow(value) {\n return shadowRegex.test(value);\n}\n\nexport { isAny, isArbitraryLength, isArbitraryNumber, isArbitraryPosition, isArbitraryShadow, isArbitrarySize, isArbitraryUrl, isArbitraryValue, isArbitraryWeight, isInteger, isLength, isNumber, isPercent, isTshirtSize };\n//# sourceMappingURL=validators.mjs.map\n","import { fromTheme } from './from-theme.mjs';\nimport { isAny, isLength, isTshirtSize, isArbitraryValue, isPercent, isArbitraryLength, isInteger, isArbitraryNumber, isNumber, isArbitraryPosition, isArbitrarySize, isArbitraryUrl, isArbitraryShadow } from './validators.mjs';\n\nfunction getDefaultConfig() {\n var colors = fromTheme('colors');\n var spacing = fromTheme('spacing');\n var blur = fromTheme('blur');\n var brightness = fromTheme('brightness');\n var borderColor = fromTheme('borderColor');\n var borderRadius = fromTheme('borderRadius');\n var borderSpacing = fromTheme('borderSpacing');\n var borderWidth = fromTheme('borderWidth');\n var contrast = fromTheme('contrast');\n var grayscale = fromTheme('grayscale');\n var hueRotate = fromTheme('hueRotate');\n var invert = fromTheme('invert');\n var gap = fromTheme('gap');\n var gradientColorStops = fromTheme('gradientColorStops');\n var gradientColorStopPositions = fromTheme('gradientColorStopPositions');\n var inset = fromTheme('inset');\n var margin = fromTheme('margin');\n var opacity = fromTheme('opacity');\n var padding = fromTheme('padding');\n var saturate = fromTheme('saturate');\n var scale = fromTheme('scale');\n var sepia = fromTheme('sepia');\n var skew = fromTheme('skew');\n var space = fromTheme('space');\n var translate = fromTheme('translate');\n var getOverscroll = function getOverscroll() {\n return ['auto', 'contain', 'none'];\n };\n var getOverflow = function getOverflow() {\n return ['auto', 'hidden', 'clip', 'visible', 'scroll'];\n };\n var getSpacingWithAutoAndArbitrary = function getSpacingWithAutoAndArbitrary() {\n return ['auto', isArbitraryValue, spacing];\n };\n var getSpacingWithArbitrary = function getSpacingWithArbitrary() {\n return [isArbitraryValue, spacing];\n };\n var getLengthWithEmpty = function getLengthWithEmpty() {\n return ['', isLength];\n };\n var getNumberWithAutoAndArbitrary = function getNumberWithAutoAndArbitrary() {\n return ['auto', isNumber, isArbitraryValue];\n };\n var getPositions = function getPositions() {\n return ['bottom', 'center', 'left', 'left-bottom', 'left-top', 'right', 'right-bottom', 'right-top', 'top'];\n };\n var getLineStyles = function getLineStyles() {\n return ['solid', 'dashed', 'dotted', 'double', 'none'];\n };\n var getBlendModes = function getBlendModes() {\n return ['normal', 'multiply', 'screen', 'overlay', 'darken', 'lighten', 'color-dodge', 'color-burn', 'hard-light', 'soft-light', 'difference', 'exclusion', 'hue', 'saturation', 'color', 'luminosity', 'plus-lighter'];\n };\n var getAlign = function getAlign() {\n return ['start', 'end', 'center', 'between', 'around', 'evenly', 'stretch'];\n };\n var getZeroAndEmpty = function getZeroAndEmpty() {\n return ['', '0', isArbitraryValue];\n };\n var getBreaks = function getBreaks() {\n return ['auto', 'avoid', 'all', 'avoid-page', 'page', 'left', 'right', 'column'];\n };\n var getNumber = function getNumber() {\n return [isNumber, isArbitraryNumber];\n };\n var getNumberAndArbitrary = function getNumberAndArbitrary() {\n return [isNumber, isArbitraryValue];\n };\n return {\n cacheSize: 500,\n theme: {\n colors: [isAny],\n spacing: [isLength],\n blur: ['none', '', isTshirtSize, isArbitraryValue],\n brightness: getNumber(),\n borderColor: [colors],\n borderRadius: ['none', '', 'full', isTshirtSize, isArbitraryValue],\n borderSpacing: getSpacingWithArbitrary(),\n borderWidth: getLengthWithEmpty(),\n contrast: getNumber(),\n grayscale: getZeroAndEmpty(),\n hueRotate: getNumberAndArbitrary(),\n invert: getZeroAndEmpty(),\n gap: getSpacingWithArbitrary(),\n gradientColorStops: [colors],\n gradientColorStopPositions: [isPercent, isArbitraryLength],\n inset: getSpacingWithAutoAndArbitrary(),\n margin: getSpacingWithAutoAndArbitrary(),\n opacity: getNumber(),\n padding: getSpacingWithArbitrary(),\n saturate: getNumber(),\n scale: getNumber(),\n sepia: getZeroAndEmpty(),\n skew: getNumberAndArbitrary(),\n space: getSpacingWithArbitrary(),\n translate: getSpacingWithArbitrary()\n },\n classGroups: {\n // Layout\n /**\n * Aspect Ratio\n * @see https://tailwindcss.com/docs/aspect-ratio\n */\n aspect: [{\n aspect: ['auto', 'square', 'video', isArbitraryValue]\n }],\n /**\n * Container\n * @see https://tailwindcss.com/docs/container\n */\n container: ['container'],\n /**\n * Columns\n * @see https://tailwindcss.com/docs/columns\n */\n columns: [{\n columns: [isTshirtSize]\n }],\n /**\n * Break After\n * @see https://tailwindcss.com/docs/break-after\n */\n 'break-after': [{\n 'break-after': getBreaks()\n }],\n /**\n * Break Before\n * @see https://tailwindcss.com/docs/break-before\n */\n 'break-before': [{\n 'break-before': getBreaks()\n }],\n /**\n * Break Inside\n * @see https://tailwindcss.com/docs/break-inside\n */\n 'break-inside': [{\n 'break-inside': ['auto', 'avoid', 'avoid-page', 'avoid-column']\n }],\n /**\n * Box Decoration Break\n * @see https://tailwindcss.com/docs/box-decoration-break\n */\n 'box-decoration': [{\n 'box-decoration': ['slice', 'clone']\n }],\n /**\n * Box Sizing\n * @see https://tailwindcss.com/docs/box-sizing\n */\n box: [{\n box: ['border', 'content']\n }],\n /**\n * Display\n * @see https://tailwindcss.com/docs/display\n */\n display: ['block', 'inline-block', 'inline', 'flex', 'inline-flex', 'table', 'inline-table', 'table-caption', 'table-cell', 'table-column', 'table-column-group', 'table-footer-group', 'table-header-group', 'table-row-group', 'table-row', 'flow-root', 'grid', 'inline-grid', 'contents', 'list-item', 'hidden'],\n /**\n * Floats\n * @see https://tailwindcss.com/docs/float\n */\n \"float\": [{\n \"float\": ['right', 'left', 'none']\n }],\n /**\n * Clear\n * @see https://tailwindcss.com/docs/clear\n */\n clear: [{\n clear: ['left', 'right', 'both', 'none']\n }],\n /**\n * Isolation\n * @see https://tailwindcss.com/docs/isolation\n */\n isolation: ['isolate', 'isolation-auto'],\n /**\n * Object Fit\n * @see https://tailwindcss.com/docs/object-fit\n */\n 'object-fit': [{\n object: ['contain', 'cover', 'fill', 'none', 'scale-down']\n }],\n /**\n * Object Position\n * @see https://tailwindcss.com/docs/object-position\n */\n 'object-position': [{\n object: [].concat(getPositions(), [isArbitraryValue])\n }],\n /**\n * Overflow\n * @see https://tailwindcss.com/docs/overflow\n */\n overflow: [{\n overflow: getOverflow()\n }],\n /**\n * Overflow X\n * @see https://tailwindcss.com/docs/overflow\n */\n 'overflow-x': [{\n 'overflow-x': getOverflow()\n }],\n /**\n * Overflow Y\n * @see https://tailwindcss.com/docs/overflow\n */\n 'overflow-y': [{\n 'overflow-y': getOverflow()\n }],\n /**\n * Overscroll Behavior\n * @see https://tailwindcss.com/docs/overscroll-behavior\n */\n overscroll: [{\n overscroll: getOverscroll()\n }],\n /**\n * Overscroll Behavior X\n * @see https://tailwindcss.com/docs/overscroll-behavior\n */\n 'overscroll-x': [{\n 'overscroll-x': getOverscroll()\n }],\n /**\n * Overscroll Behavior Y\n * @see https://tailwindcss.com/docs/overscroll-behavior\n */\n 'overscroll-y': [{\n 'overscroll-y': getOverscroll()\n }],\n /**\n * Position\n * @see https://tailwindcss.com/docs/position\n */\n position: ['static', 'fixed', 'absolute', 'relative', 'sticky'],\n /**\n * Top / Right / Bottom / Left\n * @see https://tailwindcss.com/docs/top-right-bottom-left\n */\n inset: [{\n inset: [inset]\n }],\n /**\n * Right / Left\n * @see https://tailwindcss.com/docs/top-right-bottom-left\n */\n 'inset-x': [{\n 'inset-x': [inset]\n }],\n /**\n * Top / Bottom\n * @see https://tailwindcss.com/docs/top-right-bottom-left\n */\n 'inset-y': [{\n 'inset-y': [inset]\n }],\n /**\n * Start\n * @see https://tailwindcss.com/docs/top-right-bottom-left\n */\n start: [{\n start: [inset]\n }],\n /**\n * End\n * @see https://tailwindcss.com/docs/top-right-bottom-left\n */\n end: [{\n end: [inset]\n }],\n /**\n * Top\n * @see https://tailwindcss.com/docs/top-right-bottom-left\n */\n top: [{\n top: [inset]\n }],\n /**\n * Right\n * @see https://tailwindcss.com/docs/top-right-bottom-left\n */\n right: [{\n right: [inset]\n }],\n /**\n * Bottom\n * @see https://tailwindcss.com/docs/top-right-bottom-left\n */\n bottom: [{\n bottom: [inset]\n }],\n /**\n * Left\n * @see https://tailwindcss.com/docs/top-right-bottom-left\n */\n left: [{\n left: [inset]\n }],\n /**\n * Visibility\n * @see https://tailwindcss.com/docs/visibility\n */\n visibility: ['visible', 'invisible', 'collapse'],\n /**\n * Z-Index\n * @see https://tailwindcss.com/docs/z-index\n */\n z: [{\n z: ['auto', isInteger]\n }],\n // Flexbox and Grid\n /**\n * Flex Basis\n * @see https://tailwindcss.com/docs/flex-basis\n */\n basis: [{\n basis: getSpacingWithAutoAndArbitrary()\n }],\n /**\n * Flex Direction\n * @see https://tailwindcss.com/docs/flex-direction\n */\n 'flex-direction': [{\n flex: ['row', 'row-reverse', 'col', 'col-reverse']\n }],\n /**\n * Flex Wrap\n * @see https://tailwindcss.com/docs/flex-wrap\n */\n 'flex-wrap': [{\n flex: ['wrap', 'wrap-reverse', 'nowrap']\n }],\n /**\n * Flex\n * @see https://tailwindcss.com/docs/flex\n */\n flex: [{\n flex: ['1', 'auto', 'initial', 'none', isArbitraryValue]\n }],\n /**\n * Flex Grow\n * @see https://tailwindcss.com/docs/flex-grow\n */\n grow: [{\n grow: getZeroAndEmpty()\n }],\n /**\n * Flex Shrink\n * @see https://tailwindcss.com/docs/flex-shrink\n */\n shrink: [{\n shrink: getZeroAndEmpty()\n }],\n /**\n * Order\n * @see https://tailwindcss.com/docs/order\n */\n order: [{\n order: ['first', 'last', 'none', isInteger]\n }],\n /**\n * Grid Template Columns\n * @see https://tailwindcss.com/docs/grid-template-columns\n */\n 'grid-cols': [{\n 'grid-cols': [isAny]\n }],\n /**\n * Grid Column Start / End\n * @see https://tailwindcss.com/docs/grid-column\n */\n 'col-start-end': [{\n col: ['auto', {\n span: ['full', isInteger]\n }, isArbitraryValue]\n }],\n /**\n * Grid Column Start\n * @see https://tailwindcss.com/docs/grid-column\n */\n 'col-start': [{\n 'col-start': getNumberWithAutoAndArbitrary()\n }],\n /**\n * Grid Column End\n * @see https://tailwindcss.com/docs/grid-column\n */\n 'col-end': [{\n 'col-end': getNumberWithAutoAndArbitrary()\n }],\n /**\n * Grid Template Rows\n * @see https://tailwindcss.com/docs/grid-template-rows\n */\n 'grid-rows': [{\n 'grid-rows': [isAny]\n }],\n /**\n * Grid Row Start / End\n * @see https://tailwindcss.com/docs/grid-row\n */\n 'row-start-end': [{\n row: ['auto', {\n span: [isInteger]\n }, isArbitraryValue]\n }],\n /**\n * Grid Row Start\n * @see https://tailwindcss.com/docs/grid-row\n */\n 'row-start': [{\n 'row-start': getNumberWithAutoAndArbitrary()\n }],\n /**\n * Grid Row End\n * @see https://tailwindcss.com/docs/grid-row\n */\n 'row-end': [{\n 'row-end': getNumberWithAutoAndArbitrary()\n }],\n /**\n * Grid Auto Flow\n * @see https://tailwindcss.com/docs/grid-auto-flow\n */\n 'grid-flow': [{\n 'grid-flow': ['row', 'col', 'dense', 'row-dense', 'col-dense']\n }],\n /**\n * Grid Auto Columns\n * @see https://tailwindcss.com/docs/grid-auto-columns\n */\n 'auto-cols': [{\n 'auto-cols': ['auto', 'min', 'max', 'fr', isArbitraryValue]\n }],\n /**\n * Grid Auto Rows\n * @see https://tailwindcss.com/docs/grid-auto-rows\n */\n 'auto-rows': [{\n 'auto-rows': ['auto', 'min', 'max', 'fr', isArbitraryValue]\n }],\n /**\n * Gap\n * @see https://tailwindcss.com/docs/gap\n */\n gap: [{\n gap: [gap]\n }],\n /**\n * Gap X\n * @see https://tailwindcss.com/docs/gap\n */\n 'gap-x': [{\n 'gap-x': [gap]\n }],\n /**\n * Gap Y\n * @see https://tailwindcss.com/docs/gap\n */\n 'gap-y': [{\n 'gap-y': [gap]\n }],\n /**\n * Justify Content\n * @see https://tailwindcss.com/docs/justify-content\n */\n 'justify-content': [{\n justify: ['normal'].concat(getAlign())\n }],\n /**\n * Justify Items\n * @see https://tailwindcss.com/docs/justify-items\n */\n 'justify-items': [{\n 'justify-items': ['start', 'end', 'center', 'stretch']\n }],\n /**\n * Justify Self\n * @see https://tailwindcss.com/docs/justify-self\n */\n 'justify-self': [{\n 'justify-self': ['auto', 'start', 'end', 'center', 'stretch']\n }],\n /**\n * Align Content\n * @see https://tailwindcss.com/docs/align-content\n */\n 'align-content': [{\n content: ['normal'].concat(getAlign(), ['baseline'])\n }],\n /**\n * Align Items\n * @see https://tailwindcss.com/docs/align-items\n */\n 'align-items': [{\n items: ['start', 'end', 'center', 'baseline', 'stretch']\n }],\n /**\n * Align Self\n * @see https://tailwindcss.com/docs/align-self\n */\n 'align-self': [{\n self: ['auto', 'start', 'end', 'center', 'stretch', 'baseline']\n }],\n /**\n * Place Content\n * @see https://tailwindcss.com/docs/place-content\n */\n 'place-content': [{\n 'place-content': [].concat(getAlign(), ['baseline'])\n }],\n /**\n * Place Items\n * @see https://tailwindcss.com/docs/place-items\n */\n 'place-items': [{\n 'place-items': ['start', 'end', 'center', 'baseline', 'stretch']\n }],\n /**\n * Place Self\n * @see https://tailwindcss.com/docs/place-self\n */\n 'place-self': [{\n 'place-self': ['auto', 'start', 'end', 'center', 'stretch']\n }],\n // Spacing\n /**\n * Padding\n * @see https://tailwindcss.com/docs/padding\n */\n p: [{\n p: [padding]\n }],\n /**\n * Padding X\n * @see https://tailwindcss.com/docs/padding\n */\n px: [{\n px: [padding]\n }],\n /**\n * Padding Y\n * @see https://tailwindcss.com/docs/padding\n */\n py: [{\n py: [padding]\n }],\n /**\n * Padding Start\n * @see https://tailwindcss.com/docs/padding\n */\n ps: [{\n ps: [padding]\n }],\n /**\n * Padding End\n * @see https://tailwindcss.com/docs/padding\n */\n pe: [{\n pe: [padding]\n }],\n /**\n * Padding Top\n * @see https://tailwindcss.com/docs/padding\n */\n pt: [{\n pt: [padding]\n }],\n /**\n * Padding Right\n * @see https://tailwindcss.com/docs/padding\n */\n pr: [{\n pr: [padding]\n }],\n /**\n * Padding Bottom\n * @see https://tailwindcss.com/docs/padding\n */\n pb: [{\n pb: [padding]\n }],\n /**\n * Padding Left\n * @see https://tailwindcss.com/docs/padding\n */\n pl: [{\n pl: [padding]\n }],\n /**\n * Margin\n * @see https://tailwindcss.com/docs/margin\n */\n m: [{\n m: [margin]\n }],\n /**\n * Margin X\n * @see https://tailwindcss.com/docs/margin\n */\n mx: [{\n mx: [margin]\n }],\n /**\n * Margin Y\n * @see https://tailwindcss.com/docs/margin\n */\n my: [{\n my: [margin]\n }],\n /**\n * Margin Start\n * @see https://tailwindcss.com/docs/margin\n */\n ms: [{\n ms: [margin]\n }],\n /**\n * Margin End\n * @see https://tailwindcss.com/docs/margin\n */\n me: [{\n me: [margin]\n }],\n /**\n * Margin Top\n * @see https://tailwindcss.com/docs/margin\n */\n mt: [{\n mt: [margin]\n }],\n /**\n * Margin Right\n * @see https://tailwindcss.com/docs/margin\n */\n mr: [{\n mr: [margin]\n }],\n /**\n * Margin Bottom\n * @see https://tailwindcss.com/docs/margin\n */\n mb: [{\n mb: [margin]\n }],\n /**\n * Margin Left\n * @see https://tailwindcss.com/docs/margin\n */\n ml: [{\n ml: [margin]\n }],\n /**\n * Space Between X\n * @see https://tailwindcss.com/docs/space\n */\n 'space-x': [{\n 'space-x': [space]\n }],\n /**\n * Space Between X Reverse\n * @see https://tailwindcss.com/docs/space\n */\n 'space-x-reverse': ['space-x-reverse'],\n /**\n * Space Between Y\n * @see https://tailwindcss.com/docs/space\n */\n 'space-y': [{\n 'space-y': [space]\n }],\n /**\n * Space Between Y Reverse\n * @see https://tailwindcss.com/docs/space\n */\n 'space-y-reverse': ['space-y-reverse'],\n // Sizing\n /**\n * Width\n * @see https://tailwindcss.com/docs/width\n */\n w: [{\n w: ['auto', 'min', 'max', 'fit', isArbitraryValue, spacing]\n }],\n /**\n * Min-Width\n * @see https://tailwindcss.com/docs/min-width\n */\n 'min-w': [{\n 'min-w': ['min', 'max', 'fit', isArbitraryValue, isLength]\n }],\n /**\n * Max-Width\n * @see https://tailwindcss.com/docs/max-width\n */\n 'max-w': [{\n 'max-w': ['0', 'none', 'full', 'min', 'max', 'fit', 'prose', {\n screen: [isTshirtSize]\n }, isTshirtSize, isArbitraryValue]\n }],\n /**\n * Height\n * @see https://tailwindcss.com/docs/height\n */\n h: [{\n h: [isArbitraryValue, spacing, 'auto', 'min', 'max', 'fit']\n }],\n /**\n * Min-Height\n * @see https://tailwindcss.com/docs/min-height\n */\n 'min-h': [{\n 'min-h': ['min', 'max', 'fit', isArbitraryValue, isLength]\n }],\n /**\n * Max-Height\n * @see https://tailwindcss.com/docs/max-height\n */\n 'max-h': [{\n 'max-h': [isArbitraryValue, spacing, 'min', 'max', 'fit']\n }],\n // Typography\n /**\n * Font Size\n * @see https://tailwindcss.com/docs/font-size\n */\n 'font-size': [{\n text: ['base', isTshirtSize, isArbitraryLength]\n }],\n /**\n * Font Smoothing\n * @see https://tailwindcss.com/docs/font-smoothing\n */\n 'font-smoothing': ['antialiased', 'subpixel-antialiased'],\n /**\n * Font Style\n * @see https://tailwindcss.com/docs/font-style\n */\n 'font-style': ['italic', 'not-italic'],\n /**\n * Font Weight\n * @see https://tailwindcss.com/docs/font-weight\n */\n 'font-weight': [{\n font: ['thin', 'extralight', 'light', 'normal', 'medium', 'semibold', 'bold', 'extrabold', 'black', isArbitraryNumber]\n }],\n /**\n * Font Family\n * @see https://tailwindcss.com/docs/font-family\n */\n 'font-family': [{\n font: [isAny]\n }],\n /**\n * Font Variant Numeric\n * @see https://tailwindcss.com/docs/font-variant-numeric\n */\n 'fvn-normal': ['normal-nums'],\n /**\n * Font Variant Numeric\n * @see https://tailwindcss.com/docs/font-variant-numeric\n */\n 'fvn-ordinal': ['ordinal'],\n /**\n * Font Variant Numeric\n * @see https://tailwindcss.com/docs/font-variant-numeric\n */\n 'fvn-slashed-zero': ['slashed-zero'],\n /**\n * Font Variant Numeric\n * @see https://tailwindcss.com/docs/font-variant-numeric\n */\n 'fvn-figure': ['lining-nums', 'oldstyle-nums'],\n /**\n * Font Variant Numeric\n * @see https://tailwindcss.com/docs/font-variant-numeric\n */\n 'fvn-spacing': ['proportional-nums', 'tabular-nums'],\n /**\n * Font Variant Numeric\n * @see https://tailwindcss.com/docs/font-variant-numeric\n */\n 'fvn-fraction': ['diagonal-fractions', 'stacked-fractons'],\n /**\n * Letter Spacing\n * @see https://tailwindcss.com/docs/letter-spacing\n */\n tracking: [{\n tracking: ['tighter', 'tight', 'normal', 'wide', 'wider', 'widest', isArbitraryValue]\n }],\n /**\n * Line Clamp\n * @see https://tailwindcss.com/docs/line-clamp\n */\n 'line-clamp': [{\n 'line-clamp': ['none', isNumber, isArbitraryNumber]\n }],\n /**\n * Line Height\n * @see https://tailwindcss.com/docs/line-height\n */\n leading: [{\n leading: ['none', 'tight', 'snug', 'normal', 'relaxed', 'loose', isArbitraryValue, isLength]\n }],\n /**\n * List Style Image\n * @see https://tailwindcss.com/docs/list-style-image\n */\n 'list-image': [{\n 'list-image': ['none', isArbitraryValue]\n }],\n /**\n * List Style Type\n * @see https://tailwindcss.com/docs/list-style-type\n */\n 'list-style-type': [{\n list: ['none', 'disc', 'decimal', isArbitraryValue]\n }],\n /**\n * List Style Position\n * @see https://tailwindcss.com/docs/list-style-position\n */\n 'list-style-position': [{\n list: ['inside', 'outside']\n }],\n /**\n * Placeholder Color\n * @deprecated since Tailwind CSS v3.0.0\n * @see https://tailwindcss.com/docs/placeholder-color\n */\n 'placeholder-color': [{\n placeholder: [colors]\n }],\n /**\n * Placeholder Opacity\n * @see https://tailwindcss.com/docs/placeholder-opacity\n */\n 'placeholder-opacity': [{\n 'placeholder-opacity': [opacity]\n }],\n /**\n * Text Alignment\n * @see https://tailwindcss.com/docs/text-align\n */\n 'text-alignment': [{\n text: ['left', 'center', 'right', 'justify', 'start', 'end']\n }],\n /**\n * Text Color\n * @see https://tailwindcss.com/docs/text-color\n */\n 'text-color': [{\n text: [colors]\n }],\n /**\n * Text Opacity\n * @see https://tailwindcss.com/docs/text-opacity\n */\n 'text-opacity': [{\n 'text-opacity': [opacity]\n }],\n /**\n * Text Decoration\n * @see https://tailwindcss.com/docs/text-decoration\n */\n 'text-decoration': ['underline', 'overline', 'line-through', 'no-underline'],\n /**\n * Text Decoration Style\n * @see https://tailwindcss.com/docs/text-decoration-style\n */\n 'text-decoration-style': [{\n decoration: [].concat(getLineStyles(), ['wavy'])\n }],\n /**\n * Text Decoration Thickness\n * @see https://tailwindcss.com/docs/text-decoration-thickness\n */\n 'text-decoration-thickness': [{\n decoration: ['auto', 'from-font', isLength]\n }],\n /**\n * Text Underline Offset\n * @see https://tailwindcss.com/docs/text-underline-offset\n */\n 'underline-offset': [{\n 'underline-offset': ['auto', isArbitraryValue, isLength]\n }],\n /**\n * Text Decoration Color\n * @see https://tailwindcss.com/docs/text-decoration-color\n */\n 'text-decoration-color': [{\n decoration: [colors]\n }],\n /**\n * Text Transform\n * @see https://tailwindcss.com/docs/text-transform\n */\n 'text-transform': ['uppercase', 'lowercase', 'capitalize', 'normal-case'],\n /**\n * Text Overflow\n * @see https://tailwindcss.com/docs/text-overflow\n */\n 'text-overflow': ['truncate', 'text-ellipsis', 'text-clip'],\n /**\n * Text Indent\n * @see https://tailwindcss.com/docs/text-indent\n */\n indent: [{\n indent: getSpacingWithArbitrary()\n }],\n /**\n * Vertical Alignment\n * @see https://tailwindcss.com/docs/vertical-align\n */\n 'vertical-align': [{\n align: ['baseline', 'top', 'middle', 'bottom', 'text-top', 'text-bottom', 'sub', 'super', isArbitraryValue]\n }],\n /**\n * Whitespace\n * @see https://tailwindcss.com/docs/whitespace\n */\n whitespace: [{\n whitespace: ['normal', 'nowrap', 'pre', 'pre-line', 'pre-wrap', 'break-spaces']\n }],\n /**\n * Word Break\n * @see https://tailwindcss.com/docs/word-break\n */\n \"break\": [{\n \"break\": ['normal', 'words', 'all', 'keep']\n }],\n /**\n * Hyphens\n * @see https://tailwindcss.com/docs/hyphens\n */\n hyphens: [{\n hyphens: ['none', 'manual', 'auto']\n }],\n /**\n * Content\n * @see https://tailwindcss.com/docs/content\n */\n content: [{\n content: ['none', isArbitraryValue]\n }],\n // Backgrounds\n /**\n * Background Attachment\n * @see https://tailwindcss.com/docs/background-attachment\n */\n 'bg-attachment': [{\n bg: ['fixed', 'local', 'scroll']\n }],\n /**\n * Background Clip\n * @see https://tailwindcss.com/docs/background-clip\n */\n 'bg-clip': [{\n 'bg-clip': ['border', 'padding', 'content', 'text']\n }],\n /**\n * Background Opacity\n * @deprecated since Tailwind CSS v3.0.0\n * @see https://tailwindcss.com/docs/background-opacity\n */\n 'bg-opacity': [{\n 'bg-opacity': [opacity]\n }],\n /**\n * Background Origin\n * @see https://tailwindcss.com/docs/background-origin\n */\n 'bg-origin': [{\n 'bg-origin': ['border', 'padding', 'content']\n }],\n /**\n * Background Position\n * @see https://tailwindcss.com/docs/background-position\n */\n 'bg-position': [{\n bg: [].concat(getPositions(), [isArbitraryPosition])\n }],\n /**\n * Background Repeat\n * @see https://tailwindcss.com/docs/background-repeat\n */\n 'bg-repeat': [{\n bg: ['no-repeat', {\n repeat: ['', 'x', 'y', 'round', 'space']\n }]\n }],\n /**\n * Background Size\n * @see https://tailwindcss.com/docs/background-size\n */\n 'bg-size': [{\n bg: ['auto', 'cover', 'contain', isArbitrarySize]\n }],\n /**\n * Background Image\n * @see https://tailwindcss.com/docs/background-image\n */\n 'bg-image': [{\n bg: ['none', {\n 'gradient-to': ['t', 'tr', 'r', 'br', 'b', 'bl', 'l', 'tl']\n }, isArbitraryUrl]\n }],\n /**\n * Background Color\n * @see https://tailwindcss.com/docs/background-color\n */\n 'bg-color': [{\n bg: [colors]\n }],\n /**\n * Gradient Color Stops From Position\n * @see https://tailwindcss.com/docs/gradient-color-stops\n */\n 'gradient-from-pos': [{\n from: [gradientColorStopPositions]\n }],\n /**\n * Gradient Color Stops Via Position\n * @see https://tailwindcss.com/docs/gradient-color-stops\n */\n 'gradient-via-pos': [{\n via: [gradientColorStopPositions]\n }],\n /**\n * Gradient Color Stops To Position\n * @see https://tailwindcss.com/docs/gradient-color-stops\n */\n 'gradient-to-pos': [{\n to: [gradientColorStopPositions]\n }],\n /**\n * Gradient Color Stops From\n * @see https://tailwindcss.com/docs/gradient-color-stops\n */\n 'gradient-from': [{\n from: [gradientColorStops]\n }],\n /**\n * Gradient Color Stops Via\n * @see https://tailwindcss.com/docs/gradient-color-stops\n */\n 'gradient-via': [{\n via: [gradientColorStops]\n }],\n /**\n * Gradient Color Stops To\n * @see https://tailwindcss.com/docs/gradient-color-stops\n */\n 'gradient-to': [{\n to: [gradientColorStops]\n }],\n // Borders\n /**\n * Border Radius\n * @see https://tailwindcss.com/docs/border-radius\n */\n rounded: [{\n rounded: [borderRadius]\n }],\n /**\n * Border Radius Start\n * @see https://tailwindcss.com/docs/border-radius\n */\n 'rounded-s': [{\n 'rounded-s': [borderRadius]\n }],\n /**\n * Border Radius End\n * @see https://tailwindcss.com/docs/border-radius\n */\n 'rounded-e': [{\n 'rounded-e': [borderRadius]\n }],\n /**\n * Border Radius Top\n * @see https://tailwindcss.com/docs/border-radius\n */\n 'rounded-t': [{\n 'rounded-t': [borderRadius]\n }],\n /**\n * Border Radius Right\n * @see https://tailwindcss.com/docs/border-radius\n */\n 'rounded-r': [{\n 'rounded-r': [borderRadius]\n }],\n /**\n * Border Radius Bottom\n * @see https://tailwindcss.com/docs/border-radius\n */\n 'rounded-b': [{\n 'rounded-b': [borderRadius]\n }],\n /**\n * Border Radius Left\n * @see https://tailwindcss.com/docs/border-radius\n */\n 'rounded-l': [{\n 'rounded-l': [borderRadius]\n }],\n /**\n * Border Radius Start Start\n * @see https://tailwindcss.com/docs/border-radius\n */\n 'rounded-ss': [{\n 'rounded-ss': [borderRadius]\n }],\n /**\n * Border Radius Start End\n * @see https://tailwindcss.com/docs/border-radius\n */\n 'rounded-se': [{\n 'rounded-se': [borderRadius]\n }],\n /**\n * Border Radius End End\n * @see https://tailwindcss.com/docs/border-radius\n */\n 'rounded-ee': [{\n 'rounded-ee': [borderRadius]\n }],\n /**\n * Border Radius End Start\n * @see https://tailwindcss.com/docs/border-radius\n */\n 'rounded-es': [{\n 'rounded-es': [borderRadius]\n }],\n /**\n * Border Radius Top Left\n * @see https://tailwindcss.com/docs/border-radius\n */\n 'rounded-tl': [{\n 'rounded-tl': [borderRadius]\n }],\n /**\n * Border Radius Top Right\n * @see https://tailwindcss.com/docs/border-radius\n */\n 'rounded-tr': [{\n 'rounded-tr': [borderRadius]\n }],\n /**\n * Border Radius Bottom Right\n * @see https://tailwindcss.com/docs/border-radius\n */\n 'rounded-br': [{\n 'rounded-br': [borderRadius]\n }],\n /**\n * Border Radius Bottom Left\n * @see https://tailwindcss.com/docs/border-radius\n */\n 'rounded-bl': [{\n 'rounded-bl': [borderRadius]\n }],\n /**\n * Border Width\n * @see https://tailwindcss.com/docs/border-width\n */\n 'border-w': [{\n border: [borderWidth]\n }],\n /**\n * Border Width X\n * @see https://tailwindcss.com/docs/border-width\n */\n 'border-w-x': [{\n 'border-x': [borderWidth]\n }],\n /**\n * Border Width Y\n * @see https://tailwindcss.com/docs/border-width\n */\n 'border-w-y': [{\n 'border-y': [borderWidth]\n }],\n /**\n * Border Width Start\n * @see https://tailwindcss.com/docs/border-width\n */\n 'border-w-s': [{\n 'border-s': [borderWidth]\n }],\n /**\n * Border Width End\n * @see https://tailwindcss.com/docs/border-width\n */\n 'border-w-e': [{\n 'border-e': [borderWidth]\n }],\n /**\n * Border Width Top\n * @see https://tailwindcss.com/docs/border-width\n */\n 'border-w-t': [{\n 'border-t': [borderWidth]\n }],\n /**\n * Border Width Right\n * @see https://tailwindcss.com/docs/border-width\n */\n 'border-w-r': [{\n 'border-r': [borderWidth]\n }],\n /**\n * Border Width Bottom\n * @see https://tailwindcss.com/docs/border-width\n */\n 'border-w-b': [{\n 'border-b': [borderWidth]\n }],\n /**\n * Border Width Left\n * @see https://tailwindcss.com/docs/border-width\n */\n 'border-w-l': [{\n 'border-l': [borderWidth]\n }],\n /**\n * Border Opacity\n * @see https://tailwindcss.com/docs/border-opacity\n */\n 'border-opacity': [{\n 'border-opacity': [opacity]\n }],\n /**\n * Border Style\n * @see https://tailwindcss.com/docs/border-style\n */\n 'border-style': [{\n border: [].concat(getLineStyles(), ['hidden'])\n }],\n /**\n * Divide Width X\n * @see https://tailwindcss.com/docs/divide-width\n */\n 'divide-x': [{\n 'divide-x': [borderWidth]\n }],\n /**\n * Divide Width X Reverse\n * @see https://tailwindcss.com/docs/divide-width\n */\n 'divide-x-reverse': ['divide-x-reverse'],\n /**\n * Divide Width Y\n * @see https://tailwindcss.com/docs/divide-width\n */\n 'divide-y': [{\n 'divide-y': [borderWidth]\n }],\n /**\n * Divide Width Y Reverse\n * @see https://tailwindcss.com/docs/divide-width\n */\n 'divide-y-reverse': ['divide-y-reverse'],\n /**\n * Divide Opacity\n * @see https://tailwindcss.com/docs/divide-opacity\n */\n 'divide-opacity': [{\n 'divide-opacity': [opacity]\n }],\n /**\n * Divide Style\n * @see https://tailwindcss.com/docs/divide-style\n */\n 'divide-style': [{\n divide: getLineStyles()\n }],\n /**\n * Border Color\n * @see https://tailwindcss.com/docs/border-color\n */\n 'border-color': [{\n border: [borderColor]\n }],\n /**\n * Border Color X\n * @see https://tailwindcss.com/docs/border-color\n */\n 'border-color-x': [{\n 'border-x': [borderColor]\n }],\n /**\n * Border Color Y\n * @see https://tailwindcss.com/docs/border-color\n */\n 'border-color-y': [{\n 'border-y': [borderColor]\n }],\n /**\n * Border Color Top\n * @see https://tailwindcss.com/docs/border-color\n */\n 'border-color-t': [{\n 'border-t': [borderColor]\n }],\n /**\n * Border Color Right\n * @see https://tailwindcss.com/docs/border-color\n */\n 'border-color-r': [{\n 'border-r': [borderColor]\n }],\n /**\n * Border Color Bottom\n * @see https://tailwindcss.com/docs/border-color\n */\n 'border-color-b': [{\n 'border-b': [borderColor]\n }],\n /**\n * Border Color Left\n * @see https://tailwindcss.com/docs/border-color\n */\n 'border-color-l': [{\n 'border-l': [borderColor]\n }],\n /**\n * Divide Color\n * @see https://tailwindcss.com/docs/divide-color\n */\n 'divide-color': [{\n divide: [borderColor]\n }],\n /**\n * Outline Style\n * @see https://tailwindcss.com/docs/outline-style\n */\n 'outline-style': [{\n outline: [''].concat(getLineStyles())\n }],\n /**\n * Outline Offset\n * @see https://tailwindcss.com/docs/outline-offset\n */\n 'outline-offset': [{\n 'outline-offset': [isArbitraryValue, isLength]\n }],\n /**\n * Outline Width\n * @see https://tailwindcss.com/docs/outline-width\n */\n 'outline-w': [{\n outline: [isLength]\n }],\n /**\n * Outline Color\n * @see https://tailwindcss.com/docs/outline-color\n */\n 'outline-color': [{\n outline: [colors]\n }],\n /**\n * Ring Width\n * @see https://tailwindcss.com/docs/ring-width\n */\n 'ring-w': [{\n ring: getLengthWithEmpty()\n }],\n /**\n * Ring Width Inset\n * @see https://tailwindcss.com/docs/ring-width\n */\n 'ring-w-inset': ['ring-inset'],\n /**\n * Ring Color\n * @see https://tailwindcss.com/docs/ring-color\n */\n 'ring-color': [{\n ring: [colors]\n }],\n /**\n * Ring Opacity\n * @see https://tailwindcss.com/docs/ring-opacity\n */\n 'ring-opacity': [{\n 'ring-opacity': [opacity]\n }],\n /**\n * Ring Offset Width\n * @see https://tailwindcss.com/docs/ring-offset-width\n */\n 'ring-offset-w': [{\n 'ring-offset': [isLength]\n }],\n /**\n * Ring Offset Color\n * @see https://tailwindcss.com/docs/ring-offset-color\n */\n 'ring-offset-color': [{\n 'ring-offset': [colors]\n }],\n // Effects\n /**\n * Box Shadow\n * @see https://tailwindcss.com/docs/box-shadow\n */\n shadow: [{\n shadow: ['', 'inner', 'none', isTshirtSize, isArbitraryShadow]\n }],\n /**\n * Box Shadow Color\n * @see https://tailwindcss.com/docs/box-shadow-color\n */\n 'shadow-color': [{\n shadow: [isAny]\n }],\n /**\n * Opacity\n * @see https://tailwindcss.com/docs/opacity\n */\n opacity: [{\n opacity: [opacity]\n }],\n /**\n * Mix Blend Mode\n * @see https://tailwindcss.com/docs/mix-blend-mode\n */\n 'mix-blend': [{\n 'mix-blend': getBlendModes()\n }],\n /**\n * Background Blend Mode\n * @see https://tailwindcss.com/docs/background-blend-mode\n */\n 'bg-blend': [{\n 'bg-blend': getBlendModes()\n }],\n // Filters\n /**\n * Filter\n * @deprecated since Tailwind CSS v3.0.0\n * @see https://tailwindcss.com/docs/filter\n */\n filter: [{\n filter: ['', 'none']\n }],\n /**\n * Blur\n * @see https://tailwindcss.com/docs/blur\n */\n blur: [{\n blur: [blur]\n }],\n /**\n * Brightness\n * @see https://tailwindcss.com/docs/brightness\n */\n brightness: [{\n brightness: [brightness]\n }],\n /**\n * Contrast\n * @see https://tailwindcss.com/docs/contrast\n */\n contrast: [{\n contrast: [contrast]\n }],\n /**\n * Drop Shadow\n * @see https://tailwindcss.com/docs/drop-shadow\n */\n 'drop-shadow': [{\n 'drop-shadow': ['', 'none', isTshirtSize, isArbitraryValue]\n }],\n /**\n * Grayscale\n * @see https://tailwindcss.com/docs/grayscale\n */\n grayscale: [{\n grayscale: [grayscale]\n }],\n /**\n * Hue Rotate\n * @see https://tailwindcss.com/docs/hue-rotate\n */\n 'hue-rotate': [{\n 'hue-rotate': [hueRotate]\n }],\n /**\n * Invert\n * @see https://tailwindcss.com/docs/invert\n */\n invert: [{\n invert: [invert]\n }],\n /**\n * Saturate\n * @see https://tailwindcss.com/docs/saturate\n */\n saturate: [{\n saturate: [saturate]\n }],\n /**\n * Sepia\n * @see https://tailwindcss.com/docs/sepia\n */\n sepia: [{\n sepia: [sepia]\n }],\n /**\n * Backdrop Filter\n * @deprecated since Tailwind CSS v3.0.0\n * @see https://tailwindcss.com/docs/backdrop-filter\n */\n 'backdrop-filter': [{\n 'backdrop-filter': ['', 'none']\n }],\n /**\n * Backdrop Blur\n * @see https://tailwindcss.com/docs/backdrop-blur\n */\n 'backdrop-blur': [{\n 'backdrop-blur': [blur]\n }],\n /**\n * Backdrop Brightness\n * @see https://tailwindcss.com/docs/backdrop-brightness\n */\n 'backdrop-brightness': [{\n 'backdrop-brightness': [brightness]\n }],\n /**\n * Backdrop Contrast\n * @see https://tailwindcss.com/docs/backdrop-contrast\n */\n 'backdrop-contrast': [{\n 'backdrop-contrast': [contrast]\n }],\n /**\n * Backdrop Grayscale\n * @see https://tailwindcss.com/docs/backdrop-grayscale\n */\n 'backdrop-grayscale': [{\n 'backdrop-grayscale': [grayscale]\n }],\n /**\n * Backdrop Hue Rotate\n * @see https://tailwindcss.com/docs/backdrop-hue-rotate\n */\n 'backdrop-hue-rotate': [{\n 'backdrop-hue-rotate': [hueRotate]\n }],\n /**\n * Backdrop Invert\n * @see https://tailwindcss.com/docs/backdrop-invert\n */\n 'backdrop-invert': [{\n 'backdrop-invert': [invert]\n }],\n /**\n * Backdrop Opacity\n * @see https://tailwindcss.com/docs/backdrop-opacity\n */\n 'backdrop-opacity': [{\n 'backdrop-opacity': [opacity]\n }],\n /**\n * Backdrop Saturate\n * @see https://tailwindcss.com/docs/backdrop-saturate\n */\n 'backdrop-saturate': [{\n 'backdrop-saturate': [saturate]\n }],\n /**\n * Backdrop Sepia\n * @see https://tailwindcss.com/docs/backdrop-sepia\n */\n 'backdrop-sepia': [{\n 'backdrop-sepia': [sepia]\n }],\n // Tables\n /**\n * Border Collapse\n * @see https://tailwindcss.com/docs/border-collapse\n */\n 'border-collapse': [{\n border: ['collapse', 'separate']\n }],\n /**\n * Border Spacing\n * @see https://tailwindcss.com/docs/border-spacing\n */\n 'border-spacing': [{\n 'border-spacing': [borderSpacing]\n }],\n /**\n * Border Spacing X\n * @see https://tailwindcss.com/docs/border-spacing\n */\n 'border-spacing-x': [{\n 'border-spacing-x': [borderSpacing]\n }],\n /**\n * Border Spacing Y\n * @see https://tailwindcss.com/docs/border-spacing\n */\n 'border-spacing-y': [{\n 'border-spacing-y': [borderSpacing]\n }],\n /**\n * Table Layout\n * @see https://tailwindcss.com/docs/table-layout\n */\n 'table-layout': [{\n table: ['auto', 'fixed']\n }],\n /**\n * Caption Side\n * @see https://tailwindcss.com/docs/caption-side\n */\n caption: [{\n caption: ['top', 'bottom']\n }],\n // Transitions and Animation\n /**\n * Tranisition Property\n * @see https://tailwindcss.com/docs/transition-property\n */\n transition: [{\n transition: ['none', 'all', '', 'colors', 'opacity', 'shadow', 'transform', isArbitraryValue]\n }],\n /**\n * Transition Duration\n * @see https://tailwindcss.com/docs/transition-duration\n */\n duration: [{\n duration: getNumberAndArbitrary()\n }],\n /**\n * Transition Timing Function\n * @see https://tailwindcss.com/docs/transition-timing-function\n */\n ease: [{\n ease: ['linear', 'in', 'out', 'in-out', isArbitraryValue]\n }],\n /**\n * Transition Delay\n * @see https://tailwindcss.com/docs/transition-delay\n */\n delay: [{\n delay: getNumberAndArbitrary()\n }],\n /**\n * Animation\n * @see https://tailwindcss.com/docs/animation\n */\n animate: [{\n animate: ['none', 'spin', 'ping', 'pulse', 'bounce', isArbitraryValue]\n }],\n // Transforms\n /**\n * Transform\n * @see https://tailwindcss.com/docs/transform\n */\n transform: [{\n transform: ['', 'gpu', 'none']\n }],\n /**\n * Scale\n * @see https://tailwindcss.com/docs/scale\n */\n scale: [{\n scale: [scale]\n }],\n /**\n * Scale X\n * @see https://tailwindcss.com/docs/scale\n */\n 'scale-x': [{\n 'scale-x': [scale]\n }],\n /**\n * Scale Y\n * @see https://tailwindcss.com/docs/scale\n */\n 'scale-y': [{\n 'scale-y': [scale]\n }],\n /**\n * Rotate\n * @see https://tailwindcss.com/docs/rotate\n */\n rotate: [{\n rotate: [isInteger, isArbitraryValue]\n }],\n /**\n * Translate X\n * @see https://tailwindcss.com/docs/translate\n */\n 'translate-x': [{\n 'translate-x': [translate]\n }],\n /**\n * Translate Y\n * @see https://tailwindcss.com/docs/translate\n */\n 'translate-y': [{\n 'translate-y': [translate]\n }],\n /**\n * Skew X\n * @see https://tailwindcss.com/docs/skew\n */\n 'skew-x': [{\n 'skew-x': [skew]\n }],\n /**\n * Skew Y\n * @see https://tailwindcss.com/docs/skew\n */\n 'skew-y': [{\n 'skew-y': [skew]\n }],\n /**\n * Transform Origin\n * @see https://tailwindcss.com/docs/transform-origin\n */\n 'transform-origin': [{\n origin: ['center', 'top', 'top-right', 'right', 'bottom-right', 'bottom', 'bottom-left', 'left', 'top-left', isArbitraryValue]\n }],\n // Interactivity\n /**\n * Accent Color\n * @see https://tailwindcss.com/docs/accent-color\n */\n accent: [{\n accent: ['auto', colors]\n }],\n /**\n * Appearance\n * @see https://tailwindcss.com/docs/appearance\n */\n appearance: ['appearance-none'],\n /**\n * Cursor\n * @see https://tailwindcss.com/docs/cursor\n */\n cursor: [{\n cursor: ['auto', 'default', 'pointer', 'wait', 'text', 'move', 'help', 'not-allowed', 'none', 'context-menu', 'progress', 'cell', 'crosshair', 'vertical-text', 'alias', 'copy', 'no-drop', 'grab', 'grabbing', 'all-scroll', 'col-resize', 'row-resize', 'n-resize', 'e-resize', 's-resize', 'w-resize', 'ne-resize', 'nw-resize', 'se-resize', 'sw-resize', 'ew-resize', 'ns-resize', 'nesw-resize', 'nwse-resize', 'zoom-in', 'zoom-out', isArbitraryValue]\n }],\n /**\n * Caret Color\n * @see https://tailwindcss.com/docs/just-in-time-mode#caret-color-utilities\n */\n 'caret-color': [{\n caret: [colors]\n }],\n /**\n * Pointer Events\n * @see https://tailwindcss.com/docs/pointer-events\n */\n 'pointer-events': [{\n 'pointer-events': ['none', 'auto']\n }],\n /**\n * Resize\n * @see https://tailwindcss.com/docs/resize\n */\n resize: [{\n resize: ['none', 'y', 'x', '']\n }],\n /**\n * Scroll Behavior\n * @see https://tailwindcss.com/docs/scroll-behavior\n */\n 'scroll-behavior': [{\n scroll: ['auto', 'smooth']\n }],\n /**\n * Scroll Margin\n * @see https://tailwindcss.com/docs/scroll-margin\n */\n 'scroll-m': [{\n 'scroll-m': getSpacingWithArbitrary()\n }],\n /**\n * Scroll Margin X\n * @see https://tailwindcss.com/docs/scroll-margin\n */\n 'scroll-mx': [{\n 'scroll-mx': getSpacingWithArbitrary()\n }],\n /**\n * Scroll Margin Y\n * @see https://tailwindcss.com/docs/scroll-margin\n */\n 'scroll-my': [{\n 'scroll-my': getSpacingWithArbitrary()\n }],\n /**\n * Scroll Margin Start\n * @see https://tailwindcss.com/docs/scroll-margin\n */\n 'scroll-ms': [{\n 'scroll-ms': getSpacingWithArbitrary()\n }],\n /**\n * Scroll Margin End\n * @see https://tailwindcss.com/docs/scroll-margin\n */\n 'scroll-me': [{\n 'scroll-me': getSpacingWithArbitrary()\n }],\n /**\n * Scroll Margin Top\n * @see https://tailwindcss.com/docs/scroll-margin\n */\n 'scroll-mt': [{\n 'scroll-mt': getSpacingWithArbitrary()\n }],\n /**\n * Scroll Margin Right\n * @see https://tailwindcss.com/docs/scroll-margin\n */\n 'scroll-mr': [{\n 'scroll-mr': getSpacingWithArbitrary()\n }],\n /**\n * Scroll Margin Bottom\n * @see https://tailwindcss.com/docs/scroll-margin\n */\n 'scroll-mb': [{\n 'scroll-mb': getSpacingWithArbitrary()\n }],\n /**\n * Scroll Margin Left\n * @see https://tailwindcss.com/docs/scroll-margin\n */\n 'scroll-ml': [{\n 'scroll-ml': getSpacingWithArbitrary()\n }],\n /**\n * Scroll Padding\n * @see https://tailwindcss.com/docs/scroll-padding\n */\n 'scroll-p': [{\n 'scroll-p': getSpacingWithArbitrary()\n }],\n /**\n * Scroll Padding X\n * @see https://tailwindcss.com/docs/scroll-padding\n */\n 'scroll-px': [{\n 'scroll-px': getSpacingWithArbitrary()\n }],\n /**\n * Scroll Padding Y\n * @see https://tailwindcss.com/docs/scroll-padding\n */\n 'scroll-py': [{\n 'scroll-py': getSpacingWithArbitrary()\n }],\n /**\n * Scroll Padding Start\n * @see https://tailwindcss.com/docs/scroll-padding\n */\n 'scroll-ps': [{\n 'scroll-ps': getSpacingWithArbitrary()\n }],\n /**\n * Scroll Padding End\n * @see https://tailwindcss.com/docs/scroll-padding\n */\n 'scroll-pe': [{\n 'scroll-pe': getSpacingWithArbitrary()\n }],\n /**\n * Scroll Padding Top\n * @see https://tailwindcss.com/docs/scroll-padding\n */\n 'scroll-pt': [{\n 'scroll-pt': getSpacingWithArbitrary()\n }],\n /**\n * Scroll Padding Right\n * @see https://tailwindcss.com/docs/scroll-padding\n */\n 'scroll-pr': [{\n 'scroll-pr': getSpacingWithArbitrary()\n }],\n /**\n * Scroll Padding Bottom\n * @see https://tailwindcss.com/docs/scroll-padding\n */\n 'scroll-pb': [{\n 'scroll-pb': getSpacingWithArbitrary()\n }],\n /**\n * Scroll Padding Left\n * @see https://tailwindcss.com/docs/scroll-padding\n */\n 'scroll-pl': [{\n 'scroll-pl': getSpacingWithArbitrary()\n }],\n /**\n * Scroll Snap Align\n * @see https://tailwindcss.com/docs/scroll-snap-align\n */\n 'snap-align': [{\n snap: ['start', 'end', 'center', 'align-none']\n }],\n /**\n * Scroll Snap Stop\n * @see https://tailwindcss.com/docs/scroll-snap-stop\n */\n 'snap-stop': [{\n snap: ['normal', 'always']\n }],\n /**\n * Scroll Snap Type\n * @see https://tailwindcss.com/docs/scroll-snap-type\n */\n 'snap-type': [{\n snap: ['none', 'x', 'y', 'both']\n }],\n /**\n * Scroll Snap Type Strictness\n * @see https://tailwindcss.com/docs/scroll-snap-type\n */\n 'snap-strictness': [{\n snap: ['mandatory', 'proximity']\n }],\n /**\n * Touch Action\n * @see https://tailwindcss.com/docs/touch-action\n */\n touch: [{\n touch: ['auto', 'none', 'pinch-zoom', 'manipulation', {\n pan: ['x', 'left', 'right', 'y', 'up', 'down']\n }]\n }],\n /**\n * User Select\n * @see https://tailwindcss.com/docs/user-select\n */\n select: [{\n select: ['none', 'text', 'all', 'auto']\n }],\n /**\n * Will Change\n * @see https://tailwindcss.com/docs/will-change\n */\n 'will-change': [{\n 'will-change': ['auto', 'scroll', 'contents', 'transform', isArbitraryValue]\n }],\n // SVG\n /**\n * Fill\n * @see https://tailwindcss.com/docs/fill\n */\n fill: [{\n fill: [colors, 'none']\n }],\n /**\n * Stroke Width\n * @see https://tailwindcss.com/docs/stroke-width\n */\n 'stroke-w': [{\n stroke: [isLength, isArbitraryNumber]\n }],\n /**\n * Stroke\n * @see https://tailwindcss.com/docs/stroke\n */\n stroke: [{\n stroke: [colors, 'none']\n }],\n // Accessibility\n /**\n * Screen Readers\n * @see https://tailwindcss.com/docs/screen-readers\n */\n sr: ['sr-only', 'not-sr-only']\n },\n conflictingClassGroups: {\n overflow: ['overflow-x', 'overflow-y'],\n overscroll: ['overscroll-x', 'overscroll-y'],\n inset: ['inset-x', 'inset-y', 'start', 'end', 'top', 'right', 'bottom', 'left'],\n 'inset-x': ['right', 'left'],\n 'inset-y': ['top', 'bottom'],\n flex: ['basis', 'grow', 'shrink'],\n gap: ['gap-x', 'gap-y'],\n p: ['px', 'py', 'ps', 'pe', 'pt', 'pr', 'pb', 'pl'],\n px: ['pr', 'pl'],\n py: ['pt', 'pb'],\n m: ['mx', 'my', 'ms', 'me', 'mt', 'mr', 'mb', 'ml'],\n mx: ['mr', 'ml'],\n my: ['mt', 'mb'],\n 'font-size': ['leading'],\n 'fvn-normal': ['fvn-ordinal', 'fvn-slashed-zero', 'fvn-figure', 'fvn-spacing', 'fvn-fraction'],\n 'fvn-ordinal': ['fvn-normal'],\n 'fvn-slashed-zero': ['fvn-normal'],\n 'fvn-figure': ['fvn-normal'],\n 'fvn-spacing': ['fvn-normal'],\n 'fvn-fraction': ['fvn-normal'],\n rounded: ['rounded-s', 'rounded-e', 'rounded-t', 'rounded-r', 'rounded-b', 'rounded-l', 'rounded-ss', 'rounded-se', 'rounded-ee', 'rounded-es', 'rounded-tl', 'rounded-tr', 'rounded-br', 'rounded-bl'],\n 'rounded-s': ['rounded-ss', 'rounded-es'],\n 'rounded-e': ['rounded-se', 'rounded-ee'],\n 'rounded-t': ['rounded-tl', 'rounded-tr'],\n 'rounded-r': ['rounded-tr', 'rounded-br'],\n 'rounded-b': ['rounded-br', 'rounded-bl'],\n 'rounded-l': ['rounded-tl', 'rounded-bl'],\n 'border-spacing': ['border-spacing-x', 'border-spacing-y'],\n 'border-w': ['border-w-s', 'border-w-e', 'border-w-t', 'border-w-r', 'border-w-b', 'border-w-l'],\n 'border-w-x': ['border-w-r', 'border-w-l'],\n 'border-w-y': ['border-w-t', 'border-w-b'],\n 'border-color': ['border-color-t', 'border-color-r', 'border-color-b', 'border-color-l'],\n 'border-color-x': ['border-color-r', 'border-color-l'],\n 'border-color-y': ['border-color-t', 'border-color-b'],\n 'scroll-m': ['scroll-mx', 'scroll-my', 'scroll-ms', 'scroll-me', 'scroll-mt', 'scroll-mr', 'scroll-mb', 'scroll-ml'],\n 'scroll-mx': ['scroll-mr', 'scroll-ml'],\n 'scroll-my': ['scroll-mt', 'scroll-mb'],\n 'scroll-p': ['scroll-px', 'scroll-py', 'scroll-ps', 'scroll-pe', 'scroll-pt', 'scroll-pr', 'scroll-pb', 'scroll-pl'],\n 'scroll-px': ['scroll-pr', 'scroll-pl'],\n 'scroll-py': ['scroll-pt', 'scroll-pb']\n },\n conflictingClassGroupModifiers: {\n 'font-size': ['leading']\n }\n };\n}\n\nexport { getDefaultConfig };\n//# sourceMappingURL=default-config.mjs.map\n","import { createTailwindMerge } from './create-tailwind-merge.mjs';\nimport { getDefaultConfig } from './default-config.mjs';\n\nvar twMerge = /*#__PURE__*/createTailwindMerge(getDefaultConfig);\n\nexport { twMerge };\n//# sourceMappingURL=tw-merge.mjs.map\n","/**\n * @param baseConfig Config where other config will be merged into. This object will be mutated.\n * @param configExtension Partial config to merge into the `baseConfig`.\n */\nfunction mergeConfigs(baseConfig, configExtension) {\n for (var key in configExtension) {\n mergePropertyRecursively(baseConfig, key, configExtension[key]);\n }\n return baseConfig;\n}\nvar hasOwnProperty = Object.prototype.hasOwnProperty;\nvar overrideTypes = /*#__PURE__*/new Set(['string', 'number', 'boolean']);\nfunction mergePropertyRecursively(baseObject, mergeKey, mergeValue) {\n if (!hasOwnProperty.call(baseObject, mergeKey) || overrideTypes.has(typeof mergeValue) || mergeValue === null) {\n baseObject[mergeKey] = mergeValue;\n return;\n }\n if (Array.isArray(mergeValue) && Array.isArray(baseObject[mergeKey])) {\n baseObject[mergeKey] = baseObject[mergeKey].concat(mergeValue);\n return;\n }\n if (typeof mergeValue === 'object' && typeof baseObject[mergeKey] === 'object') {\n if (baseObject[mergeKey] === null) {\n baseObject[mergeKey] = mergeValue;\n return;\n }\n for (var nextKey in mergeValue) {\n mergePropertyRecursively(baseObject[mergeKey], nextKey, mergeValue[nextKey]);\n }\n }\n}\n\nexport { mergeConfigs };\n//# sourceMappingURL=merge-configs.mjs.map\n","import { createTailwindMerge } from './create-tailwind-merge.mjs';\nimport { getDefaultConfig } from './default-config.mjs';\nimport { mergeConfigs } from './merge-configs.mjs';\n\nfunction extendTailwindMerge(configExtension) {\n for (var _len = arguments.length, createConfig = new Array(_len > 1 ? _len - 1 : 0), _key = 1; _key < _len; _key++) {\n createConfig[_key - 1] = arguments[_key];\n }\n return typeof configExtension === 'function' ? createTailwindMerge.apply(void 0, [getDefaultConfig, configExtension].concat(createConfig)) : createTailwindMerge.apply(void 0, [function () {\n return mergeConfigs(getDefaultConfig(), configExtension);\n }].concat(createConfig));\n}\n\nexport { extendTailwindMerge };\n//# sourceMappingURL=extend-tailwind-merge.mjs.map\n","import { e, b, g, c, f, a, h } from './chunk-JXBJZR5A.js';\nimport { twMerge, extendTailwindMerge } from 'tailwind-merge';\n\nvar se={twMerge:!0,twMergeConfig:{},responsiveVariants:!1},_=s=>s||void 0,N=(...s)=>_(e(s).filter(Boolean).join(\" \")),q=null,M={},F=!1,w=(...s)=>b$1=>b$1.twMerge?((!q||F)&&(F=!1,q=b(M)?twMerge:extendTailwindMerge(M)),_(q(N(s)))):N(s),Z=(s,b)=>{for(let e in b)s.hasOwnProperty(e)?s[e]=N(s[e],b[e]):s[e]=b[e];return s},ie=(s,b$1)=>{let{extend:e=null,slots:j={},variants:U={},compoundVariants:C=[],compoundSlots:V=[],defaultVariants:W={}}=s,m={...se,...b$1},S=e!=null&&e.base?N(e.base,s==null?void 0:s.base):s==null?void 0:s.base,g$1=e!=null&&e.variants&&!b(e.variants)?g(U,e.variants):U,A=e!=null&&e.defaultVariants&&!b(e.defaultVariants)?{...e.defaultVariants,...W}:W;!b(m.twMergeConfig)&&!c(m.twMergeConfig,M)&&(F=!0,M=m.twMergeConfig);let O=b(e==null?void 0:e.slots),$=b(j)?{}:{base:N(s==null?void 0:s.base,O&&(e==null?void 0:e.base)),...j},h$1=O?$:Z({...e==null?void 0:e.slots},b($)?{base:s==null?void 0:s.base}:$),v=l=>{if(b(g$1)&&b(j)&&O)return w(S,l==null?void 0:l.class,l==null?void 0:l.className)(m);if(C&&!Array.isArray(C))throw new TypeError(`The \"compoundVariants\" prop must be an array. Received: ${typeof C}`);if(V&&!Array.isArray(V))throw new TypeError(`The \"compoundSlots\" prop must be an array. Received: ${typeof V}`);let K=(t,n,a=[],i)=>{let r=a;if(typeof n==\"string\")r=r.concat(h(n).split(\" \").map(c=>`${t}:${c}`));else if(Array.isArray(n))r=r.concat(n.reduce((c,f)=>c.concat(`${t}:${f}`),[]));else if(typeof n==\"object\"&&typeof i==\"string\"){for(let c in n)if(n.hasOwnProperty(c)&&c===i){let f=n[c];if(f&&typeof f==\"string\"){let o=h(f);r[i]?r[i]=r[i].concat(o.split(\" \").map(u=>`${t}:${u}`)):r[i]=o.split(\" \").map(u=>`${t}:${u}`);}else Array.isArray(f)&&f.length>0&&(r[i]=f.reduce((o,u)=>o.concat(`${t}:${u}`),[]));}}return r},z=(t,n=g$1,a$1=null,i=null)=>{var J;let r=n[t];if(!r||b(r))return null;let c=(J=i==null?void 0:i[t])!=null?J:l==null?void 0:l[t];if(c===null)return null;let f=a(c),o=Array.isArray(m.responsiveVariants)&&m.responsiveVariants.length>0||m.responsiveVariants===!0,u=A==null?void 0:A[t],d=[];if(typeof f==\"object\"&&o)for(let[k,L]of Object.entries(f)){let ae=r[L];if(k===\"initial\"){u=L;continue}Array.isArray(m.responsiveVariants)&&!m.responsiveVariants.includes(k)||(d=K(k,ae,d,a$1));}let T=r[f]||r[a(u)];return typeof d==\"object\"&&typeof a$1==\"string\"&&d[a$1]?Z(d,T):d.length>0?(d.push(T),d):T},P=()=>g$1?Object.keys(g$1).map(t=>z(t,g$1)):null,p=(t,n)=>{if(!g$1||typeof g$1!=\"object\")return null;let a=new Array;for(let i in g$1){let r=z(i,g$1,t,n),c=t===\"base\"&&typeof r==\"string\"?r:r&&r[t];c&&(a[a.length]=c);}return a},D={};for(let t in l)l[t]!==void 0&&(D[t]=l[t]);let G=(t,n)=>{var i;let a=typeof(l==null?void 0:l[t])==\"object\"?{[t]:(i=l[t])==null?void 0:i.initial}:{};return {...A,...D,...a,...n}},H=(t=[],n)=>{let a=[];for(let{class:i,className:r,...c}of t){let f=!0;for(let[o,u]of Object.entries(c)){let d=G(o,n);if(Array.isArray(u)){if(!u.includes(d[o])){f=!1;break}}else if(d[o]!==u){f=!1;break}}f&&(i&&a.push(i),r&&a.push(r));}return a},I=t=>{let n=H(C,t),a=H(e==null?void 0:e.compoundVariants,t);return f(a,n)},ee=t=>{let n=I(t);if(!Array.isArray(n))return n;let a={};for(let i of n)if(typeof i==\"string\"&&(a.base=w(a.base,i)(m)),typeof i==\"object\")for(let[r,c]of Object.entries(i))a[r]=w(a[r],c)(m);return a},te=t=>{if(V.length<1)return null;let n={};for(let{slots:a=[],class:i,className:r,...c}of V){if(!b(c)){let f=!0;for(let o of Object.keys(c)){let u=G(o,t)[o];if(u===void 0||(Array.isArray(c[o])?!c[o].includes(u):c[o]!==u)){f=!1;break}}if(!f)continue}for(let f of a)n[f]=n[f]||[],n[f].push([i,r]);}return n};if(!b(j)||!O){let t={};if(typeof h$1==\"object\"&&!b(h$1))for(let n of Object.keys(h$1))t[n]=a=>{var i,r;return w(h$1[n],p(n,a),((i=ee(a))!=null?i:[])[n],((r=te(a))!=null?r:[])[n],a==null?void 0:a.class,a==null?void 0:a.className)(m)};return t}return w(S,P(),I(),l==null?void 0:l.class,l==null?void 0:l.className)(m)},x=()=>{if(!(!g$1||typeof g$1!=\"object\"))return Object.keys(g$1)};return v.variantKeys=x(),v.extend=e,v.base=S,v.slots=h$1,v.variants=g$1,v.defaultVariants=A,v.compoundSlots=V,v.compoundVariants=C,v},le=s=>(b,e)=>ie(b,e?g(s,e):s);\n\nexport { w as cn, N as cnBase, le as createTV, se as defaultConfig, ie as tv, _ as voidEmpty };\n","import {\n twMergeConfig\n} from \"./chunk-BYWORP66.mjs\";\n\n// src/utils/tv.ts\nimport { tv as tvBase } from \"tailwind-variants\";\nvar tv = (options, config) => {\n var _a, _b, _c;\n return tvBase(options, {\n ...config,\n twMerge: (_a = config == null ? void 0 : config.twMerge) != null ? _a : true,\n twMergeConfig: {\n ...config == null ? void 0 : config.twMergeConfig,\n theme: {\n ...(_b = config == null ? void 0 : config.twMergeConfig) == null ? void 0 : _b.theme,\n ...twMergeConfig.theme\n },\n classGroups: {\n ...(_c = config == null ? void 0 : config.twMergeConfig) == null ? void 0 : _c.classGroups,\n ...twMergeConfig.classGroups\n }\n }\n });\n};\n\nexport {\n tv\n};\n","// src/utils/classes.ts\nvar baseStyles = (prefix) => ({\n color: `hsl(var(--${prefix}-foreground))`,\n backgroundColor: `hsl(var(--${prefix}-background))`\n});\nvar focusVisibleClasses = [\n \"focus-visible:z-10\",\n \"focus-visible:outline-2\",\n \"focus-visible:outline-focus\",\n \"focus-visible:outline-offset-2\"\n];\nvar dataFocusVisibleClasses = [\n \"outline-none\",\n \"data-[focus-visible=true]:z-10\",\n \"data-[focus-visible=true]:outline-2\",\n \"data-[focus-visible=true]:outline-focus\",\n \"data-[focus-visible=true]:outline-offset-2\"\n];\nvar groupDataFocusVisibleClasses = [\n \"outline-none\",\n \"group-data-[focus-visible=true]:z-10\",\n \"group-data-[focus-visible=true]:ring-2\",\n \"group-data-[focus-visible=true]:ring-focus\",\n \"group-data-[focus-visible=true]:ring-offset-2\",\n \"group-data-[focus-visible=true]:ring-offset-background\"\n];\nvar ringClasses = [\n \"outline-none\",\n \"ring-2\",\n \"ring-focus\",\n \"ring-offset-2\",\n \"ring-offset-background\"\n];\nvar translateCenterClasses = [\n \"absolute\",\n \"top-1/2\",\n \"left-1/2\",\n \"-translate-x-1/2\",\n \"-translate-y-1/2\"\n];\nvar absoluteFullClasses = [\"absolute\", \"inset-0\"];\nvar collapseAdjacentVariantBorders = {\n default: [\"[&+.border-medium.border-default]:ms-[calc(theme(borderWidth.medium)*-1)]\"],\n primary: [\"[&+.border-medium.border-primary]:ms-[calc(theme(borderWidth.medium)*-1)]\"],\n secondary: [\"[&+.border-medium.border-secondary]:ms-[calc(theme(borderWidth.medium)*-1)]\"],\n success: [\"[&+.border-medium.border-success]:ms-[calc(theme(borderWidth.medium)*-1)]\"],\n warning: [\"[&+.border-medium.border-warning]:ms-[calc(theme(borderWidth.medium)*-1)]\"],\n danger: [\"[&+.border-medium.border-danger]:ms-[calc(theme(borderWidth.medium)*-1)]\"]\n};\n\nexport {\n baseStyles,\n focusVisibleClasses,\n dataFocusVisibleClasses,\n groupDataFocusVisibleClasses,\n ringClasses,\n translateCenterClasses,\n absoluteFullClasses,\n collapseAdjacentVariantBorders\n};\n","import {\n colorVariants\n} from \"./chunk-BZCSOIUI.mjs\";\nimport {\n tv\n} from \"./chunk-N2KXC5ZE.mjs\";\nimport {\n collapseAdjacentVariantBorders,\n dataFocusVisibleClasses\n} from \"./chunk-XHQUSKIE.mjs\";\n\n// src/components/button.ts\nvar button = tv({\n base: [\n \"z-0\",\n \"group\",\n \"relative\",\n \"inline-flex\",\n \"items-center\",\n \"justify-center\",\n \"box-border\",\n \"appearance-none\",\n \"outline-none\",\n \"select-none\",\n \"whitespace-nowrap\",\n \"min-w-max\",\n \"font-normal\",\n \"subpixel-antialiased\",\n \"overflow-hidden\",\n \"tap-highlight-transparent\",\n \"data-[pressed=true]:scale-[0.97]\",\n ...dataFocusVisibleClasses\n ],\n variants: {\n variant: {\n solid: \"\",\n bordered: \"border-medium bg-transparent\",\n light: \"bg-transparent\",\n flat: \"\",\n faded: \"border-medium\",\n shadow: \"\",\n ghost: \"border-medium bg-transparent\"\n },\n size: {\n sm: \"px-3 min-w-16 h-8 text-tiny gap-2 rounded-small\",\n md: \"px-4 min-w-20 h-10 text-small gap-2 rounded-medium\",\n lg: \"px-6 min-w-24 h-12 text-medium gap-3 rounded-large\"\n },\n color: {\n default: \"\",\n primary: \"\",\n secondary: \"\",\n success: \"\",\n warning: \"\",\n danger: \"\"\n },\n radius: {\n none: \"rounded-none\",\n sm: \"rounded-small\",\n md: \"rounded-medium\",\n lg: \"rounded-large\",\n full: \"rounded-full\"\n },\n fullWidth: {\n true: \"w-full\"\n },\n isDisabled: {\n true: \"opacity-disabled pointer-events-none\"\n },\n isInGroup: {\n true: \"[&:not(:first-child):not(:last-child)]:rounded-none\"\n },\n isIconOnly: {\n true: \"px-0 !gap-0\",\n false: \"[&>svg]:max-w-[theme(spacing.8)]\"\n },\n disableAnimation: {\n true: \"!transition-none data-[pressed=true]:scale-100\",\n false: \"transition-transform-colors-opacity motion-reduce:transition-none\"\n }\n },\n defaultVariants: {\n size: \"md\",\n variant: \"solid\",\n color: \"default\",\n fullWidth: false,\n isDisabled: false,\n isInGroup: false\n },\n compoundVariants: [\n {\n variant: \"solid\",\n color: \"default\",\n class: colorVariants.solid.default\n },\n {\n variant: \"solid\",\n color: \"primary\",\n class: colorVariants.solid.primary\n },\n {\n variant: \"solid\",\n color: \"secondary\",\n class: colorVariants.solid.secondary\n },\n {\n variant: \"solid\",\n color: \"success\",\n class: colorVariants.solid.success\n },\n {\n variant: \"solid\",\n color: \"warning\",\n class: colorVariants.solid.warning\n },\n {\n variant: \"solid\",\n color: \"danger\",\n class: colorVariants.solid.danger\n },\n {\n variant: \"shadow\",\n color: \"default\",\n class: colorVariants.shadow.default\n },\n {\n variant: \"shadow\",\n color: \"primary\",\n class: colorVariants.shadow.primary\n },\n {\n variant: \"shadow\",\n color: \"secondary\",\n class: colorVariants.shadow.secondary\n },\n {\n variant: \"shadow\",\n color: \"success\",\n class: colorVariants.shadow.success\n },\n {\n variant: \"shadow\",\n color: \"warning\",\n class: colorVariants.shadow.warning\n },\n {\n variant: \"shadow\",\n color: \"danger\",\n class: colorVariants.shadow.danger\n },\n {\n variant: \"bordered\",\n color: \"default\",\n class: colorVariants.bordered.default\n },\n {\n variant: \"bordered\",\n color: \"primary\",\n class: colorVariants.bordered.primary\n },\n {\n variant: \"bordered\",\n color: \"secondary\",\n class: colorVariants.bordered.secondary\n },\n {\n variant: \"bordered\",\n color: \"success\",\n class: colorVariants.bordered.success\n },\n {\n variant: \"bordered\",\n color: \"warning\",\n class: colorVariants.bordered.warning\n },\n {\n variant: \"bordered\",\n color: \"danger\",\n class: colorVariants.bordered.danger\n },\n {\n variant: \"flat\",\n color: \"default\",\n class: colorVariants.flat.default\n },\n {\n variant: \"flat\",\n color: \"primary\",\n class: colorVariants.flat.primary\n },\n {\n variant: \"flat\",\n color: \"secondary\",\n class: colorVariants.flat.secondary\n },\n {\n variant: \"flat\",\n color: \"success\",\n class: colorVariants.flat.success\n },\n {\n variant: \"flat\",\n color: \"warning\",\n class: colorVariants.flat.warning\n },\n {\n variant: \"flat\",\n color: \"danger\",\n class: colorVariants.flat.danger\n },\n {\n variant: \"faded\",\n color: \"default\",\n class: colorVariants.faded.default\n },\n {\n variant: \"faded\",\n color: \"primary\",\n class: colorVariants.faded.primary\n },\n {\n variant: \"faded\",\n color: \"secondary\",\n class: colorVariants.faded.secondary\n },\n {\n variant: \"faded\",\n color: \"success\",\n class: colorVariants.faded.success\n },\n {\n variant: \"faded\",\n color: \"warning\",\n class: colorVariants.faded.warning\n },\n {\n variant: \"faded\",\n color: \"danger\",\n class: colorVariants.faded.danger\n },\n {\n variant: \"light\",\n color: \"default\",\n class: [colorVariants.light.default, \"data-[hover=true]:bg-default/40\"]\n },\n {\n variant: \"light\",\n color: \"primary\",\n class: [colorVariants.light.primary, \"data-[hover=true]:bg-primary/20\"]\n },\n {\n variant: \"light\",\n color: \"secondary\",\n class: [colorVariants.light.secondary, \"data-[hover=true]:bg-secondary/20\"]\n },\n {\n variant: \"light\",\n color: \"success\",\n class: [colorVariants.light.success, \"data-[hover=true]:bg-success/20\"]\n },\n {\n variant: \"light\",\n color: \"warning\",\n class: [colorVariants.light.warning, \"data-[hover=true]:bg-warning/20\"]\n },\n {\n variant: \"light\",\n color: \"danger\",\n class: [colorVariants.light.danger, \"data-[hover=true]:bg-danger/20\"]\n },\n {\n variant: \"ghost\",\n color: \"default\",\n class: [colorVariants.ghost.default, \"data-[hover=true]:!bg-default\"]\n },\n {\n variant: \"ghost\",\n color: \"primary\",\n class: [\n colorVariants.ghost.primary,\n \"data-[hover=true]:!bg-primary data-[hover=true]:!text-primary-foreground\"\n ]\n },\n {\n variant: \"ghost\",\n color: \"secondary\",\n class: [\n colorVariants.ghost.secondary,\n \"data-[hover=true]:!bg-secondary data-[hover=true]:!text-secondary-foreground\"\n ]\n },\n {\n variant: \"ghost\",\n color: \"success\",\n class: [\n colorVariants.ghost.success,\n \"data-[hover=true]:!bg-success data-[hover=true]:!text-success-foreground\"\n ]\n },\n {\n variant: \"ghost\",\n color: \"warning\",\n class: [\n colorVariants.ghost.warning,\n \"data-[hover=true]:!bg-warning data-[hover=true]:!text-warning-foreground\"\n ]\n },\n {\n variant: \"ghost\",\n color: \"danger\",\n class: [colorVariants.ghost.danger, \"data-[hover=true]:!bg-danger !text-danger-foreground\"]\n },\n {\n isInGroup: true,\n class: \"rounded-none first:rounded-s-medium last:rounded-e-medium\"\n },\n {\n isInGroup: true,\n size: \"sm\",\n class: \"rounded-none first:rounded-s-small last:rounded-e-small\"\n },\n {\n isInGroup: true,\n size: \"md\",\n class: \"rounded-none first:rounded-s-medium last:rounded-e-medium\"\n },\n {\n isInGroup: true,\n size: \"lg\",\n class: \"rounded-none first:rounded-s-large last:rounded-e-large\"\n },\n {\n isInGroup: true,\n isRounded: true,\n class: \"rounded-none first:rounded-s-full last:rounded-e-full\"\n },\n {\n isInGroup: true,\n radius: \"none\",\n class: \"rounded-none first:rounded-s-none last:rounded-e-none\"\n },\n {\n isInGroup: true,\n radius: \"sm\",\n class: \"rounded-none first:rounded-s-small last:rounded-e-small\"\n },\n {\n isInGroup: true,\n radius: \"md\",\n class: \"rounded-none first:rounded-s-medium last:rounded-e-medium\"\n },\n {\n isInGroup: true,\n radius: \"lg\",\n class: \"rounded-none first:rounded-s-large last:rounded-e-large\"\n },\n {\n isInGroup: true,\n radius: \"full\",\n class: \"rounded-none first:rounded-s-full last:rounded-e-full\"\n },\n {\n isInGroup: true,\n variant: [\"ghost\", \"bordered\"],\n color: \"default\",\n className: collapseAdjacentVariantBorders.default\n },\n {\n isInGroup: true,\n variant: [\"ghost\", \"bordered\"],\n color: \"primary\",\n className: collapseAdjacentVariantBorders.primary\n },\n {\n isInGroup: true,\n variant: [\"ghost\", \"bordered\"],\n color: \"secondary\",\n className: collapseAdjacentVariantBorders.secondary\n },\n {\n isInGroup: true,\n variant: [\"ghost\", \"bordered\"],\n color: \"success\",\n className: collapseAdjacentVariantBorders.success\n },\n {\n isInGroup: true,\n variant: [\"ghost\", \"bordered\"],\n color: \"warning\",\n className: collapseAdjacentVariantBorders.warning\n },\n {\n isInGroup: true,\n variant: [\"ghost\", \"bordered\"],\n color: \"danger\",\n className: collapseAdjacentVariantBorders.danger\n },\n {\n isIconOnly: true,\n size: \"sm\",\n class: \"min-w-8 w-8 h-8\"\n },\n {\n isIconOnly: true,\n size: \"md\",\n class: \"min-w-10 w-10 h-10\"\n },\n {\n isIconOnly: true,\n size: \"lg\",\n class: \"min-w-12 w-12 h-12\"\n },\n {\n variant: [\"solid\", \"faded\", \"flat\", \"bordered\", \"shadow\"],\n class: \"data-[hover=true]:opacity-hover\"\n }\n ]\n});\nvar buttonGroup = tv({\n base: \"inline-flex items-center justify-center h-auto\",\n variants: {\n fullWidth: {\n true: \"w-full\"\n }\n },\n defaultVariants: {\n fullWidth: false\n }\n});\n\nexport {\n button,\n buttonGroup\n};\n","// src/index.ts\nimport { filterDOMProps, mergeProps } from \"@react-aria/utils\";\nimport { useFocusable } from \"@react-aria/focus\";\nimport { usePress } from \"@react-aria/interactions\";\nfunction useAriaButton(props, ref) {\n let {\n elementType = \"button\",\n isDisabled,\n onPress,\n onPressStart,\n onPressEnd,\n onPressChange,\n preventFocusOnPress,\n allowFocusWhenDisabled,\n onClick: deprecatedOnClick,\n href,\n target,\n rel,\n type = \"button\",\n allowTextSelectionOnPress\n } = props;\n let additionalProps;\n if (elementType === \"button\") {\n additionalProps = {\n type,\n disabled: isDisabled\n };\n } else {\n additionalProps = {\n role: \"button\",\n tabIndex: isDisabled ? void 0 : 0,\n href: elementType === \"a\" && isDisabled ? void 0 : href,\n target: elementType === \"a\" ? target : void 0,\n type: elementType === \"input\" ? type : void 0,\n disabled: elementType === \"input\" ? isDisabled : void 0,\n \"aria-disabled\": !isDisabled || elementType === \"input\" ? void 0 : isDisabled,\n rel: elementType === \"a\" ? rel : void 0\n };\n }\n let { pressProps, isPressed } = usePress({\n onPressStart,\n onPressEnd,\n onPressChange,\n onPress,\n isDisabled,\n preventFocusOnPress,\n allowTextSelectionOnPress,\n ref\n });\n let { focusableProps } = useFocusable(props, ref);\n if (allowFocusWhenDisabled) {\n focusableProps.tabIndex = isDisabled ? -1 : focusableProps.tabIndex;\n }\n let buttonProps = mergeProps(\n focusableProps,\n pressProps,\n filterDOMProps(props, { labelable: true })\n );\n return {\n isPressed,\n buttonProps: mergeProps(additionalProps, buttonProps, {\n \"aria-haspopup\": props[\"aria-haspopup\"],\n \"aria-expanded\": props[\"aria-expanded\"],\n \"aria-controls\": props[\"aria-controls\"],\n \"aria-pressed\": props[\"aria-pressed\"],\n onClick: (e) => {\n deprecatedOnClick == null ? void 0 : deprecatedOnClick(e);\n }\n })\n };\n}\nexport {\n useAriaButton\n};\n","/*\n * Copyright 2020 Adobe. All rights reserved.\n * This file is licensed to you under the Apache License, Version 2.0 (the \"License\");\n * you may not use this file except in compliance with the License. You may obtain a copy\n * of the License at http://www.apache.org/licenses/LICENSE-2.0\n *\n * Unless required by applicable law or agreed to in writing, software distributed under\n * the License is distributed on an \"AS IS\" BASIS, WITHOUT WARRANTIES OR REPRESENTATIONS\n * OF ANY KIND, either express or implied. See the License for the specific language\n * governing permissions and limitations under the License.\n */ // We store a global list of elements that are currently transitioning,\n// mapped to a set of CSS properties that are transitioning for that element.\n// This is necessary rather than a simple count of transitions because of browser\n// bugs, e.g. Chrome sometimes fires both transitionend and transitioncancel rather\n// than one or the other. So we need to track what's actually transitioning so that\n// we can ignore these duplicate events.\nlet $bbed8b41f857bcc0$var$transitionsByElement = new Map();\n// A list of callbacks to call once there are no transitioning elements.\nlet $bbed8b41f857bcc0$var$transitionCallbacks = new Set();\nfunction $bbed8b41f857bcc0$var$setupGlobalEvents() {\n if (typeof window === 'undefined') return;\n function isTransitionEvent(event) {\n return 'propertyName' in event;\n }\n let onTransitionStart = (e)=>{\n if (!isTransitionEvent(e) || !e.target) return;\n // Add the transitioning property to the list for this element.\n let transitions = $bbed8b41f857bcc0$var$transitionsByElement.get(e.target);\n if (!transitions) {\n transitions = new Set();\n $bbed8b41f857bcc0$var$transitionsByElement.set(e.target, transitions);\n // The transitioncancel event must be registered on the element itself, rather than as a global\n // event. This enables us to handle when the node is deleted from the document while it is transitioning.\n // In that case, the cancel event would have nowhere to bubble to so we need to handle it directly.\n e.target.addEventListener('transitioncancel', onTransitionEnd, {\n once: true\n });\n }\n transitions.add(e.propertyName);\n };\n let onTransitionEnd = (e)=>{\n if (!isTransitionEvent(e) || !e.target) return;\n // Remove property from list of transitioning properties.\n let properties = $bbed8b41f857bcc0$var$transitionsByElement.get(e.target);\n if (!properties) return;\n properties.delete(e.propertyName);\n // If empty, remove transitioncancel event, and remove the element from the list of transitioning elements.\n if (properties.size === 0) {\n e.target.removeEventListener('transitioncancel', onTransitionEnd);\n $bbed8b41f857bcc0$var$transitionsByElement.delete(e.target);\n }\n // If no transitioning elements, call all of the queued callbacks.\n if ($bbed8b41f857bcc0$var$transitionsByElement.size === 0) {\n for (let cb of $bbed8b41f857bcc0$var$transitionCallbacks)cb();\n $bbed8b41f857bcc0$var$transitionCallbacks.clear();\n }\n };\n document.body.addEventListener('transitionrun', onTransitionStart);\n document.body.addEventListener('transitionend', onTransitionEnd);\n}\nif (typeof document !== 'undefined') {\n if (document.readyState !== 'loading') $bbed8b41f857bcc0$var$setupGlobalEvents();\n else document.addEventListener('DOMContentLoaded', $bbed8b41f857bcc0$var$setupGlobalEvents);\n}\nfunction $bbed8b41f857bcc0$export$24490316f764c430(fn) {\n // Wait one frame to see if an animation starts, e.g. a transition on mount.\n requestAnimationFrame(()=>{\n // If no transitions are running, call the function immediately.\n // Otherwise, add it to a list of callbacks to run at the end of the animation.\n if ($bbed8b41f857bcc0$var$transitionsByElement.size === 0) fn();\n else $bbed8b41f857bcc0$var$transitionCallbacks.add(fn);\n });\n}\n\n\nexport {$bbed8b41f857bcc0$export$24490316f764c430 as runAfterTransition};\n//# sourceMappingURL=runAfterTransition.module.js.map\n","/*\n * Copyright 2020 Adobe. All rights reserved.\n * This file is licensed to you under the Apache License, Version 2.0 (the \"License\");\n * you may not use this file except in compliance with the License. You may obtain a copy\n * of the License at http://www.apache.org/licenses/LICENSE-2.0\n *\n * Unless required by applicable law or agreed to in writing, software distributed under\n * the License is distributed on an \"AS IS\" BASIS, WITHOUT WARRANTIES OR REPRESENTATIONS\n * OF ANY KIND, either express or implied. See the License for the specific language\n * governing permissions and limitations under the License.\n */ function $7215afc6de606d6b$export$de79e2c695e052f3(element) {\n if ($7215afc6de606d6b$var$supportsPreventScroll()) element.focus({\n preventScroll: true\n });\n else {\n let scrollableElements = $7215afc6de606d6b$var$getScrollableElements(element);\n element.focus();\n $7215afc6de606d6b$var$restoreScrollPosition(scrollableElements);\n }\n}\nlet $7215afc6de606d6b$var$supportsPreventScrollCached = null;\nfunction $7215afc6de606d6b$var$supportsPreventScroll() {\n if ($7215afc6de606d6b$var$supportsPreventScrollCached == null) {\n $7215afc6de606d6b$var$supportsPreventScrollCached = false;\n try {\n let focusElem = document.createElement('div');\n focusElem.focus({\n get preventScroll () {\n $7215afc6de606d6b$var$supportsPreventScrollCached = true;\n return true;\n }\n });\n } catch (e) {\n // Ignore\n }\n }\n return $7215afc6de606d6b$var$supportsPreventScrollCached;\n}\nfunction $7215afc6de606d6b$var$getScrollableElements(element) {\n let parent = element.parentNode;\n let scrollableElements = [];\n let rootScrollingElement = document.scrollingElement || document.documentElement;\n while(parent instanceof HTMLElement && parent !== rootScrollingElement){\n if (parent.offsetHeight < parent.scrollHeight || parent.offsetWidth < parent.scrollWidth) scrollableElements.push({\n element: parent,\n scrollTop: parent.scrollTop,\n scrollLeft: parent.scrollLeft\n });\n parent = parent.parentNode;\n }\n if (rootScrollingElement instanceof HTMLElement) scrollableElements.push({\n element: rootScrollingElement,\n scrollTop: rootScrollingElement.scrollTop,\n scrollLeft: rootScrollingElement.scrollLeft\n });\n return scrollableElements;\n}\nfunction $7215afc6de606d6b$var$restoreScrollPosition(scrollableElements) {\n for (let { element: element, scrollTop: scrollTop, scrollLeft: scrollLeft } of scrollableElements){\n element.scrollTop = scrollTop;\n element.scrollLeft = scrollLeft;\n }\n}\n\n\nexport {$7215afc6de606d6b$export$de79e2c695e052f3 as focusWithoutScrolling};\n//# sourceMappingURL=focusWithoutScrolling.module.js.map\n","import {getOwnerDocument as $jlOai$getOwnerDocument, runAfterTransition as $jlOai$runAfterTransition, focusWithoutScrolling as $jlOai$focusWithoutScrolling} from \"@react-aria/utils\";\nimport {getInteractionModality as $jlOai$getInteractionModality} from \"@react-aria/interactions\";\n\n/*\n * Copyright 2020 Adobe. All rights reserved.\n * This file is licensed to you under the Apache License, Version 2.0 (the 'License');\n * you may not use this file except in compliance with the License. You may obtain a copy\n * of the License at http://www.apache.org/licenses/LICENSE-2.0\n *\n * Unless required by applicable law or agreed to in writing, software distributed under\n * the License is distributed on an 'AS IS' BASIS, WITHOUT WARRANTIES OR REPRESENTATIONS\n * OF ANY KIND, either express or implied. See the License for the specific language\n * governing permissions and limitations under the License.\n */ \n\nfunction $6a99195332edec8b$export$80f3e147d781571c(element) {\n // If the user is interacting with a virtual cursor, e.g. screen reader, then\n // wait until after any animated transitions that are currently occurring on\n // the page before shifting focus. This avoids issues with VoiceOver on iOS\n // causing the page to scroll when moving focus if the element is transitioning\n // from off the screen.\n const ownerDocument = (0, $jlOai$getOwnerDocument)(element);\n if ((0, $jlOai$getInteractionModality)() === 'virtual') {\n let lastFocusedElement = ownerDocument.activeElement;\n (0, $jlOai$runAfterTransition)(()=>{\n // If focus did not move and the element is still in the document, focus it.\n if (ownerDocument.activeElement === lastFocusedElement && element.isConnected) (0, $jlOai$focusWithoutScrolling)(element);\n });\n } else (0, $jlOai$focusWithoutScrolling)(element);\n}\n\n\nexport {$6a99195332edec8b$export$80f3e147d781571c as focusSafely};\n//# sourceMappingURL=focusSafely.module.js.map\n","import {useSyntheticBlurEvent as $8a9cb279dc87e130$export$715c682d09d639cc} from \"./utils.mjs\";\nimport {useRef as $3b9Q0$useRef, useCallback as $3b9Q0$useCallback} from \"react\";\n\n/*\n * Copyright 2020 Adobe. All rights reserved.\n * This file is licensed to you under the Apache License, Version 2.0 (the \"License\");\n * you may not use this file except in compliance with the License. You may obtain a copy\n * of the License at http://www.apache.org/licenses/LICENSE-2.0\n *\n * Unless required by applicable law or agreed to in writing, software distributed under\n * the License is distributed on an \"AS IS\" BASIS, WITHOUT WARRANTIES OR REPRESENTATIONS\n * OF ANY KIND, either express or implied. See the License for the specific language\n * governing permissions and limitations under the License.\n */ // Portions of the code in this file are based on code from react.\n// Original licensing for the following can be found in the\n// NOTICE file in the root directory of this source tree.\n// See https://github.com/facebook/react/tree/cc7c1aece46a6b69b41958d731e0fd27c94bfc6c/packages/react-interactions\n\n\nfunction $9ab94262bd0047c7$export$420e68273165f4ec(props) {\n let { isDisabled: isDisabled, onBlurWithin: onBlurWithin, onFocusWithin: onFocusWithin, onFocusWithinChange: onFocusWithinChange } = props;\n let state = (0, $3b9Q0$useRef)({\n isFocusWithin: false\n });\n let onBlur = (0, $3b9Q0$useCallback)((e)=>{\n // We don't want to trigger onBlurWithin and then immediately onFocusWithin again\n // when moving focus inside the element. Only trigger if the currentTarget doesn't\n // include the relatedTarget (where focus is moving).\n if (state.current.isFocusWithin && !e.currentTarget.contains(e.relatedTarget)) {\n state.current.isFocusWithin = false;\n if (onBlurWithin) onBlurWithin(e);\n if (onFocusWithinChange) onFocusWithinChange(false);\n }\n }, [\n onBlurWithin,\n onFocusWithinChange,\n state\n ]);\n let onSyntheticFocus = (0, $8a9cb279dc87e130$export$715c682d09d639cc)(onBlur);\n let onFocus = (0, $3b9Q0$useCallback)((e)=>{\n // Double check that document.activeElement actually matches e.target in case a previously chained\n // focus handler already moved focus somewhere else.\n if (!state.current.isFocusWithin && document.activeElement === e.target) {\n if (onFocusWithin) onFocusWithin(e);\n if (onFocusWithinChange) onFocusWithinChange(true);\n state.current.isFocusWithin = true;\n onSyntheticFocus(e);\n }\n }, [\n onFocusWithin,\n onFocusWithinChange,\n onSyntheticFocus\n ]);\n if (isDisabled) return {\n focusWithinProps: {\n // These should not have been null, that would conflict in mergeProps\n onFocus: undefined,\n onBlur: undefined\n }\n };\n return {\n focusWithinProps: {\n onFocus: onFocus,\n onBlur: onBlur\n }\n };\n}\n\n\nexport {$9ab94262bd0047c7$export$420e68273165f4ec as useFocusWithin};\n//# sourceMappingURL=useFocusWithin.module.js.map\n","import {isFocusVisible as $isWE5$isFocusVisible, useFocusVisibleListener as $isWE5$useFocusVisibleListener, useFocus as $isWE5$useFocus, useFocusWithin as $isWE5$useFocusWithin} from \"@react-aria/interactions\";\nimport {useRef as $isWE5$useRef, useState as $isWE5$useState, useCallback as $isWE5$useCallback} from \"react\";\n\n\n\nfunction $f7dceffc5ad7768b$export$4e328f61c538687f(props = {}) {\n let { autoFocus: autoFocus = false, isTextInput: isTextInput, within: within } = props;\n let state = (0, $isWE5$useRef)({\n isFocused: false,\n isFocusVisible: autoFocus || (0, $isWE5$isFocusVisible)()\n });\n let [isFocused, setFocused] = (0, $isWE5$useState)(false);\n let [isFocusVisibleState, setFocusVisible] = (0, $isWE5$useState)(()=>state.current.isFocused && state.current.isFocusVisible);\n let updateState = (0, $isWE5$useCallback)(()=>setFocusVisible(state.current.isFocused && state.current.isFocusVisible), []);\n let onFocusChange = (0, $isWE5$useCallback)((isFocused)=>{\n state.current.isFocused = isFocused;\n setFocused(isFocused);\n updateState();\n }, [\n updateState\n ]);\n (0, $isWE5$useFocusVisibleListener)((isFocusVisible)=>{\n state.current.isFocusVisible = isFocusVisible;\n updateState();\n }, [], {\n isTextInput: isTextInput\n });\n let { focusProps: focusProps } = (0, $isWE5$useFocus)({\n isDisabled: within,\n onFocusChange: onFocusChange\n });\n let { focusWithinProps: focusWithinProps } = (0, $isWE5$useFocusWithin)({\n isDisabled: !within,\n onFocusWithinChange: onFocusChange\n });\n return {\n isFocused: isFocused,\n isFocusVisible: isFocusVisibleState,\n focusProps: within ? focusWithinProps : focusProps\n };\n}\n\n\nexport {$f7dceffc5ad7768b$export$4e328f61c538687f as useFocusRing};\n//# sourceMappingURL=useFocusRing.module.js.map\n","import {useLayoutEffect as $f0a04ccd8dbdd83b$export$e5c5a5f917a5871c} from \"./useLayoutEffect.mjs\";\n\n/*\n * Copyright 2020 Adobe. All rights reserved.\n * This file is licensed to you under the Apache License, Version 2.0 (the \"License\");\n * you may not use this file except in compliance with the License. You may obtain a copy\n * of the License at http://www.apache.org/licenses/LICENSE-2.0\n *\n * Unless required by applicable law or agreed to in writing, software distributed under\n * the License is distributed on an \"AS IS\" BASIS, WITHOUT WARRANTIES OR REPRESENTATIONS\n * OF ANY KIND, either express or implied. See the License for the specific language\n * governing permissions and limitations under the License.\n */ \nfunction $e7801be82b4b2a53$export$4debdb1a3f0fa79e(context, ref) {\n (0, $f0a04ccd8dbdd83b$export$e5c5a5f917a5871c)(()=>{\n if (context && context.ref && ref) {\n context.ref.current = ref.current;\n return ()=>{\n if (context.ref) context.ref.current = null;\n };\n }\n });\n}\n\n\nexport {$e7801be82b4b2a53$export$4debdb1a3f0fa79e as useSyncRef};\n//# sourceMappingURL=useSyncRef.module.js.map\n","/*\n * Copyright 2020 Adobe. All rights reserved.\n * This file is licensed to you under the Apache License, Version 2.0 (the \"License\");\n * you may not use this file except in compliance with the License. You may obtain a copy\n * of the License at http://www.apache.org/licenses/LICENSE-2.0\n *\n * Unless required by applicable law or agreed to in writing, software distributed under\n * the License is distributed on an \"AS IS\" BASIS, WITHOUT WARRANTIES OR REPRESENTATIONS\n * OF ANY KIND, either express or implied. See the License for the specific language\n * governing permissions and limitations under the License.\n */ /**\n * Calls all functions in the order they were chained with the same arguments.\n */ function $ff5963eb1fccf552$export$e08e3b67e392101e(...callbacks) {\n return (...args)=>{\n for (let callback of callbacks)if (typeof callback === 'function') callback(...args);\n };\n}\n\n\nexport {$ff5963eb1fccf552$export$e08e3b67e392101e as chain};\n//# sourceMappingURL=chain.module.js.map\n","import {useLayoutEffect as $f0a04ccd8dbdd83b$export$e5c5a5f917a5871c} from \"./useLayoutEffect.mjs\";\nimport {useValueEffect as $1dbecbe27a04f9af$export$14d238f342723f25} from \"./useValueEffect.mjs\";\nimport {useState as $eKkEp$useState, useRef as $eKkEp$useRef, useCallback as $eKkEp$useCallback, useEffect as $eKkEp$useEffect} from \"react\";\nimport {useSSRSafeId as $eKkEp$useSSRSafeId} from \"@react-aria/ssr\";\n\n/*\n * Copyright 2020 Adobe. All rights reserved.\n * This file is licensed to you under the Apache License, Version 2.0 (the \"License\");\n * you may not use this file except in compliance with the License. You may obtain a copy\n * of the License at http://www.apache.org/licenses/LICENSE-2.0\n *\n * Unless required by applicable law or agreed to in writing, software distributed under\n * the License is distributed on an \"AS IS\" BASIS, WITHOUT WARRANTIES OR REPRESENTATIONS\n * OF ANY KIND, either express or implied. See the License for the specific language\n * governing permissions and limitations under the License.\n */ \n\n\n\n// copied from SSRProvider.tsx to reduce exports, if needed again, consider sharing\nlet $bdb11010cef70236$var$canUseDOM = Boolean(typeof window !== 'undefined' && window.document && window.document.createElement);\nlet $bdb11010cef70236$var$idsUpdaterMap = new Map();\nfunction $bdb11010cef70236$export$f680877a34711e37(defaultId) {\n let [value, setValue] = (0, $eKkEp$useState)(defaultId);\n let nextId = (0, $eKkEp$useRef)(null);\n let res = (0, $eKkEp$useSSRSafeId)(value);\n let updateValue = (0, $eKkEp$useCallback)((val)=>{\n nextId.current = val;\n }, []);\n if ($bdb11010cef70236$var$canUseDOM) {\n // TS not smart enough to know that `has` means the value exists\n if ($bdb11010cef70236$var$idsUpdaterMap.has(res) && !$bdb11010cef70236$var$idsUpdaterMap.get(res).includes(updateValue)) $bdb11010cef70236$var$idsUpdaterMap.set(res, [\n ...$bdb11010cef70236$var$idsUpdaterMap.get(res),\n updateValue\n ]);\n else $bdb11010cef70236$var$idsUpdaterMap.set(res, [\n updateValue\n ]);\n }\n (0, $f0a04ccd8dbdd83b$export$e5c5a5f917a5871c)(()=>{\n let r = res;\n return ()=>{\n $bdb11010cef70236$var$idsUpdaterMap.delete(r);\n };\n }, [\n res\n ]);\n // This cannot cause an infinite loop because the ref is updated first.\n // eslint-disable-next-line\n (0, $eKkEp$useEffect)(()=>{\n let newId = nextId.current;\n if (newId) {\n nextId.current = null;\n setValue(newId);\n }\n });\n return res;\n}\nfunction $bdb11010cef70236$export$cd8c9cb68f842629(idA, idB) {\n if (idA === idB) return idA;\n let setIdsA = $bdb11010cef70236$var$idsUpdaterMap.get(idA);\n if (setIdsA) {\n setIdsA.forEach((fn)=>fn(idB));\n return idB;\n }\n let setIdsB = $bdb11010cef70236$var$idsUpdaterMap.get(idB);\n if (setIdsB) {\n setIdsB.forEach((fn)=>fn(idA));\n return idA;\n }\n return idB;\n}\nfunction $bdb11010cef70236$export$b4cc09c592e8fdb8(depArray = []) {\n let id = $bdb11010cef70236$export$f680877a34711e37();\n let [resolvedId, setResolvedId] = (0, $1dbecbe27a04f9af$export$14d238f342723f25)(id);\n let updateId = (0, $eKkEp$useCallback)(()=>{\n setResolvedId(function*() {\n yield id;\n yield document.getElementById(id) ? id : undefined;\n });\n }, [\n id,\n setResolvedId\n ]);\n (0, $f0a04ccd8dbdd83b$export$e5c5a5f917a5871c)(updateId, [\n id,\n updateId,\n ...depArray\n ]);\n return resolvedId;\n}\n\n\nexport {$bdb11010cef70236$export$f680877a34711e37 as useId, $bdb11010cef70236$export$cd8c9cb68f842629 as mergeIds, $bdb11010cef70236$export$b4cc09c592e8fdb8 as useSlotId};\n//# sourceMappingURL=useId.module.js.map\n","import {chain as $ff5963eb1fccf552$export$e08e3b67e392101e} from \"./chain.mjs\";\nimport {mergeIds as $bdb11010cef70236$export$cd8c9cb68f842629} from \"./useId.mjs\";\nimport $7jXr9$clsx from \"clsx\";\n\n/*\n * Copyright 2020 Adobe. All rights reserved.\n * This file is licensed to you under the Apache License, Version 2.0 (the \"License\");\n * you may not use this file except in compliance with the License. You may obtain a copy\n * of the License at http://www.apache.org/licenses/LICENSE-2.0\n *\n * Unless required by applicable law or agreed to in writing, software distributed under\n * the License is distributed on an \"AS IS\" BASIS, WITHOUT WARRANTIES OR REPRESENTATIONS\n * OF ANY KIND, either express or implied. See the License for the specific language\n * governing permissions and limitations under the License.\n */ \n\n\nfunction $3ef42575df84b30b$export$9d1611c77c2fe928(...args) {\n // Start with a base clone of the first argument. This is a lot faster than starting\n // with an empty object and adding properties as we go.\n let result = {\n ...args[0]\n };\n for(let i = 1; i < args.length; i++){\n let props = args[i];\n for(let key in props){\n let a = result[key];\n let b = props[key];\n // Chain events\n if (typeof a === 'function' && typeof b === 'function' && // This is a lot faster than a regex.\n key[0] === 'o' && key[1] === 'n' && key.charCodeAt(2) >= /* 'A' */ 65 && key.charCodeAt(2) <= /* 'Z' */ 90) result[key] = (0, $ff5963eb1fccf552$export$e08e3b67e392101e)(a, b);\n else if ((key === 'className' || key === 'UNSAFE_className') && typeof a === 'string' && typeof b === 'string') result[key] = (0, $7jXr9$clsx)(a, b);\n else if (key === 'id' && a && b) result.id = (0, $bdb11010cef70236$export$cd8c9cb68f842629)(a, b);\n else result[key] = b !== undefined ? b : a;\n }\n }\n return result;\n}\n\n\nexport {$3ef42575df84b30b$export$9d1611c77c2fe928 as mergeProps};\n//# sourceMappingURL=mergeProps.module.js.map\n","/*\n * Copyright 2020 Adobe. All rights reserved.\n * This file is licensed to you under the Apache License, Version 2.0 (the \"License\");\n * you may not use this file except in compliance with the License. You may obtain a copy\n * of the License at http://www.apache.org/licenses/LICENSE-2.0\n *\n * Unless required by applicable law or agreed to in writing, software distributed under\n * the License is distributed on an \"AS IS\" BASIS, WITHOUT WARRANTIES OR REPRESENTATIONS\n * OF ANY KIND, either express or implied. See the License for the specific language\n * governing permissions and limitations under the License.\n */ function $93925083ecbb358c$export$48d1ea6320830260(handler) {\n if (!handler) return undefined;\n let shouldStopPropagation = true;\n return (e)=>{\n let event = {\n ...e,\n preventDefault () {\n e.preventDefault();\n },\n isDefaultPrevented () {\n return e.isDefaultPrevented();\n },\n stopPropagation () {\n console.error('stopPropagation is now the default behavior for events in React Spectrum. You can use continuePropagation() to revert this behavior.');\n },\n continuePropagation () {\n shouldStopPropagation = false;\n }\n };\n handler(event);\n if (shouldStopPropagation) e.stopPropagation();\n };\n}\n\n\nexport {$93925083ecbb358c$export$48d1ea6320830260 as createEventHandler};\n//# sourceMappingURL=createEventHandler.module.js.map\n","import {createEventHandler as $93925083ecbb358c$export$48d1ea6320830260} from \"./createEventHandler.mjs\";\n\n/*\n * Copyright 2020 Adobe. All rights reserved.\n * This file is licensed to you under the Apache License, Version 2.0 (the \"License\");\n * you may not use this file except in compliance with the License. You may obtain a copy\n * of the License at http://www.apache.org/licenses/LICENSE-2.0\n *\n * Unless required by applicable law or agreed to in writing, software distributed under\n * the License is distributed on an \"AS IS\" BASIS, WITHOUT WARRANTIES OR REPRESENTATIONS\n * OF ANY KIND, either express or implied. See the License for the specific language\n * governing permissions and limitations under the License.\n */ \nfunction $46d819fcbaf35654$export$8f71654801c2f7cd(props) {\n return {\n keyboardProps: props.isDisabled ? {} : {\n onKeyDown: (0, $93925083ecbb358c$export$48d1ea6320830260)(props.onKeyDown),\n onKeyUp: (0, $93925083ecbb358c$export$48d1ea6320830260)(props.onKeyUp)\n }\n };\n}\n\n\nexport {$46d819fcbaf35654$export$8f71654801c2f7cd as useKeyboard};\n//# sourceMappingURL=useKeyboard.module.js.map\n","import {focusSafely as $6a99195332edec8b$export$80f3e147d781571c} from \"./focusSafely.mjs\";\nimport {useSyncRef as $h8xso$useSyncRef, useObjectRef as $h8xso$useObjectRef, mergeProps as $h8xso$mergeProps} from \"@react-aria/utils\";\nimport $h8xso$react, {useContext as $h8xso$useContext, useRef as $h8xso$useRef, useEffect as $h8xso$useEffect} from \"react\";\nimport {useFocus as $h8xso$useFocus, useKeyboard as $h8xso$useKeyboard} from \"@react-aria/interactions\";\n\n/*\n * Copyright 2020 Adobe. All rights reserved.\n * This file is licensed to you under the Apache License, Version 2.0 (the \"License\");\n * you may not use this file except in compliance with the License. You may obtain a copy\n * of the License at http://www.apache.org/licenses/LICENSE-2.0\n *\n * Unless required by applicable law or agreed to in writing, software distributed under\n * the License is distributed on an \"AS IS\" BASIS, WITHOUT WARRANTIES OR REPRESENTATIONS\n * OF ANY KIND, either express or implied. See the License for the specific language\n * governing permissions and limitations under the License.\n */ \n\n\n\nlet $e6afbd83fe6ebbd2$var$FocusableContext = /*#__PURE__*/ (0, $h8xso$react).createContext(null);\nfunction $e6afbd83fe6ebbd2$var$useFocusableContext(ref) {\n let context = (0, $h8xso$useContext)($e6afbd83fe6ebbd2$var$FocusableContext) || {};\n (0, $h8xso$useSyncRef)(context, ref);\n // eslint-disable-next-line\n let { ref: _, ...otherProps } = context;\n return otherProps;\n}\n/**\n * Provides DOM props to the nearest focusable child.\n */ function $e6afbd83fe6ebbd2$var$FocusableProvider(props, ref) {\n let { children: children, ...otherProps } = props;\n let objRef = (0, $h8xso$useObjectRef)(ref);\n let context = {\n ...otherProps,\n ref: objRef\n };\n return /*#__PURE__*/ (0, $h8xso$react).createElement($e6afbd83fe6ebbd2$var$FocusableContext.Provider, {\n value: context\n }, children);\n}\nlet $e6afbd83fe6ebbd2$export$13f3202a3e5ddd5 = /*#__PURE__*/ (0, $h8xso$react).forwardRef($e6afbd83fe6ebbd2$var$FocusableProvider);\nfunction $e6afbd83fe6ebbd2$export$4c014de7c8940b4c(props, domRef) {\n let { focusProps: focusProps } = (0, $h8xso$useFocus)(props);\n let { keyboardProps: keyboardProps } = (0, $h8xso$useKeyboard)(props);\n let interactions = (0, $h8xso$mergeProps)(focusProps, keyboardProps);\n let domProps = $e6afbd83fe6ebbd2$var$useFocusableContext(domRef);\n let interactionProps = props.isDisabled ? {} : domProps;\n let autoFocusRef = (0, $h8xso$useRef)(props.autoFocus);\n (0, $h8xso$useEffect)(()=>{\n if (autoFocusRef.current && domRef.current) (0, $6a99195332edec8b$export$80f3e147d781571c)(domRef.current);\n autoFocusRef.current = false;\n }, [\n domRef\n ]);\n return {\n focusableProps: (0, $h8xso$mergeProps)({\n ...interactions,\n tabIndex: props.excludeFromTabOrder && !props.isDisabled ? -1 : undefined\n }, interactionProps)\n };\n}\n\n\nexport {$e6afbd83fe6ebbd2$export$13f3202a3e5ddd5 as FocusableProvider, $e6afbd83fe6ebbd2$export$4c014de7c8940b4c as useFocusable};\n//# sourceMappingURL=useFocusable.module.js.map\n","import {useSyntheticBlurEvent as $8a9cb279dc87e130$export$715c682d09d639cc} from \"./utils.mjs\";\nimport {useCallback as $hf0lj$useCallback} from \"react\";\nimport {getOwnerDocument as $hf0lj$getOwnerDocument} from \"@react-aria/utils\";\n\n/*\n * Copyright 2020 Adobe. All rights reserved.\n * This file is licensed to you under the Apache License, Version 2.0 (the \"License\");\n * you may not use this file except in compliance with the License. You may obtain a copy\n * of the License at http://www.apache.org/licenses/LICENSE-2.0\n *\n * Unless required by applicable law or agreed to in writing, software distributed under\n * the License is distributed on an \"AS IS\" BASIS, WITHOUT WARRANTIES OR REPRESENTATIONS\n * OF ANY KIND, either express or implied. See the License for the specific language\n * governing permissions and limitations under the License.\n */ // Portions of the code in this file are based on code from react.\n// Original licensing for the following can be found in the\n// NOTICE file in the root directory of this source tree.\n// See https://github.com/facebook/react/tree/cc7c1aece46a6b69b41958d731e0fd27c94bfc6c/packages/react-interactions\n\n\n\nfunction $a1ea59d68270f0dd$export$f8168d8dd8fd66e6(props) {\n let { isDisabled: isDisabled, onFocus: onFocusProp, onBlur: onBlurProp, onFocusChange: onFocusChange } = props;\n const onBlur = (0, $hf0lj$useCallback)((e)=>{\n if (e.target === e.currentTarget) {\n if (onBlurProp) onBlurProp(e);\n if (onFocusChange) onFocusChange(false);\n return true;\n }\n }, [\n onBlurProp,\n onFocusChange\n ]);\n const onSyntheticFocus = (0, $8a9cb279dc87e130$export$715c682d09d639cc)(onBlur);\n const onFocus = (0, $hf0lj$useCallback)((e)=>{\n // Double check that document.activeElement actually matches e.target in case a previously chained\n // focus handler already moved focus somewhere else.\n const ownerDocument = (0, $hf0lj$getOwnerDocument)(e.target);\n if (e.target === e.currentTarget && ownerDocument.activeElement === e.target) {\n if (onFocusProp) onFocusProp(e);\n if (onFocusChange) onFocusChange(true);\n onSyntheticFocus(e);\n }\n }, [\n onFocusChange,\n onFocusProp,\n onSyntheticFocus\n ]);\n return {\n focusProps: {\n onFocus: !isDisabled && (onFocusProp || onFocusChange || onBlurProp) ? onFocus : undefined,\n onBlur: !isDisabled && (onBlurProp || onFocusChange) ? onBlur : undefined\n }\n };\n}\n\n\nexport {$a1ea59d68270f0dd$export$f8168d8dd8fd66e6 as useFocus};\n//# sourceMappingURL=useFocus.module.js.map\n","/*\n * Copyright 2020 Adobe. All rights reserved.\n * This file is licensed to you under the Apache License, Version 2.0 (the \"License\");\n * you may not use this file except in compliance with the License. You may obtain a copy\n * of the License at http://www.apache.org/licenses/LICENSE-2.0\n *\n * Unless required by applicable law or agreed to in writing, software distributed under\n * the License is distributed on an \"AS IS\" BASIS, WITHOUT WARRANTIES OR REPRESENTATIONS\n * OF ANY KIND, either express or implied. See the License for the specific language\n * governing permissions and limitations under the License.\n */ function $c87311424ea30a05$var$testUserAgent(re) {\n var _window_navigator_userAgentData;\n if (typeof window === 'undefined' || window.navigator == null) return false;\n return ((_window_navigator_userAgentData = window.navigator['userAgentData']) === null || _window_navigator_userAgentData === void 0 ? void 0 : _window_navigator_userAgentData.brands.some((brand)=>re.test(brand.brand))) || re.test(window.navigator.userAgent);\n}\nfunction $c87311424ea30a05$var$testPlatform(re) {\n var _window_navigator_userAgentData;\n return typeof window !== 'undefined' && window.navigator != null ? re.test(((_window_navigator_userAgentData = window.navigator['userAgentData']) === null || _window_navigator_userAgentData === void 0 ? void 0 : _window_navigator_userAgentData.platform) || window.navigator.platform) : false;\n}\nfunction $c87311424ea30a05$var$cached(fn) {\n let res = null;\n return ()=>{\n if (res == null) res = fn();\n return res;\n };\n}\nconst $c87311424ea30a05$export$9ac100e40613ea10 = $c87311424ea30a05$var$cached(function() {\n return $c87311424ea30a05$var$testPlatform(/^Mac/i);\n});\nconst $c87311424ea30a05$export$186c6964ca17d99 = $c87311424ea30a05$var$cached(function() {\n return $c87311424ea30a05$var$testPlatform(/^iPhone/i);\n});\nconst $c87311424ea30a05$export$7bef049ce92e4224 = $c87311424ea30a05$var$cached(function() {\n return $c87311424ea30a05$var$testPlatform(/^iPad/i) || // iPadOS 13 lies and says it's a Mac, but we can distinguish by detecting touch support.\n $c87311424ea30a05$export$9ac100e40613ea10() && navigator.maxTouchPoints > 1;\n});\nconst $c87311424ea30a05$export$fedb369cb70207f1 = $c87311424ea30a05$var$cached(function() {\n return $c87311424ea30a05$export$186c6964ca17d99() || $c87311424ea30a05$export$7bef049ce92e4224();\n});\nconst $c87311424ea30a05$export$e1865c3bedcd822b = $c87311424ea30a05$var$cached(function() {\n return $c87311424ea30a05$export$9ac100e40613ea10() || $c87311424ea30a05$export$fedb369cb70207f1();\n});\nconst $c87311424ea30a05$export$78551043582a6a98 = $c87311424ea30a05$var$cached(function() {\n return $c87311424ea30a05$var$testUserAgent(/AppleWebKit/i) && !$c87311424ea30a05$export$6446a186d09e379e();\n});\nconst $c87311424ea30a05$export$6446a186d09e379e = $c87311424ea30a05$var$cached(function() {\n return $c87311424ea30a05$var$testUserAgent(/Chrome/i);\n});\nconst $c87311424ea30a05$export$a11b0059900ceec8 = $c87311424ea30a05$var$cached(function() {\n return $c87311424ea30a05$var$testUserAgent(/Android/i);\n});\nconst $c87311424ea30a05$export$b7d78993b74f766d = $c87311424ea30a05$var$cached(function() {\n return $c87311424ea30a05$var$testUserAgent(/Firefox/i);\n});\n\n\nexport {$c87311424ea30a05$export$9ac100e40613ea10 as isMac, $c87311424ea30a05$export$186c6964ca17d99 as isIPhone, $c87311424ea30a05$export$7bef049ce92e4224 as isIPad, $c87311424ea30a05$export$fedb369cb70207f1 as isIOS, $c87311424ea30a05$export$e1865c3bedcd822b as isAppleDevice, $c87311424ea30a05$export$78551043582a6a98 as isWebKit, $c87311424ea30a05$export$6446a186d09e379e as isChrome, $c87311424ea30a05$export$a11b0059900ceec8 as isAndroid, $c87311424ea30a05$export$b7d78993b74f766d as isFirefox};\n//# sourceMappingURL=platform.module.js.map\n","import {isAndroid as $c87311424ea30a05$export$a11b0059900ceec8} from \"./platform.mjs\";\n\n/*\n * Copyright 2022 Adobe. All rights reserved.\n * This file is licensed to you under the Apache License, Version 2.0 (the \"License\");\n * you may not use this file except in compliance with the License. You may obtain a copy\n * of the License at http://www.apache.org/licenses/LICENSE-2.0\n *\n * Unless required by applicable law or agreed to in writing, software distributed under\n * the License is distributed on an \"AS IS\" BASIS, WITHOUT WARRANTIES OR REPRESENTATIONS\n * OF ANY KIND, either express or implied. See the License for the specific language\n * governing permissions and limitations under the License.\n */ \nfunction $6a7db85432448f7f$export$60278871457622de(event) {\n // JAWS/NVDA with Firefox.\n if (event.mozInputSource === 0 && event.isTrusted) return true;\n // Android TalkBack's detail value varies depending on the event listener providing the event so we have specific logic here instead\n // If pointerType is defined, event is from a click listener. For events from mousedown listener, detail === 0 is a sufficient check\n // to detect TalkBack virtual clicks.\n if ((0, $c87311424ea30a05$export$a11b0059900ceec8)() && event.pointerType) return event.type === 'click' && event.buttons === 1;\n return event.detail === 0 && !event.pointerType;\n}\nfunction $6a7db85432448f7f$export$29bf1b5f2c56cf63(event) {\n // If the pointer size is zero, then we assume it's from a screen reader.\n // Android TalkBack double tap will sometimes return a event with width and height of 1\n // and pointerType === 'mouse' so we need to check for a specific combination of event attributes.\n // Cannot use \"event.pressure === 0\" as the sole check due to Safari pointer events always returning pressure === 0\n // instead of .5, see https://bugs.webkit.org/show_bug.cgi?id=206216. event.pointerType === 'mouse' is to distingush\n // Talkback double tap from Windows Firefox touch screen press\n return !(0, $c87311424ea30a05$export$a11b0059900ceec8)() && event.width === 0 && event.height === 0 || event.width === 1 && event.height === 1 && event.pressure === 0 && event.detail === 0 && event.pointerType === 'mouse';\n}\n\n\nexport {$6a7db85432448f7f$export$60278871457622de as isVirtualClick, $6a7db85432448f7f$export$29bf1b5f2c56cf63 as isVirtualPointerEvent};\n//# sourceMappingURL=isVirtualEvent.module.js.map\n","import {isMac as $28AnR$isMac, isVirtualClick as $28AnR$isVirtualClick, getOwnerWindow as $28AnR$getOwnerWindow, getOwnerDocument as $28AnR$getOwnerDocument} from \"@react-aria/utils\";\nimport {useState as $28AnR$useState, useEffect as $28AnR$useEffect} from \"react\";\nimport {useIsSSR as $28AnR$useIsSSR} from \"@react-aria/ssr\";\n\n/*\n * Copyright 2020 Adobe. All rights reserved.\n * This file is licensed to you under the Apache License, Version 2.0 (the \"License\");\n * you may not use this file except in compliance with the License. You may obtain a copy\n * of the License at http://www.apache.org/licenses/LICENSE-2.0\n *\n * Unless required by applicable law or agreed to in writing, software distributed under\n * the License is distributed on an \"AS IS\" BASIS, WITHOUT WARRANTIES OR REPRESENTATIONS\n * OF ANY KIND, either express or implied. See the License for the specific language\n * governing permissions and limitations under the License.\n */ // Portions of the code in this file are based on code from react.\n// Original licensing for the following can be found in the\n// NOTICE file in the root directory of this source tree.\n// See https://github.com/facebook/react/tree/cc7c1aece46a6b69b41958d731e0fd27c94bfc6c/packages/react-interactions\n\n\n\nlet $507fabe10e71c6fb$var$currentModality = null;\nlet $507fabe10e71c6fb$var$changeHandlers = new Set();\nlet $507fabe10e71c6fb$export$d90243b58daecda7 = new Map(); // We use a map here to support setting event listeners across multiple document objects.\nlet $507fabe10e71c6fb$var$hasEventBeforeFocus = false;\nlet $507fabe10e71c6fb$var$hasBlurredWindowRecently = false;\n// Only Tab or Esc keys will make focus visible on text input elements\nconst $507fabe10e71c6fb$var$FOCUS_VISIBLE_INPUT_KEYS = {\n Tab: true,\n Escape: true\n};\nfunction $507fabe10e71c6fb$var$triggerChangeHandlers(modality, e) {\n for (let handler of $507fabe10e71c6fb$var$changeHandlers)handler(modality, e);\n}\n/**\n * Helper function to determine if a KeyboardEvent is unmodified and could make keyboard focus styles visible.\n */ function $507fabe10e71c6fb$var$isValidKey(e) {\n // Control and Shift keys trigger when navigating back to the tab with keyboard.\n return !(e.metaKey || !(0, $28AnR$isMac)() && e.altKey || e.ctrlKey || e.key === 'Control' || e.key === 'Shift' || e.key === 'Meta');\n}\nfunction $507fabe10e71c6fb$var$handleKeyboardEvent(e) {\n $507fabe10e71c6fb$var$hasEventBeforeFocus = true;\n if ($507fabe10e71c6fb$var$isValidKey(e)) {\n $507fabe10e71c6fb$var$currentModality = 'keyboard';\n $507fabe10e71c6fb$var$triggerChangeHandlers('keyboard', e);\n }\n}\nfunction $507fabe10e71c6fb$var$handlePointerEvent(e) {\n $507fabe10e71c6fb$var$currentModality = 'pointer';\n if (e.type === 'mousedown' || e.type === 'pointerdown') {\n $507fabe10e71c6fb$var$hasEventBeforeFocus = true;\n $507fabe10e71c6fb$var$triggerChangeHandlers('pointer', e);\n }\n}\nfunction $507fabe10e71c6fb$var$handleClickEvent(e) {\n if ((0, $28AnR$isVirtualClick)(e)) {\n $507fabe10e71c6fb$var$hasEventBeforeFocus = true;\n $507fabe10e71c6fb$var$currentModality = 'virtual';\n }\n}\nfunction $507fabe10e71c6fb$var$handleFocusEvent(e) {\n // Firefox fires two extra focus events when the user first clicks into an iframe:\n // first on the window, then on the document. We ignore these events so they don't\n // cause keyboard focus rings to appear.\n if (e.target === window || e.target === document) return;\n // If a focus event occurs without a preceding keyboard or pointer event, switch to virtual modality.\n // This occurs, for example, when navigating a form with the next/previous buttons on iOS.\n if (!$507fabe10e71c6fb$var$hasEventBeforeFocus && !$507fabe10e71c6fb$var$hasBlurredWindowRecently) {\n $507fabe10e71c6fb$var$currentModality = 'virtual';\n $507fabe10e71c6fb$var$triggerChangeHandlers('virtual', e);\n }\n $507fabe10e71c6fb$var$hasEventBeforeFocus = false;\n $507fabe10e71c6fb$var$hasBlurredWindowRecently = false;\n}\nfunction $507fabe10e71c6fb$var$handleWindowBlur() {\n // When the window is blurred, reset state. This is necessary when tabbing out of the window,\n // for example, since a subsequent focus event won't be fired.\n $507fabe10e71c6fb$var$hasEventBeforeFocus = false;\n $507fabe10e71c6fb$var$hasBlurredWindowRecently = true;\n}\n/**\n * Setup global event listeners to control when keyboard focus style should be visible.\n */ function $507fabe10e71c6fb$var$setupGlobalFocusEvents(element) {\n if (typeof window === 'undefined' || $507fabe10e71c6fb$export$d90243b58daecda7.get((0, $28AnR$getOwnerWindow)(element))) return;\n const windowObject = (0, $28AnR$getOwnerWindow)(element);\n const documentObject = (0, $28AnR$getOwnerDocument)(element);\n // Programmatic focus() calls shouldn't affect the current input modality.\n // However, we need to detect other cases when a focus event occurs without\n // a preceding user event (e.g. screen reader focus). Overriding the focus\n // method on HTMLElement.prototype is a bit hacky, but works.\n let focus = windowObject.HTMLElement.prototype.focus;\n windowObject.HTMLElement.prototype.focus = function() {\n $507fabe10e71c6fb$var$hasEventBeforeFocus = true;\n focus.apply(this, arguments);\n };\n documentObject.addEventListener('keydown', $507fabe10e71c6fb$var$handleKeyboardEvent, true);\n documentObject.addEventListener('keyup', $507fabe10e71c6fb$var$handleKeyboardEvent, true);\n documentObject.addEventListener('click', $507fabe10e71c6fb$var$handleClickEvent, true);\n // Register focus events on the window so they are sure to happen\n // before React's event listeners (registered on the document).\n windowObject.addEventListener('focus', $507fabe10e71c6fb$var$handleFocusEvent, true);\n windowObject.addEventListener('blur', $507fabe10e71c6fb$var$handleWindowBlur, false);\n if (typeof PointerEvent !== 'undefined') {\n documentObject.addEventListener('pointerdown', $507fabe10e71c6fb$var$handlePointerEvent, true);\n documentObject.addEventListener('pointermove', $507fabe10e71c6fb$var$handlePointerEvent, true);\n documentObject.addEventListener('pointerup', $507fabe10e71c6fb$var$handlePointerEvent, true);\n } else {\n documentObject.addEventListener('mousedown', $507fabe10e71c6fb$var$handlePointerEvent, true);\n documentObject.addEventListener('mousemove', $507fabe10e71c6fb$var$handlePointerEvent, true);\n documentObject.addEventListener('mouseup', $507fabe10e71c6fb$var$handlePointerEvent, true);\n }\n // Add unmount handler\n windowObject.addEventListener('beforeunload', ()=>{\n $507fabe10e71c6fb$var$tearDownWindowFocusTracking(element);\n }, {\n once: true\n });\n $507fabe10e71c6fb$export$d90243b58daecda7.set(windowObject, {\n focus: focus\n });\n}\nconst $507fabe10e71c6fb$var$tearDownWindowFocusTracking = (element, loadListener)=>{\n const windowObject = (0, $28AnR$getOwnerWindow)(element);\n const documentObject = (0, $28AnR$getOwnerDocument)(element);\n if (loadListener) documentObject.removeEventListener('DOMContentLoaded', loadListener);\n if (!$507fabe10e71c6fb$export$d90243b58daecda7.has(windowObject)) return;\n windowObject.HTMLElement.prototype.focus = $507fabe10e71c6fb$export$d90243b58daecda7.get(windowObject).focus;\n documentObject.removeEventListener('keydown', $507fabe10e71c6fb$var$handleKeyboardEvent, true);\n documentObject.removeEventListener('keyup', $507fabe10e71c6fb$var$handleKeyboardEvent, true);\n documentObject.removeEventListener('click', $507fabe10e71c6fb$var$handleClickEvent, true);\n windowObject.removeEventListener('focus', $507fabe10e71c6fb$var$handleFocusEvent, true);\n windowObject.removeEventListener('blur', $507fabe10e71c6fb$var$handleWindowBlur, false);\n if (typeof PointerEvent !== 'undefined') {\n documentObject.removeEventListener('pointerdown', $507fabe10e71c6fb$var$handlePointerEvent, true);\n documentObject.removeEventListener('pointermove', $507fabe10e71c6fb$var$handlePointerEvent, true);\n documentObject.removeEventListener('pointerup', $507fabe10e71c6fb$var$handlePointerEvent, true);\n } else {\n documentObject.removeEventListener('mousedown', $507fabe10e71c6fb$var$handlePointerEvent, true);\n documentObject.removeEventListener('mousemove', $507fabe10e71c6fb$var$handlePointerEvent, true);\n documentObject.removeEventListener('mouseup', $507fabe10e71c6fb$var$handlePointerEvent, true);\n }\n $507fabe10e71c6fb$export$d90243b58daecda7.delete(windowObject);\n};\nfunction $507fabe10e71c6fb$export$2f1888112f558a7d(element) {\n const documentObject = (0, $28AnR$getOwnerDocument)(element);\n let loadListener;\n if (documentObject.readyState !== 'loading') $507fabe10e71c6fb$var$setupGlobalFocusEvents(element);\n else {\n loadListener = ()=>{\n $507fabe10e71c6fb$var$setupGlobalFocusEvents(element);\n };\n documentObject.addEventListener('DOMContentLoaded', loadListener);\n }\n return ()=>$507fabe10e71c6fb$var$tearDownWindowFocusTracking(element, loadListener);\n}\n// Server-side rendering does not have the document object defined\n// eslint-disable-next-line no-restricted-globals\nif (typeof document !== 'undefined') $507fabe10e71c6fb$export$2f1888112f558a7d();\nfunction $507fabe10e71c6fb$export$b9b3dfddab17db27() {\n return $507fabe10e71c6fb$var$currentModality !== 'pointer';\n}\nfunction $507fabe10e71c6fb$export$630ff653c5ada6a9() {\n return $507fabe10e71c6fb$var$currentModality;\n}\nfunction $507fabe10e71c6fb$export$8397ddfc504fdb9a(modality) {\n $507fabe10e71c6fb$var$currentModality = modality;\n $507fabe10e71c6fb$var$triggerChangeHandlers(modality, null);\n}\nfunction $507fabe10e71c6fb$export$98e20ec92f614cfe() {\n $507fabe10e71c6fb$var$setupGlobalFocusEvents();\n let [modality, setModality] = (0, $28AnR$useState)($507fabe10e71c6fb$var$currentModality);\n (0, $28AnR$useEffect)(()=>{\n let handler = ()=>{\n setModality($507fabe10e71c6fb$var$currentModality);\n };\n $507fabe10e71c6fb$var$changeHandlers.add(handler);\n return ()=>{\n $507fabe10e71c6fb$var$changeHandlers.delete(handler);\n };\n }, []);\n return (0, $28AnR$useIsSSR)() ? null : modality;\n}\nconst $507fabe10e71c6fb$var$nonTextInputTypes = new Set([\n 'checkbox',\n 'radio',\n 'range',\n 'color',\n 'file',\n 'image',\n 'button',\n 'submit',\n 'reset'\n]);\n/**\n * If this is attached to text input component, return if the event is a focus event (Tab/Escape keys pressed) so that\n * focus visible style can be properly set.\n */ function $507fabe10e71c6fb$var$isKeyboardFocusEvent(isTextInput, modality, e) {\n var _e_target;\n const IHTMLInputElement = typeof window !== 'undefined' ? (0, $28AnR$getOwnerWindow)(e === null || e === void 0 ? void 0 : e.target).HTMLInputElement : HTMLInputElement;\n const IHTMLTextAreaElement = typeof window !== 'undefined' ? (0, $28AnR$getOwnerWindow)(e === null || e === void 0 ? void 0 : e.target).HTMLTextAreaElement : HTMLTextAreaElement;\n const IHTMLElement = typeof window !== 'undefined' ? (0, $28AnR$getOwnerWindow)(e === null || e === void 0 ? void 0 : e.target).HTMLElement : HTMLElement;\n const IKeyboardEvent = typeof window !== 'undefined' ? (0, $28AnR$getOwnerWindow)(e === null || e === void 0 ? void 0 : e.target).KeyboardEvent : KeyboardEvent;\n isTextInput = isTextInput || (e === null || e === void 0 ? void 0 : e.target) instanceof IHTMLInputElement && !$507fabe10e71c6fb$var$nonTextInputTypes.has(e === null || e === void 0 ? void 0 : (_e_target = e.target) === null || _e_target === void 0 ? void 0 : _e_target.type) || (e === null || e === void 0 ? void 0 : e.target) instanceof IHTMLTextAreaElement || (e === null || e === void 0 ? void 0 : e.target) instanceof IHTMLElement && (e === null || e === void 0 ? void 0 : e.target.isContentEditable);\n return !(isTextInput && modality === 'keyboard' && e instanceof IKeyboardEvent && !$507fabe10e71c6fb$var$FOCUS_VISIBLE_INPUT_KEYS[e.key]);\n}\nfunction $507fabe10e71c6fb$export$ffd9e5021c1fb2d6(props = {}) {\n let { isTextInput: isTextInput, autoFocus: autoFocus } = props;\n let [isFocusVisibleState, setFocusVisible] = (0, $28AnR$useState)(autoFocus || $507fabe10e71c6fb$export$b9b3dfddab17db27());\n $507fabe10e71c6fb$export$ec71b4b83ac08ec3((isFocusVisible)=>{\n setFocusVisible(isFocusVisible);\n }, [\n isTextInput\n ], {\n isTextInput: isTextInput\n });\n return {\n isFocusVisible: isFocusVisibleState\n };\n}\nfunction $507fabe10e71c6fb$export$ec71b4b83ac08ec3(fn, deps, opts) {\n $507fabe10e71c6fb$var$setupGlobalFocusEvents();\n (0, $28AnR$useEffect)(()=>{\n let handler = (modality, e)=>{\n if (!$507fabe10e71c6fb$var$isKeyboardFocusEvent(!!(opts === null || opts === void 0 ? void 0 : opts.isTextInput), modality, e)) return;\n fn($507fabe10e71c6fb$export$b9b3dfddab17db27());\n };\n $507fabe10e71c6fb$var$changeHandlers.add(handler);\n return ()=>{\n $507fabe10e71c6fb$var$changeHandlers.delete(handler);\n };\n // eslint-disable-next-line react-hooks/exhaustive-deps\n }, deps);\n}\n\n\nexport {$507fabe10e71c6fb$export$d90243b58daecda7 as hasSetupGlobalListeners, $507fabe10e71c6fb$export$2f1888112f558a7d as addWindowFocusTracking, $507fabe10e71c6fb$export$b9b3dfddab17db27 as isFocusVisible, $507fabe10e71c6fb$export$630ff653c5ada6a9 as getInteractionModality, $507fabe10e71c6fb$export$8397ddfc504fdb9a as setInteractionModality, $507fabe10e71c6fb$export$98e20ec92f614cfe as useInteractionModality, $507fabe10e71c6fb$export$ffd9e5021c1fb2d6 as useFocusVisible, $507fabe10e71c6fb$export$ec71b4b83ac08ec3 as useFocusVisibleListener};\n//# sourceMappingURL=useFocusVisible.module.js.map\n","import {useLayoutEffect as $f0a04ccd8dbdd83b$export$e5c5a5f917a5871c} from \"./useLayoutEffect.mjs\";\nimport {useRef as $lmaYr$useRef, useCallback as $lmaYr$useCallback} from \"react\";\n\n/*\n * Copyright 2023 Adobe. All rights reserved.\n * This file is licensed to you under the Apache License, Version 2.0 (the \"License\");\n * you may not use this file except in compliance with the License. You may obtain a copy\n * of the License at http://www.apache.org/licenses/LICENSE-2.0\n *\n * Unless required by applicable law or agreed to in writing, software distributed under\n * the License is distributed on an \"AS IS\" BASIS, WITHOUT WARRANTIES OR REPRESENTATIONS\n * OF ANY KIND, either express or implied. See the License for the specific language\n * governing permissions and limitations under the License.\n */ \n\nfunction $8ae05eaa5c114e9c$export$7f54fc3180508a52(fn) {\n const ref = (0, $lmaYr$useRef)(null);\n (0, $f0a04ccd8dbdd83b$export$e5c5a5f917a5871c)(()=>{\n ref.current = fn;\n }, [\n fn\n ]);\n // @ts-ignore\n return (0, $lmaYr$useCallback)((...args)=>{\n const f = ref.current;\n return f === null || f === void 0 ? void 0 : f(...args);\n }, []);\n}\n\n\nexport {$8ae05eaa5c114e9c$export$7f54fc3180508a52 as useEffectEvent};\n//# sourceMappingURL=useEffectEvent.module.js.map\n","import {useRef as $6dfIe$useRef, useCallback as $6dfIe$useCallback} from \"react\";\nimport {useLayoutEffect as $6dfIe$useLayoutEffect, useEffectEvent as $6dfIe$useEffectEvent} from \"@react-aria/utils\";\n\n/*\n * Copyright 2020 Adobe. All rights reserved.\n * This file is licensed to you under the Apache License, Version 2.0 (the \"License\");\n * you may not use this file except in compliance with the License. You may obtain a copy\n * of the License at http://www.apache.org/licenses/LICENSE-2.0\n *\n * Unless required by applicable law or agreed to in writing, software distributed under\n * the License is distributed on an \"AS IS\" BASIS, WITHOUT WARRANTIES OR REPRESENTATIONS\n * OF ANY KIND, either express or implied. See the License for the specific language\n * governing permissions and limitations under the License.\n */ \n\nclass $8a9cb279dc87e130$export$905e7fc544a71f36 {\n isDefaultPrevented() {\n return this.nativeEvent.defaultPrevented;\n }\n preventDefault() {\n this.defaultPrevented = true;\n this.nativeEvent.preventDefault();\n }\n stopPropagation() {\n this.nativeEvent.stopPropagation();\n this.isPropagationStopped = ()=>true;\n }\n isPropagationStopped() {\n return false;\n }\n persist() {}\n constructor(type, nativeEvent){\n this.nativeEvent = nativeEvent;\n this.target = nativeEvent.target;\n this.currentTarget = nativeEvent.currentTarget;\n this.relatedTarget = nativeEvent.relatedTarget;\n this.bubbles = nativeEvent.bubbles;\n this.cancelable = nativeEvent.cancelable;\n this.defaultPrevented = nativeEvent.defaultPrevented;\n this.eventPhase = nativeEvent.eventPhase;\n this.isTrusted = nativeEvent.isTrusted;\n this.timeStamp = nativeEvent.timeStamp;\n this.type = type;\n }\n}\nfunction $8a9cb279dc87e130$export$715c682d09d639cc(onBlur) {\n let stateRef = (0, $6dfIe$useRef)({\n isFocused: false,\n observer: null\n });\n // Clean up MutationObserver on unmount. See below.\n // eslint-disable-next-line arrow-body-style\n (0, $6dfIe$useLayoutEffect)(()=>{\n const state = stateRef.current;\n return ()=>{\n if (state.observer) {\n state.observer.disconnect();\n state.observer = null;\n }\n };\n }, []);\n let dispatchBlur = (0, $6dfIe$useEffectEvent)((e)=>{\n onBlur === null || onBlur === void 0 ? void 0 : onBlur(e);\n });\n // This function is called during a React onFocus event.\n return (0, $6dfIe$useCallback)((e)=>{\n // React does not fire onBlur when an element is disabled. https://github.com/facebook/react/issues/9142\n // Most browsers fire a native focusout event in this case, except for Firefox. In that case, we use a\n // MutationObserver to watch for the disabled attribute, and dispatch these events ourselves.\n // For browsers that do, focusout fires before the MutationObserver, so onBlur should not fire twice.\n if (e.target instanceof HTMLButtonElement || e.target instanceof HTMLInputElement || e.target instanceof HTMLTextAreaElement || e.target instanceof HTMLSelectElement) {\n stateRef.current.isFocused = true;\n let target = e.target;\n let onBlurHandler = (e)=>{\n stateRef.current.isFocused = false;\n if (target.disabled) // For backward compatibility, dispatch a (fake) React synthetic event.\n dispatchBlur(new $8a9cb279dc87e130$export$905e7fc544a71f36('blur', e));\n // We no longer need the MutationObserver once the target is blurred.\n if (stateRef.current.observer) {\n stateRef.current.observer.disconnect();\n stateRef.current.observer = null;\n }\n };\n target.addEventListener('focusout', onBlurHandler, {\n once: true\n });\n stateRef.current.observer = new MutationObserver(()=>{\n if (stateRef.current.isFocused && target.disabled) {\n var _stateRef_current_observer;\n (_stateRef_current_observer = stateRef.current.observer) === null || _stateRef_current_observer === void 0 ? void 0 : _stateRef_current_observer.disconnect();\n let relatedTargetEl = target === document.activeElement ? null : document.activeElement;\n target.dispatchEvent(new FocusEvent('blur', {\n relatedTarget: relatedTargetEl\n }));\n target.dispatchEvent(new FocusEvent('focusout', {\n bubbles: true,\n relatedTarget: relatedTargetEl\n }));\n }\n });\n stateRef.current.observer.observe(target, {\n attributes: true,\n attributeFilter: [\n 'disabled'\n ]\n });\n }\n }, [\n dispatchBlur\n ]);\n}\n\n\nexport {$8a9cb279dc87e130$export$905e7fc544a71f36 as SyntheticFocusEvent, $8a9cb279dc87e130$export$715c682d09d639cc as useSyntheticBlurEvent};\n//# sourceMappingURL=utils.module.js.map\n","const $431fbd86ca7dc216$export$b204af158042fbac = (el)=>{\n var _el_ownerDocument;\n return (_el_ownerDocument = el === null || el === void 0 ? void 0 : el.ownerDocument) !== null && _el_ownerDocument !== void 0 ? _el_ownerDocument : document;\n};\nconst $431fbd86ca7dc216$export$f21a1ffae260145a = (el)=>{\n if (el && 'window' in el && el.window === el) return el;\n const doc = $431fbd86ca7dc216$export$b204af158042fbac(el);\n return doc.defaultView || window;\n};\n\n\nexport {$431fbd86ca7dc216$export$b204af158042fbac as getOwnerDocument, $431fbd86ca7dc216$export$f21a1ffae260145a as getOwnerWindow};\n//# sourceMappingURL=domHelpers.module.js.map\n","import $HgANd$react from \"react\";\n\n/*\n * Copyright 2020 Adobe. All rights reserved.\n * This file is licensed to you under the Apache License, Version 2.0 (the \"License\");\n * you may not use this file except in compliance with the License. You may obtain a copy\n * of the License at http://www.apache.org/licenses/LICENSE-2.0\n *\n * Unless required by applicable law or agreed to in writing, software distributed under\n * the License is distributed on an \"AS IS\" BASIS, WITHOUT WARRANTIES OR REPRESENTATIONS\n * OF ANY KIND, either express or implied. See the License for the specific language\n * governing permissions and limitations under the License.\n */ \nconst $f0a04ccd8dbdd83b$export$e5c5a5f917a5871c = typeof document !== 'undefined' ? (0, $HgANd$react).useLayoutEffect : ()=>{};\n\n\nexport {$f0a04ccd8dbdd83b$export$e5c5a5f917a5871c as useLayoutEffect};\n//# sourceMappingURL=useLayoutEffect.module.js.map\n","import {useState as $AWxnT$useState, useRef as $AWxnT$useRef, useEffect as $AWxnT$useEffect, useMemo as $AWxnT$useMemo} from \"react\";\n\n/*\n * Copyright 2020 Adobe. All rights reserved.\n * This file is licensed to you under the Apache License, Version 2.0 (the \"License\");\n * you may not use this file except in compliance with the License. You may obtain a copy\n * of the License at http://www.apache.org/licenses/LICENSE-2.0\n *\n * Unless required by applicable law or agreed to in writing, software distributed under\n * the License is distributed on an \"AS IS\" BASIS, WITHOUT WARRANTIES OR REPRESENTATIONS\n * OF ANY KIND, either express or implied. See the License for the specific language\n * governing permissions and limitations under the License.\n */ // Portions of the code in this file are based on code from react.\n// Original licensing for the following can be found in the\n// NOTICE file in the root directory of this source tree.\n// See https://github.com/facebook/react/tree/cc7c1aece46a6b69b41958d731e0fd27c94bfc6c/packages/react-interactions\n\n// iOS fires onPointerEnter twice: once with pointerType=\"touch\" and again with pointerType=\"mouse\".\n// We want to ignore these emulated events so they do not trigger hover behavior.\n// See https://bugs.webkit.org/show_bug.cgi?id=214609.\nlet $6179b936705e76d3$var$globalIgnoreEmulatedMouseEvents = false;\nlet $6179b936705e76d3$var$hoverCount = 0;\nfunction $6179b936705e76d3$var$setGlobalIgnoreEmulatedMouseEvents() {\n $6179b936705e76d3$var$globalIgnoreEmulatedMouseEvents = true;\n // Clear globalIgnoreEmulatedMouseEvents after a short timeout. iOS fires onPointerEnter\n // with pointerType=\"mouse\" immediately after onPointerUp and before onFocus. On other\n // devices that don't have this quirk, we don't want to ignore a mouse hover sometime in\n // the distant future because a user previously touched the element.\n setTimeout(()=>{\n $6179b936705e76d3$var$globalIgnoreEmulatedMouseEvents = false;\n }, 50);\n}\nfunction $6179b936705e76d3$var$handleGlobalPointerEvent(e) {\n if (e.pointerType === 'touch') $6179b936705e76d3$var$setGlobalIgnoreEmulatedMouseEvents();\n}\nfunction $6179b936705e76d3$var$setupGlobalTouchEvents() {\n if (typeof document === 'undefined') return;\n if (typeof PointerEvent !== 'undefined') document.addEventListener('pointerup', $6179b936705e76d3$var$handleGlobalPointerEvent);\n else document.addEventListener('touchend', $6179b936705e76d3$var$setGlobalIgnoreEmulatedMouseEvents);\n $6179b936705e76d3$var$hoverCount++;\n return ()=>{\n $6179b936705e76d3$var$hoverCount--;\n if ($6179b936705e76d3$var$hoverCount > 0) return;\n if (typeof PointerEvent !== 'undefined') document.removeEventListener('pointerup', $6179b936705e76d3$var$handleGlobalPointerEvent);\n else document.removeEventListener('touchend', $6179b936705e76d3$var$setGlobalIgnoreEmulatedMouseEvents);\n };\n}\nfunction $6179b936705e76d3$export$ae780daf29e6d456(props) {\n let { onHoverStart: onHoverStart, onHoverChange: onHoverChange, onHoverEnd: onHoverEnd, isDisabled: isDisabled } = props;\n let [isHovered, setHovered] = (0, $AWxnT$useState)(false);\n let state = (0, $AWxnT$useRef)({\n isHovered: false,\n ignoreEmulatedMouseEvents: false,\n pointerType: '',\n target: null\n }).current;\n (0, $AWxnT$useEffect)($6179b936705e76d3$var$setupGlobalTouchEvents, []);\n let { hoverProps: hoverProps, triggerHoverEnd: triggerHoverEnd } = (0, $AWxnT$useMemo)(()=>{\n let triggerHoverStart = (event, pointerType)=>{\n state.pointerType = pointerType;\n if (isDisabled || pointerType === 'touch' || state.isHovered || !event.currentTarget.contains(event.target)) return;\n state.isHovered = true;\n let target = event.currentTarget;\n state.target = target;\n if (onHoverStart) onHoverStart({\n type: 'hoverstart',\n target: target,\n pointerType: pointerType\n });\n if (onHoverChange) onHoverChange(true);\n setHovered(true);\n };\n let triggerHoverEnd = (event, pointerType)=>{\n state.pointerType = '';\n state.target = null;\n if (pointerType === 'touch' || !state.isHovered) return;\n state.isHovered = false;\n let target = event.currentTarget;\n if (onHoverEnd) onHoverEnd({\n type: 'hoverend',\n target: target,\n pointerType: pointerType\n });\n if (onHoverChange) onHoverChange(false);\n setHovered(false);\n };\n let hoverProps = {};\n if (typeof PointerEvent !== 'undefined') {\n hoverProps.onPointerEnter = (e)=>{\n if ($6179b936705e76d3$var$globalIgnoreEmulatedMouseEvents && e.pointerType === 'mouse') return;\n triggerHoverStart(e, e.pointerType);\n };\n hoverProps.onPointerLeave = (e)=>{\n if (!isDisabled && e.currentTarget.contains(e.target)) triggerHoverEnd(e, e.pointerType);\n };\n } else {\n hoverProps.onTouchStart = ()=>{\n state.ignoreEmulatedMouseEvents = true;\n };\n hoverProps.onMouseEnter = (e)=>{\n if (!state.ignoreEmulatedMouseEvents && !$6179b936705e76d3$var$globalIgnoreEmulatedMouseEvents) triggerHoverStart(e, 'mouse');\n state.ignoreEmulatedMouseEvents = false;\n };\n hoverProps.onMouseLeave = (e)=>{\n if (!isDisabled && e.currentTarget.contains(e.target)) triggerHoverEnd(e, 'mouse');\n };\n }\n return {\n hoverProps: hoverProps,\n triggerHoverEnd: triggerHoverEnd\n };\n }, [\n onHoverStart,\n onHoverChange,\n onHoverEnd,\n isDisabled,\n state\n ]);\n (0, $AWxnT$useEffect)(()=>{\n // Call the triggerHoverEnd as soon as isDisabled changes to true\n // Safe to call triggerHoverEnd, it will early return if we aren't currently hovering\n if (isDisabled) triggerHoverEnd({\n currentTarget: state.target\n }, state.pointerType);\n // eslint-disable-next-line react-hooks/exhaustive-deps\n }, [\n isDisabled\n ]);\n return {\n hoverProps: hoverProps,\n isHovered: isHovered\n };\n}\n\n\nexport {$6179b936705e76d3$export$ae780daf29e6d456 as useHover};\n//# sourceMappingURL=useHover.module.js.map\n","/*\n * Copyright 2020 Adobe. All rights reserved.\n * This file is licensed to you under the Apache License, Version 2.0 (the \"License\");\n * you may not use this file except in compliance with the License. You may obtain a copy\n * of the License at http://www.apache.org/licenses/LICENSE-2.0\n *\n * Unless required by applicable law or agreed to in writing, software distributed under\n * the License is distributed on an \"AS IS\" BASIS, WITHOUT WARRANTIES OR REPRESENTATIONS\n * OF ANY KIND, either express or implied. See the License for the specific language\n * governing permissions and limitations under the License.\n */ // We store a global list of elements that are currently transitioning,\n// mapped to a set of CSS properties that are transitioning for that element.\n// This is necessary rather than a simple count of transitions because of browser\n// bugs, e.g. Chrome sometimes fires both transitionend and transitioncancel rather\n// than one or the other. So we need to track what's actually transitioning so that\n// we can ignore these duplicate events.\nlet $bbed8b41f857bcc0$var$transitionsByElement = new Map();\n// A list of callbacks to call once there are no transitioning elements.\nlet $bbed8b41f857bcc0$var$transitionCallbacks = new Set();\nfunction $bbed8b41f857bcc0$var$setupGlobalEvents() {\n if (typeof window === 'undefined') return;\n function isTransitionEvent(event) {\n return 'propertyName' in event;\n }\n let onTransitionStart = (e)=>{\n if (!isTransitionEvent(e) || !e.target) return;\n // Add the transitioning property to the list for this element.\n let transitions = $bbed8b41f857bcc0$var$transitionsByElement.get(e.target);\n if (!transitions) {\n transitions = new Set();\n $bbed8b41f857bcc0$var$transitionsByElement.set(e.target, transitions);\n // The transitioncancel event must be registered on the element itself, rather than as a global\n // event. This enables us to handle when the node is deleted from the document while it is transitioning.\n // In that case, the cancel event would have nowhere to bubble to so we need to handle it directly.\n e.target.addEventListener('transitioncancel', onTransitionEnd, {\n once: true\n });\n }\n transitions.add(e.propertyName);\n };\n let onTransitionEnd = (e)=>{\n if (!isTransitionEvent(e) || !e.target) return;\n // Remove property from list of transitioning properties.\n let properties = $bbed8b41f857bcc0$var$transitionsByElement.get(e.target);\n if (!properties) return;\n properties.delete(e.propertyName);\n // If empty, remove transitioncancel event, and remove the element from the list of transitioning elements.\n if (properties.size === 0) {\n e.target.removeEventListener('transitioncancel', onTransitionEnd);\n $bbed8b41f857bcc0$var$transitionsByElement.delete(e.target);\n }\n // If no transitioning elements, call all of the queued callbacks.\n if ($bbed8b41f857bcc0$var$transitionsByElement.size === 0) {\n for (let cb of $bbed8b41f857bcc0$var$transitionCallbacks)cb();\n $bbed8b41f857bcc0$var$transitionCallbacks.clear();\n }\n };\n document.body.addEventListener('transitionrun', onTransitionStart);\n document.body.addEventListener('transitionend', onTransitionEnd);\n}\nif (typeof document !== 'undefined') {\n if (document.readyState !== 'loading') $bbed8b41f857bcc0$var$setupGlobalEvents();\n else document.addEventListener('DOMContentLoaded', $bbed8b41f857bcc0$var$setupGlobalEvents);\n}\nfunction $bbed8b41f857bcc0$export$24490316f764c430(fn) {\n // Wait one frame to see if an animation starts, e.g. a transition on mount.\n requestAnimationFrame(()=>{\n // If no transitions are running, call the function immediately.\n // Otherwise, add it to a list of callbacks to run at the end of the animation.\n if ($bbed8b41f857bcc0$var$transitionsByElement.size === 0) fn();\n else $bbed8b41f857bcc0$var$transitionCallbacks.add(fn);\n });\n}\n\n\nexport {$bbed8b41f857bcc0$export$24490316f764c430 as runAfterTransition};\n//# sourceMappingURL=runAfterTransition.module.js.map\n","import {isIOS as $7R18e$isIOS, getOwnerDocument as $7R18e$getOwnerDocument, runAfterTransition as $7R18e$runAfterTransition} from \"@react-aria/utils\";\n\n/*\n * Copyright 2020 Adobe. All rights reserved.\n * This file is licensed to you under the Apache License, Version 2.0 (the \"License\");\n * you may not use this file except in compliance with the License. You may obtain a copy\n * of the License at http://www.apache.org/licenses/LICENSE-2.0\n *\n * Unless required by applicable law or agreed to in writing, software distributed under\n * the License is distributed on an \"AS IS\" BASIS, WITHOUT WARRANTIES OR REPRESENTATIONS\n * OF ANY KIND, either express or implied. See the License for the specific language\n * governing permissions and limitations under the License.\n */ \n// Note that state only matters here for iOS. Non-iOS gets user-select: none applied to the target element\n// rather than at the document level so we just need to apply/remove user-select: none for each pressed element individually\nlet $14c0b72509d70225$var$state = 'default';\nlet $14c0b72509d70225$var$savedUserSelect = '';\nlet $14c0b72509d70225$var$modifiedElementMap = new WeakMap();\nfunction $14c0b72509d70225$export$16a4697467175487(target) {\n if ((0, $7R18e$isIOS)()) {\n if ($14c0b72509d70225$var$state === 'default') {\n // eslint-disable-next-line no-restricted-globals\n const documentObject = (0, $7R18e$getOwnerDocument)(target);\n $14c0b72509d70225$var$savedUserSelect = documentObject.documentElement.style.webkitUserSelect;\n documentObject.documentElement.style.webkitUserSelect = 'none';\n }\n $14c0b72509d70225$var$state = 'disabled';\n } else if (target instanceof HTMLElement || target instanceof SVGElement) {\n // If not iOS, store the target's original user-select and change to user-select: none\n // Ignore state since it doesn't apply for non iOS\n $14c0b72509d70225$var$modifiedElementMap.set(target, target.style.userSelect);\n target.style.userSelect = 'none';\n }\n}\nfunction $14c0b72509d70225$export$b0d6fa1ab32e3295(target) {\n if ((0, $7R18e$isIOS)()) {\n // If the state is already default, there's nothing to do.\n // If it is restoring, then there's no need to queue a second restore.\n if ($14c0b72509d70225$var$state !== 'disabled') return;\n $14c0b72509d70225$var$state = 'restoring';\n // There appears to be a delay on iOS where selection still might occur\n // after pointer up, so wait a bit before removing user-select.\n setTimeout(()=>{\n // Wait for any CSS transitions to complete so we don't recompute style\n // for the whole page in the middle of the animation and cause jank.\n (0, $7R18e$runAfterTransition)(()=>{\n // Avoid race conditions\n if ($14c0b72509d70225$var$state === 'restoring') {\n // eslint-disable-next-line no-restricted-globals\n const documentObject = (0, $7R18e$getOwnerDocument)(target);\n if (documentObject.documentElement.style.webkitUserSelect === 'none') documentObject.documentElement.style.webkitUserSelect = $14c0b72509d70225$var$savedUserSelect || '';\n $14c0b72509d70225$var$savedUserSelect = '';\n $14c0b72509d70225$var$state = 'default';\n }\n });\n }, 300);\n } else if (target instanceof HTMLElement || target instanceof SVGElement) // If not iOS, restore the target's original user-select if any\n // Ignore state since it doesn't apply for non iOS\n {\n if (target && $14c0b72509d70225$var$modifiedElementMap.has(target)) {\n let targetOldUserSelect = $14c0b72509d70225$var$modifiedElementMap.get(target);\n if (target.style.userSelect === 'none') target.style.userSelect = targetOldUserSelect;\n if (target.getAttribute('style') === '') target.removeAttribute('style');\n $14c0b72509d70225$var$modifiedElementMap.delete(target);\n }\n }\n}\n\n\nexport {$14c0b72509d70225$export$16a4697467175487 as disableTextSelection, $14c0b72509d70225$export$b0d6fa1ab32e3295 as restoreTextSelection};\n//# sourceMappingURL=textSelection.module.js.map\n","import $3aeG1$react from \"react\";\n\n/*\n * Copyright 2020 Adobe. All rights reserved.\n * This file is licensed to you under the Apache License, Version 2.0 (the \"License\");\n * you may not use this file except in compliance with the License. You may obtain a copy\n * of the License at http://www.apache.org/licenses/LICENSE-2.0\n *\n * Unless required by applicable law or agreed to in writing, software distributed under\n * the License is distributed on an \"AS IS\" BASIS, WITHOUT WARRANTIES OR REPRESENTATIONS\n * OF ANY KIND, either express or implied. See the License for the specific language\n * governing permissions and limitations under the License.\n */ \nconst $ae1eeba8b9eafd08$export$5165eccb35aaadb5 = (0, $3aeG1$react).createContext({\n register: ()=>{}\n});\n$ae1eeba8b9eafd08$export$5165eccb35aaadb5.displayName = 'PressResponderContext';\n\n\nexport {$ae1eeba8b9eafd08$export$5165eccb35aaadb5 as PressResponderContext};\n//# sourceMappingURL=context.module.js.map\n","/*\n * Copyright 2020 Adobe. All rights reserved.\n * This file is licensed to you under the Apache License, Version 2.0 (the \"License\");\n * you may not use this file except in compliance with the License. You may obtain a copy\n * of the License at http://www.apache.org/licenses/LICENSE-2.0\n *\n * Unless required by applicable law or agreed to in writing, software distributed under\n * the License is distributed on an \"AS IS\" BASIS, WITHOUT WARRANTIES OR REPRESENTATIONS\n * OF ANY KIND, either express or implied. See the License for the specific language\n * governing permissions and limitations under the License.\n */ /**\n * Calls all functions in the order they were chained with the same arguments.\n */ function $ff5963eb1fccf552$export$e08e3b67e392101e(...callbacks) {\n return (...args)=>{\n for (let callback of callbacks)if (typeof callback === 'function') callback(...args);\n };\n}\n\n\nexport {$ff5963eb1fccf552$export$e08e3b67e392101e as chain};\n//# sourceMappingURL=chain.module.js.map\n","import {useLayoutEffect as $f0a04ccd8dbdd83b$export$e5c5a5f917a5871c} from \"./useLayoutEffect.mjs\";\nimport {useValueEffect as $1dbecbe27a04f9af$export$14d238f342723f25} from \"./useValueEffect.mjs\";\nimport {useState as $eKkEp$useState, useRef as $eKkEp$useRef, useCallback as $eKkEp$useCallback, useEffect as $eKkEp$useEffect} from \"react\";\nimport {useSSRSafeId as $eKkEp$useSSRSafeId} from \"@react-aria/ssr\";\n\n/*\n * Copyright 2020 Adobe. All rights reserved.\n * This file is licensed to you under the Apache License, Version 2.0 (the \"License\");\n * you may not use this file except in compliance with the License. You may obtain a copy\n * of the License at http://www.apache.org/licenses/LICENSE-2.0\n *\n * Unless required by applicable law or agreed to in writing, software distributed under\n * the License is distributed on an \"AS IS\" BASIS, WITHOUT WARRANTIES OR REPRESENTATIONS\n * OF ANY KIND, either express or implied. See the License for the specific language\n * governing permissions and limitations under the License.\n */ \n\n\n\n// copied from SSRProvider.tsx to reduce exports, if needed again, consider sharing\nlet $bdb11010cef70236$var$canUseDOM = Boolean(typeof window !== 'undefined' && window.document && window.document.createElement);\nlet $bdb11010cef70236$var$idsUpdaterMap = new Map();\nfunction $bdb11010cef70236$export$f680877a34711e37(defaultId) {\n let [value, setValue] = (0, $eKkEp$useState)(defaultId);\n let nextId = (0, $eKkEp$useRef)(null);\n let res = (0, $eKkEp$useSSRSafeId)(value);\n let updateValue = (0, $eKkEp$useCallback)((val)=>{\n nextId.current = val;\n }, []);\n if ($bdb11010cef70236$var$canUseDOM) {\n // TS not smart enough to know that `has` means the value exists\n if ($bdb11010cef70236$var$idsUpdaterMap.has(res) && !$bdb11010cef70236$var$idsUpdaterMap.get(res).includes(updateValue)) $bdb11010cef70236$var$idsUpdaterMap.set(res, [\n ...$bdb11010cef70236$var$idsUpdaterMap.get(res),\n updateValue\n ]);\n else $bdb11010cef70236$var$idsUpdaterMap.set(res, [\n updateValue\n ]);\n }\n (0, $f0a04ccd8dbdd83b$export$e5c5a5f917a5871c)(()=>{\n let r = res;\n return ()=>{\n $bdb11010cef70236$var$idsUpdaterMap.delete(r);\n };\n }, [\n res\n ]);\n // This cannot cause an infinite loop because the ref is updated first.\n // eslint-disable-next-line\n (0, $eKkEp$useEffect)(()=>{\n let newId = nextId.current;\n if (newId) {\n nextId.current = null;\n setValue(newId);\n }\n });\n return res;\n}\nfunction $bdb11010cef70236$export$cd8c9cb68f842629(idA, idB) {\n if (idA === idB) return idA;\n let setIdsA = $bdb11010cef70236$var$idsUpdaterMap.get(idA);\n if (setIdsA) {\n setIdsA.forEach((fn)=>fn(idB));\n return idB;\n }\n let setIdsB = $bdb11010cef70236$var$idsUpdaterMap.get(idB);\n if (setIdsB) {\n setIdsB.forEach((fn)=>fn(idA));\n return idA;\n }\n return idB;\n}\nfunction $bdb11010cef70236$export$b4cc09c592e8fdb8(depArray = []) {\n let id = $bdb11010cef70236$export$f680877a34711e37();\n let [resolvedId, setResolvedId] = (0, $1dbecbe27a04f9af$export$14d238f342723f25)(id);\n let updateId = (0, $eKkEp$useCallback)(()=>{\n setResolvedId(function*() {\n yield id;\n yield document.getElementById(id) ? id : undefined;\n });\n }, [\n id,\n setResolvedId\n ]);\n (0, $f0a04ccd8dbdd83b$export$e5c5a5f917a5871c)(updateId, [\n id,\n updateId,\n ...depArray\n ]);\n return resolvedId;\n}\n\n\nexport {$bdb11010cef70236$export$f680877a34711e37 as useId, $bdb11010cef70236$export$cd8c9cb68f842629 as mergeIds, $bdb11010cef70236$export$b4cc09c592e8fdb8 as useSlotId};\n//# sourceMappingURL=useId.module.js.map\n","import {chain as $ff5963eb1fccf552$export$e08e3b67e392101e} from \"./chain.mjs\";\nimport {mergeIds as $bdb11010cef70236$export$cd8c9cb68f842629} from \"./useId.mjs\";\nimport $7jXr9$clsx from \"clsx\";\n\n/*\n * Copyright 2020 Adobe. All rights reserved.\n * This file is licensed to you under the Apache License, Version 2.0 (the \"License\");\n * you may not use this file except in compliance with the License. You may obtain a copy\n * of the License at http://www.apache.org/licenses/LICENSE-2.0\n *\n * Unless required by applicable law or agreed to in writing, software distributed under\n * the License is distributed on an \"AS IS\" BASIS, WITHOUT WARRANTIES OR REPRESENTATIONS\n * OF ANY KIND, either express or implied. See the License for the specific language\n * governing permissions and limitations under the License.\n */ \n\n\nfunction $3ef42575df84b30b$export$9d1611c77c2fe928(...args) {\n // Start with a base clone of the first argument. This is a lot faster than starting\n // with an empty object and adding properties as we go.\n let result = {\n ...args[0]\n };\n for(let i = 1; i < args.length; i++){\n let props = args[i];\n for(let key in props){\n let a = result[key];\n let b = props[key];\n // Chain events\n if (typeof a === 'function' && typeof b === 'function' && // This is a lot faster than a regex.\n key[0] === 'o' && key[1] === 'n' && key.charCodeAt(2) >= /* 'A' */ 65 && key.charCodeAt(2) <= /* 'Z' */ 90) result[key] = (0, $ff5963eb1fccf552$export$e08e3b67e392101e)(a, b);\n else if ((key === 'className' || key === 'UNSAFE_className') && typeof a === 'string' && typeof b === 'string') result[key] = (0, $7jXr9$clsx)(a, b);\n else if (key === 'id' && a && b) result.id = (0, $bdb11010cef70236$export$cd8c9cb68f842629)(a, b);\n else result[key] = b !== undefined ? b : a;\n }\n }\n return result;\n}\n\n\nexport {$3ef42575df84b30b$export$9d1611c77c2fe928 as mergeProps};\n//# sourceMappingURL=mergeProps.module.js.map\n","import {useLayoutEffect as $f0a04ccd8dbdd83b$export$e5c5a5f917a5871c} from \"./useLayoutEffect.mjs\";\n\n/*\n * Copyright 2020 Adobe. All rights reserved.\n * This file is licensed to you under the Apache License, Version 2.0 (the \"License\");\n * you may not use this file except in compliance with the License. You may obtain a copy\n * of the License at http://www.apache.org/licenses/LICENSE-2.0\n *\n * Unless required by applicable law or agreed to in writing, software distributed under\n * the License is distributed on an \"AS IS\" BASIS, WITHOUT WARRANTIES OR REPRESENTATIONS\n * OF ANY KIND, either express or implied. See the License for the specific language\n * governing permissions and limitations under the License.\n */ \nfunction $e7801be82b4b2a53$export$4debdb1a3f0fa79e(context, ref) {\n (0, $f0a04ccd8dbdd83b$export$e5c5a5f917a5871c)(()=>{\n if (context && context.ref && ref) {\n context.ref.current = ref.current;\n return ()=>{\n if (context.ref) context.ref.current = null;\n };\n }\n });\n}\n\n\nexport {$e7801be82b4b2a53$export$4debdb1a3f0fa79e as useSyncRef};\n//# sourceMappingURL=useSyncRef.module.js.map\n","import {useRef as $lPAwt$useRef, useCallback as $lPAwt$useCallback, useEffect as $lPAwt$useEffect} from \"react\";\n\n/*\n * Copyright 2020 Adobe. All rights reserved.\n * This file is licensed to you under the Apache License, Version 2.0 (the \"License\");\n * you may not use this file except in compliance with the License. You may obtain a copy\n * of the License at http://www.apache.org/licenses/LICENSE-2.0\n *\n * Unless required by applicable law or agreed to in writing, software distributed under\n * the License is distributed on an \"AS IS\" BASIS, WITHOUT WARRANTIES OR REPRESENTATIONS\n * OF ANY KIND, either express or implied. See the License for the specific language\n * governing permissions and limitations under the License.\n */ \nfunction $03deb23ff14920c4$export$4eaf04e54aa8eed6() {\n let globalListeners = (0, $lPAwt$useRef)(new Map());\n let addGlobalListener = (0, $lPAwt$useCallback)((eventTarget, type, listener, options)=>{\n // Make sure we remove the listener after it is called with the `once` option.\n let fn = (options === null || options === void 0 ? void 0 : options.once) ? (...args)=>{\n globalListeners.current.delete(listener);\n listener(...args);\n } : listener;\n globalListeners.current.set(listener, {\n type: type,\n eventTarget: eventTarget,\n fn: fn,\n options: options\n });\n eventTarget.addEventListener(type, listener, options);\n }, []);\n let removeGlobalListener = (0, $lPAwt$useCallback)((eventTarget, type, listener, options)=>{\n var _globalListeners_current_get;\n let fn = ((_globalListeners_current_get = globalListeners.current.get(listener)) === null || _globalListeners_current_get === void 0 ? void 0 : _globalListeners_current_get.fn) || listener;\n eventTarget.removeEventListener(type, fn, options);\n globalListeners.current.delete(listener);\n }, []);\n let removeAllGlobalListeners = (0, $lPAwt$useCallback)(()=>{\n globalListeners.current.forEach((value, key)=>{\n removeGlobalListener(value.eventTarget, value.type, key, value.options);\n });\n }, [\n removeGlobalListener\n ]);\n // eslint-disable-next-line arrow-body-style\n (0, $lPAwt$useEffect)(()=>{\n return removeAllGlobalListeners;\n }, [\n removeAllGlobalListeners\n ]);\n return {\n addGlobalListener: addGlobalListener,\n removeGlobalListener: removeGlobalListener,\n removeAllGlobalListeners: removeAllGlobalListeners\n };\n}\n\n\nexport {$03deb23ff14920c4$export$4eaf04e54aa8eed6 as useGlobalListeners};\n//# sourceMappingURL=useGlobalListeners.module.js.map\n","/*\n * Copyright 2020 Adobe. All rights reserved.\n * This file is licensed to you under the Apache License, Version 2.0 (the \"License\");\n * you may not use this file except in compliance with the License. You may obtain a copy\n * of the License at http://www.apache.org/licenses/LICENSE-2.0\n *\n * Unless required by applicable law or agreed to in writing, software distributed under\n * the License is distributed on an \"AS IS\" BASIS, WITHOUT WARRANTIES OR REPRESENTATIONS\n * OF ANY KIND, either express or implied. See the License for the specific language\n * governing permissions and limitations under the License.\n */ function $7215afc6de606d6b$export$de79e2c695e052f3(element) {\n if ($7215afc6de606d6b$var$supportsPreventScroll()) element.focus({\n preventScroll: true\n });\n else {\n let scrollableElements = $7215afc6de606d6b$var$getScrollableElements(element);\n element.focus();\n $7215afc6de606d6b$var$restoreScrollPosition(scrollableElements);\n }\n}\nlet $7215afc6de606d6b$var$supportsPreventScrollCached = null;\nfunction $7215afc6de606d6b$var$supportsPreventScroll() {\n if ($7215afc6de606d6b$var$supportsPreventScrollCached == null) {\n $7215afc6de606d6b$var$supportsPreventScrollCached = false;\n try {\n let focusElem = document.createElement('div');\n focusElem.focus({\n get preventScroll () {\n $7215afc6de606d6b$var$supportsPreventScrollCached = true;\n return true;\n }\n });\n } catch (e) {\n // Ignore\n }\n }\n return $7215afc6de606d6b$var$supportsPreventScrollCached;\n}\nfunction $7215afc6de606d6b$var$getScrollableElements(element) {\n let parent = element.parentNode;\n let scrollableElements = [];\n let rootScrollingElement = document.scrollingElement || document.documentElement;\n while(parent instanceof HTMLElement && parent !== rootScrollingElement){\n if (parent.offsetHeight < parent.scrollHeight || parent.offsetWidth < parent.scrollWidth) scrollableElements.push({\n element: parent,\n scrollTop: parent.scrollTop,\n scrollLeft: parent.scrollLeft\n });\n parent = parent.parentNode;\n }\n if (rootScrollingElement instanceof HTMLElement) scrollableElements.push({\n element: rootScrollingElement,\n scrollTop: rootScrollingElement.scrollTop,\n scrollLeft: rootScrollingElement.scrollLeft\n });\n return scrollableElements;\n}\nfunction $7215afc6de606d6b$var$restoreScrollPosition(scrollableElements) {\n for (let { element: element, scrollTop: scrollTop, scrollLeft: scrollLeft } of scrollableElements){\n element.scrollTop = scrollTop;\n element.scrollLeft = scrollLeft;\n }\n}\n\n\nexport {$7215afc6de606d6b$export$de79e2c695e052f3 as focusWithoutScrolling};\n//# sourceMappingURL=focusWithoutScrolling.module.js.map\n","import {focusWithoutScrolling as $7215afc6de606d6b$export$de79e2c695e052f3} from \"./focusWithoutScrolling.mjs\";\nimport {isMac as $c87311424ea30a05$export$9ac100e40613ea10, isWebKit as $c87311424ea30a05$export$78551043582a6a98, isFirefox as $c87311424ea30a05$export$b7d78993b74f766d, isIPad as $c87311424ea30a05$export$7bef049ce92e4224} from \"./platform.mjs\";\nimport $g3jFn$react, {createContext as $g3jFn$createContext, useMemo as $g3jFn$useMemo, useContext as $g3jFn$useContext} from \"react\";\n\n/*\n * Copyright 2023 Adobe. All rights reserved.\n * This file is licensed to you under the Apache License, Version 2.0 (the \"License\");\n * you may not use this file except in compliance with the License. You may obtain a copy\n * of the License at http://www.apache.org/licenses/LICENSE-2.0\n *\n * Unless required by applicable law or agreed to in writing, software distributed under\n * the License is distributed on an \"AS IS\" BASIS, WITHOUT WARRANTIES OR REPRESENTATIONS\n * OF ANY KIND, either express or implied. See the License for the specific language\n * governing permissions and limitations under the License.\n */ \n\n\nconst $ea8dcbcb9ea1b556$var$RouterContext = /*#__PURE__*/ (0, $g3jFn$createContext)({\n isNative: true,\n open: $ea8dcbcb9ea1b556$var$openSyntheticLink,\n useHref: (href)=>href\n});\nfunction $ea8dcbcb9ea1b556$export$323e4fc2fa4753fb(props) {\n let { children: children, navigate: navigate, useHref: useHref } = props;\n let ctx = (0, $g3jFn$useMemo)(()=>({\n isNative: false,\n open: (target, modifiers, href, routerOptions)=>{\n $ea8dcbcb9ea1b556$var$getSyntheticLink(target, (link)=>{\n if ($ea8dcbcb9ea1b556$export$efa8c9099e530235(link, modifiers)) navigate(href, routerOptions);\n else $ea8dcbcb9ea1b556$export$95185d699e05d4d7(link, modifiers);\n });\n },\n useHref: useHref || ((href)=>href)\n }), [\n navigate,\n useHref\n ]);\n return /*#__PURE__*/ (0, $g3jFn$react).createElement($ea8dcbcb9ea1b556$var$RouterContext.Provider, {\n value: ctx\n }, children);\n}\nfunction $ea8dcbcb9ea1b556$export$9a302a45f65d0572() {\n return (0, $g3jFn$useContext)($ea8dcbcb9ea1b556$var$RouterContext);\n}\nfunction $ea8dcbcb9ea1b556$export$efa8c9099e530235(link, modifiers) {\n // Use getAttribute here instead of link.target. Firefox will default link.target to \"_parent\" when inside an iframe.\n let target = link.getAttribute('target');\n return (!target || target === '_self') && link.origin === location.origin && !link.hasAttribute('download') && !modifiers.metaKey && // open in new tab (mac)\n !modifiers.ctrlKey && // open in new tab (windows)\n !modifiers.altKey && // download\n !modifiers.shiftKey;\n}\nfunction $ea8dcbcb9ea1b556$export$95185d699e05d4d7(target, modifiers, setOpening = true) {\n var _window_event_type, _window_event;\n let { metaKey: metaKey, ctrlKey: ctrlKey, altKey: altKey, shiftKey: shiftKey } = modifiers;\n // Firefox does not recognize keyboard events as a user action by default, and the popup blocker\n // will prevent links with target=\"_blank\" from opening. However, it does allow the event if the\n // Command/Control key is held, which opens the link in a background tab. This seems like the best we can do.\n // See https://bugzilla.mozilla.org/show_bug.cgi?id=257870 and https://bugzilla.mozilla.org/show_bug.cgi?id=746640.\n if ((0, $c87311424ea30a05$export$b7d78993b74f766d)() && ((_window_event = window.event) === null || _window_event === void 0 ? void 0 : (_window_event_type = _window_event.type) === null || _window_event_type === void 0 ? void 0 : _window_event_type.startsWith('key')) && target.target === '_blank') {\n if ((0, $c87311424ea30a05$export$9ac100e40613ea10)()) metaKey = true;\n else ctrlKey = true;\n }\n // WebKit does not support firing click events with modifier keys, but does support keyboard events.\n // https://github.com/WebKit/WebKit/blob/c03d0ac6e6db178f90923a0a63080b5ca210d25f/Source/WebCore/html/HTMLAnchorElement.cpp#L184\n let event = (0, $c87311424ea30a05$export$78551043582a6a98)() && (0, $c87311424ea30a05$export$9ac100e40613ea10)() && !(0, $c87311424ea30a05$export$7bef049ce92e4224)() && true ? new KeyboardEvent('keydown', {\n keyIdentifier: 'Enter',\n metaKey: metaKey,\n ctrlKey: ctrlKey,\n altKey: altKey,\n shiftKey: shiftKey\n }) : new MouseEvent('click', {\n metaKey: metaKey,\n ctrlKey: ctrlKey,\n altKey: altKey,\n shiftKey: shiftKey,\n bubbles: true,\n cancelable: true\n });\n $ea8dcbcb9ea1b556$export$95185d699e05d4d7.isOpening = setOpening;\n (0, $7215afc6de606d6b$export$de79e2c695e052f3)(target);\n target.dispatchEvent(event);\n $ea8dcbcb9ea1b556$export$95185d699e05d4d7.isOpening = false;\n}\n// https://github.com/parcel-bundler/parcel/issues/8724\n$ea8dcbcb9ea1b556$export$95185d699e05d4d7.isOpening = false;\nfunction $ea8dcbcb9ea1b556$var$getSyntheticLink(target, open) {\n if (target instanceof HTMLAnchorElement) open(target);\n else if (target.hasAttribute('data-href')) {\n let link = document.createElement('a');\n link.href = target.getAttribute('data-href');\n if (target.hasAttribute('data-target')) link.target = target.getAttribute('data-target');\n if (target.hasAttribute('data-rel')) link.rel = target.getAttribute('data-rel');\n if (target.hasAttribute('data-download')) link.download = target.getAttribute('data-download');\n if (target.hasAttribute('data-ping')) link.ping = target.getAttribute('data-ping');\n if (target.hasAttribute('data-referrer-policy')) link.referrerPolicy = target.getAttribute('data-referrer-policy');\n target.appendChild(link);\n open(link);\n target.removeChild(link);\n }\n}\nfunction $ea8dcbcb9ea1b556$var$openSyntheticLink(target, modifiers) {\n $ea8dcbcb9ea1b556$var$getSyntheticLink(target, (link)=>$ea8dcbcb9ea1b556$export$95185d699e05d4d7(link, modifiers));\n}\nfunction $ea8dcbcb9ea1b556$export$bdc77b0c0a3a85d6(props) {\n let router = $ea8dcbcb9ea1b556$export$9a302a45f65d0572();\n var _props_href;\n const href = router.useHref((_props_href = props.href) !== null && _props_href !== void 0 ? _props_href : '');\n return {\n 'data-href': props.href ? href : undefined,\n 'data-target': props.target,\n 'data-rel': props.rel,\n 'data-download': props.download,\n 'data-ping': props.ping,\n 'data-referrer-policy': props.referrerPolicy\n };\n}\nfunction $ea8dcbcb9ea1b556$export$51437d503373d223(props) {\n return {\n 'data-href': props.href,\n 'data-target': props.target,\n 'data-rel': props.rel,\n 'data-download': props.download,\n 'data-ping': props.ping,\n 'data-referrer-policy': props.referrerPolicy\n };\n}\nfunction $ea8dcbcb9ea1b556$export$7e924b3091a3bd18(props) {\n let router = $ea8dcbcb9ea1b556$export$9a302a45f65d0572();\n var _props_href;\n const href = router.useHref((_props_href = props === null || props === void 0 ? void 0 : props.href) !== null && _props_href !== void 0 ? _props_href : '');\n return {\n href: (props === null || props === void 0 ? void 0 : props.href) ? href : undefined,\n target: props === null || props === void 0 ? void 0 : props.target,\n rel: props === null || props === void 0 ? void 0 : props.rel,\n download: props === null || props === void 0 ? void 0 : props.download,\n ping: props === null || props === void 0 ? void 0 : props.ping,\n referrerPolicy: props === null || props === void 0 ? void 0 : props.referrerPolicy\n };\n}\n\n\nexport {$ea8dcbcb9ea1b556$export$323e4fc2fa4753fb as RouterProvider, $ea8dcbcb9ea1b556$export$efa8c9099e530235 as shouldClientNavigate, $ea8dcbcb9ea1b556$export$95185d699e05d4d7 as openLink, $ea8dcbcb9ea1b556$export$9a302a45f65d0572 as useRouter, $ea8dcbcb9ea1b556$export$bdc77b0c0a3a85d6 as useSyntheticLinkProps, $ea8dcbcb9ea1b556$export$51437d503373d223 as getSyntheticLinkProps, $ea8dcbcb9ea1b556$export$7e924b3091a3bd18 as useLinkProps};\n//# sourceMappingURL=openLink.module.js.map\n","import {disableTextSelection as $14c0b72509d70225$export$16a4697467175487, restoreTextSelection as $14c0b72509d70225$export$b0d6fa1ab32e3295} from \"./textSelection.mjs\";\nimport {PressResponderContext as $ae1eeba8b9eafd08$export$5165eccb35aaadb5} from \"./context.mjs\";\nimport {_ as $7mdmh$_} from \"@swc/helpers/_/_class_private_field_get\";\nimport {_ as $7mdmh$_1} from \"@swc/helpers/_/_class_private_field_init\";\nimport {_ as $7mdmh$_2} from \"@swc/helpers/_/_class_private_field_set\";\nimport {mergeProps as $7mdmh$mergeProps, useSyncRef as $7mdmh$useSyncRef, useGlobalListeners as $7mdmh$useGlobalListeners, useEffectEvent as $7mdmh$useEffectEvent, getOwnerDocument as $7mdmh$getOwnerDocument, chain as $7mdmh$chain, isMac as $7mdmh$isMac, openLink as $7mdmh$openLink, isVirtualClick as $7mdmh$isVirtualClick, focusWithoutScrolling as $7mdmh$focusWithoutScrolling, isVirtualPointerEvent as $7mdmh$isVirtualPointerEvent, getOwnerWindow as $7mdmh$getOwnerWindow} from \"@react-aria/utils\";\nimport {useContext as $7mdmh$useContext, useState as $7mdmh$useState, useRef as $7mdmh$useRef, useMemo as $7mdmh$useMemo, useEffect as $7mdmh$useEffect} from \"react\";\n\n/*\n * Copyright 2020 Adobe. All rights reserved.\n * This file is licensed to you under the Apache License, Version 2.0 (the \"License\");\n * you may not use this file except in compliance with the License. You may obtain a copy\n * of the License at http://www.apache.org/licenses/LICENSE-2.0\n *\n * Unless required by applicable law or agreed to in writing, software distributed under\n * the License is distributed on an \"AS IS\" BASIS, WITHOUT WARRANTIES OR REPRESENTATIONS\n * OF ANY KIND, either express or implied. See the License for the specific language\n * governing permissions and limitations under the License.\n */ // Portions of the code in this file are based on code from react.\n// Original licensing for the following can be found in the\n// NOTICE file in the root directory of this source tree.\n// See https://github.com/facebook/react/tree/cc7c1aece46a6b69b41958d731e0fd27c94bfc6c/packages/react-interactions\n\n\n\n\n\n\n\nfunction $f6c31cce2adf654f$var$usePressResponderContext(props) {\n // Consume context from and merge with props.\n let context = (0, $7mdmh$useContext)((0, $ae1eeba8b9eafd08$export$5165eccb35aaadb5));\n if (context) {\n let { register: register, ...contextProps } = context;\n props = (0, $7mdmh$mergeProps)(contextProps, props);\n register();\n }\n (0, $7mdmh$useSyncRef)(context, props.ref);\n return props;\n}\nvar $f6c31cce2adf654f$var$_shouldStopPropagation = /*#__PURE__*/ new WeakMap();\nclass $f6c31cce2adf654f$var$PressEvent {\n continuePropagation() {\n (0, $7mdmh$_2)(this, $f6c31cce2adf654f$var$_shouldStopPropagation, false);\n }\n get shouldStopPropagation() {\n return (0, $7mdmh$_)(this, $f6c31cce2adf654f$var$_shouldStopPropagation);\n }\n constructor(type, pointerType, originalEvent){\n (0, $7mdmh$_1)(this, $f6c31cce2adf654f$var$_shouldStopPropagation, {\n writable: true,\n value: void 0\n });\n (0, $7mdmh$_2)(this, $f6c31cce2adf654f$var$_shouldStopPropagation, true);\n this.type = type;\n this.pointerType = pointerType;\n this.target = originalEvent.currentTarget;\n this.shiftKey = originalEvent.shiftKey;\n this.metaKey = originalEvent.metaKey;\n this.ctrlKey = originalEvent.ctrlKey;\n this.altKey = originalEvent.altKey;\n }\n}\nconst $f6c31cce2adf654f$var$LINK_CLICKED = Symbol('linkClicked');\nfunction $f6c31cce2adf654f$export$45712eceda6fad21(props) {\n let { onPress: onPress, onPressChange: onPressChange, onPressStart: onPressStart, onPressEnd: onPressEnd, onPressUp: onPressUp, isDisabled: isDisabled, isPressed: isPressedProp, preventFocusOnPress: preventFocusOnPress, shouldCancelOnPointerExit: shouldCancelOnPointerExit, allowTextSelectionOnPress: allowTextSelectionOnPress, // eslint-disable-next-line @typescript-eslint/no-unused-vars\n ref: _, ...domProps } = $f6c31cce2adf654f$var$usePressResponderContext(props);\n let [isPressed, setPressed] = (0, $7mdmh$useState)(false);\n let ref = (0, $7mdmh$useRef)({\n isPressed: false,\n ignoreEmulatedMouseEvents: false,\n ignoreClickAfterPress: false,\n didFirePressStart: false,\n isTriggeringEvent: false,\n activePointerId: null,\n target: null,\n isOverTarget: false,\n pointerType: null\n });\n let { addGlobalListener: addGlobalListener, removeAllGlobalListeners: removeAllGlobalListeners } = (0, $7mdmh$useGlobalListeners)();\n let triggerPressStart = (0, $7mdmh$useEffectEvent)((originalEvent, pointerType)=>{\n let state = ref.current;\n if (isDisabled || state.didFirePressStart) return false;\n let shouldStopPropagation = true;\n state.isTriggeringEvent = true;\n if (onPressStart) {\n let event = new $f6c31cce2adf654f$var$PressEvent('pressstart', pointerType, originalEvent);\n onPressStart(event);\n shouldStopPropagation = event.shouldStopPropagation;\n }\n if (onPressChange) onPressChange(true);\n state.isTriggeringEvent = false;\n state.didFirePressStart = true;\n setPressed(true);\n return shouldStopPropagation;\n });\n let triggerPressEnd = (0, $7mdmh$useEffectEvent)((originalEvent, pointerType, wasPressed = true)=>{\n let state = ref.current;\n if (!state.didFirePressStart) return false;\n state.ignoreClickAfterPress = true;\n state.didFirePressStart = false;\n state.isTriggeringEvent = true;\n let shouldStopPropagation = true;\n if (onPressEnd) {\n let event = new $f6c31cce2adf654f$var$PressEvent('pressend', pointerType, originalEvent);\n onPressEnd(event);\n shouldStopPropagation = event.shouldStopPropagation;\n }\n if (onPressChange) onPressChange(false);\n setPressed(false);\n if (onPress && wasPressed && !isDisabled) {\n let event = new $f6c31cce2adf654f$var$PressEvent('press', pointerType, originalEvent);\n onPress(event);\n shouldStopPropagation && (shouldStopPropagation = event.shouldStopPropagation);\n }\n state.isTriggeringEvent = false;\n return shouldStopPropagation;\n });\n let triggerPressUp = (0, $7mdmh$useEffectEvent)((originalEvent, pointerType)=>{\n let state = ref.current;\n if (isDisabled) return false;\n if (onPressUp) {\n state.isTriggeringEvent = true;\n let event = new $f6c31cce2adf654f$var$PressEvent('pressup', pointerType, originalEvent);\n onPressUp(event);\n state.isTriggeringEvent = false;\n return event.shouldStopPropagation;\n }\n return true;\n });\n let cancel = (0, $7mdmh$useEffectEvent)((e)=>{\n let state = ref.current;\n if (state.isPressed && state.target) {\n if (state.isOverTarget && state.pointerType != null) triggerPressEnd($f6c31cce2adf654f$var$createEvent(state.target, e), state.pointerType, false);\n state.isPressed = false;\n state.isOverTarget = false;\n state.activePointerId = null;\n state.pointerType = null;\n removeAllGlobalListeners();\n if (!allowTextSelectionOnPress) (0, $14c0b72509d70225$export$b0d6fa1ab32e3295)(state.target);\n }\n });\n let cancelOnPointerExit = (0, $7mdmh$useEffectEvent)((e)=>{\n if (shouldCancelOnPointerExit) cancel(e);\n });\n let pressProps = (0, $7mdmh$useMemo)(()=>{\n let state = ref.current;\n let pressProps = {\n onKeyDown (e) {\n if ($f6c31cce2adf654f$var$isValidKeyboardEvent(e.nativeEvent, e.currentTarget) && e.currentTarget.contains(e.target)) {\n var _state_metaKeyEvents;\n if ($f6c31cce2adf654f$var$shouldPreventDefaultKeyboard(e.target, e.key)) e.preventDefault();\n // If the event is repeating, it may have started on a different element\n // after which focus moved to the current element. Ignore these events and\n // only handle the first key down event.\n let shouldStopPropagation = true;\n if (!state.isPressed && !e.repeat) {\n state.target = e.currentTarget;\n state.isPressed = true;\n shouldStopPropagation = triggerPressStart(e, 'keyboard');\n // Focus may move before the key up event, so register the event on the document\n // instead of the same element where the key down event occurred. Make it capturing so that it will trigger\n // before stopPropagation from useKeyboard on a child element may happen and thus we can still call triggerPress for the parent element.\n let originalTarget = e.currentTarget;\n let pressUp = (e)=>{\n if ($f6c31cce2adf654f$var$isValidKeyboardEvent(e, originalTarget) && !e.repeat && originalTarget.contains(e.target) && state.target) triggerPressUp($f6c31cce2adf654f$var$createEvent(state.target, e), 'keyboard');\n };\n addGlobalListener((0, $7mdmh$getOwnerDocument)(e.currentTarget), 'keyup', (0, $7mdmh$chain)(pressUp, onKeyUp), true);\n }\n if (shouldStopPropagation) e.stopPropagation();\n // Keep track of the keydown events that occur while the Meta (e.g. Command) key is held.\n // macOS has a bug where keyup events are not fired while the Meta key is down.\n // When the Meta key itself is released we will get an event for that, and we'll act as if\n // all of these other keys were released as well.\n // https://bugs.chromium.org/p/chromium/issues/detail?id=1393524\n // https://bugs.webkit.org/show_bug.cgi?id=55291\n // https://bugzilla.mozilla.org/show_bug.cgi?id=1299553\n if (e.metaKey && (0, $7mdmh$isMac)()) (_state_metaKeyEvents = state.metaKeyEvents) === null || _state_metaKeyEvents === void 0 ? void 0 : _state_metaKeyEvents.set(e.key, e.nativeEvent);\n } else if (e.key === 'Meta') state.metaKeyEvents = new Map();\n },\n onClick (e) {\n if (e && !e.currentTarget.contains(e.target)) return;\n if (e && e.button === 0 && !state.isTriggeringEvent && !(0, $7mdmh$openLink).isOpening) {\n let shouldStopPropagation = true;\n if (isDisabled) e.preventDefault();\n // If triggered from a screen reader or by using element.click(),\n // trigger as if it were a keyboard click.\n if (!state.ignoreClickAfterPress && !state.ignoreEmulatedMouseEvents && !state.isPressed && (state.pointerType === 'virtual' || (0, $7mdmh$isVirtualClick)(e.nativeEvent))) {\n // Ensure the element receives focus (VoiceOver on iOS does not do this)\n if (!isDisabled && !preventFocusOnPress) (0, $7mdmh$focusWithoutScrolling)(e.currentTarget);\n let stopPressStart = triggerPressStart(e, 'virtual');\n let stopPressUp = triggerPressUp(e, 'virtual');\n let stopPressEnd = triggerPressEnd(e, 'virtual');\n shouldStopPropagation = stopPressStart && stopPressUp && stopPressEnd;\n }\n state.ignoreEmulatedMouseEvents = false;\n state.ignoreClickAfterPress = false;\n if (shouldStopPropagation) e.stopPropagation();\n }\n }\n };\n let onKeyUp = (e)=>{\n var _state_metaKeyEvents;\n if (state.isPressed && state.target && $f6c31cce2adf654f$var$isValidKeyboardEvent(e, state.target)) {\n var _state_metaKeyEvents1;\n if ($f6c31cce2adf654f$var$shouldPreventDefaultKeyboard(e.target, e.key)) e.preventDefault();\n let target = e.target;\n triggerPressEnd($f6c31cce2adf654f$var$createEvent(state.target, e), 'keyboard', state.target.contains(target));\n removeAllGlobalListeners();\n // If a link was triggered with a key other than Enter, open the URL ourselves.\n // This means the link has a role override, and the default browser behavior\n // only applies when using the Enter key.\n if (e.key !== 'Enter' && $f6c31cce2adf654f$var$isHTMLAnchorLink(state.target) && state.target.contains(target) && !e[$f6c31cce2adf654f$var$LINK_CLICKED]) {\n // Store a hidden property on the event so we only trigger link click once,\n // even if there are multiple usePress instances attached to the element.\n e[$f6c31cce2adf654f$var$LINK_CLICKED] = true;\n (0, $7mdmh$openLink)(state.target, e, false);\n }\n state.isPressed = false;\n (_state_metaKeyEvents1 = state.metaKeyEvents) === null || _state_metaKeyEvents1 === void 0 ? void 0 : _state_metaKeyEvents1.delete(e.key);\n } else if (e.key === 'Meta' && ((_state_metaKeyEvents = state.metaKeyEvents) === null || _state_metaKeyEvents === void 0 ? void 0 : _state_metaKeyEvents.size)) {\n var _state_target;\n // If we recorded keydown events that occurred while the Meta key was pressed,\n // and those haven't received keyup events already, fire keyup events ourselves.\n // See comment above for more info about the macOS bug causing this.\n let events = state.metaKeyEvents;\n state.metaKeyEvents = undefined;\n for (let event of events.values())(_state_target = state.target) === null || _state_target === void 0 ? void 0 : _state_target.dispatchEvent(new KeyboardEvent('keyup', event));\n }\n };\n if (typeof PointerEvent !== 'undefined') {\n pressProps.onPointerDown = (e)=>{\n // Only handle left clicks, and ignore events that bubbled through portals.\n if (e.button !== 0 || !e.currentTarget.contains(e.target)) return;\n // iOS safari fires pointer events from VoiceOver with incorrect coordinates/target.\n // Ignore and let the onClick handler take care of it instead.\n // https://bugs.webkit.org/show_bug.cgi?id=222627\n // https://bugs.webkit.org/show_bug.cgi?id=223202\n if ((0, $7mdmh$isVirtualPointerEvent)(e.nativeEvent)) {\n state.pointerType = 'virtual';\n return;\n }\n // Due to browser inconsistencies, especially on mobile browsers, we prevent\n // default on pointer down and handle focusing the pressable element ourselves.\n if ($f6c31cce2adf654f$var$shouldPreventDefault(e.currentTarget)) e.preventDefault();\n state.pointerType = e.pointerType;\n let shouldStopPropagation = true;\n if (!state.isPressed) {\n state.isPressed = true;\n state.isOverTarget = true;\n state.activePointerId = e.pointerId;\n state.target = e.currentTarget;\n if (!isDisabled && !preventFocusOnPress) (0, $7mdmh$focusWithoutScrolling)(e.currentTarget);\n if (!allowTextSelectionOnPress) (0, $14c0b72509d70225$export$16a4697467175487)(state.target);\n shouldStopPropagation = triggerPressStart(e, state.pointerType);\n addGlobalListener((0, $7mdmh$getOwnerDocument)(e.currentTarget), 'pointermove', onPointerMove, false);\n addGlobalListener((0, $7mdmh$getOwnerDocument)(e.currentTarget), 'pointerup', onPointerUp, false);\n addGlobalListener((0, $7mdmh$getOwnerDocument)(e.currentTarget), 'pointercancel', onPointerCancel, false);\n }\n if (shouldStopPropagation) e.stopPropagation();\n };\n pressProps.onMouseDown = (e)=>{\n if (!e.currentTarget.contains(e.target)) return;\n if (e.button === 0) {\n // Chrome and Firefox on touch Windows devices require mouse down events\n // to be canceled in addition to pointer events, or an extra asynchronous\n // focus event will be fired.\n if ($f6c31cce2adf654f$var$shouldPreventDefault(e.currentTarget)) e.preventDefault();\n e.stopPropagation();\n }\n };\n pressProps.onPointerUp = (e)=>{\n // iOS fires pointerup with zero width and height, so check the pointerType recorded during pointerdown.\n if (!e.currentTarget.contains(e.target) || state.pointerType === 'virtual') return;\n // Only handle left clicks\n // Safari on iOS sometimes fires pointerup events, even\n // when the touch isn't over the target, so double check.\n if (e.button === 0 && $f6c31cce2adf654f$var$isOverTarget(e, e.currentTarget)) triggerPressUp(e, state.pointerType || e.pointerType);\n };\n // Safari on iOS < 13.2 does not implement pointerenter/pointerleave events correctly.\n // Use pointer move events instead to implement our own hit testing.\n // See https://bugs.webkit.org/show_bug.cgi?id=199803\n let onPointerMove = (e)=>{\n if (e.pointerId !== state.activePointerId) return;\n if (state.target && $f6c31cce2adf654f$var$isOverTarget(e, state.target)) {\n if (!state.isOverTarget && state.pointerType != null) {\n state.isOverTarget = true;\n triggerPressStart($f6c31cce2adf654f$var$createEvent(state.target, e), state.pointerType);\n }\n } else if (state.target && state.isOverTarget && state.pointerType != null) {\n state.isOverTarget = false;\n triggerPressEnd($f6c31cce2adf654f$var$createEvent(state.target, e), state.pointerType, false);\n cancelOnPointerExit(e);\n }\n };\n let onPointerUp = (e)=>{\n if (e.pointerId === state.activePointerId && state.isPressed && e.button === 0 && state.target) {\n if ($f6c31cce2adf654f$var$isOverTarget(e, state.target) && state.pointerType != null) triggerPressEnd($f6c31cce2adf654f$var$createEvent(state.target, e), state.pointerType);\n else if (state.isOverTarget && state.pointerType != null) triggerPressEnd($f6c31cce2adf654f$var$createEvent(state.target, e), state.pointerType, false);\n state.isPressed = false;\n state.isOverTarget = false;\n state.activePointerId = null;\n state.pointerType = null;\n removeAllGlobalListeners();\n if (!allowTextSelectionOnPress) (0, $14c0b72509d70225$export$b0d6fa1ab32e3295)(state.target);\n }\n };\n let onPointerCancel = (e)=>{\n cancel(e);\n };\n pressProps.onDragStart = (e)=>{\n if (!e.currentTarget.contains(e.target)) return;\n // Safari does not call onPointerCancel when a drag starts, whereas Chrome and Firefox do.\n cancel(e);\n };\n } else {\n pressProps.onMouseDown = (e)=>{\n // Only handle left clicks\n if (e.button !== 0 || !e.currentTarget.contains(e.target)) return;\n // Due to browser inconsistencies, especially on mobile browsers, we prevent\n // default on mouse down and handle focusing the pressable element ourselves.\n if ($f6c31cce2adf654f$var$shouldPreventDefault(e.currentTarget)) e.preventDefault();\n if (state.ignoreEmulatedMouseEvents) {\n e.stopPropagation();\n return;\n }\n state.isPressed = true;\n state.isOverTarget = true;\n state.target = e.currentTarget;\n state.pointerType = (0, $7mdmh$isVirtualClick)(e.nativeEvent) ? 'virtual' : 'mouse';\n if (!isDisabled && !preventFocusOnPress) (0, $7mdmh$focusWithoutScrolling)(e.currentTarget);\n let shouldStopPropagation = triggerPressStart(e, state.pointerType);\n if (shouldStopPropagation) e.stopPropagation();\n addGlobalListener((0, $7mdmh$getOwnerDocument)(e.currentTarget), 'mouseup', onMouseUp, false);\n };\n pressProps.onMouseEnter = (e)=>{\n if (!e.currentTarget.contains(e.target)) return;\n let shouldStopPropagation = true;\n if (state.isPressed && !state.ignoreEmulatedMouseEvents && state.pointerType != null) {\n state.isOverTarget = true;\n shouldStopPropagation = triggerPressStart(e, state.pointerType);\n }\n if (shouldStopPropagation) e.stopPropagation();\n };\n pressProps.onMouseLeave = (e)=>{\n if (!e.currentTarget.contains(e.target)) return;\n let shouldStopPropagation = true;\n if (state.isPressed && !state.ignoreEmulatedMouseEvents && state.pointerType != null) {\n state.isOverTarget = false;\n shouldStopPropagation = triggerPressEnd(e, state.pointerType, false);\n cancelOnPointerExit(e);\n }\n if (shouldStopPropagation) e.stopPropagation();\n };\n pressProps.onMouseUp = (e)=>{\n if (!e.currentTarget.contains(e.target)) return;\n if (!state.ignoreEmulatedMouseEvents && e.button === 0) triggerPressUp(e, state.pointerType || 'mouse');\n };\n let onMouseUp = (e)=>{\n // Only handle left clicks\n if (e.button !== 0) return;\n state.isPressed = false;\n removeAllGlobalListeners();\n if (state.ignoreEmulatedMouseEvents) {\n state.ignoreEmulatedMouseEvents = false;\n return;\n }\n if (state.target && $f6c31cce2adf654f$var$isOverTarget(e, state.target) && state.pointerType != null) triggerPressEnd($f6c31cce2adf654f$var$createEvent(state.target, e), state.pointerType);\n else if (state.target && state.isOverTarget && state.pointerType != null) triggerPressEnd($f6c31cce2adf654f$var$createEvent(state.target, e), state.pointerType, false);\n state.isOverTarget = false;\n };\n pressProps.onTouchStart = (e)=>{\n if (!e.currentTarget.contains(e.target)) return;\n let touch = $f6c31cce2adf654f$var$getTouchFromEvent(e.nativeEvent);\n if (!touch) return;\n state.activePointerId = touch.identifier;\n state.ignoreEmulatedMouseEvents = true;\n state.isOverTarget = true;\n state.isPressed = true;\n state.target = e.currentTarget;\n state.pointerType = 'touch';\n // Due to browser inconsistencies, especially on mobile browsers, we prevent default\n // on the emulated mouse event and handle focusing the pressable element ourselves.\n if (!isDisabled && !preventFocusOnPress) (0, $7mdmh$focusWithoutScrolling)(e.currentTarget);\n if (!allowTextSelectionOnPress) (0, $14c0b72509d70225$export$16a4697467175487)(state.target);\n let shouldStopPropagation = triggerPressStart(e, state.pointerType);\n if (shouldStopPropagation) e.stopPropagation();\n addGlobalListener((0, $7mdmh$getOwnerWindow)(e.currentTarget), 'scroll', onScroll, true);\n };\n pressProps.onTouchMove = (e)=>{\n if (!e.currentTarget.contains(e.target)) return;\n if (!state.isPressed) {\n e.stopPropagation();\n return;\n }\n let touch = $f6c31cce2adf654f$var$getTouchById(e.nativeEvent, state.activePointerId);\n let shouldStopPropagation = true;\n if (touch && $f6c31cce2adf654f$var$isOverTarget(touch, e.currentTarget)) {\n if (!state.isOverTarget && state.pointerType != null) {\n state.isOverTarget = true;\n shouldStopPropagation = triggerPressStart(e, state.pointerType);\n }\n } else if (state.isOverTarget && state.pointerType != null) {\n state.isOverTarget = false;\n shouldStopPropagation = triggerPressEnd(e, state.pointerType, false);\n cancelOnPointerExit(e);\n }\n if (shouldStopPropagation) e.stopPropagation();\n };\n pressProps.onTouchEnd = (e)=>{\n if (!e.currentTarget.contains(e.target)) return;\n if (!state.isPressed) {\n e.stopPropagation();\n return;\n }\n let touch = $f6c31cce2adf654f$var$getTouchById(e.nativeEvent, state.activePointerId);\n let shouldStopPropagation = true;\n if (touch && $f6c31cce2adf654f$var$isOverTarget(touch, e.currentTarget) && state.pointerType != null) {\n triggerPressUp(e, state.pointerType);\n shouldStopPropagation = triggerPressEnd(e, state.pointerType);\n } else if (state.isOverTarget && state.pointerType != null) shouldStopPropagation = triggerPressEnd(e, state.pointerType, false);\n if (shouldStopPropagation) e.stopPropagation();\n state.isPressed = false;\n state.activePointerId = null;\n state.isOverTarget = false;\n state.ignoreEmulatedMouseEvents = true;\n if (state.target && !allowTextSelectionOnPress) (0, $14c0b72509d70225$export$b0d6fa1ab32e3295)(state.target);\n removeAllGlobalListeners();\n };\n pressProps.onTouchCancel = (e)=>{\n if (!e.currentTarget.contains(e.target)) return;\n e.stopPropagation();\n if (state.isPressed) cancel(e);\n };\n let onScroll = (e)=>{\n if (state.isPressed && e.target.contains(state.target)) cancel({\n currentTarget: state.target,\n shiftKey: false,\n ctrlKey: false,\n metaKey: false,\n altKey: false\n });\n };\n pressProps.onDragStart = (e)=>{\n if (!e.currentTarget.contains(e.target)) return;\n cancel(e);\n };\n }\n return pressProps;\n }, [\n addGlobalListener,\n isDisabled,\n preventFocusOnPress,\n removeAllGlobalListeners,\n allowTextSelectionOnPress,\n cancel,\n cancelOnPointerExit,\n triggerPressEnd,\n triggerPressStart,\n triggerPressUp\n ]);\n // Remove user-select: none in case component unmounts immediately after pressStart\n // eslint-disable-next-line arrow-body-style\n (0, $7mdmh$useEffect)(()=>{\n return ()=>{\n var _ref_current_target;\n if (!allowTextSelectionOnPress) // eslint-disable-next-line react-hooks/exhaustive-deps\n (0, $14c0b72509d70225$export$b0d6fa1ab32e3295)((_ref_current_target = ref.current.target) !== null && _ref_current_target !== void 0 ? _ref_current_target : undefined);\n };\n }, [\n allowTextSelectionOnPress\n ]);\n return {\n isPressed: isPressedProp || isPressed,\n pressProps: (0, $7mdmh$mergeProps)(domProps, pressProps)\n };\n}\nfunction $f6c31cce2adf654f$var$isHTMLAnchorLink(target) {\n return target.tagName === 'A' && target.hasAttribute('href');\n}\nfunction $f6c31cce2adf654f$var$isValidKeyboardEvent(event, currentTarget) {\n const { key: key, code: code } = event;\n const element = currentTarget;\n const role = element.getAttribute('role');\n // Accessibility for keyboards. Space and Enter only.\n // \"Spacebar\" is for IE 11\n return (key === 'Enter' || key === ' ' || key === 'Spacebar' || code === 'Space') && !(element instanceof (0, $7mdmh$getOwnerWindow)(element).HTMLInputElement && !$f6c31cce2adf654f$var$isValidInputKey(element, key) || element instanceof (0, $7mdmh$getOwnerWindow)(element).HTMLTextAreaElement || element.isContentEditable) && // Links should only trigger with Enter key\n !((role === 'link' || !role && $f6c31cce2adf654f$var$isHTMLAnchorLink(element)) && key !== 'Enter');\n}\nfunction $f6c31cce2adf654f$var$getTouchFromEvent(event) {\n const { targetTouches: targetTouches } = event;\n if (targetTouches.length > 0) return targetTouches[0];\n return null;\n}\nfunction $f6c31cce2adf654f$var$getTouchById(event, pointerId) {\n const changedTouches = event.changedTouches;\n for(let i = 0; i < changedTouches.length; i++){\n const touch = changedTouches[i];\n if (touch.identifier === pointerId) return touch;\n }\n return null;\n}\nfunction $f6c31cce2adf654f$var$createEvent(target, e) {\n return {\n currentTarget: target,\n shiftKey: e.shiftKey,\n ctrlKey: e.ctrlKey,\n metaKey: e.metaKey,\n altKey: e.altKey\n };\n}\nfunction $f6c31cce2adf654f$var$getPointClientRect(point) {\n let offsetX = 0;\n let offsetY = 0;\n if (point.width !== undefined) offsetX = point.width / 2;\n else if (point.radiusX !== undefined) offsetX = point.radiusX;\n if (point.height !== undefined) offsetY = point.height / 2;\n else if (point.radiusY !== undefined) offsetY = point.radiusY;\n return {\n top: point.clientY - offsetY,\n right: point.clientX + offsetX,\n bottom: point.clientY + offsetY,\n left: point.clientX - offsetX\n };\n}\nfunction $f6c31cce2adf654f$var$areRectanglesOverlapping(a, b) {\n // check if they cannot overlap on x axis\n if (a.left > b.right || b.left > a.right) return false;\n // check if they cannot overlap on y axis\n if (a.top > b.bottom || b.top > a.bottom) return false;\n return true;\n}\nfunction $f6c31cce2adf654f$var$isOverTarget(point, target) {\n let rect = target.getBoundingClientRect();\n let pointRect = $f6c31cce2adf654f$var$getPointClientRect(point);\n return $f6c31cce2adf654f$var$areRectanglesOverlapping(rect, pointRect);\n}\nfunction $f6c31cce2adf654f$var$shouldPreventDefault(target) {\n // We cannot prevent default if the target is a draggable element.\n return !(target instanceof HTMLElement) || !target.hasAttribute('draggable');\n}\nfunction $f6c31cce2adf654f$var$shouldPreventDefaultKeyboard(target, key) {\n if (target instanceof HTMLInputElement) return !$f6c31cce2adf654f$var$isValidInputKey(target, key);\n if (target instanceof HTMLButtonElement) return target.type !== 'submit' && target.type !== 'reset';\n if ($f6c31cce2adf654f$var$isHTMLAnchorLink(target)) return false;\n return true;\n}\nconst $f6c31cce2adf654f$var$nonTextInputTypes = new Set([\n 'checkbox',\n 'radio',\n 'range',\n 'color',\n 'file',\n 'image',\n 'button',\n 'submit',\n 'reset'\n]);\nfunction $f6c31cce2adf654f$var$isValidInputKey(target, key) {\n // Only space should toggle checkboxes and radios, not enter.\n return target.type === 'checkbox' || target.type === 'radio' ? key === ' ' : $f6c31cce2adf654f$var$nonTextInputTypes.has(target.type);\n}\n\n\nexport {$f6c31cce2adf654f$export$45712eceda6fad21 as usePress};\n//# sourceMappingURL=usePress.module.js.map\n","const $431fbd86ca7dc216$export$b204af158042fbac = (el)=>{\n var _el_ownerDocument;\n return (_el_ownerDocument = el === null || el === void 0 ? void 0 : el.ownerDocument) !== null && _el_ownerDocument !== void 0 ? _el_ownerDocument : document;\n};\nconst $431fbd86ca7dc216$export$f21a1ffae260145a = (el)=>{\n if (el && 'window' in el && el.window === el) return el;\n const doc = $431fbd86ca7dc216$export$b204af158042fbac(el);\n return doc.defaultView || window;\n};\n\n\nexport {$431fbd86ca7dc216$export$b204af158042fbac as getOwnerDocument, $431fbd86ca7dc216$export$f21a1ffae260145a as getOwnerWindow};\n//# sourceMappingURL=domHelpers.module.js.map\n","import {isAndroid as $c87311424ea30a05$export$a11b0059900ceec8} from \"./platform.mjs\";\n\n/*\n * Copyright 2022 Adobe. All rights reserved.\n * This file is licensed to you under the Apache License, Version 2.0 (the \"License\");\n * you may not use this file except in compliance with the License. You may obtain a copy\n * of the License at http://www.apache.org/licenses/LICENSE-2.0\n *\n * Unless required by applicable law or agreed to in writing, software distributed under\n * the License is distributed on an \"AS IS\" BASIS, WITHOUT WARRANTIES OR REPRESENTATIONS\n * OF ANY KIND, either express or implied. See the License for the specific language\n * governing permissions and limitations under the License.\n */ \nfunction $6a7db85432448f7f$export$60278871457622de(event) {\n // JAWS/NVDA with Firefox.\n if (event.mozInputSource === 0 && event.isTrusted) return true;\n // Android TalkBack's detail value varies depending on the event listener providing the event so we have specific logic here instead\n // If pointerType is defined, event is from a click listener. For events from mousedown listener, detail === 0 is a sufficient check\n // to detect TalkBack virtual clicks.\n if ((0, $c87311424ea30a05$export$a11b0059900ceec8)() && event.pointerType) return event.type === 'click' && event.buttons === 1;\n return event.detail === 0 && !event.pointerType;\n}\nfunction $6a7db85432448f7f$export$29bf1b5f2c56cf63(event) {\n // If the pointer size is zero, then we assume it's from a screen reader.\n // Android TalkBack double tap will sometimes return a event with width and height of 1\n // and pointerType === 'mouse' so we need to check for a specific combination of event attributes.\n // Cannot use \"event.pressure === 0\" as the sole check due to Safari pointer events always returning pressure === 0\n // instead of .5, see https://bugs.webkit.org/show_bug.cgi?id=206216. event.pointerType === 'mouse' is to distingush\n // Talkback double tap from Windows Firefox touch screen press\n return !(0, $c87311424ea30a05$export$a11b0059900ceec8)() && event.width === 0 && event.height === 0 || event.width === 1 && event.height === 1 && event.pressure === 0 && event.detail === 0 && event.pointerType === 'mouse';\n}\n\n\nexport {$6a7db85432448f7f$export$60278871457622de as isVirtualClick, $6a7db85432448f7f$export$29bf1b5f2c56cf63 as isVirtualPointerEvent};\n//# sourceMappingURL=isVirtualEvent.module.js.map\n","/*\n * Copyright 2020 Adobe. All rights reserved.\n * This file is licensed to you under the Apache License, Version 2.0 (the \"License\");\n * you may not use this file except in compliance with the License. You may obtain a copy\n * of the License at http://www.apache.org/licenses/LICENSE-2.0\n *\n * Unless required by applicable law or agreed to in writing, software distributed under\n * the License is distributed on an \"AS IS\" BASIS, WITHOUT WARRANTIES OR REPRESENTATIONS\n * OF ANY KIND, either express or implied. See the License for the specific language\n * governing permissions and limitations under the License.\n */ function $c87311424ea30a05$var$testUserAgent(re) {\n var _window_navigator_userAgentData;\n if (typeof window === 'undefined' || window.navigator == null) return false;\n return ((_window_navigator_userAgentData = window.navigator['userAgentData']) === null || _window_navigator_userAgentData === void 0 ? void 0 : _window_navigator_userAgentData.brands.some((brand)=>re.test(brand.brand))) || re.test(window.navigator.userAgent);\n}\nfunction $c87311424ea30a05$var$testPlatform(re) {\n var _window_navigator_userAgentData;\n return typeof window !== 'undefined' && window.navigator != null ? re.test(((_window_navigator_userAgentData = window.navigator['userAgentData']) === null || _window_navigator_userAgentData === void 0 ? void 0 : _window_navigator_userAgentData.platform) || window.navigator.platform) : false;\n}\nfunction $c87311424ea30a05$var$cached(fn) {\n let res = null;\n return ()=>{\n if (res == null) res = fn();\n return res;\n };\n}\nconst $c87311424ea30a05$export$9ac100e40613ea10 = $c87311424ea30a05$var$cached(function() {\n return $c87311424ea30a05$var$testPlatform(/^Mac/i);\n});\nconst $c87311424ea30a05$export$186c6964ca17d99 = $c87311424ea30a05$var$cached(function() {\n return $c87311424ea30a05$var$testPlatform(/^iPhone/i);\n});\nconst $c87311424ea30a05$export$7bef049ce92e4224 = $c87311424ea30a05$var$cached(function() {\n return $c87311424ea30a05$var$testPlatform(/^iPad/i) || // iPadOS 13 lies and says it's a Mac, but we can distinguish by detecting touch support.\n $c87311424ea30a05$export$9ac100e40613ea10() && navigator.maxTouchPoints > 1;\n});\nconst $c87311424ea30a05$export$fedb369cb70207f1 = $c87311424ea30a05$var$cached(function() {\n return $c87311424ea30a05$export$186c6964ca17d99() || $c87311424ea30a05$export$7bef049ce92e4224();\n});\nconst $c87311424ea30a05$export$e1865c3bedcd822b = $c87311424ea30a05$var$cached(function() {\n return $c87311424ea30a05$export$9ac100e40613ea10() || $c87311424ea30a05$export$fedb369cb70207f1();\n});\nconst $c87311424ea30a05$export$78551043582a6a98 = $c87311424ea30a05$var$cached(function() {\n return $c87311424ea30a05$var$testUserAgent(/AppleWebKit/i) && !$c87311424ea30a05$export$6446a186d09e379e();\n});\nconst $c87311424ea30a05$export$6446a186d09e379e = $c87311424ea30a05$var$cached(function() {\n return $c87311424ea30a05$var$testUserAgent(/Chrome/i);\n});\nconst $c87311424ea30a05$export$a11b0059900ceec8 = $c87311424ea30a05$var$cached(function() {\n return $c87311424ea30a05$var$testUserAgent(/Android/i);\n});\nconst $c87311424ea30a05$export$b7d78993b74f766d = $c87311424ea30a05$var$cached(function() {\n return $c87311424ea30a05$var$testUserAgent(/Firefox/i);\n});\n\n\nexport {$c87311424ea30a05$export$9ac100e40613ea10 as isMac, $c87311424ea30a05$export$186c6964ca17d99 as isIPhone, $c87311424ea30a05$export$7bef049ce92e4224 as isIPad, $c87311424ea30a05$export$fedb369cb70207f1 as isIOS, $c87311424ea30a05$export$e1865c3bedcd822b as isAppleDevice, $c87311424ea30a05$export$78551043582a6a98 as isWebKit, $c87311424ea30a05$export$6446a186d09e379e as isChrome, $c87311424ea30a05$export$a11b0059900ceec8 as isAndroid, $c87311424ea30a05$export$b7d78993b74f766d as isFirefox};\n//# sourceMappingURL=platform.module.js.map\n","import {useLayoutEffect as $f0a04ccd8dbdd83b$export$e5c5a5f917a5871c} from \"./useLayoutEffect.mjs\";\nimport {useRef as $lmaYr$useRef, useCallback as $lmaYr$useCallback} from \"react\";\n\n/*\n * Copyright 2023 Adobe. All rights reserved.\n * This file is licensed to you under the Apache License, Version 2.0 (the \"License\");\n * you may not use this file except in compliance with the License. You may obtain a copy\n * of the License at http://www.apache.org/licenses/LICENSE-2.0\n *\n * Unless required by applicable law or agreed to in writing, software distributed under\n * the License is distributed on an \"AS IS\" BASIS, WITHOUT WARRANTIES OR REPRESENTATIONS\n * OF ANY KIND, either express or implied. See the License for the specific language\n * governing permissions and limitations under the License.\n */ \n\nfunction $8ae05eaa5c114e9c$export$7f54fc3180508a52(fn) {\n const ref = (0, $lmaYr$useRef)(null);\n (0, $f0a04ccd8dbdd83b$export$e5c5a5f917a5871c)(()=>{\n ref.current = fn;\n }, [\n fn\n ]);\n // @ts-ignore\n return (0, $lmaYr$useCallback)((...args)=>{\n const f = ref.current;\n return f === null || f === void 0 ? void 0 : f(...args);\n }, []);\n}\n\n\nexport {$8ae05eaa5c114e9c$export$7f54fc3180508a52 as useEffectEvent};\n//# sourceMappingURL=useEffectEvent.module.js.map\n","import $HgANd$react from \"react\";\n\n/*\n * Copyright 2020 Adobe. All rights reserved.\n * This file is licensed to you under the Apache License, Version 2.0 (the \"License\");\n * you may not use this file except in compliance with the License. You may obtain a copy\n * of the License at http://www.apache.org/licenses/LICENSE-2.0\n *\n * Unless required by applicable law or agreed to in writing, software distributed under\n * the License is distributed on an \"AS IS\" BASIS, WITHOUT WARRANTIES OR REPRESENTATIONS\n * OF ANY KIND, either express or implied. See the License for the specific language\n * governing permissions and limitations under the License.\n */ \nconst $f0a04ccd8dbdd83b$export$e5c5a5f917a5871c = typeof document !== 'undefined' ? (0, $HgANd$react).useLayoutEffect : ()=>{};\n\n\nexport {$f0a04ccd8dbdd83b$export$e5c5a5f917a5871c as useLayoutEffect};\n//# sourceMappingURL=useLayoutEffect.module.js.map\n","import $670gB$react, {useContext as $670gB$useContext, useState as $670gB$useState, useMemo as $670gB$useMemo, useLayoutEffect as $670gB$useLayoutEffect, useRef as $670gB$useRef} from \"react\";\n\n/*\n * Copyright 2020 Adobe. All rights reserved.\n * This file is licensed to you under the Apache License, Version 2.0 (the \"License\");\n * you may not use this file except in compliance with the License. You may obtain a copy\n * of the License at http://www.apache.org/licenses/LICENSE-2.0\n *\n * Unless required by applicable law or agreed to in writing, software distributed under\n * the License is distributed on an \"AS IS\" BASIS, WITHOUT WARRANTIES OR REPRESENTATIONS\n * OF ANY KIND, either express or implied. See the License for the specific language\n * governing permissions and limitations under the License.\n */ // We must avoid a circular dependency with @react-aria/utils, and this useLayoutEffect is\n// guarded by a check that it only runs on the client side.\n// eslint-disable-next-line rulesdir/useLayoutEffectRule\n\n// Default context value to use in case there is no SSRProvider. This is fine for\n// client-only apps. In order to support multiple copies of React Aria potentially\n// being on the page at once, the prefix is set to a random number. SSRProvider\n// will reset this to zero for consistency between server and client, so in the\n// SSR case multiple copies of React Aria is not supported.\nconst $b5e257d569688ac6$var$defaultContext = {\n prefix: String(Math.round(Math.random() * 10000000000)),\n current: 0\n};\nconst $b5e257d569688ac6$var$SSRContext = /*#__PURE__*/ (0, $670gB$react).createContext($b5e257d569688ac6$var$defaultContext);\nconst $b5e257d569688ac6$var$IsSSRContext = /*#__PURE__*/ (0, $670gB$react).createContext(false);\n// This is only used in React < 18.\nfunction $b5e257d569688ac6$var$LegacySSRProvider(props) {\n let cur = (0, $670gB$useContext)($b5e257d569688ac6$var$SSRContext);\n let counter = $b5e257d569688ac6$var$useCounter(cur === $b5e257d569688ac6$var$defaultContext);\n let [isSSR, setIsSSR] = (0, $670gB$useState)(true);\n let value = (0, $670gB$useMemo)(()=>({\n // If this is the first SSRProvider, start with an empty string prefix, otherwise\n // append and increment the counter.\n prefix: cur === $b5e257d569688ac6$var$defaultContext ? '' : `${cur.prefix}-${counter}`,\n current: 0\n }), [\n cur,\n counter\n ]);\n // If on the client, and the component was initially server rendered,\n // then schedule a layout effect to update the component after hydration.\n if (typeof document !== 'undefined') // This if statement technically breaks the rules of hooks, but is safe\n // because the condition never changes after mounting.\n // eslint-disable-next-line react-hooks/rules-of-hooks\n (0, $670gB$useLayoutEffect)(()=>{\n setIsSSR(false);\n }, []);\n return /*#__PURE__*/ (0, $670gB$react).createElement($b5e257d569688ac6$var$SSRContext.Provider, {\n value: value\n }, /*#__PURE__*/ (0, $670gB$react).createElement($b5e257d569688ac6$var$IsSSRContext.Provider, {\n value: isSSR\n }, props.children));\n}\nlet $b5e257d569688ac6$var$warnedAboutSSRProvider = false;\nfunction $b5e257d569688ac6$export$9f8ac96af4b1b2ae(props) {\n if (typeof (0, $670gB$react)['useId'] === 'function') {\n if (process.env.NODE_ENV !== 'test' && !$b5e257d569688ac6$var$warnedAboutSSRProvider) {\n console.warn('In React 18, SSRProvider is not necessary and is a noop. You can remove it from your app.');\n $b5e257d569688ac6$var$warnedAboutSSRProvider = true;\n }\n return /*#__PURE__*/ (0, $670gB$react).createElement((0, $670gB$react).Fragment, null, props.children);\n }\n return /*#__PURE__*/ (0, $670gB$react).createElement($b5e257d569688ac6$var$LegacySSRProvider, props);\n}\nlet $b5e257d569688ac6$var$canUseDOM = Boolean(typeof window !== 'undefined' && window.document && window.document.createElement);\nlet $b5e257d569688ac6$var$componentIds = new WeakMap();\nfunction $b5e257d569688ac6$var$useCounter(isDisabled = false) {\n let ctx = (0, $670gB$useContext)($b5e257d569688ac6$var$SSRContext);\n let ref = (0, $670gB$useRef)(null);\n // eslint-disable-next-line rulesdir/pure-render\n if (ref.current === null && !isDisabled) {\n var _React___SECRET_INTERNALS_DO_NOT_USE_OR_YOU_WILL_BE_FIRED_ReactCurrentOwner, _React___SECRET_INTERNALS_DO_NOT_USE_OR_YOU_WILL_BE_FIRED;\n // In strict mode, React renders components twice, and the ref will be reset to null on the second render.\n // This means our id counter will be incremented twice instead of once. This is a problem because on the\n // server, components are only rendered once and so ids generated on the server won't match the client.\n // In React 18, useId was introduced to solve this, but it is not available in older versions. So to solve this\n // we need to use some React internals to access the underlying Fiber instance, which is stable between renders.\n // This is exposed as ReactCurrentOwner in development, which is all we need since StrictMode only runs in development.\n // To ensure that we only increment the global counter once, we store the starting id for this component in\n // a weak map associated with the Fiber. On the second render, we reset the global counter to this value.\n // Since React runs the second render immediately after the first, this is safe.\n // @ts-ignore\n let currentOwner = (_React___SECRET_INTERNALS_DO_NOT_USE_OR_YOU_WILL_BE_FIRED = (0, $670gB$react).__SECRET_INTERNALS_DO_NOT_USE_OR_YOU_WILL_BE_FIRED) === null || _React___SECRET_INTERNALS_DO_NOT_USE_OR_YOU_WILL_BE_FIRED === void 0 ? void 0 : (_React___SECRET_INTERNALS_DO_NOT_USE_OR_YOU_WILL_BE_FIRED_ReactCurrentOwner = _React___SECRET_INTERNALS_DO_NOT_USE_OR_YOU_WILL_BE_FIRED.ReactCurrentOwner) === null || _React___SECRET_INTERNALS_DO_NOT_USE_OR_YOU_WILL_BE_FIRED_ReactCurrentOwner === void 0 ? void 0 : _React___SECRET_INTERNALS_DO_NOT_USE_OR_YOU_WILL_BE_FIRED_ReactCurrentOwner.current;\n if (currentOwner) {\n let prevComponentValue = $b5e257d569688ac6$var$componentIds.get(currentOwner);\n if (prevComponentValue == null) // On the first render, and first call to useId, store the id and state in our weak map.\n $b5e257d569688ac6$var$componentIds.set(currentOwner, {\n id: ctx.current,\n state: currentOwner.memoizedState\n });\n else if (currentOwner.memoizedState !== prevComponentValue.state) {\n // On the second render, the memoizedState gets reset by React.\n // Reset the counter, and remove from the weak map so we don't\n // do this for subsequent useId calls.\n ctx.current = prevComponentValue.id;\n $b5e257d569688ac6$var$componentIds.delete(currentOwner);\n }\n }\n // eslint-disable-next-line rulesdir/pure-render\n ref.current = ++ctx.current;\n }\n // eslint-disable-next-line rulesdir/pure-render\n return ref.current;\n}\nfunction $b5e257d569688ac6$var$useLegacySSRSafeId(defaultId) {\n let ctx = (0, $670gB$useContext)($b5e257d569688ac6$var$SSRContext);\n // If we are rendering in a non-DOM environment, and there's no SSRProvider,\n // provide a warning to hint to the developer to add one.\n if (ctx === $b5e257d569688ac6$var$defaultContext && !$b5e257d569688ac6$var$canUseDOM) console.warn('When server rendering, you must wrap your application in an to ensure consistent ids are generated between the client and server.');\n let counter = $b5e257d569688ac6$var$useCounter(!!defaultId);\n let prefix = ctx === $b5e257d569688ac6$var$defaultContext && process.env.NODE_ENV === 'test' ? 'react-aria' : `react-aria${ctx.prefix}`;\n return defaultId || `${prefix}-${counter}`;\n}\nfunction $b5e257d569688ac6$var$useModernSSRSafeId(defaultId) {\n // @ts-ignore\n let id = (0, $670gB$react).useId();\n let [didSSR] = (0, $670gB$useState)($b5e257d569688ac6$export$535bd6ca7f90a273());\n let prefix = didSSR || process.env.NODE_ENV === 'test' ? 'react-aria' : `react-aria${$b5e257d569688ac6$var$defaultContext.prefix}`;\n return defaultId || `${prefix}-${id}`;\n}\nconst $b5e257d569688ac6$export$619500959fc48b26 = typeof (0, $670gB$react)['useId'] === 'function' ? $b5e257d569688ac6$var$useModernSSRSafeId : $b5e257d569688ac6$var$useLegacySSRSafeId;\nfunction $b5e257d569688ac6$var$getSnapshot() {\n return false;\n}\nfunction $b5e257d569688ac6$var$getServerSnapshot() {\n return true;\n}\n// eslint-disable-next-line @typescript-eslint/no-unused-vars\nfunction $b5e257d569688ac6$var$subscribe(onStoreChange) {\n // noop\n return ()=>{};\n}\nfunction $b5e257d569688ac6$export$535bd6ca7f90a273() {\n // In React 18, we can use useSyncExternalStore to detect if we're server rendering or hydrating.\n if (typeof (0, $670gB$react)['useSyncExternalStore'] === 'function') return (0, $670gB$react)['useSyncExternalStore']($b5e257d569688ac6$var$subscribe, $b5e257d569688ac6$var$getSnapshot, $b5e257d569688ac6$var$getServerSnapshot);\n // eslint-disable-next-line react-hooks/rules-of-hooks\n return (0, $670gB$useContext)($b5e257d569688ac6$var$IsSSRContext);\n}\n\n\nexport {$b5e257d569688ac6$export$9f8ac96af4b1b2ae as SSRProvider, $b5e257d569688ac6$export$535bd6ca7f90a273 as useIsSSR, $b5e257d569688ac6$export$619500959fc48b26 as useSSRSafeId};\n//# sourceMappingURL=SSRProvider.module.js.map\n","/*\n * Copyright 2020 Adobe. All rights reserved.\n * This file is licensed to you under the Apache License, Version 2.0 (the \"License\");\n * you may not use this file except in compliance with the License. You may obtain a copy\n * of the License at http://www.apache.org/licenses/LICENSE-2.0\n *\n * Unless required by applicable law or agreed to in writing, software distributed under\n * the License is distributed on an \"AS IS\" BASIS, WITHOUT WARRANTIES OR REPRESENTATIONS\n * OF ANY KIND, either express or implied. See the License for the specific language\n * governing permissions and limitations under the License.\n */ /**\n * Calls all functions in the order they were chained with the same arguments.\n */ function $ff5963eb1fccf552$export$e08e3b67e392101e(...callbacks) {\n return (...args)=>{\n for (let callback of callbacks)if (typeof callback === 'function') callback(...args);\n };\n}\n\n\nexport {$ff5963eb1fccf552$export$e08e3b67e392101e as chain};\n//# sourceMappingURL=chain.module.js.map\n","/*\n * Copyright 2020 Adobe. All rights reserved.\n * This file is licensed to you under the Apache License, Version 2.0 (the \"License\");\n * you may not use this file except in compliance with the License. You may obtain a copy\n * of the License at http://www.apache.org/licenses/LICENSE-2.0\n *\n * Unless required by applicable law or agreed to in writing, software distributed under\n * the License is distributed on an \"AS IS\" BASIS, WITHOUT WARRANTIES OR REPRESENTATIONS\n * OF ANY KIND, either express or implied. See the License for the specific language\n * governing permissions and limitations under the License.\n */ const $65484d02dcb7eb3e$var$DOMPropNames = new Set([\n 'id'\n]);\nconst $65484d02dcb7eb3e$var$labelablePropNames = new Set([\n 'aria-label',\n 'aria-labelledby',\n 'aria-describedby',\n 'aria-details'\n]);\n// See LinkDOMProps in dom.d.ts.\nconst $65484d02dcb7eb3e$var$linkPropNames = new Set([\n 'href',\n 'hrefLang',\n 'target',\n 'rel',\n 'download',\n 'ping',\n 'referrerPolicy'\n]);\nconst $65484d02dcb7eb3e$var$propRe = /^(data-.*)$/;\nfunction $65484d02dcb7eb3e$export$457c3d6518dd4c6f(props, opts = {}) {\n let { labelable: labelable, isLink: isLink, propNames: propNames } = opts;\n let filteredProps = {};\n for(const prop in props)if (Object.prototype.hasOwnProperty.call(props, prop) && ($65484d02dcb7eb3e$var$DOMPropNames.has(prop) || labelable && $65484d02dcb7eb3e$var$labelablePropNames.has(prop) || isLink && $65484d02dcb7eb3e$var$linkPropNames.has(prop) || (propNames === null || propNames === void 0 ? void 0 : propNames.has(prop)) || $65484d02dcb7eb3e$var$propRe.test(prop))) filteredProps[prop] = props[prop];\n return filteredProps;\n}\n\n\nexport {$65484d02dcb7eb3e$export$457c3d6518dd4c6f as filterDOMProps};\n//# sourceMappingURL=filterDOMProps.module.js.map\n","import {chain as $ff5963eb1fccf552$export$e08e3b67e392101e} from \"./chain.mjs\";\nimport {mergeIds as $bdb11010cef70236$export$cd8c9cb68f842629} from \"./useId.mjs\";\nimport $7jXr9$clsx from \"clsx\";\n\n/*\n * Copyright 2020 Adobe. All rights reserved.\n * This file is licensed to you under the Apache License, Version 2.0 (the \"License\");\n * you may not use this file except in compliance with the License. You may obtain a copy\n * of the License at http://www.apache.org/licenses/LICENSE-2.0\n *\n * Unless required by applicable law or agreed to in writing, software distributed under\n * the License is distributed on an \"AS IS\" BASIS, WITHOUT WARRANTIES OR REPRESENTATIONS\n * OF ANY KIND, either express or implied. See the License for the specific language\n * governing permissions and limitations under the License.\n */ \n\n\nfunction $3ef42575df84b30b$export$9d1611c77c2fe928(...args) {\n // Start with a base clone of the first argument. This is a lot faster than starting\n // with an empty object and adding properties as we go.\n let result = {\n ...args[0]\n };\n for(let i = 1; i < args.length; i++){\n let props = args[i];\n for(let key in props){\n let a = result[key];\n let b = props[key];\n // Chain events\n if (typeof a === 'function' && typeof b === 'function' && // This is a lot faster than a regex.\n key[0] === 'o' && key[1] === 'n' && key.charCodeAt(2) >= /* 'A' */ 65 && key.charCodeAt(2) <= /* 'Z' */ 90) result[key] = (0, $ff5963eb1fccf552$export$e08e3b67e392101e)(a, b);\n else if ((key === 'className' || key === 'UNSAFE_className') && typeof a === 'string' && typeof b === 'string') result[key] = (0, $7jXr9$clsx)(a, b);\n else if (key === 'id' && a && b) result.id = (0, $bdb11010cef70236$export$cd8c9cb68f842629)(a, b);\n else result[key] = b !== undefined ? b : a;\n }\n }\n return result;\n}\n\n\nexport {$3ef42575df84b30b$export$9d1611c77c2fe928 as mergeProps};\n//# sourceMappingURL=mergeProps.module.js.map\n","import {useLayoutEffect as $f0a04ccd8dbdd83b$export$e5c5a5f917a5871c} from \"./useLayoutEffect.mjs\";\nimport {useRef as $lmaYr$useRef, useCallback as $lmaYr$useCallback} from \"react\";\n\n/*\n * Copyright 2023 Adobe. All rights reserved.\n * This file is licensed to you under the Apache License, Version 2.0 (the \"License\");\n * you may not use this file except in compliance with the License. You may obtain a copy\n * of the License at http://www.apache.org/licenses/LICENSE-2.0\n *\n * Unless required by applicable law or agreed to in writing, software distributed under\n * the License is distributed on an \"AS IS\" BASIS, WITHOUT WARRANTIES OR REPRESENTATIONS\n * OF ANY KIND, either express or implied. See the License for the specific language\n * governing permissions and limitations under the License.\n */ \n\nfunction $8ae05eaa5c114e9c$export$7f54fc3180508a52(fn) {\n const ref = (0, $lmaYr$useRef)(null);\n (0, $f0a04ccd8dbdd83b$export$e5c5a5f917a5871c)(()=>{\n ref.current = fn;\n }, [\n fn\n ]);\n // @ts-ignore\n return (0, $lmaYr$useCallback)((...args)=>{\n const f = ref.current;\n return f === null || f === void 0 ? void 0 : f(...args);\n }, []);\n}\n\n\nexport {$8ae05eaa5c114e9c$export$7f54fc3180508a52 as useEffectEvent};\n//# sourceMappingURL=useEffectEvent.module.js.map\n","import {useEffectEvent as $8ae05eaa5c114e9c$export$7f54fc3180508a52} from \"./useEffectEvent.mjs\";\nimport {useLayoutEffect as $f0a04ccd8dbdd83b$export$e5c5a5f917a5871c} from \"./useLayoutEffect.mjs\";\nimport {useState as $fCAlL$useState, useRef as $fCAlL$useRef} from \"react\";\n\n/*\n * Copyright 2020 Adobe. All rights reserved.\n * This file is licensed to you under the Apache License, Version 2.0 (the \"License\");\n * you may not use this file except in compliance with the License. You may obtain a copy\n * of the License at http://www.apache.org/licenses/LICENSE-2.0\n *\n * Unless required by applicable law or agreed to in writing, software distributed under\n * the License is distributed on an \"AS IS\" BASIS, WITHOUT WARRANTIES OR REPRESENTATIONS\n * OF ANY KIND, either express or implied. See the License for the specific language\n * governing permissions and limitations under the License.\n */ \n\nfunction $1dbecbe27a04f9af$export$14d238f342723f25(defaultValue) {\n let [value, setValue] = (0, $fCAlL$useState)(defaultValue);\n let effect = (0, $fCAlL$useRef)(null);\n // Store the function in a ref so we can always access the current version\n // which has the proper `value` in scope.\n let nextRef = (0, $8ae05eaa5c114e9c$export$7f54fc3180508a52)(()=>{\n if (!effect.current) return;\n // Run the generator to the next yield.\n let newValue = effect.current.next();\n // If the generator is done, reset the effect.\n if (newValue.done) {\n effect.current = null;\n return;\n }\n // If the value is the same as the current value,\n // then continue to the next yield. Otherwise,\n // set the value in state and wait for the next layout effect.\n if (value === newValue.value) nextRef();\n else setValue(newValue.value);\n });\n (0, $f0a04ccd8dbdd83b$export$e5c5a5f917a5871c)(()=>{\n // If there is an effect currently running, continue to the next yield.\n if (effect.current) nextRef();\n });\n let queue = (0, $8ae05eaa5c114e9c$export$7f54fc3180508a52)((fn)=>{\n effect.current = fn(value);\n nextRef();\n });\n return [\n value,\n queue\n ];\n}\n\n\nexport {$1dbecbe27a04f9af$export$14d238f342723f25 as useValueEffect};\n//# sourceMappingURL=useValueEffect.module.js.map\n","import {useLayoutEffect as $f0a04ccd8dbdd83b$export$e5c5a5f917a5871c} from \"./useLayoutEffect.mjs\";\nimport {useValueEffect as $1dbecbe27a04f9af$export$14d238f342723f25} from \"./useValueEffect.mjs\";\nimport {useState as $eKkEp$useState, useRef as $eKkEp$useRef, useCallback as $eKkEp$useCallback, useEffect as $eKkEp$useEffect} from \"react\";\nimport {useSSRSafeId as $eKkEp$useSSRSafeId} from \"@react-aria/ssr\";\n\n/*\n * Copyright 2020 Adobe. All rights reserved.\n * This file is licensed to you under the Apache License, Version 2.0 (the \"License\");\n * you may not use this file except in compliance with the License. You may obtain a copy\n * of the License at http://www.apache.org/licenses/LICENSE-2.0\n *\n * Unless required by applicable law or agreed to in writing, software distributed under\n * the License is distributed on an \"AS IS\" BASIS, WITHOUT WARRANTIES OR REPRESENTATIONS\n * OF ANY KIND, either express or implied. See the License for the specific language\n * governing permissions and limitations under the License.\n */ \n\n\n\n// copied from SSRProvider.tsx to reduce exports, if needed again, consider sharing\nlet $bdb11010cef70236$var$canUseDOM = Boolean(typeof window !== 'undefined' && window.document && window.document.createElement);\nlet $bdb11010cef70236$var$idsUpdaterMap = new Map();\nfunction $bdb11010cef70236$export$f680877a34711e37(defaultId) {\n let [value, setValue] = (0, $eKkEp$useState)(defaultId);\n let nextId = (0, $eKkEp$useRef)(null);\n let res = (0, $eKkEp$useSSRSafeId)(value);\n let updateValue = (0, $eKkEp$useCallback)((val)=>{\n nextId.current = val;\n }, []);\n if ($bdb11010cef70236$var$canUseDOM) $bdb11010cef70236$var$idsUpdaterMap.set(res, updateValue);\n (0, $f0a04ccd8dbdd83b$export$e5c5a5f917a5871c)(()=>{\n let r = res;\n return ()=>{\n $bdb11010cef70236$var$idsUpdaterMap.delete(r);\n };\n }, [\n res\n ]);\n // This cannot cause an infinite loop because the ref is updated first.\n // eslint-disable-next-line\n (0, $eKkEp$useEffect)(()=>{\n let newId = nextId.current;\n if (newId) {\n nextId.current = null;\n setValue(newId);\n }\n });\n return res;\n}\nfunction $bdb11010cef70236$export$cd8c9cb68f842629(idA, idB) {\n if (idA === idB) return idA;\n let setIdA = $bdb11010cef70236$var$idsUpdaterMap.get(idA);\n if (setIdA) {\n setIdA(idB);\n return idB;\n }\n let setIdB = $bdb11010cef70236$var$idsUpdaterMap.get(idB);\n if (setIdB) {\n setIdB(idA);\n return idA;\n }\n return idB;\n}\nfunction $bdb11010cef70236$export$b4cc09c592e8fdb8(depArray = []) {\n let id = $bdb11010cef70236$export$f680877a34711e37();\n let [resolvedId, setResolvedId] = (0, $1dbecbe27a04f9af$export$14d238f342723f25)(id);\n let updateId = (0, $eKkEp$useCallback)(()=>{\n setResolvedId(function*() {\n yield id;\n yield document.getElementById(id) ? id : undefined;\n });\n }, [\n id,\n setResolvedId\n ]);\n (0, $f0a04ccd8dbdd83b$export$e5c5a5f917a5871c)(updateId, [\n id,\n updateId,\n ...depArray\n ]);\n return resolvedId;\n}\n\n\nexport {$bdb11010cef70236$export$f680877a34711e37 as useId, $bdb11010cef70236$export$cd8c9cb68f842629 as mergeIds, $bdb11010cef70236$export$b4cc09c592e8fdb8 as useSlotId};\n//# sourceMappingURL=useId.module.js.map\n","import $HgANd$react from \"react\";\n\n/*\n * Copyright 2020 Adobe. All rights reserved.\n * This file is licensed to you under the Apache License, Version 2.0 (the \"License\");\n * you may not use this file except in compliance with the License. You may obtain a copy\n * of the License at http://www.apache.org/licenses/LICENSE-2.0\n *\n * Unless required by applicable law or agreed to in writing, software distributed under\n * the License is distributed on an \"AS IS\" BASIS, WITHOUT WARRANTIES OR REPRESENTATIONS\n * OF ANY KIND, either express or implied. See the License for the specific language\n * governing permissions and limitations under the License.\n */ \nconst $f0a04ccd8dbdd83b$export$e5c5a5f917a5871c = typeof document !== 'undefined' ? (0, $HgANd$react).useLayoutEffect : ()=>{};\n\n\nexport {$f0a04ccd8dbdd83b$export$e5c5a5f917a5871c as useLayoutEffect};\n//# sourceMappingURL=useLayoutEffect.module.js.map\n","function r(e){var t,f,n=\"\";if(\"string\"==typeof e||\"number\"==typeof e)n+=e;else if(\"object\"==typeof e)if(Array.isArray(e)){var o=e.length;for(t=0;t ({\n type: \"spring\",\n stiffness: 550,\n damping: target === 0 ? 2 * Math.sqrt(550) : 30,\n restSpeed: 10,\n});\nconst keyframesTransition = {\n type: \"keyframes\",\n duration: 0.8,\n};\n/**\n * Default easing curve is a slightly shallower version of\n * the default browser easing curve.\n */\nconst ease = {\n type: \"keyframes\",\n ease: [0.25, 0.1, 0.35, 1],\n duration: 0.3,\n};\nconst getDefaultTransition = (valueKey, { keyframes }) => {\n if (keyframes.length > 2) {\n return keyframesTransition;\n }\n else if (transformProps.has(valueKey)) {\n return valueKey.startsWith(\"scale\")\n ? criticallyDampedSpring(keyframes[1])\n : underDampedSpring;\n }\n return ease;\n};\n\nexport { getDefaultTransition };\n","const instantAnimationState = {\n current: false,\n};\n\nexport { instantAnimationState };\n","const isNotNull = (value) => value !== null;\nfunction getFinalKeyframe(keyframes, { repeat, repeatType = \"loop\" }, finalKeyframe) {\n const resolvedKeyframes = keyframes.filter(isNotNull);\n const index = repeat && repeatType !== \"loop\" && repeat % 2 === 1\n ? 0\n : resolvedKeyframes.length - 1;\n return !index || finalKeyframe === undefined\n ? resolvedKeyframes[index]\n : finalKeyframe;\n}\n\nexport { getFinalKeyframe };\n","import { noop } from '../utils/noop.mjs';\n\n/*\n Bezier function generator\n This has been modified from Gaëtan Renaudeau's BezierEasing\n https://github.com/gre/bezier-easing/blob/master/src/index.js\n https://github.com/gre/bezier-easing/blob/master/LICENSE\n \n I've removed the newtonRaphsonIterate algo because in benchmarking it\n wasn't noticiably faster than binarySubdivision, indeed removing it\n usually improved times, depending on the curve.\n I also removed the lookup table, as for the added bundle size and loop we're\n only cutting ~4 or so subdivision iterations. I bumped the max iterations up\n to 12 to compensate and this still tended to be faster for no perceivable\n loss in accuracy.\n Usage\n const easeOut = cubicBezier(.17,.67,.83,.67);\n const x = easeOut(0.5); // returns 0.627...\n*/\n// Returns x(t) given t, x1, and x2, or y(t) given t, y1, and y2.\nconst calcBezier = (t, a1, a2) => (((1.0 - 3.0 * a2 + 3.0 * a1) * t + (3.0 * a2 - 6.0 * a1)) * t + 3.0 * a1) *\n t;\nconst subdivisionPrecision = 0.0000001;\nconst subdivisionMaxIterations = 12;\nfunction binarySubdivide(x, lowerBound, upperBound, mX1, mX2) {\n let currentX;\n let currentT;\n let i = 0;\n do {\n currentT = lowerBound + (upperBound - lowerBound) / 2.0;\n currentX = calcBezier(currentT, mX1, mX2) - x;\n if (currentX > 0.0) {\n upperBound = currentT;\n }\n else {\n lowerBound = currentT;\n }\n } while (Math.abs(currentX) > subdivisionPrecision &&\n ++i < subdivisionMaxIterations);\n return currentT;\n}\nfunction cubicBezier(mX1, mY1, mX2, mY2) {\n // If this is a linear gradient, return linear easing\n if (mX1 === mY1 && mX2 === mY2)\n return noop;\n const getTForX = (aX) => binarySubdivide(aX, 0, 1, mX1, mX2);\n // If animation is at start/end, return t without easing\n return (t) => t === 0 || t === 1 ? t : calcBezier(getTForX(t), mY1, mY2);\n}\n\nexport { cubicBezier };\n","import { cubicBezier } from './cubic-bezier.mjs';\nimport { mirrorEasing } from './modifiers/mirror.mjs';\nimport { reverseEasing } from './modifiers/reverse.mjs';\n\nconst backOut = /*@__PURE__*/ cubicBezier(0.33, 1.53, 0.69, 0.99);\nconst backIn = /*@__PURE__*/ reverseEasing(backOut);\nconst backInOut = /*@__PURE__*/ mirrorEasing(backIn);\n\nexport { backIn, backInOut, backOut };\n","import { backIn } from './back.mjs';\n\nconst anticipate = (p) => (p *= 2) < 1 ? 0.5 * backIn(p) : 0.5 * (2 - Math.pow(2, -10 * (p - 1)));\n\nexport { anticipate };\n","function isGenerator(type) {\n return typeof type === \"function\";\n}\n\nexport { isGenerator };\n","import { complex } from '../../value/types/complex/index.mjs';\n\n/**\n * Check if a value is animatable. Examples:\n *\n * ✅: 100, \"100px\", \"#fff\"\n * ❌: \"block\", \"url(2.jpg)\"\n * @param value\n *\n * @internal\n */\nconst isAnimatable = (value, name) => {\n // If the list of keys tat might be non-animatable grows, replace with Set\n if (name === \"zIndex\")\n return false;\n // If it's a number or a keyframes array, we can animate it. We might at some point\n // need to do a deep isAnimatable check of keyframes, or let Popmotion handle this,\n // but for now lets leave it like this for performance reasons\n if (typeof value === \"number\" || Array.isArray(value))\n return true;\n if (typeof value === \"string\" && // It's animatable if we have a string\n (complex.test(value) || value === \"0\") && // And it contains numbers and/or colors\n !value.startsWith(\"url(\") // Unless it starts with \"url(\"\n ) {\n return true;\n }\n return false;\n};\n\nexport { isAnimatable };\n","import { warning } from '../../../utils/errors.mjs';\nimport { isGenerator } from '../../generators/utils/is-generator.mjs';\nimport { isAnimatable } from '../../utils/is-animatable.mjs';\n\nfunction hasKeyframesChanged(keyframes) {\n const current = keyframes[0];\n if (keyframes.length === 1)\n return true;\n for (let i = 0; i < keyframes.length; i++) {\n if (keyframes[i] !== current)\n return true;\n }\n}\nfunction canAnimate(keyframes, name, type, velocity) {\n /**\n * Check if we're able to animate between the start and end keyframes,\n * and throw a warning if we're attempting to animate between one that's\n * animatable and another that isn't.\n */\n const originKeyframe = keyframes[0];\n if (originKeyframe === null)\n return false;\n /**\n * These aren't traditionally animatable but we do support them.\n * In future we could look into making this more generic or replacing\n * this function with mix() === mixImmediate\n */\n if (name === \"display\" || name === \"visibility\")\n return true;\n const targetKeyframe = keyframes[keyframes.length - 1];\n const isOriginAnimatable = isAnimatable(originKeyframe, name);\n const isTargetAnimatable = isAnimatable(targetKeyframe, name);\n warning(isOriginAnimatable === isTargetAnimatable, `You are trying to animate ${name} from \"${originKeyframe}\" to \"${targetKeyframe}\". ${originKeyframe} is not an animatable value - to enable this animation set ${originKeyframe} to a value animatable to ${targetKeyframe} via the \\`style\\` property.`);\n // Always skip if any of these are true\n if (!isOriginAnimatable || !isTargetAnimatable) {\n return false;\n }\n return (hasKeyframesChanged(keyframes) ||\n ((type === \"spring\" || isGenerator(type)) && velocity));\n}\n\nexport { canAnimate };\n","import { time } from '../../frameloop/sync-time.mjs';\nimport { flushKeyframeResolvers } from '../../render/utils/KeyframesResolver.mjs';\nimport { instantAnimationState } from '../../utils/use-instant-transition-state.mjs';\nimport { canAnimate } from './utils/can-animate.mjs';\nimport { getFinalKeyframe } from './waapi/utils/get-final-keyframe.mjs';\n\n/**\n * Maximum time allowed between an animation being created and it being\n * resolved for us to use the latter as the start time.\n *\n * This is to ensure that while we prefer to \"start\" an animation as soon\n * as it's triggered, we also want to avoid a visual jump if there's a big delay\n * between these two moments.\n */\nconst MAX_RESOLVE_DELAY = 40;\nclass BaseAnimation {\n constructor({ autoplay = true, delay = 0, type = \"keyframes\", repeat = 0, repeatDelay = 0, repeatType = \"loop\", ...options }) {\n // Track whether the animation has been stopped. Stopped animations won't restart.\n this.isStopped = false;\n this.hasAttemptedResolve = false;\n this.createdAt = time.now();\n this.options = {\n autoplay,\n delay,\n type,\n repeat,\n repeatDelay,\n repeatType,\n ...options,\n };\n this.updateFinishedPromise();\n }\n /**\n * This method uses the createdAt and resolvedAt to calculate the\n * animation startTime. *Ideally*, we would use the createdAt time as t=0\n * as the following frame would then be the first frame of the animation in\n * progress, which would feel snappier.\n *\n * However, if there's a delay (main thread work) between the creation of\n * the animation and the first commited frame, we prefer to use resolvedAt\n * to avoid a sudden jump into the animation.\n */\n calcStartTime() {\n if (!this.resolvedAt)\n return this.createdAt;\n return this.resolvedAt - this.createdAt > MAX_RESOLVE_DELAY\n ? this.resolvedAt\n : this.createdAt;\n }\n /**\n * A getter for resolved data. If keyframes are not yet resolved, accessing\n * this.resolved will synchronously flush all pending keyframe resolvers.\n * This is a deoptimisation, but at its worst still batches read/writes.\n */\n get resolved() {\n if (!this._resolved && !this.hasAttemptedResolve) {\n flushKeyframeResolvers();\n }\n return this._resolved;\n }\n /**\n * A method to be called when the keyframes resolver completes. This method\n * will check if its possible to run the animation and, if not, skip it.\n * Otherwise, it will call initPlayback on the implementing class.\n */\n onKeyframesResolved(keyframes, finalKeyframe) {\n this.resolvedAt = time.now();\n this.hasAttemptedResolve = true;\n const { name, type, velocity, delay, onComplete, onUpdate, isGenerator, } = this.options;\n /**\n * If we can't animate this value with the resolved keyframes\n * then we should complete it immediately.\n */\n if (!isGenerator && !canAnimate(keyframes, name, type, velocity)) {\n // Finish immediately\n if (instantAnimationState.current || !delay) {\n onUpdate === null || onUpdate === void 0 ? void 0 : onUpdate(getFinalKeyframe(keyframes, this.options, finalKeyframe));\n onComplete === null || onComplete === void 0 ? void 0 : onComplete();\n this.resolveFinishedPromise();\n return;\n }\n // Finish after a delay\n else {\n this.options.duration = 0;\n }\n }\n const resolvedAnimation = this.initPlayback(keyframes, finalKeyframe);\n if (resolvedAnimation === false)\n return;\n this._resolved = {\n keyframes,\n finalKeyframe,\n ...resolvedAnimation,\n };\n this.onPostResolved();\n }\n onPostResolved() { }\n /**\n * Allows the returned animation to be awaited or promise-chained. Currently\n * resolves when the animation finishes at all but in a future update could/should\n * reject if its cancels.\n */\n then(resolve, reject) {\n return this.currentFinishedPromise.then(resolve, reject);\n }\n updateFinishedPromise() {\n this.currentFinishedPromise = new Promise((resolve) => {\n this.resolveFinishedPromise = resolve;\n });\n }\n}\n\nexport { BaseAnimation };\n","import { velocityPerSecond } from '../../../utils/velocity-per-second.mjs';\n\nconst velocitySampleDuration = 5; // ms\nfunction calcGeneratorVelocity(resolveValue, t, current) {\n const prevT = Math.max(t - velocitySampleDuration, 0);\n return velocityPerSecond(current - resolveValue(prevT), t - prevT);\n}\n\nexport { calcGeneratorVelocity };\n","import { warning } from '../../../utils/errors.mjs';\nimport { clamp } from '../../../utils/clamp.mjs';\nimport { secondsToMilliseconds, millisecondsToSeconds } from '../../../utils/time-conversion.mjs';\n\nconst safeMin = 0.001;\nconst minDuration = 0.01;\nconst maxDuration = 10.0;\nconst minDamping = 0.05;\nconst maxDamping = 1;\nfunction findSpring({ duration = 800, bounce = 0.25, velocity = 0, mass = 1, }) {\n let envelope;\n let derivative;\n warning(duration <= secondsToMilliseconds(maxDuration), \"Spring duration must be 10 seconds or less\");\n let dampingRatio = 1 - bounce;\n /**\n * Restrict dampingRatio and duration to within acceptable ranges.\n */\n dampingRatio = clamp(minDamping, maxDamping, dampingRatio);\n duration = clamp(minDuration, maxDuration, millisecondsToSeconds(duration));\n if (dampingRatio < 1) {\n /**\n * Underdamped spring\n */\n envelope = (undampedFreq) => {\n const exponentialDecay = undampedFreq * dampingRatio;\n const delta = exponentialDecay * duration;\n const a = exponentialDecay - velocity;\n const b = calcAngularFreq(undampedFreq, dampingRatio);\n const c = Math.exp(-delta);\n return safeMin - (a / b) * c;\n };\n derivative = (undampedFreq) => {\n const exponentialDecay = undampedFreq * dampingRatio;\n const delta = exponentialDecay * duration;\n const d = delta * velocity + velocity;\n const e = Math.pow(dampingRatio, 2) * Math.pow(undampedFreq, 2) * duration;\n const f = Math.exp(-delta);\n const g = calcAngularFreq(Math.pow(undampedFreq, 2), dampingRatio);\n const factor = -envelope(undampedFreq) + safeMin > 0 ? -1 : 1;\n return (factor * ((d - e) * f)) / g;\n };\n }\n else {\n /**\n * Critically-damped spring\n */\n envelope = (undampedFreq) => {\n const a = Math.exp(-undampedFreq * duration);\n const b = (undampedFreq - velocity) * duration + 1;\n return -safeMin + a * b;\n };\n derivative = (undampedFreq) => {\n const a = Math.exp(-undampedFreq * duration);\n const b = (velocity - undampedFreq) * (duration * duration);\n return a * b;\n };\n }\n const initialGuess = 5 / duration;\n const undampedFreq = approximateRoot(envelope, derivative, initialGuess);\n duration = secondsToMilliseconds(duration);\n if (isNaN(undampedFreq)) {\n return {\n stiffness: 100,\n damping: 10,\n duration,\n };\n }\n else {\n const stiffness = Math.pow(undampedFreq, 2) * mass;\n return {\n stiffness,\n damping: dampingRatio * 2 * Math.sqrt(mass * stiffness),\n duration,\n };\n }\n}\nconst rootIterations = 12;\nfunction approximateRoot(envelope, derivative, initialGuess) {\n let result = initialGuess;\n for (let i = 1; i < rootIterations; i++) {\n result = result - envelope(result) / derivative(result);\n }\n return result;\n}\nfunction calcAngularFreq(undampedFreq, dampingRatio) {\n return undampedFreq * Math.sqrt(1 - dampingRatio * dampingRatio);\n}\n\nexport { calcAngularFreq, findSpring, maxDamping, maxDuration, minDamping, minDuration };\n","import { millisecondsToSeconds, secondsToMilliseconds } from '../../../utils/time-conversion.mjs';\nimport { calcGeneratorVelocity } from '../utils/velocity.mjs';\nimport { findSpring, calcAngularFreq } from './find.mjs';\n\nconst durationKeys = [\"duration\", \"bounce\"];\nconst physicsKeys = [\"stiffness\", \"damping\", \"mass\"];\nfunction isSpringType(options, keys) {\n return keys.some((key) => options[key] !== undefined);\n}\nfunction getSpringOptions(options) {\n let springOptions = {\n velocity: 0.0,\n stiffness: 100,\n damping: 10,\n mass: 1.0,\n isResolvedFromDuration: false,\n ...options,\n };\n // stiffness/damping/mass overrides duration/bounce\n if (!isSpringType(options, physicsKeys) &&\n isSpringType(options, durationKeys)) {\n const derived = findSpring(options);\n springOptions = {\n ...springOptions,\n ...derived,\n mass: 1.0,\n };\n springOptions.isResolvedFromDuration = true;\n }\n return springOptions;\n}\nfunction spring({ keyframes, restDelta, restSpeed, ...options }) {\n const origin = keyframes[0];\n const target = keyframes[keyframes.length - 1];\n /**\n * This is the Iterator-spec return value. We ensure it's mutable rather than using a generator\n * to reduce GC during animation.\n */\n const state = { done: false, value: origin };\n const { stiffness, damping, mass, duration, velocity, isResolvedFromDuration, } = getSpringOptions({\n ...options,\n velocity: -millisecondsToSeconds(options.velocity || 0),\n });\n const initialVelocity = velocity || 0.0;\n const dampingRatio = damping / (2 * Math.sqrt(stiffness * mass));\n const initialDelta = target - origin;\n const undampedAngularFreq = millisecondsToSeconds(Math.sqrt(stiffness / mass));\n /**\n * If we're working on a granular scale, use smaller defaults for determining\n * when the spring is finished.\n *\n * These defaults have been selected emprically based on what strikes a good\n * ratio between feeling good and finishing as soon as changes are imperceptible.\n */\n const isGranularScale = Math.abs(initialDelta) < 5;\n restSpeed || (restSpeed = isGranularScale ? 0.01 : 2);\n restDelta || (restDelta = isGranularScale ? 0.005 : 0.5);\n let resolveSpring;\n if (dampingRatio < 1) {\n const angularFreq = calcAngularFreq(undampedAngularFreq, dampingRatio);\n // Underdamped spring\n resolveSpring = (t) => {\n const envelope = Math.exp(-dampingRatio * undampedAngularFreq * t);\n return (target -\n envelope *\n (((initialVelocity +\n dampingRatio * undampedAngularFreq * initialDelta) /\n angularFreq) *\n Math.sin(angularFreq * t) +\n initialDelta * Math.cos(angularFreq * t)));\n };\n }\n else if (dampingRatio === 1) {\n // Critically damped spring\n resolveSpring = (t) => target -\n Math.exp(-undampedAngularFreq * t) *\n (initialDelta +\n (initialVelocity + undampedAngularFreq * initialDelta) * t);\n }\n else {\n // Overdamped spring\n const dampedAngularFreq = undampedAngularFreq * Math.sqrt(dampingRatio * dampingRatio - 1);\n resolveSpring = (t) => {\n const envelope = Math.exp(-dampingRatio * undampedAngularFreq * t);\n // When performing sinh or cosh values can hit Infinity so we cap them here\n const freqForT = Math.min(dampedAngularFreq * t, 300);\n return (target -\n (envelope *\n ((initialVelocity +\n dampingRatio * undampedAngularFreq * initialDelta) *\n Math.sinh(freqForT) +\n dampedAngularFreq *\n initialDelta *\n Math.cosh(freqForT))) /\n dampedAngularFreq);\n };\n }\n return {\n calculatedDuration: isResolvedFromDuration ? duration || null : null,\n next: (t) => {\n const current = resolveSpring(t);\n if (!isResolvedFromDuration) {\n let currentVelocity = 0.0;\n /**\n * We only need to calculate velocity for under-damped springs\n * as over- and critically-damped springs can't overshoot, so\n * checking only for displacement is enough.\n */\n if (dampingRatio < 1) {\n currentVelocity =\n t === 0\n ? secondsToMilliseconds(initialVelocity)\n : calcGeneratorVelocity(resolveSpring, t, current);\n }\n const isBelowVelocityThreshold = Math.abs(currentVelocity) <= restSpeed;\n const isBelowDisplacementThreshold = Math.abs(target - current) <= restDelta;\n state.done =\n isBelowVelocityThreshold && isBelowDisplacementThreshold;\n }\n else {\n state.done = t >= duration;\n }\n state.value = state.done ? target : current;\n return state;\n },\n };\n}\n\nexport { spring };\n","import { spring } from './spring/index.mjs';\nimport { calcGeneratorVelocity } from './utils/velocity.mjs';\n\nfunction inertia({ keyframes, velocity = 0.0, power = 0.8, timeConstant = 325, bounceDamping = 10, bounceStiffness = 500, modifyTarget, min, max, restDelta = 0.5, restSpeed, }) {\n const origin = keyframes[0];\n const state = {\n done: false,\n value: origin,\n };\n const isOutOfBounds = (v) => (min !== undefined && v < min) || (max !== undefined && v > max);\n const nearestBoundary = (v) => {\n if (min === undefined)\n return max;\n if (max === undefined)\n return min;\n return Math.abs(min - v) < Math.abs(max - v) ? min : max;\n };\n let amplitude = power * velocity;\n const ideal = origin + amplitude;\n const target = modifyTarget === undefined ? ideal : modifyTarget(ideal);\n /**\n * If the target has changed we need to re-calculate the amplitude, otherwise\n * the animation will start from the wrong position.\n */\n if (target !== ideal)\n amplitude = target - origin;\n const calcDelta = (t) => -amplitude * Math.exp(-t / timeConstant);\n const calcLatest = (t) => target + calcDelta(t);\n const applyFriction = (t) => {\n const delta = calcDelta(t);\n const latest = calcLatest(t);\n state.done = Math.abs(delta) <= restDelta;\n state.value = state.done ? target : latest;\n };\n /**\n * Ideally this would resolve for t in a stateless way, we could\n * do that by always precalculating the animation but as we know\n * this will be done anyway we can assume that spring will\n * be discovered during that.\n */\n let timeReachedBoundary;\n let spring$1;\n const checkCatchBoundary = (t) => {\n if (!isOutOfBounds(state.value))\n return;\n timeReachedBoundary = t;\n spring$1 = spring({\n keyframes: [state.value, nearestBoundary(state.value)],\n velocity: calcGeneratorVelocity(calcLatest, t, state.value), // TODO: This should be passing * 1000\n damping: bounceDamping,\n stiffness: bounceStiffness,\n restDelta,\n restSpeed,\n });\n };\n checkCatchBoundary(0);\n return {\n calculatedDuration: null,\n next: (t) => {\n /**\n * We need to resolve the friction to figure out if we need a\n * spring but we don't want to do this twice per frame. So here\n * we flag if we updated for this frame and later if we did\n * we can skip doing it again.\n */\n let hasUpdatedFrame = false;\n if (!spring$1 && timeReachedBoundary === undefined) {\n hasUpdatedFrame = true;\n applyFriction(t);\n checkCatchBoundary(t);\n }\n /**\n * If we have a spring and the provided t is beyond the moment the friction\n * animation crossed the min/max boundary, use the spring.\n */\n if (timeReachedBoundary !== undefined && t >= timeReachedBoundary) {\n return spring$1.next(t - timeReachedBoundary);\n }\n else {\n !hasUpdatedFrame && applyFriction(t);\n return state;\n }\n },\n };\n}\n\nexport { inertia };\n","import { cubicBezier } from './cubic-bezier.mjs';\n\nconst easeIn = /*@__PURE__*/ cubicBezier(0.42, 0, 1, 1);\nconst easeOut = /*@__PURE__*/ cubicBezier(0, 0, 0.58, 1);\nconst easeInOut = /*@__PURE__*/ cubicBezier(0.42, 0, 0.58, 1);\n\nexport { easeIn, easeInOut, easeOut };\n","const isEasingArray = (ease) => {\n return Array.isArray(ease) && typeof ease[0] !== \"number\";\n};\n\nexport { isEasingArray };\n","import { invariant } from '../../utils/errors.mjs';\nimport { cubicBezier } from '../cubic-bezier.mjs';\nimport { noop } from '../../utils/noop.mjs';\nimport { easeIn, easeInOut, easeOut } from '../ease.mjs';\nimport { circIn, circInOut, circOut } from '../circ.mjs';\nimport { backIn, backInOut, backOut } from '../back.mjs';\nimport { anticipate } from '../anticipate.mjs';\n\nconst easingLookup = {\n linear: noop,\n easeIn,\n easeInOut,\n easeOut,\n circIn,\n circInOut,\n circOut,\n backIn,\n backInOut,\n backOut,\n anticipate,\n};\nconst easingDefinitionToFunction = (definition) => {\n if (Array.isArray(definition)) {\n // If cubic bezier definition, create bezier curve\n invariant(definition.length === 4, `Cubic bezier arrays must contain four numerical values.`);\n const [x1, y1, x2, y2] = definition;\n return cubicBezier(x1, y1, x2, y2);\n }\n else if (typeof definition === \"string\") {\n // Else lookup from table\n invariant(easingLookup[definition] !== undefined, `Invalid easing type '${definition}'`);\n return easingLookup[definition];\n }\n return definition;\n};\n\nexport { easingDefinitionToFunction };\n","// Adapted from https://gist.github.com/mjackson/5311256\nfunction hueToRgb(p, q, t) {\n if (t < 0)\n t += 1;\n if (t > 1)\n t -= 1;\n if (t < 1 / 6)\n return p + (q - p) * 6 * t;\n if (t < 1 / 2)\n return q;\n if (t < 2 / 3)\n return p + (q - p) * (2 / 3 - t) * 6;\n return p;\n}\nfunction hslaToRgba({ hue, saturation, lightness, alpha }) {\n hue /= 360;\n saturation /= 100;\n lightness /= 100;\n let red = 0;\n let green = 0;\n let blue = 0;\n if (!saturation) {\n red = green = blue = lightness;\n }\n else {\n const q = lightness < 0.5\n ? lightness * (1 + saturation)\n : lightness + saturation - lightness * saturation;\n const p = 2 * lightness - q;\n red = hueToRgb(p, q, hue + 1 / 3);\n green = hueToRgb(p, q, hue);\n blue = hueToRgb(p, q, hue - 1 / 3);\n }\n return {\n red: Math.round(red * 255),\n green: Math.round(green * 255),\n blue: Math.round(blue * 255),\n alpha,\n };\n}\n\nexport { hslaToRgba };\n","function mixImmediate(a, b) {\n return (p) => (p > 0 ? b : a);\n}\n\nexport { mixImmediate };\n","import { mixNumber } from './number.mjs';\nimport { warning } from '../errors.mjs';\nimport { hslaToRgba } from '../hsla-to-rgba.mjs';\nimport { hex } from '../../value/types/color/hex.mjs';\nimport { rgba } from '../../value/types/color/rgba.mjs';\nimport { hsla } from '../../value/types/color/hsla.mjs';\nimport { mixImmediate } from './immediate.mjs';\n\n// Linear color space blending\n// Explained https://www.youtube.com/watch?v=LKnqECcg6Gw\n// Demonstrated http://codepen.io/osublake/pen/xGVVaN\nconst mixLinearColor = (from, to, v) => {\n const fromExpo = from * from;\n const expo = v * (to * to - fromExpo) + fromExpo;\n return expo < 0 ? 0 : Math.sqrt(expo);\n};\nconst colorTypes = [hex, rgba, hsla];\nconst getColorType = (v) => colorTypes.find((type) => type.test(v));\nfunction asRGBA(color) {\n const type = getColorType(color);\n warning(Boolean(type), `'${color}' is not an animatable color. Use the equivalent color code instead.`);\n if (!Boolean(type))\n return false;\n let model = type.parse(color);\n if (type === hsla) {\n // TODO Remove this cast - needed since Framer Motion's stricter typing\n model = hslaToRgba(model);\n }\n return model;\n}\nconst mixColor = (from, to) => {\n const fromRGBA = asRGBA(from);\n const toRGBA = asRGBA(to);\n if (!fromRGBA || !toRGBA) {\n return mixImmediate(from, to);\n }\n const blended = { ...fromRGBA };\n return (v) => {\n blended.red = mixLinearColor(fromRGBA.red, toRGBA.red, v);\n blended.green = mixLinearColor(fromRGBA.green, toRGBA.green, v);\n blended.blue = mixLinearColor(fromRGBA.blue, toRGBA.blue, v);\n blended.alpha = mixNumber(fromRGBA.alpha, toRGBA.alpha, v);\n return rgba.transform(blended);\n };\n};\n\nexport { mixColor, mixLinearColor };\n","const invisibleValues = new Set([\"none\", \"hidden\"]);\n/**\n * Returns a function that, when provided a progress value between 0 and 1,\n * will return the \"none\" or \"hidden\" string only when the progress is that of\n * the origin or target.\n */\nfunction mixVisibility(origin, target) {\n if (invisibleValues.has(origin)) {\n return (p) => (p <= 0 ? origin : target);\n }\n else {\n return (p) => (p >= 1 ? target : origin);\n }\n}\n\nexport { invisibleValues, mixVisibility };\n","import { mixNumber as mixNumber$1 } from './number.mjs';\nimport { mixColor } from './color.mjs';\nimport { pipe } from '../pipe.mjs';\nimport { warning } from '../errors.mjs';\nimport { color } from '../../value/types/color/index.mjs';\nimport { complex, analyseComplexValue } from '../../value/types/complex/index.mjs';\nimport { isCSSVariableToken } from '../../render/dom/utils/is-css-variable.mjs';\nimport { invisibleValues, mixVisibility } from './visibility.mjs';\nimport { mixImmediate } from './immediate.mjs';\n\nfunction mixNumber(a, b) {\n return (p) => mixNumber$1(a, b, p);\n}\nfunction getMixer(a) {\n if (typeof a === \"number\") {\n return mixNumber;\n }\n else if (typeof a === \"string\") {\n return isCSSVariableToken(a)\n ? mixImmediate\n : color.test(a)\n ? mixColor\n : mixComplex;\n }\n else if (Array.isArray(a)) {\n return mixArray;\n }\n else if (typeof a === \"object\") {\n return color.test(a) ? mixColor : mixObject;\n }\n return mixImmediate;\n}\nfunction mixArray(a, b) {\n const output = [...a];\n const numValues = output.length;\n const blendValue = a.map((v, i) => getMixer(v)(v, b[i]));\n return (p) => {\n for (let i = 0; i < numValues; i++) {\n output[i] = blendValue[i](p);\n }\n return output;\n };\n}\nfunction mixObject(a, b) {\n const output = { ...a, ...b };\n const blendValue = {};\n for (const key in output) {\n if (a[key] !== undefined && b[key] !== undefined) {\n blendValue[key] = getMixer(a[key])(a[key], b[key]);\n }\n }\n return (v) => {\n for (const key in blendValue) {\n output[key] = blendValue[key](v);\n }\n return output;\n };\n}\nfunction matchOrder(origin, target) {\n var _a;\n const orderedOrigin = [];\n const pointers = { color: 0, var: 0, number: 0 };\n for (let i = 0; i < target.values.length; i++) {\n const type = target.types[i];\n const originIndex = origin.indexes[type][pointers[type]];\n const originValue = (_a = origin.values[originIndex]) !== null && _a !== void 0 ? _a : 0;\n orderedOrigin[i] = originValue;\n pointers[type]++;\n }\n return orderedOrigin;\n}\nconst mixComplex = (origin, target) => {\n const template = complex.createTransformer(target);\n const originStats = analyseComplexValue(origin);\n const targetStats = analyseComplexValue(target);\n const canInterpolate = originStats.indexes.var.length === targetStats.indexes.var.length &&\n originStats.indexes.color.length === targetStats.indexes.color.length &&\n originStats.indexes.number.length >= targetStats.indexes.number.length;\n if (canInterpolate) {\n if ((invisibleValues.has(origin) &&\n !targetStats.values.length) ||\n (invisibleValues.has(target) &&\n !originStats.values.length)) {\n return mixVisibility(origin, target);\n }\n return pipe(mixArray(matchOrder(originStats, targetStats), targetStats.values), template);\n }\n else {\n warning(true, `Complex values '${origin}' and '${target}' too different to mix. Ensure all colors are of the same type, and that each contains the same quantity of number and color values. Falling back to instant transition.`);\n return mixImmediate(origin, target);\n }\n};\n\nexport { getMixer, mixArray, mixComplex, mixObject };\n","import { getMixer } from './complex.mjs';\nimport { mixNumber } from './number.mjs';\n\nfunction mix(from, to, p) {\n if (typeof from === \"number\" &&\n typeof to === \"number\" &&\n typeof p === \"number\") {\n return mixNumber(from, to, p);\n }\n const mixer = getMixer(from);\n return mixer(from, to);\n}\n\nexport { mix };\n","import { invariant } from './errors.mjs';\nimport { clamp } from './clamp.mjs';\nimport { pipe } from './pipe.mjs';\nimport { progress } from './progress.mjs';\nimport { noop } from './noop.mjs';\nimport { mix } from './mix/index.mjs';\n\nfunction createMixers(output, ease, customMixer) {\n const mixers = [];\n const mixerFactory = customMixer || mix;\n const numMixers = output.length - 1;\n for (let i = 0; i < numMixers; i++) {\n let mixer = mixerFactory(output[i], output[i + 1]);\n if (ease) {\n const easingFunction = Array.isArray(ease) ? ease[i] || noop : ease;\n mixer = pipe(easingFunction, mixer);\n }\n mixers.push(mixer);\n }\n return mixers;\n}\n/**\n * Create a function that maps from a numerical input array to a generic output array.\n *\n * Accepts:\n * - Numbers\n * - Colors (hex, hsl, hsla, rgb, rgba)\n * - Complex (combinations of one or more numbers or strings)\n *\n * ```jsx\n * const mixColor = interpolate([0, 1], ['#fff', '#000'])\n *\n * mixColor(0.5) // 'rgba(128, 128, 128, 1)'\n * ```\n *\n * TODO Revist this approach once we've moved to data models for values,\n * probably not needed to pregenerate mixer functions.\n *\n * @public\n */\nfunction interpolate(input, output, { clamp: isClamp = true, ease, mixer } = {}) {\n const inputLength = input.length;\n invariant(inputLength === output.length, \"Both input and output ranges must be the same length\");\n /**\n * If we're only provided a single input, we can just make a function\n * that returns the output.\n */\n if (inputLength === 1)\n return () => output[0];\n if (inputLength === 2 && input[0] === input[1])\n return () => output[1];\n // If input runs highest -> lowest, reverse both arrays\n if (input[0] > input[inputLength - 1]) {\n input = [...input].reverse();\n output = [...output].reverse();\n }\n const mixers = createMixers(output, ease, mixer);\n const numMixers = mixers.length;\n const interpolator = (v) => {\n let i = 0;\n if (numMixers > 1) {\n for (; i < input.length - 2; i++) {\n if (v < input[i + 1])\n break;\n }\n }\n const progressInRange = progress(input[i], input[i + 1], v);\n return mixers[i](progressInRange);\n };\n return isClamp\n ? (v) => interpolator(clamp(input[0], input[inputLength - 1], v))\n : interpolator;\n}\n\nexport { interpolate };\n","import { mixNumber } from '../mix/number.mjs';\nimport { progress } from '../progress.mjs';\n\nfunction fillOffset(offset, remaining) {\n const min = offset[offset.length - 1];\n for (let i = 1; i <= remaining; i++) {\n const offsetProgress = progress(0, remaining, i);\n offset.push(mixNumber(min, 1, offsetProgress));\n }\n}\n\nexport { fillOffset };\n","import { fillOffset } from './fill.mjs';\n\nfunction defaultOffset(arr) {\n const offset = [0];\n fillOffset(offset, arr.length - 1);\n return offset;\n}\n\nexport { defaultOffset };\n","function convertOffsetToTimes(offset, duration) {\n return offset.map((o) => o * duration);\n}\n\nexport { convertOffsetToTimes };\n","import { easeInOut } from '../../easing/ease.mjs';\nimport { isEasingArray } from '../../easing/utils/is-easing-array.mjs';\nimport { easingDefinitionToFunction } from '../../easing/utils/map.mjs';\nimport { interpolate } from '../../utils/interpolate.mjs';\nimport { defaultOffset } from '../../utils/offsets/default.mjs';\nimport { convertOffsetToTimes } from '../../utils/offsets/time.mjs';\n\nfunction defaultEasing(values, easing) {\n return values.map(() => easing || easeInOut).splice(0, values.length - 1);\n}\nfunction keyframes({ duration = 300, keyframes: keyframeValues, times, ease = \"easeInOut\", }) {\n /**\n * Easing functions can be externally defined as strings. Here we convert them\n * into actual functions.\n */\n const easingFunctions = isEasingArray(ease)\n ? ease.map(easingDefinitionToFunction)\n : easingDefinitionToFunction(ease);\n /**\n * This is the Iterator-spec return value. We ensure it's mutable rather than using a generator\n * to reduce GC during animation.\n */\n const state = {\n done: false,\n value: keyframeValues[0],\n };\n /**\n * Create a times array based on the provided 0-1 offsets\n */\n const absoluteTimes = convertOffsetToTimes(\n // Only use the provided offsets if they're the correct length\n // TODO Maybe we should warn here if there's a length mismatch\n times && times.length === keyframeValues.length\n ? times\n : defaultOffset(keyframeValues), duration);\n const mapTimeToKeyframe = interpolate(absoluteTimes, keyframeValues, {\n ease: Array.isArray(easingFunctions)\n ? easingFunctions\n : defaultEasing(keyframeValues, easingFunctions),\n });\n return {\n calculatedDuration: duration,\n next: (t) => {\n state.value = mapTimeToKeyframe(t);\n state.done = t >= duration;\n return state;\n },\n };\n}\n\nexport { defaultEasing, keyframes };\n","/**\n * Implement a practical max duration for keyframe generation\n * to prevent infinite loops\n */\nconst maxGeneratorDuration = 20000;\nfunction calcGeneratorDuration(generator) {\n let duration = 0;\n const timeStep = 50;\n let state = generator.next(duration);\n while (!state.done && duration < maxGeneratorDuration) {\n duration += timeStep;\n state = generator.next(duration);\n }\n return duration >= maxGeneratorDuration ? Infinity : duration;\n}\n\nexport { calcGeneratorDuration, maxGeneratorDuration };\n","import { time } from '../../../frameloop/sync-time.mjs';\nimport { frame, cancelFrame, frameData } from '../../../frameloop/frame.mjs';\n\nconst frameloopDriver = (update) => {\n const passTimestamp = ({ timestamp }) => update(timestamp);\n return {\n start: () => frame.update(passTimestamp, true),\n stop: () => cancelFrame(passTimestamp),\n /**\n * If we're processing this frame we can use the\n * framelocked timestamp to keep things in sync.\n */\n now: () => (frameData.isProcessing ? frameData.timestamp : time.now()),\n };\n};\n\nexport { frameloopDriver };\n","import { KeyframeResolver } from '../../render/utils/KeyframesResolver.mjs';\nimport { spring } from '../generators/spring/index.mjs';\nimport { inertia } from '../generators/inertia.mjs';\nimport { keyframes } from '../generators/keyframes.mjs';\nimport { BaseAnimation } from './BaseAnimation.mjs';\nimport { pipe } from '../../utils/pipe.mjs';\nimport { mix } from '../../utils/mix/index.mjs';\nimport { calcGeneratorDuration } from '../generators/utils/calc-duration.mjs';\nimport { millisecondsToSeconds, secondsToMilliseconds } from '../../utils/time-conversion.mjs';\nimport { clamp } from '../../utils/clamp.mjs';\nimport { invariant } from '../../utils/errors.mjs';\nimport { frameloopDriver } from './drivers/driver-frameloop.mjs';\nimport { getFinalKeyframe } from './waapi/utils/get-final-keyframe.mjs';\nimport { isGenerator } from '../generators/utils/is-generator.mjs';\n\nconst generators = {\n decay: inertia,\n inertia,\n tween: keyframes,\n keyframes: keyframes,\n spring,\n};\nconst percentToProgress = (percent) => percent / 100;\n/**\n * Animation that runs on the main thread. Designed to be WAAPI-spec in the subset of\n * features we expose publically. Mostly the compatibility is to ensure visual identity\n * between both WAAPI and main thread animations.\n */\nclass MainThreadAnimation extends BaseAnimation {\n constructor(options) {\n super(options);\n /**\n * The time at which the animation was paused.\n */\n this.holdTime = null;\n /**\n * The time at which the animation was cancelled.\n */\n this.cancelTime = null;\n /**\n * The current time of the animation.\n */\n this.currentTime = 0;\n /**\n * Playback speed as a factor. 0 would be stopped, -1 reverse and 2 double speed.\n */\n this.playbackSpeed = 1;\n /**\n * The state of the animation to apply when the animation is resolved. This\n * allows calls to the public API to control the animation before it is resolved,\n * without us having to resolve it first.\n */\n this.pendingPlayState = \"running\";\n /**\n * The time at which the animation was started.\n */\n this.startTime = null;\n this.state = \"idle\";\n /**\n * This method is bound to the instance to fix a pattern where\n * animation.stop is returned as a reference from a useEffect.\n */\n this.stop = () => {\n this.resolver.cancel();\n this.isStopped = true;\n if (this.state === \"idle\")\n return;\n this.teardown();\n const { onStop } = this.options;\n onStop && onStop();\n };\n const { name, motionValue, element, keyframes } = this.options;\n const KeyframeResolver$1 = (element === null || element === void 0 ? void 0 : element.KeyframeResolver) || KeyframeResolver;\n const onResolved = (resolvedKeyframes, finalKeyframe) => this.onKeyframesResolved(resolvedKeyframes, finalKeyframe);\n this.resolver = new KeyframeResolver$1(keyframes, onResolved, name, motionValue, element);\n this.resolver.scheduleResolve();\n }\n initPlayback(keyframes$1) {\n const { type = \"keyframes\", repeat = 0, repeatDelay = 0, repeatType, velocity = 0, } = this.options;\n const generatorFactory = isGenerator(type)\n ? type\n : generators[type] || keyframes;\n /**\n * If our generator doesn't support mixing numbers, we need to replace keyframes with\n * [0, 100] and then make a function that maps that to the actual keyframes.\n *\n * 100 is chosen instead of 1 as it works nicer with spring animations.\n */\n let mapPercentToKeyframes;\n let mirroredGenerator;\n if (generatorFactory !== keyframes &&\n typeof keyframes$1[0] !== \"number\") {\n if (process.env.NODE_ENV !== \"production\") {\n invariant(keyframes$1.length === 2, `Only two keyframes currently supported with spring and inertia animations. Trying to animate ${keyframes$1}`);\n }\n mapPercentToKeyframes = pipe(percentToProgress, mix(keyframes$1[0], keyframes$1[1]));\n keyframes$1 = [0, 100];\n }\n const generator = generatorFactory({ ...this.options, keyframes: keyframes$1 });\n /**\n * If we have a mirror repeat type we need to create a second generator that outputs the\n * mirrored (not reversed) animation and later ping pong between the two generators.\n */\n if (repeatType === \"mirror\") {\n mirroredGenerator = generatorFactory({\n ...this.options,\n keyframes: [...keyframes$1].reverse(),\n velocity: -velocity,\n });\n }\n /**\n * If duration is undefined and we have repeat options,\n * we need to calculate a duration from the generator.\n *\n * We set it to the generator itself to cache the duration.\n * Any timeline resolver will need to have already precalculated\n * the duration by this step.\n */\n if (generator.calculatedDuration === null) {\n generator.calculatedDuration = calcGeneratorDuration(generator);\n }\n const { calculatedDuration } = generator;\n const resolvedDuration = calculatedDuration + repeatDelay;\n const totalDuration = resolvedDuration * (repeat + 1) - repeatDelay;\n return {\n generator,\n mirroredGenerator,\n mapPercentToKeyframes,\n calculatedDuration,\n resolvedDuration,\n totalDuration,\n };\n }\n onPostResolved() {\n const { autoplay = true } = this.options;\n this.play();\n if (this.pendingPlayState === \"paused\" || !autoplay) {\n this.pause();\n }\n else {\n this.state = this.pendingPlayState;\n }\n }\n tick(timestamp, sample = false) {\n const { resolved } = this;\n // If the animations has failed to resolve, return the final keyframe.\n if (!resolved) {\n const { keyframes } = this.options;\n return { done: true, value: keyframes[keyframes.length - 1] };\n }\n const { finalKeyframe, generator, mirroredGenerator, mapPercentToKeyframes, keyframes, calculatedDuration, totalDuration, resolvedDuration, } = resolved;\n if (this.startTime === null)\n return generator.next(0);\n const { delay, repeat, repeatType, repeatDelay, onUpdate } = this.options;\n /**\n * requestAnimationFrame timestamps can come through as lower than\n * the startTime as set by performance.now(). Here we prevent this,\n * though in the future it could be possible to make setting startTime\n * a pending operation that gets resolved here.\n */\n if (this.speed > 0) {\n this.startTime = Math.min(this.startTime, timestamp);\n }\n else if (this.speed < 0) {\n this.startTime = Math.min(timestamp - totalDuration / this.speed, this.startTime);\n }\n // Update currentTime\n if (sample) {\n this.currentTime = timestamp;\n }\n else if (this.holdTime !== null) {\n this.currentTime = this.holdTime;\n }\n else {\n // Rounding the time because floating point arithmetic is not always accurate, e.g. 3000.367 - 1000.367 =\n // 2000.0000000000002. This is a problem when we are comparing the currentTime with the duration, for\n // example.\n this.currentTime =\n Math.round(timestamp - this.startTime) * this.speed;\n }\n // Rebase on delay\n const timeWithoutDelay = this.currentTime - delay * (this.speed >= 0 ? 1 : -1);\n const isInDelayPhase = this.speed >= 0\n ? timeWithoutDelay < 0\n : timeWithoutDelay > totalDuration;\n this.currentTime = Math.max(timeWithoutDelay, 0);\n // If this animation has finished, set the current time to the total duration.\n if (this.state === \"finished\" && this.holdTime === null) {\n this.currentTime = totalDuration;\n }\n let elapsed = this.currentTime;\n let frameGenerator = generator;\n if (repeat) {\n /**\n * Get the current progress (0-1) of the animation. If t is >\n * than duration we'll get values like 2.5 (midway through the\n * third iteration)\n */\n const progress = Math.min(this.currentTime, totalDuration) / resolvedDuration;\n /**\n * Get the current iteration (0 indexed). For instance the floor of\n * 2.5 is 2.\n */\n let currentIteration = Math.floor(progress);\n /**\n * Get the current progress of the iteration by taking the remainder\n * so 2.5 is 0.5 through iteration 2\n */\n let iterationProgress = progress % 1.0;\n /**\n * If iteration progress is 1 we count that as the end\n * of the previous iteration.\n */\n if (!iterationProgress && progress >= 1) {\n iterationProgress = 1;\n }\n iterationProgress === 1 && currentIteration--;\n currentIteration = Math.min(currentIteration, repeat + 1);\n /**\n * Reverse progress if we're not running in \"normal\" direction\n */\n const isOddIteration = Boolean(currentIteration % 2);\n if (isOddIteration) {\n if (repeatType === \"reverse\") {\n iterationProgress = 1 - iterationProgress;\n if (repeatDelay) {\n iterationProgress -= repeatDelay / resolvedDuration;\n }\n }\n else if (repeatType === \"mirror\") {\n frameGenerator = mirroredGenerator;\n }\n }\n elapsed = clamp(0, 1, iterationProgress) * resolvedDuration;\n }\n /**\n * If we're in negative time, set state as the initial keyframe.\n * This prevents delay: x, duration: 0 animations from finishing\n * instantly.\n */\n const state = isInDelayPhase\n ? { done: false, value: keyframes[0] }\n : frameGenerator.next(elapsed);\n if (mapPercentToKeyframes) {\n state.value = mapPercentToKeyframes(state.value);\n }\n let { done } = state;\n if (!isInDelayPhase && calculatedDuration !== null) {\n done =\n this.speed >= 0\n ? this.currentTime >= totalDuration\n : this.currentTime <= 0;\n }\n const isAnimationFinished = this.holdTime === null &&\n (this.state === \"finished\" || (this.state === \"running\" && done));\n if (isAnimationFinished && finalKeyframe !== undefined) {\n state.value = getFinalKeyframe(keyframes, this.options, finalKeyframe);\n }\n if (onUpdate) {\n onUpdate(state.value);\n }\n if (isAnimationFinished) {\n this.finish();\n }\n return state;\n }\n get duration() {\n const { resolved } = this;\n return resolved ? millisecondsToSeconds(resolved.calculatedDuration) : 0;\n }\n get time() {\n return millisecondsToSeconds(this.currentTime);\n }\n set time(newTime) {\n newTime = secondsToMilliseconds(newTime);\n this.currentTime = newTime;\n if (this.holdTime !== null || this.speed === 0) {\n this.holdTime = newTime;\n }\n else if (this.driver) {\n this.startTime = this.driver.now() - newTime / this.speed;\n }\n }\n get speed() {\n return this.playbackSpeed;\n }\n set speed(newSpeed) {\n const hasChanged = this.playbackSpeed !== newSpeed;\n this.playbackSpeed = newSpeed;\n if (hasChanged) {\n this.time = millisecondsToSeconds(this.currentTime);\n }\n }\n play() {\n if (!this.resolver.isScheduled) {\n this.resolver.resume();\n }\n if (!this._resolved) {\n this.pendingPlayState = \"running\";\n return;\n }\n if (this.isStopped)\n return;\n const { driver = frameloopDriver, onPlay, startTime } = this.options;\n if (!this.driver) {\n this.driver = driver((timestamp) => this.tick(timestamp));\n }\n onPlay && onPlay();\n const now = this.driver.now();\n if (this.holdTime !== null) {\n this.startTime = now - this.holdTime;\n }\n else if (!this.startTime) {\n this.startTime = startTime !== null && startTime !== void 0 ? startTime : this.calcStartTime();\n }\n else if (this.state === \"finished\") {\n this.startTime = now;\n }\n if (this.state === \"finished\") {\n this.updateFinishedPromise();\n }\n this.cancelTime = this.startTime;\n this.holdTime = null;\n /**\n * Set playState to running only after we've used it in\n * the previous logic.\n */\n this.state = \"running\";\n this.driver.start();\n }\n pause() {\n var _a;\n if (!this._resolved) {\n this.pendingPlayState = \"paused\";\n return;\n }\n this.state = \"paused\";\n this.holdTime = (_a = this.currentTime) !== null && _a !== void 0 ? _a : 0;\n }\n complete() {\n if (this.state !== \"running\") {\n this.play();\n }\n this.pendingPlayState = this.state = \"finished\";\n this.holdTime = null;\n }\n finish() {\n this.teardown();\n this.state = \"finished\";\n const { onComplete } = this.options;\n onComplete && onComplete();\n }\n cancel() {\n if (this.cancelTime !== null) {\n this.tick(this.cancelTime);\n }\n this.teardown();\n this.updateFinishedPromise();\n }\n teardown() {\n this.state = \"idle\";\n this.stopDriver();\n this.resolveFinishedPromise();\n this.updateFinishedPromise();\n this.startTime = this.cancelTime = null;\n this.resolver.cancel();\n }\n stopDriver() {\n if (!this.driver)\n return;\n this.driver.stop();\n this.driver = undefined;\n }\n sample(time) {\n this.startTime = 0;\n return this.tick(time, true);\n }\n}\n// Legacy interface\nfunction animateValue(options) {\n return new MainThreadAnimation(options);\n}\n\nexport { MainThreadAnimation, animateValue };\n","const isBezierDefinition = (easing) => Array.isArray(easing) && typeof easing[0] === \"number\";\n\nexport { isBezierDefinition };\n","import { progress } from '../../../../utils/progress.mjs';\n\n// Create a linear easing point for every 10 ms\nconst resolution = 10;\nconst generateLinearEasing = (easing, duration // as milliseconds\n) => {\n let points = \"\";\n const numPoints = Math.max(Math.round(duration / resolution), 2);\n for (let i = 0; i < numPoints; i++) {\n points += easing(progress(0, numPoints - 1, i)) + \", \";\n }\n return `linear(${points.substring(0, points.length - 2)})`;\n};\n\nexport { generateLinearEasing };\n","function memo(callback) {\n let result;\n return () => {\n if (result === undefined)\n result = callback();\n return result;\n };\n}\n\nexport { memo };\n","/**\n * Add the ability for test suites to manually set support flags\n * to better test more environments.\n */\nconst supportsFlags = {\n linearEasing: undefined,\n};\n\nexport { supportsFlags };\n","import { memo } from '../../../../utils/memo.mjs';\nimport { supportsFlags } from './supports-flags.mjs';\n\nfunction memoSupports(callback, supportsFlag) {\n const memoized = memo(callback);\n return () => { var _a; return (_a = supportsFlags[supportsFlag]) !== null && _a !== void 0 ? _a : memoized(); };\n}\n\nexport { memoSupports };\n","import { memoSupports } from './memo-supports.mjs';\n\nconst supportsLinearEasing = /*@__PURE__*/ memoSupports(() => {\n try {\n document\n .createElement(\"div\")\n .animate({ opacity: 0 }, { easing: \"linear(0, 1)\" });\n }\n catch (e) {\n return false;\n }\n return true;\n}, \"linearEasing\");\n\nexport { supportsLinearEasing };\n","import { isBezierDefinition } from '../../../easing/utils/is-bezier-definition.mjs';\nimport { generateLinearEasing } from './utils/linear.mjs';\nimport { supportsLinearEasing } from './utils/supports-linear-easing.mjs';\n\nfunction isWaapiSupportedEasing(easing) {\n return Boolean((typeof easing === \"function\" && supportsLinearEasing()) ||\n !easing ||\n (typeof easing === \"string\" &&\n (easing in supportedWaapiEasing || supportsLinearEasing())) ||\n isBezierDefinition(easing) ||\n (Array.isArray(easing) && easing.every(isWaapiSupportedEasing)));\n}\nconst cubicBezierAsString = ([a, b, c, d]) => `cubic-bezier(${a}, ${b}, ${c}, ${d})`;\nconst supportedWaapiEasing = {\n linear: \"linear\",\n ease: \"ease\",\n easeIn: \"ease-in\",\n easeOut: \"ease-out\",\n easeInOut: \"ease-in-out\",\n circIn: /*@__PURE__*/ cubicBezierAsString([0, 0.65, 0.55, 1]),\n circOut: /*@__PURE__*/ cubicBezierAsString([0.55, 0, 1, 0.45]),\n backIn: /*@__PURE__*/ cubicBezierAsString([0.31, 0.01, 0.66, -0.59]),\n backOut: /*@__PURE__*/ cubicBezierAsString([0.33, 1.53, 0.69, 0.99]),\n};\nfunction mapEasingToNativeEasing(easing, duration) {\n if (!easing) {\n return undefined;\n }\n else if (typeof easing === \"function\" && supportsLinearEasing()) {\n return generateLinearEasing(easing, duration);\n }\n else if (isBezierDefinition(easing)) {\n return cubicBezierAsString(easing);\n }\n else if (Array.isArray(easing)) {\n return easing.map((segmentEasing) => mapEasingToNativeEasing(segmentEasing, duration) ||\n supportedWaapiEasing.easeOut);\n }\n else {\n return supportedWaapiEasing[easing];\n }\n}\n\nexport { cubicBezierAsString, isWaapiSupportedEasing, mapEasingToNativeEasing, supportedWaapiEasing };\n","import { mapEasingToNativeEasing } from './easing.mjs';\n\nfunction startWaapiAnimation(element, valueName, keyframes, { delay = 0, duration = 300, repeat = 0, repeatType = \"loop\", ease, times, } = {}) {\n const keyframeOptions = { [valueName]: keyframes };\n if (times)\n keyframeOptions.offset = times;\n const easing = mapEasingToNativeEasing(ease, duration);\n /**\n * If this is an easing array, apply to keyframes, not animation as a whole\n */\n if (Array.isArray(easing))\n keyframeOptions.easing = easing;\n return element.animate(keyframeOptions, {\n delay,\n duration,\n easing: !Array.isArray(easing) ? easing : \"linear\",\n fill: \"both\",\n iterations: repeat + 1,\n direction: repeatType === \"reverse\" ? \"alternate\" : \"normal\",\n });\n}\n\nexport { startWaapiAnimation };\n","function attachTimeline(animation, timeline) {\n animation.timeline = timeline;\n animation.onfinish = null;\n}\n\nexport { attachTimeline };\n","import { memo } from '../../../../utils/memo.mjs';\n\nconst supportsWaapi = /*@__PURE__*/ memo(() => Object.hasOwnProperty.call(Element.prototype, \"animate\"));\n\nexport { supportsWaapi };\n","import { anticipate } from '../../easing/anticipate.mjs';\nimport { backInOut } from '../../easing/back.mjs';\nimport { circInOut } from '../../easing/circ.mjs';\nimport { DOMKeyframesResolver } from '../../render/dom/DOMKeyframesResolver.mjs';\nimport { noop } from '../../utils/noop.mjs';\nimport { millisecondsToSeconds, secondsToMilliseconds } from '../../utils/time-conversion.mjs';\nimport { isGenerator } from '../generators/utils/is-generator.mjs';\nimport { BaseAnimation } from './BaseAnimation.mjs';\nimport { MainThreadAnimation } from './MainThreadAnimation.mjs';\nimport { acceleratedValues } from './utils/accelerated-values.mjs';\nimport { startWaapiAnimation } from './waapi/index.mjs';\nimport { isWaapiSupportedEasing } from './waapi/easing.mjs';\nimport { attachTimeline } from './waapi/utils/attach-timeline.mjs';\nimport { getFinalKeyframe } from './waapi/utils/get-final-keyframe.mjs';\nimport { supportsLinearEasing } from './waapi/utils/supports-linear-easing.mjs';\nimport { supportsWaapi } from './waapi/utils/supports-waapi.mjs';\n\n/**\n * 10ms is chosen here as it strikes a balance between smooth\n * results (more than one keyframe per frame at 60fps) and\n * keyframe quantity.\n */\nconst sampleDelta = 10; //ms\n/**\n * Implement a practical max duration for keyframe generation\n * to prevent infinite loops\n */\nconst maxDuration = 20000;\n/**\n * Check if an animation can run natively via WAAPI or requires pregenerated keyframes.\n * WAAPI doesn't support spring or function easings so we run these as JS animation before\n * handing off.\n */\nfunction requiresPregeneratedKeyframes(options) {\n return (isGenerator(options.type) ||\n options.type === \"spring\" ||\n !isWaapiSupportedEasing(options.ease));\n}\nfunction pregenerateKeyframes(keyframes, options) {\n /**\n * Create a main-thread animation to pregenerate keyframes.\n * We sample this at regular intervals to generate keyframes that we then\n * linearly interpolate between.\n */\n const sampleAnimation = new MainThreadAnimation({\n ...options,\n keyframes,\n repeat: 0,\n delay: 0,\n isGenerator: true,\n });\n let state = { done: false, value: keyframes[0] };\n const pregeneratedKeyframes = [];\n /**\n * Bail after 20 seconds of pre-generated keyframes as it's likely\n * we're heading for an infinite loop.\n */\n let t = 0;\n while (!state.done && t < maxDuration) {\n state = sampleAnimation.sample(t);\n pregeneratedKeyframes.push(state.value);\n t += sampleDelta;\n }\n return {\n times: undefined,\n keyframes: pregeneratedKeyframes,\n duration: t - sampleDelta,\n ease: \"linear\",\n };\n}\nconst unsupportedEasingFunctions = {\n anticipate,\n backInOut,\n circInOut,\n};\nfunction isUnsupportedEase(key) {\n return key in unsupportedEasingFunctions;\n}\nclass AcceleratedAnimation extends BaseAnimation {\n constructor(options) {\n super(options);\n const { name, motionValue, element, keyframes } = this.options;\n this.resolver = new DOMKeyframesResolver(keyframes, (resolvedKeyframes, finalKeyframe) => this.onKeyframesResolved(resolvedKeyframes, finalKeyframe), name, motionValue, element);\n this.resolver.scheduleResolve();\n }\n initPlayback(keyframes, finalKeyframe) {\n var _a;\n let { duration = 300, times, ease, type, motionValue, name, startTime, } = this.options;\n /**\n * If element has since been unmounted, return false to indicate\n * the animation failed to initialised.\n */\n if (!((_a = motionValue.owner) === null || _a === void 0 ? void 0 : _a.current)) {\n return false;\n }\n /**\n * If the user has provided an easing function name that isn't supported\n * by WAAPI (like \"anticipate\"), we need to provide the corressponding\n * function. This will later get converted to a linear() easing function.\n */\n if (typeof ease === \"string\" &&\n supportsLinearEasing() &&\n isUnsupportedEase(ease)) {\n ease = unsupportedEasingFunctions[ease];\n }\n /**\n * If this animation needs pre-generated keyframes then generate.\n */\n if (requiresPregeneratedKeyframes(this.options)) {\n const { onComplete, onUpdate, motionValue, element, ...options } = this.options;\n const pregeneratedAnimation = pregenerateKeyframes(keyframes, options);\n keyframes = pregeneratedAnimation.keyframes;\n // If this is a very short animation, ensure we have\n // at least two keyframes to animate between as older browsers\n // can't animate between a single keyframe.\n if (keyframes.length === 1) {\n keyframes[1] = keyframes[0];\n }\n duration = pregeneratedAnimation.duration;\n times = pregeneratedAnimation.times;\n ease = pregeneratedAnimation.ease;\n type = \"keyframes\";\n }\n const animation = startWaapiAnimation(motionValue.owner.current, name, keyframes, { ...this.options, duration, times, ease });\n // Override the browser calculated startTime with one synchronised to other JS\n // and WAAPI animations starting this event loop.\n animation.startTime = startTime !== null && startTime !== void 0 ? startTime : this.calcStartTime();\n if (this.pendingTimeline) {\n attachTimeline(animation, this.pendingTimeline);\n this.pendingTimeline = undefined;\n }\n else {\n /**\n * Prefer the `onfinish` prop as it's more widely supported than\n * the `finished` promise.\n *\n * Here, we synchronously set the provided MotionValue to the end\n * keyframe. If we didn't, when the WAAPI animation is finished it would\n * be removed from the element which would then revert to its old styles.\n */\n animation.onfinish = () => {\n const { onComplete } = this.options;\n motionValue.set(getFinalKeyframe(keyframes, this.options, finalKeyframe));\n onComplete && onComplete();\n this.cancel();\n this.resolveFinishedPromise();\n };\n }\n return {\n animation,\n duration,\n times,\n type,\n ease,\n keyframes: keyframes,\n };\n }\n get duration() {\n const { resolved } = this;\n if (!resolved)\n return 0;\n const { duration } = resolved;\n return millisecondsToSeconds(duration);\n }\n get time() {\n const { resolved } = this;\n if (!resolved)\n return 0;\n const { animation } = resolved;\n return millisecondsToSeconds(animation.currentTime || 0);\n }\n set time(newTime) {\n const { resolved } = this;\n if (!resolved)\n return;\n const { animation } = resolved;\n animation.currentTime = secondsToMilliseconds(newTime);\n }\n get speed() {\n const { resolved } = this;\n if (!resolved)\n return 1;\n const { animation } = resolved;\n return animation.playbackRate;\n }\n set speed(newSpeed) {\n const { resolved } = this;\n if (!resolved)\n return;\n const { animation } = resolved;\n animation.playbackRate = newSpeed;\n }\n get state() {\n const { resolved } = this;\n if (!resolved)\n return \"idle\";\n const { animation } = resolved;\n return animation.playState;\n }\n get startTime() {\n const { resolved } = this;\n if (!resolved)\n return null;\n const { animation } = resolved;\n // Coerce to number as TypeScript incorrectly types this\n // as CSSNumberish\n return animation.startTime;\n }\n /**\n * Replace the default DocumentTimeline with another AnimationTimeline.\n * Currently used for scroll animations.\n */\n attachTimeline(timeline) {\n if (!this._resolved) {\n this.pendingTimeline = timeline;\n }\n else {\n const { resolved } = this;\n if (!resolved)\n return noop;\n const { animation } = resolved;\n attachTimeline(animation, timeline);\n }\n return noop;\n }\n play() {\n if (this.isStopped)\n return;\n const { resolved } = this;\n if (!resolved)\n return;\n const { animation } = resolved;\n if (animation.playState === \"finished\") {\n this.updateFinishedPromise();\n }\n animation.play();\n }\n pause() {\n const { resolved } = this;\n if (!resolved)\n return;\n const { animation } = resolved;\n animation.pause();\n }\n stop() {\n this.resolver.cancel();\n this.isStopped = true;\n if (this.state === \"idle\")\n return;\n this.resolveFinishedPromise();\n this.updateFinishedPromise();\n const { resolved } = this;\n if (!resolved)\n return;\n const { animation, keyframes, duration, type, ease, times } = resolved;\n if (animation.playState === \"idle\" ||\n animation.playState === \"finished\") {\n return;\n }\n /**\n * WAAPI doesn't natively have any interruption capabilities.\n *\n * Rather than read commited styles back out of the DOM, we can\n * create a renderless JS animation and sample it twice to calculate\n * its current value, \"previous\" value, and therefore allow\n * Motion to calculate velocity for any subsequent animation.\n */\n if (this.time) {\n const { motionValue, onUpdate, onComplete, element, ...options } = this.options;\n const sampleAnimation = new MainThreadAnimation({\n ...options,\n keyframes,\n duration,\n type,\n ease,\n times,\n isGenerator: true,\n });\n const sampleTime = secondsToMilliseconds(this.time);\n motionValue.setWithVelocity(sampleAnimation.sample(sampleTime - sampleDelta).value, sampleAnimation.sample(sampleTime).value, sampleDelta);\n }\n const { onStop } = this.options;\n onStop && onStop();\n this.cancel();\n }\n complete() {\n const { resolved } = this;\n if (!resolved)\n return;\n resolved.animation.finish();\n }\n cancel() {\n const { resolved } = this;\n if (!resolved)\n return;\n resolved.animation.cancel();\n }\n static supports(options) {\n const { motionValue, name, repeatDelay, repeatType, damping, type } = options;\n return (supportsWaapi() &&\n name &&\n acceleratedValues.has(name) &&\n motionValue &&\n motionValue.owner &&\n motionValue.owner.current instanceof HTMLElement &&\n /**\n * If we're outputting values to onUpdate then we can't use WAAPI as there's\n * no way to read the value from WAAPI every frame.\n */\n !motionValue.owner.getProps().onUpdate &&\n !repeatDelay &&\n repeatType !== \"mirror\" &&\n damping !== 0 &&\n type !== \"inertia\");\n }\n}\n\nexport { AcceleratedAnimation };\n","import { memo } from '../../../utils/memo.mjs';\n\nconst supportsScrollTimeline = memo(() => window.ScrollTimeline !== undefined);\n\nexport { supportsScrollTimeline };\n","import { supportsScrollTimeline } from '../render/dom/scroll/supports.mjs';\n\nclass GroupPlaybackControls {\n constructor(animations) {\n // Bound to accomodate common `return animation.stop` pattern\n this.stop = () => this.runAll(\"stop\");\n this.animations = animations.filter(Boolean);\n }\n then(onResolve, onReject) {\n return Promise.all(this.animations).then(onResolve).catch(onReject);\n }\n /**\n * TODO: Filter out cancelled or stopped animations before returning\n */\n getAll(propName) {\n return this.animations[0][propName];\n }\n setAll(propName, newValue) {\n for (let i = 0; i < this.animations.length; i++) {\n this.animations[i][propName] = newValue;\n }\n }\n attachTimeline(timeline, fallback) {\n const subscriptions = this.animations.map((animation) => {\n if (supportsScrollTimeline() && animation.attachTimeline) {\n return animation.attachTimeline(timeline);\n }\n else {\n return fallback(animation);\n }\n });\n return () => {\n subscriptions.forEach((cancel, i) => {\n cancel && cancel();\n this.animations[i].stop();\n });\n };\n }\n get time() {\n return this.getAll(\"time\");\n }\n set time(time) {\n this.setAll(\"time\", time);\n }\n get speed() {\n return this.getAll(\"speed\");\n }\n set speed(speed) {\n this.setAll(\"speed\", speed);\n }\n get startTime() {\n return this.getAll(\"startTime\");\n }\n get duration() {\n let max = 0;\n for (let i = 0; i < this.animations.length; i++) {\n max = Math.max(max, this.animations[i].duration);\n }\n return max;\n }\n runAll(methodName) {\n this.animations.forEach((controls) => controls[methodName]());\n }\n play() {\n this.runAll(\"play\");\n }\n pause() {\n this.runAll(\"pause\");\n }\n cancel() {\n this.runAll(\"cancel\");\n }\n complete() {\n this.runAll(\"complete\");\n }\n}\n\nexport { GroupPlaybackControls };\n","/**\n * Decide whether a transition is defined on a given Transition.\n * This filters out orchestration options and returns true\n * if any options are left.\n */\nfunction isTransitionDefined({ when, delay: _delay, delayChildren, staggerChildren, staggerDirection, repeat, repeatType, repeatDelay, from, elapsed, ...transition }) {\n return !!Object.keys(transition).length;\n}\n\nexport { isTransitionDefined };\n","import { secondsToMilliseconds } from '../../utils/time-conversion.mjs';\nimport { getDefaultTransition } from '../utils/default-transitions.mjs';\nimport { getValueTransition } from '../utils/get-value-transition.mjs';\nimport { MotionGlobalConfig } from '../../utils/GlobalConfig.mjs';\nimport { instantAnimationState } from '../../utils/use-instant-transition-state.mjs';\nimport { getFinalKeyframe } from '../animators/waapi/utils/get-final-keyframe.mjs';\nimport { frame } from '../../frameloop/frame.mjs';\nimport { AcceleratedAnimation } from '../animators/AcceleratedAnimation.mjs';\nimport { MainThreadAnimation } from '../animators/MainThreadAnimation.mjs';\nimport { GroupPlaybackControls } from '../GroupPlaybackControls.mjs';\nimport { isTransitionDefined } from '../utils/is-transition-defined.mjs';\n\nconst animateMotionValue = (name, value, target, transition = {}, element, isHandoff) => (onComplete) => {\n const valueTransition = getValueTransition(transition, name) || {};\n /**\n * Most transition values are currently completely overwritten by value-specific\n * transitions. In the future it'd be nicer to blend these transitions. But for now\n * delay actually does inherit from the root transition if not value-specific.\n */\n const delay = valueTransition.delay || transition.delay || 0;\n /**\n * Elapsed isn't a public transition option but can be passed through from\n * optimized appear effects in milliseconds.\n */\n let { elapsed = 0 } = transition;\n elapsed = elapsed - secondsToMilliseconds(delay);\n let options = {\n keyframes: Array.isArray(target) ? target : [null, target],\n ease: \"easeOut\",\n velocity: value.getVelocity(),\n ...valueTransition,\n delay: -elapsed,\n onUpdate: (v) => {\n value.set(v);\n valueTransition.onUpdate && valueTransition.onUpdate(v);\n },\n onComplete: () => {\n onComplete();\n valueTransition.onComplete && valueTransition.onComplete();\n },\n name,\n motionValue: value,\n element: isHandoff ? undefined : element,\n };\n /**\n * If there's no transition defined for this value, we can generate\n * unqiue transition settings for this value.\n */\n if (!isTransitionDefined(valueTransition)) {\n options = {\n ...options,\n ...getDefaultTransition(name, options),\n };\n }\n /**\n * Both WAAPI and our internal animation functions use durations\n * as defined by milliseconds, while our external API defines them\n * as seconds.\n */\n if (options.duration) {\n options.duration = secondsToMilliseconds(options.duration);\n }\n if (options.repeatDelay) {\n options.repeatDelay = secondsToMilliseconds(options.repeatDelay);\n }\n if (options.from !== undefined) {\n options.keyframes[0] = options.from;\n }\n let shouldSkip = false;\n if (options.type === false ||\n (options.duration === 0 && !options.repeatDelay)) {\n options.duration = 0;\n if (options.delay === 0) {\n shouldSkip = true;\n }\n }\n if (instantAnimationState.current ||\n MotionGlobalConfig.skipAnimations) {\n shouldSkip = true;\n options.duration = 0;\n options.delay = 0;\n }\n /**\n * If we can or must skip creating the animation, and apply only\n * the final keyframe, do so. We also check once keyframes are resolved but\n * this early check prevents the need to create an animation at all.\n */\n if (shouldSkip && !isHandoff && value.get() !== undefined) {\n const finalKeyframe = getFinalKeyframe(options.keyframes, valueTransition);\n if (finalKeyframe !== undefined) {\n frame.update(() => {\n options.onUpdate(finalKeyframe);\n options.onComplete();\n });\n // We still want to return some animation controls here rather\n // than returning undefined\n return new GroupPlaybackControls([]);\n }\n }\n /**\n * Animate via WAAPI if possible. If this is a handoff animation, the optimised animation will be running via\n * WAAPI. Therefore, this animation must be JS to ensure it runs \"under\" the\n * optimised animation.\n */\n if (!isHandoff && AcceleratedAnimation.supports(options)) {\n return new AcceleratedAnimation(options);\n }\n else {\n return new MainThreadAnimation(options);\n }\n};\n\nexport { animateMotionValue };\n","import { camelToDash } from '../../render/dom/utils/camel-to-dash.mjs';\n\nconst optimizedAppearDataId = \"framerAppearId\";\nconst optimizedAppearDataAttribute = \"data-\" + camelToDash(optimizedAppearDataId);\n\nexport { optimizedAppearDataAttribute, optimizedAppearDataId };\n","import { optimizedAppearDataAttribute } from './data-id.mjs';\n\nfunction getOptimisedAppearId(visualElement) {\n return visualElement.props[optimizedAppearDataAttribute];\n}\n\nexport { getOptimisedAppearId };\n","function getValueTransition(transition, key) {\n return (transition[key] ||\n transition[\"default\"] ||\n transition);\n}\n\nexport { getValueTransition };\n","function isAnimationControls(v) {\n return (v !== null &&\n typeof v === \"object\" &&\n typeof v.start === \"function\");\n}\n\nexport { isAnimationControls };\n","const isKeyframesTarget = (v) => {\n return Array.isArray(v);\n};\n\nexport { isKeyframesTarget };\n","\"use client\";\nimport { jsx } from 'react/jsx-runtime';\nimport * as React from 'react';\nimport { useId, useRef, useContext, useInsertionEffect } from 'react';\nimport { MotionConfigContext } from '../../context/MotionConfigContext.mjs';\n\n/**\n * Measurement functionality has to be within a separate component\n * to leverage snapshot lifecycle.\n */\nclass PopChildMeasure extends React.Component {\n getSnapshotBeforeUpdate(prevProps) {\n const element = this.props.childRef.current;\n if (element && prevProps.isPresent && !this.props.isPresent) {\n const size = this.props.sizeRef.current;\n size.height = element.offsetHeight || 0;\n size.width = element.offsetWidth || 0;\n size.top = element.offsetTop;\n size.left = element.offsetLeft;\n }\n return null;\n }\n /**\n * Required with getSnapshotBeforeUpdate to stop React complaining.\n */\n componentDidUpdate() { }\n render() {\n return this.props.children;\n }\n}\nfunction PopChild({ children, isPresent }) {\n const id = useId();\n const ref = useRef(null);\n const size = useRef({\n width: 0,\n height: 0,\n top: 0,\n left: 0,\n });\n const { nonce } = useContext(MotionConfigContext);\n /**\n * We create and inject a style block so we can apply this explicit\n * sizing in a non-destructive manner by just deleting the style block.\n *\n * We can't apply size via render as the measurement happens\n * in getSnapshotBeforeUpdate (post-render), likewise if we apply the\n * styles directly on the DOM node, we might be overwriting\n * styles set via the style prop.\n */\n useInsertionEffect(() => {\n const { width, height, top, left } = size.current;\n if (isPresent || !ref.current || !width || !height)\n return;\n ref.current.dataset.motionPopId = id;\n const style = document.createElement(\"style\");\n if (nonce)\n style.nonce = nonce;\n document.head.appendChild(style);\n if (style.sheet) {\n style.sheet.insertRule(`\n [data-motion-pop-id=\"${id}\"] {\n position: absolute !important;\n width: ${width}px !important;\n height: ${height}px !important;\n top: ${top}px !important;\n left: ${left}px !important;\n }\n `);\n }\n return () => {\n document.head.removeChild(style);\n };\n }, [isPresent]);\n return (jsx(PopChildMeasure, { isPresent: isPresent, childRef: ref, sizeRef: size, children: React.cloneElement(children, { ref }) }));\n}\n\nexport { PopChild };\n","\"use client\";\nimport { jsx } from 'react/jsx-runtime';\nimport * as React from 'react';\nimport { useId, useMemo } from 'react';\nimport { PresenceContext } from '../../context/PresenceContext.mjs';\nimport { useConstant } from '../../utils/use-constant.mjs';\nimport { PopChild } from './PopChild.mjs';\n\nconst PresenceChild = ({ children, initial, isPresent, onExitComplete, custom, presenceAffectsLayout, mode, }) => {\n const presenceChildren = useConstant(newChildrenMap);\n const id = useId();\n const context = useMemo(() => ({\n id,\n initial,\n isPresent,\n custom,\n onExitComplete: (childId) => {\n presenceChildren.set(childId, true);\n for (const isComplete of presenceChildren.values()) {\n if (!isComplete)\n return; // can stop searching when any is incomplete\n }\n onExitComplete && onExitComplete();\n },\n register: (childId) => {\n presenceChildren.set(childId, false);\n return () => presenceChildren.delete(childId);\n },\n }), \n /**\n * If the presence of a child affects the layout of the components around it,\n * we want to make a new context value to ensure they get re-rendered\n * so they can detect that layout change.\n */\n presenceAffectsLayout ? [Math.random()] : [isPresent]);\n useMemo(() => {\n presenceChildren.forEach((_, key) => presenceChildren.set(key, false));\n }, [isPresent]);\n /**\n * If there's no `motion` components to fire exit animations, we want to remove this\n * component immediately.\n */\n React.useEffect(() => {\n !isPresent &&\n !presenceChildren.size &&\n onExitComplete &&\n onExitComplete();\n }, [isPresent]);\n if (mode === \"popLayout\") {\n children = jsx(PopChild, { isPresent: isPresent, children: children });\n }\n return (jsx(PresenceContext.Provider, { value: context, children: children }));\n};\nfunction newChildrenMap() {\n return new Map();\n}\n\nexport { PresenceChild };\n","import { Children, isValidElement } from 'react';\n\nconst getChildKey = (child) => child.key || \"\";\nfunction onlyElements(children) {\n const filtered = [];\n // We use forEach here instead of map as map mutates the component key by preprending `.$`\n Children.forEach(children, (child) => {\n if (isValidElement(child))\n filtered.push(child);\n });\n return filtered;\n}\n\nexport { getChildKey, onlyElements };\n","\"use client\";\nimport { jsx, Fragment } from 'react/jsx-runtime';\nimport { useMemo, useRef, useState, useContext } from 'react';\nimport { PresenceChild } from './PresenceChild.mjs';\nimport { LayoutGroupContext } from '../../context/LayoutGroupContext.mjs';\nimport { invariant } from '../../utils/errors.mjs';\nimport { useConstant } from '../../utils/use-constant.mjs';\nimport { onlyElements, getChildKey } from './utils.mjs';\nimport { useIsomorphicLayoutEffect } from '../../utils/use-isomorphic-effect.mjs';\n\n/**\n * `AnimatePresence` enables the animation of components that have been removed from the tree.\n *\n * When adding/removing more than a single child, every child **must** be given a unique `key` prop.\n *\n * Any `motion` components that have an `exit` property defined will animate out when removed from\n * the tree.\n *\n * ```jsx\n * import { motion, AnimatePresence } from 'framer-motion'\n *\n * export const Items = ({ items }) => (\n * \n * {items.map(item => (\n * \n * ))}\n * \n * )\n * ```\n *\n * You can sequence exit animations throughout a tree using variants.\n *\n * If a child contains multiple `motion` components with `exit` props, it will only unmount the child\n * once all `motion` components have finished animating out. Likewise, any components using\n * `usePresence` all need to call `safeToRemove`.\n *\n * @public\n */\nconst AnimatePresence = ({ children, exitBeforeEnter, custom, initial = true, onExitComplete, presenceAffectsLayout = true, mode = \"sync\", }) => {\n invariant(!exitBeforeEnter, \"Replace exitBeforeEnter with mode='wait'\");\n /**\n * Filter any children that aren't ReactElements. We can only track components\n * between renders with a props.key.\n */\n const presentChildren = useMemo(() => onlyElements(children), [children]);\n /**\n * Track the keys of the currently rendered children. This is used to\n * determine which children are exiting.\n */\n const presentKeys = presentChildren.map(getChildKey);\n /**\n * If `initial={false}` we only want to pass this to components in the first render.\n */\n const isInitialRender = useRef(true);\n /**\n * A ref containing the currently present children. When all exit animations\n * are complete, we use this to re-render the component with the latest children\n * *committed* rather than the latest children *rendered*.\n */\n const pendingPresentChildren = useRef(presentChildren);\n /**\n * Track which exiting children have finished animating out.\n */\n const exitComplete = useConstant(() => new Map());\n /**\n * Save children to render as React state. To ensure this component is concurrent-safe,\n * we check for exiting children via an effect.\n */\n const [diffedChildren, setDiffedChildren] = useState(presentChildren);\n const [renderedChildren, setRenderedChildren] = useState(presentChildren);\n useIsomorphicLayoutEffect(() => {\n isInitialRender.current = false;\n pendingPresentChildren.current = presentChildren;\n /**\n * Update complete status of exiting children.\n */\n for (let i = 0; i < renderedChildren.length; i++) {\n const key = getChildKey(renderedChildren[i]);\n if (!presentKeys.includes(key)) {\n if (exitComplete.get(key) !== true) {\n exitComplete.set(key, false);\n }\n }\n else {\n exitComplete.delete(key);\n }\n }\n }, [renderedChildren, presentKeys.length, presentKeys.join(\"-\")]);\n const exitingChildren = [];\n if (presentChildren !== diffedChildren) {\n let nextChildren = [...presentChildren];\n /**\n * Loop through all the currently rendered components and decide which\n * are exiting.\n */\n for (let i = 0; i < renderedChildren.length; i++) {\n const child = renderedChildren[i];\n const key = getChildKey(child);\n if (!presentKeys.includes(key)) {\n nextChildren.splice(i, 0, child);\n exitingChildren.push(child);\n }\n }\n /**\n * If we're in \"wait\" mode, and we have exiting children, we want to\n * only render these until they've all exited.\n */\n if (mode === \"wait\" && exitingChildren.length) {\n nextChildren = exitingChildren;\n }\n setRenderedChildren(onlyElements(nextChildren));\n setDiffedChildren(presentChildren);\n /**\n * Early return to ensure once we've set state with the latest diffed\n * children, we can immediately re-render.\n */\n return;\n }\n if (process.env.NODE_ENV !== \"production\" &&\n mode === \"wait\" &&\n renderedChildren.length > 1) {\n console.warn(`You're attempting to animate multiple children within AnimatePresence, but its mode is set to \"wait\". This will lead to odd visual behaviour.`);\n }\n /**\n * If we've been provided a forceRender function by the LayoutGroupContext,\n * we can use it to force a re-render amongst all surrounding components once\n * all components have finished animating out.\n */\n const { forceRender } = useContext(LayoutGroupContext);\n return (jsx(Fragment, { children: renderedChildren.map((child) => {\n const key = getChildKey(child);\n const isPresent = presentChildren === renderedChildren ||\n presentKeys.includes(key);\n const onExit = () => {\n if (exitComplete.has(key)) {\n exitComplete.set(key, true);\n }\n else {\n return;\n }\n let isEveryExitComplete = true;\n exitComplete.forEach((isExitComplete) => {\n if (!isExitComplete)\n isEveryExitComplete = false;\n });\n if (isEveryExitComplete) {\n forceRender === null || forceRender === void 0 ? void 0 : forceRender();\n setRenderedChildren(pendingPresentChildren.current);\n onExitComplete && onExitComplete();\n }\n };\n return (jsx(PresenceChild, { isPresent: isPresent, initial: !isInitialRender.current || initial\n ? undefined\n : false, custom: isPresent ? undefined : custom, presenceAffectsLayout: presenceAffectsLayout, mode: mode, onExitComplete: isPresent ? undefined : onExit, children: child }, key));\n }) }));\n};\n\nexport { AnimatePresence };\n","\"use client\";\nimport { jsx } from 'react/jsx-runtime';\nimport { useState, useRef, useEffect } from 'react';\nimport { LazyContext } from '../../context/LazyContext.mjs';\nimport { loadFeatures } from '../../motion/features/load-features.mjs';\n\n/**\n * Used in conjunction with the `m` component to reduce bundle size.\n *\n * `m` is a version of the `motion` component that only loads functionality\n * critical for the initial render.\n *\n * `LazyMotion` can then be used to either synchronously or asynchronously\n * load animation and gesture support.\n *\n * ```jsx\n * // Synchronous loading\n * import { LazyMotion, m, domAnimation } from \"framer-motion\"\n *\n * function App() {\n * return (\n * \n * \n * \n * )\n * }\n *\n * // Asynchronous loading\n * import { LazyMotion, m } from \"framer-motion\"\n *\n * function App() {\n * return (\n * import('./path/to/domAnimation')}>\n * \n * \n * )\n * }\n * ```\n *\n * @public\n */\nfunction LazyMotion({ children, features, strict = false }) {\n const [, setIsLoaded] = useState(!isLazyBundle(features));\n const loadedRenderer = useRef(undefined);\n /**\n * If this is a synchronous load, load features immediately\n */\n if (!isLazyBundle(features)) {\n const { renderer, ...loadedFeatures } = features;\n loadedRenderer.current = renderer;\n loadFeatures(loadedFeatures);\n }\n useEffect(() => {\n if (isLazyBundle(features)) {\n features().then(({ renderer, ...loadedFeatures }) => {\n loadFeatures(loadedFeatures);\n loadedRenderer.current = renderer;\n setIsLoaded(true);\n });\n }\n }, []);\n return (jsx(LazyContext.Provider, { value: { renderer: loadedRenderer.current, strict }, children: children }));\n}\nfunction isLazyBundle(features) {\n return typeof features === \"function\";\n}\n\nexport { LazyMotion };\n","\"use client\";\nimport { createContext } from 'react';\n\nconst LayoutGroupContext = createContext({});\n\nexport { LayoutGroupContext };\n","\"use client\";\nimport { createContext } from 'react';\n\nconst LazyContext = createContext({ strict: false });\n\nexport { LazyContext };\n","\"use client\";\nimport { createContext } from 'react';\n\n/**\n * @public\n */\nconst MotionConfigContext = createContext({\n transformPagePoint: (p) => p,\n isStatic: false,\n reducedMotion: \"never\",\n});\n\nexport { MotionConfigContext };\n","\"use client\";\nimport { createContext } from 'react';\n\n/**\n * @public\n */\nconst PresenceContext = createContext(null);\n\nexport { PresenceContext };\n","\"use client\";\nimport { createContext } from 'react';\n\n/**\n * Internal, exported only for usage in Framer\n */\nconst SwitchLayoutGroupContext = createContext({});\n\nexport { SwitchLayoutGroupContext };\n","import { mirrorEasing } from './modifiers/mirror.mjs';\nimport { reverseEasing } from './modifiers/reverse.mjs';\n\nconst circIn = (p) => 1 - Math.sin(Math.acos(p));\nconst circOut = reverseEasing(circIn);\nconst circInOut = mirrorEasing(circIn);\n\nexport { circIn, circInOut, circOut };\n","// Accepts an easing function and returns a new one that outputs mirrored values for\n// the second half of the animation. Turns easeIn into easeInOut.\nconst mirrorEasing = (easing) => (p) => p <= 0.5 ? easing(2 * p) / 2 : (2 - easing(2 * (1 - p))) / 2;\n\nexport { mirrorEasing };\n","// Accepts an easing function and returns a new one that outputs reversed values.\n// Turns easeIn into easeOut.\nconst reverseEasing = (easing) => (p) => 1 - easing(1 - p);\n\nexport { reverseEasing };\n","function addDomEvent(target, eventName, handler, options = { passive: true }) {\n target.addEventListener(eventName, handler, options);\n return () => target.removeEventListener(eventName, handler);\n}\n\nexport { addDomEvent };\n","import { addDomEvent } from './add-dom-event.mjs';\nimport { addPointerInfo } from './event-info.mjs';\n\nfunction addPointerEvent(target, eventName, handler, options) {\n return addDomEvent(target, eventName, addPointerInfo(handler), options);\n}\n\nexport { addPointerEvent };\n","import { isPrimaryPointer } from './utils/is-primary-pointer.mjs';\n\nfunction extractEventInfo(event, pointType = \"page\") {\n return {\n point: {\n x: event[`${pointType}X`],\n y: event[`${pointType}Y`],\n },\n };\n}\nconst addPointerInfo = (handler) => {\n return (event) => isPrimaryPointer(event) && handler(event, extractEventInfo(event));\n};\n\nexport { addPointerInfo, extractEventInfo };\n","const isPrimaryPointer = (event) => {\n if (event.pointerType === \"mouse\") {\n return typeof event.button !== \"number\" || event.button <= 0;\n }\n else {\n /**\n * isPrimary is true for all mice buttons, whereas every touch point\n * is regarded as its own input. So subsequent concurrent touch points\n * will be false.\n *\n * Specifically match against false here as incomplete versions of\n * PointerEvents in very old browser might have it set as undefined.\n */\n return event.isPrimary !== false;\n }\n};\n\nexport { isPrimaryPointer };\n","function createRenderStep(runNextFrame) {\n /**\n * We create and reuse two queues, one to queue jobs for the current frame\n * and one for the next. We reuse to avoid triggering GC after x frames.\n */\n let thisFrame = new Set();\n let nextFrame = new Set();\n /**\n * Track whether we're currently processing jobs in this step. This way\n * we can decide whether to schedule new jobs for this frame or next.\n */\n let isProcessing = false;\n let flushNextFrame = false;\n /**\n * A set of processes which were marked keepAlive when scheduled.\n */\n const toKeepAlive = new WeakSet();\n let latestFrameData = {\n delta: 0.0,\n timestamp: 0.0,\n isProcessing: false,\n };\n function triggerCallback(callback) {\n if (toKeepAlive.has(callback)) {\n step.schedule(callback);\n runNextFrame();\n }\n callback(latestFrameData);\n }\n const step = {\n /**\n * Schedule a process to run on the next frame.\n */\n schedule: (callback, keepAlive = false, immediate = false) => {\n const addToCurrentFrame = immediate && isProcessing;\n const queue = addToCurrentFrame ? thisFrame : nextFrame;\n if (keepAlive)\n toKeepAlive.add(callback);\n if (!queue.has(callback))\n queue.add(callback);\n return callback;\n },\n /**\n * Cancel the provided callback from running on the next frame.\n */\n cancel: (callback) => {\n nextFrame.delete(callback);\n toKeepAlive.delete(callback);\n },\n /**\n * Execute all schedule callbacks.\n */\n process: (frameData) => {\n latestFrameData = frameData;\n /**\n * If we're already processing we've probably been triggered by a flushSync\n * inside an existing process. Instead of executing, mark flushNextFrame\n * as true and ensure we flush the following frame at the end of this one.\n */\n if (isProcessing) {\n flushNextFrame = true;\n return;\n }\n isProcessing = true;\n [thisFrame, nextFrame] = [nextFrame, thisFrame];\n // Clear the next frame queue\n nextFrame.clear();\n // Execute this frame\n thisFrame.forEach(triggerCallback);\n isProcessing = false;\n if (flushNextFrame) {\n flushNextFrame = false;\n step.process(frameData);\n }\n },\n };\n return step;\n}\n\nexport { createRenderStep };\n","import { MotionGlobalConfig } from '../utils/GlobalConfig.mjs';\nimport { createRenderStep } from './render-step.mjs';\n\nconst stepsOrder = [\n \"read\", // Read\n \"resolveKeyframes\", // Write/Read/Write/Read\n \"update\", // Compute\n \"preRender\", // Compute\n \"render\", // Write\n \"postRender\", // Compute\n];\nconst maxElapsed = 40;\nfunction createRenderBatcher(scheduleNextBatch, allowKeepAlive) {\n let runNextFrame = false;\n let useDefaultElapsed = true;\n const state = {\n delta: 0.0,\n timestamp: 0.0,\n isProcessing: false,\n };\n const flagRunNextFrame = () => (runNextFrame = true);\n const steps = stepsOrder.reduce((acc, key) => {\n acc[key] = createRenderStep(flagRunNextFrame);\n return acc;\n }, {});\n const { read, resolveKeyframes, update, preRender, render, postRender } = steps;\n const processBatch = () => {\n const timestamp = MotionGlobalConfig.useManualTiming\n ? state.timestamp\n : performance.now();\n runNextFrame = false;\n state.delta = useDefaultElapsed\n ? 1000 / 60\n : Math.max(Math.min(timestamp - state.timestamp, maxElapsed), 1);\n state.timestamp = timestamp;\n state.isProcessing = true;\n // Unrolled render loop for better per-frame performance\n read.process(state);\n resolveKeyframes.process(state);\n update.process(state);\n preRender.process(state);\n render.process(state);\n postRender.process(state);\n state.isProcessing = false;\n if (runNextFrame && allowKeepAlive) {\n useDefaultElapsed = false;\n scheduleNextBatch(processBatch);\n }\n };\n const wake = () => {\n runNextFrame = true;\n useDefaultElapsed = true;\n if (!state.isProcessing) {\n scheduleNextBatch(processBatch);\n }\n };\n const schedule = stepsOrder.reduce((acc, key) => {\n const step = steps[key];\n acc[key] = (process, keepAlive = false, immediate = false) => {\n if (!runNextFrame)\n wake();\n return step.schedule(process, keepAlive, immediate);\n };\n return acc;\n }, {});\n const cancel = (process) => {\n for (let i = 0; i < stepsOrder.length; i++) {\n steps[stepsOrder[i]].cancel(process);\n }\n };\n return { schedule, cancel, state, steps };\n}\n\nexport { createRenderBatcher, stepsOrder };\n","import { noop } from '../utils/noop.mjs';\nimport { createRenderBatcher } from './batcher.mjs';\n\nconst { schedule: frame, cancel: cancelFrame, state: frameData, steps: frameSteps, } = createRenderBatcher(typeof requestAnimationFrame !== \"undefined\" ? requestAnimationFrame : noop, true);\n\nexport { cancelFrame, frame, frameData, frameSteps };\n","import { createRenderBatcher } from './batcher.mjs';\n\nconst { schedule: microtask, cancel: cancelMicrotask } = createRenderBatcher(queueMicrotask, false);\n\nexport { cancelMicrotask, microtask };\n","import { MotionGlobalConfig } from '../utils/GlobalConfig.mjs';\nimport { frameData } from './frame.mjs';\n\nlet now;\nfunction clearTime() {\n now = undefined;\n}\n/**\n * An eventloop-synchronous alternative to performance.now().\n *\n * Ensures that time measurements remain consistent within a synchronous context.\n * Usually calling performance.now() twice within the same synchronous context\n * will return different values which isn't useful for animations when we're usually\n * trying to sync animations to the same frame.\n */\nconst time = {\n now: () => {\n if (now === undefined) {\n time.set(frameData.isProcessing || MotionGlobalConfig.useManualTiming\n ? frameData.timestamp\n : performance.now());\n }\n return now;\n },\n set: (newTime) => {\n now = newTime;\n queueMicrotask(clearTime);\n },\n};\n\nexport { time };\n","function createLock(name) {\n let lock = null;\n return () => {\n const openLock = () => {\n lock = null;\n };\n if (lock === null) {\n lock = name;\n return openLock;\n }\n return false;\n };\n}\nconst globalHorizontalLock = createLock(\"dragHorizontal\");\nconst globalVerticalLock = createLock(\"dragVertical\");\nfunction getGlobalLock(drag) {\n let lock = false;\n if (drag === \"y\") {\n lock = globalVerticalLock();\n }\n else if (drag === \"x\") {\n lock = globalHorizontalLock();\n }\n else {\n const openHorizontal = globalHorizontalLock();\n const openVertical = globalVerticalLock();\n if (openHorizontal && openVertical) {\n lock = () => {\n openHorizontal();\n openVertical();\n };\n }\n else {\n // Release the locks because we don't use them\n if (openHorizontal)\n openHorizontal();\n if (openVertical)\n openVertical();\n }\n }\n return lock;\n}\nfunction isDragActive() {\n // Check the gesture lock - if we get it, it means no drag gesture is active\n // and we can safely fire the tap gesture.\n const openGestureLock = getGlobalLock(true);\n if (!openGestureLock)\n return true;\n openGestureLock();\n return false;\n}\n\nexport { createLock, getGlobalLock, isDragActive };\n","class Feature {\n constructor(node) {\n this.isMounted = false;\n this.node = node;\n }\n update() { }\n}\n\nexport { Feature };\n","const featureProps = {\n animation: [\n \"animate\",\n \"variants\",\n \"whileHover\",\n \"whileTap\",\n \"exit\",\n \"whileInView\",\n \"whileFocus\",\n \"whileDrag\",\n ],\n exit: [\"exit\"],\n drag: [\"drag\", \"dragControls\"],\n focus: [\"whileFocus\"],\n hover: [\"whileHover\", \"onHoverStart\", \"onHoverEnd\"],\n tap: [\"whileTap\", \"onTap\", \"onTapStart\", \"onTapCancel\"],\n pan: [\"onPan\", \"onPanStart\", \"onPanSessionStart\", \"onPanEnd\"],\n inView: [\"whileInView\", \"onViewportEnter\", \"onViewportLeave\"],\n layout: [\"layout\", \"layoutId\"],\n};\nconst featureDefinitions = {};\nfor (const key in featureProps) {\n featureDefinitions[key] = {\n isEnabled: (props) => featureProps[key].some((name) => !!props[name]),\n };\n}\n\nexport { featureDefinitions };\n","import { featureDefinitions } from './definitions.mjs';\n\nfunction loadFeatures(features) {\n for (const key in features) {\n featureDefinitions[key] = {\n ...featureDefinitions[key],\n ...features[key],\n };\n }\n}\n\nexport { loadFeatures };\n","import { scaleCorrectors } from '../../projection/styles/scale-correction.mjs';\nimport { transformProps } from '../../render/html/utils/transform.mjs';\n\nfunction isForcedMotionValue(key, { layout, layoutId }) {\n return (transformProps.has(key) ||\n key.startsWith(\"origin\") ||\n ((layout || layoutId !== undefined) &&\n (!!scaleCorrectors[key] || key === \"opacity\")));\n}\n\nexport { isForcedMotionValue };\n","/**\n * Bounding boxes tend to be defined as top, left, right, bottom. For various operations\n * it's easier to consider each axis individually. This function returns a bounding box\n * as a map of single-axis min/max values.\n */\nfunction convertBoundingBoxToBox({ top, left, right, bottom, }) {\n return {\n x: { min: left, max: right },\n y: { min: top, max: bottom },\n };\n}\nfunction convertBoxToBoundingBox({ x, y }) {\n return { top: y.min, right: x.max, bottom: y.max, left: x.min };\n}\n/**\n * Applies a TransformPoint function to a bounding box. TransformPoint is usually a function\n * provided by Framer to allow measured points to be corrected for device scaling. This is used\n * when measuring DOM elements and DOM event points.\n */\nfunction transformBoxPoints(point, transformPoint) {\n if (!transformPoint)\n return point;\n const topLeft = transformPoint({ x: point.left, y: point.top });\n const bottomRight = transformPoint({ x: point.right, y: point.bottom });\n return {\n top: topLeft.y,\n left: topLeft.x,\n bottom: bottomRight.y,\n right: bottomRight.x,\n };\n}\n\nexport { convertBoundingBoxToBox, convertBoxToBoundingBox, transformBoxPoints };\n","import { mixNumber } from '../../utils/mix/number.mjs';\nimport { hasTransform } from '../utils/has-transform.mjs';\n\n/**\n * Scales a point based on a factor and an originPoint\n */\nfunction scalePoint(point, scale, originPoint) {\n const distanceFromOrigin = point - originPoint;\n const scaled = scale * distanceFromOrigin;\n return originPoint + scaled;\n}\n/**\n * Applies a translate/scale delta to a point\n */\nfunction applyPointDelta(point, translate, scale, originPoint, boxScale) {\n if (boxScale !== undefined) {\n point = scalePoint(point, boxScale, originPoint);\n }\n return scalePoint(point, scale, originPoint) + translate;\n}\n/**\n * Applies a translate/scale delta to an axis\n */\nfunction applyAxisDelta(axis, translate = 0, scale = 1, originPoint, boxScale) {\n axis.min = applyPointDelta(axis.min, translate, scale, originPoint, boxScale);\n axis.max = applyPointDelta(axis.max, translate, scale, originPoint, boxScale);\n}\n/**\n * Applies a translate/scale delta to a box\n */\nfunction applyBoxDelta(box, { x, y }) {\n applyAxisDelta(box.x, x.translate, x.scale, x.originPoint);\n applyAxisDelta(box.y, y.translate, y.scale, y.originPoint);\n}\nconst TREE_SCALE_SNAP_MIN = 0.999999999999;\nconst TREE_SCALE_SNAP_MAX = 1.0000000000001;\n/**\n * Apply a tree of deltas to a box. We do this to calculate the effect of all the transforms\n * in a tree upon our box before then calculating how to project it into our desired viewport-relative box\n *\n * This is the final nested loop within updateLayoutDelta for future refactoring\n */\nfunction applyTreeDeltas(box, treeScale, treePath, isSharedTransition = false) {\n const treeLength = treePath.length;\n if (!treeLength)\n return;\n // Reset the treeScale\n treeScale.x = treeScale.y = 1;\n let node;\n let delta;\n for (let i = 0; i < treeLength; i++) {\n node = treePath[i];\n delta = node.projectionDelta;\n /**\n * TODO: Prefer to remove this, but currently we have motion components with\n * display: contents in Framer.\n */\n const { visualElement } = node.options;\n if (visualElement &&\n visualElement.props.style &&\n visualElement.props.style.display === \"contents\") {\n continue;\n }\n if (isSharedTransition &&\n node.options.layoutScroll &&\n node.scroll &&\n node !== node.root) {\n transformBox(box, {\n x: -node.scroll.offset.x,\n y: -node.scroll.offset.y,\n });\n }\n if (delta) {\n // Incoporate each ancestor's scale into a culmulative treeScale for this component\n treeScale.x *= delta.x.scale;\n treeScale.y *= delta.y.scale;\n // Apply each ancestor's calculated delta into this component's recorded layout box\n applyBoxDelta(box, delta);\n }\n if (isSharedTransition && hasTransform(node.latestValues)) {\n transformBox(box, node.latestValues);\n }\n }\n /**\n * Snap tree scale back to 1 if it's within a non-perceivable threshold.\n * This will help reduce useless scales getting rendered.\n */\n if (treeScale.x < TREE_SCALE_SNAP_MAX &&\n treeScale.x > TREE_SCALE_SNAP_MIN) {\n treeScale.x = 1.0;\n }\n if (treeScale.y < TREE_SCALE_SNAP_MAX &&\n treeScale.y > TREE_SCALE_SNAP_MIN) {\n treeScale.y = 1.0;\n }\n}\nfunction translateAxis(axis, distance) {\n axis.min = axis.min + distance;\n axis.max = axis.max + distance;\n}\n/**\n * Apply a transform to an axis from the latest resolved motion values.\n * This function basically acts as a bridge between a flat motion value map\n * and applyAxisDelta\n */\nfunction transformAxis(axis, axisTranslate, axisScale, boxScale, axisOrigin = 0.5) {\n const originPoint = mixNumber(axis.min, axis.max, axisOrigin);\n // Apply the axis delta to the final axis\n applyAxisDelta(axis, axisTranslate, axisScale, originPoint, boxScale);\n}\n/**\n * Apply a transform to a box from the latest resolved motion values.\n */\nfunction transformBox(box, transform) {\n transformAxis(box.x, transform.x, transform.scaleX, transform.scale, transform.originX);\n transformAxis(box.y, transform.y, transform.scaleY, transform.scale, transform.originY);\n}\n\nexport { applyAxisDelta, applyBoxDelta, applyPointDelta, applyTreeDeltas, scalePoint, transformAxis, transformBox, translateAxis };\n","const createAxisDelta = () => ({\n translate: 0,\n scale: 1,\n origin: 0,\n originPoint: 0,\n});\nconst createDelta = () => ({\n x: createAxisDelta(),\n y: createAxisDelta(),\n});\nconst createAxis = () => ({ min: 0, max: 0 });\nconst createBox = () => ({\n x: createAxis(),\n y: createAxis(),\n});\n\nexport { createAxis, createAxisDelta, createBox, createDelta };\n","const scaleCorrectors = {};\nfunction addScaleCorrector(correctors) {\n Object.assign(scaleCorrectors, correctors);\n}\n\nexport { addScaleCorrector, scaleCorrectors };\n","function isIdentityScale(scale) {\n return scale === undefined || scale === 1;\n}\nfunction hasScale({ scale, scaleX, scaleY }) {\n return (!isIdentityScale(scale) ||\n !isIdentityScale(scaleX) ||\n !isIdentityScale(scaleY));\n}\nfunction hasTransform(values) {\n return (hasScale(values) ||\n has2DTranslate(values) ||\n values.z ||\n values.rotate ||\n values.rotateX ||\n values.rotateY ||\n values.skewX ||\n values.skewY);\n}\nfunction has2DTranslate(values) {\n return is2DTranslate(values.x) || is2DTranslate(values.y);\n}\nfunction is2DTranslate(value) {\n return value && value !== \"0%\";\n}\n\nexport { has2DTranslate, hasScale, hasTransform };\n","import { convertBoundingBoxToBox, transformBoxPoints } from '../geometry/conversion.mjs';\nimport { translateAxis } from '../geometry/delta-apply.mjs';\n\nfunction measureViewportBox(instance, transformPoint) {\n return convertBoundingBoxToBox(transformBoxPoints(instance.getBoundingClientRect(), transformPoint));\n}\nfunction measurePageBox(element, rootProjectionNode, transformPagePoint) {\n const viewportBox = measureViewportBox(element, transformPagePoint);\n const { scroll } = rootProjectionNode;\n if (scroll) {\n translateAxis(viewportBox.x, scroll.offset.x);\n translateAxis(viewportBox.y, scroll.offset.y);\n }\n return viewportBox;\n}\n\nexport { measurePageBox, measureViewportBox };\n","import { warnOnce } from '../../utils/warn-once.mjs';\n\nfunction createDOMMotionComponentProxy(componentFactory) {\n if (typeof Proxy === \"undefined\") {\n return componentFactory;\n }\n /**\n * A cache of generated `motion` components, e.g `motion.div`, `motion.input` etc.\n * Rather than generating them anew every render.\n */\n const componentCache = new Map();\n const deprecatedFactoryFunction = (...args) => {\n if (process.env.NODE_ENV !== \"production\") {\n warnOnce(false, \"motion() is deprecated. Use motion.create() instead.\");\n }\n return componentFactory(...args);\n };\n return new Proxy(deprecatedFactoryFunction, {\n /**\n * Called when `motion` is referenced with a prop: `motion.div`, `motion.input` etc.\n * The prop name is passed through as `key` and we can use that to generate a `motion`\n * DOM component with that name.\n */\n get: (_target, key) => {\n if (key === \"create\")\n return componentFactory;\n /**\n * If this element doesn't exist in the component cache, create it and cache.\n */\n if (!componentCache.has(key)) {\n componentCache.set(key, componentFactory(key));\n }\n return componentCache.get(key);\n },\n });\n}\n\nexport { createDOMMotionComponentProxy };\n","\"use client\";\nimport { createContext } from 'react';\n\nconst MotionContext = createContext({});\n\nexport { MotionContext };\n","import { useContext, useRef, useInsertionEffect, useEffect } from 'react';\nimport { PresenceContext } from '../../context/PresenceContext.mjs';\nimport { MotionContext } from '../../context/MotionContext/index.mjs';\nimport { useIsomorphicLayoutEffect } from '../../utils/use-isomorphic-effect.mjs';\nimport { LazyContext } from '../../context/LazyContext.mjs';\nimport { MotionConfigContext } from '../../context/MotionConfigContext.mjs';\nimport { optimizedAppearDataAttribute } from '../../animation/optimized-appear/data-id.mjs';\nimport { microtask } from '../../frameloop/microtask.mjs';\nimport { isRefObject } from '../../utils/is-ref-object.mjs';\nimport { SwitchLayoutGroupContext } from '../../context/SwitchLayoutGroupContext.mjs';\n\nfunction useVisualElement(Component, visualState, props, createVisualElement, ProjectionNodeConstructor) {\n var _a, _b;\n const { visualElement: parent } = useContext(MotionContext);\n const lazyContext = useContext(LazyContext);\n const presenceContext = useContext(PresenceContext);\n const reducedMotionConfig = useContext(MotionConfigContext).reducedMotion;\n const visualElementRef = useRef();\n /**\n * If we haven't preloaded a renderer, check to see if we have one lazy-loaded\n */\n createVisualElement = createVisualElement || lazyContext.renderer;\n if (!visualElementRef.current && createVisualElement) {\n visualElementRef.current = createVisualElement(Component, {\n visualState,\n parent,\n props,\n presenceContext,\n blockInitialAnimation: presenceContext\n ? presenceContext.initial === false\n : false,\n reducedMotionConfig,\n });\n }\n const visualElement = visualElementRef.current;\n /**\n * Load Motion gesture and animation features. These are rendered as renderless\n * components so each feature can optionally make use of React lifecycle methods.\n */\n const initialLayoutGroupConfig = useContext(SwitchLayoutGroupContext);\n if (visualElement &&\n !visualElement.projection &&\n ProjectionNodeConstructor &&\n (visualElement.type === \"html\" || visualElement.type === \"svg\")) {\n createProjectionNode(visualElementRef.current, props, ProjectionNodeConstructor, initialLayoutGroupConfig);\n }\n useInsertionEffect(() => {\n visualElement && visualElement.update(props, presenceContext);\n });\n /**\n * Cache this value as we want to know whether HandoffAppearAnimations\n * was present on initial render - it will be deleted after this.\n */\n const optimisedAppearId = props[optimizedAppearDataAttribute];\n const wantsHandoff = useRef(Boolean(optimisedAppearId) &&\n !((_a = window.MotionHandoffIsComplete) === null || _a === void 0 ? void 0 : _a.call(window, optimisedAppearId)) &&\n ((_b = window.MotionHasOptimisedAnimation) === null || _b === void 0 ? void 0 : _b.call(window, optimisedAppearId)));\n useIsomorphicLayoutEffect(() => {\n if (!visualElement)\n return;\n window.MotionIsMounted = true;\n visualElement.updateFeatures();\n microtask.render(visualElement.render);\n /**\n * Ideally this function would always run in a useEffect.\n *\n * However, if we have optimised appear animations to handoff from,\n * it needs to happen synchronously to ensure there's no flash of\n * incorrect styles in the event of a hydration error.\n *\n * So if we detect a situtation where optimised appear animations\n * are running, we use useLayoutEffect to trigger animations.\n */\n if (wantsHandoff.current && visualElement.animationState) {\n visualElement.animationState.animateChanges();\n }\n });\n useEffect(() => {\n if (!visualElement)\n return;\n if (!wantsHandoff.current && visualElement.animationState) {\n visualElement.animationState.animateChanges();\n }\n if (wantsHandoff.current) {\n // This ensures all future calls to animateChanges() in this component will run in useEffect\n queueMicrotask(() => {\n var _a;\n (_a = window.MotionHandoffMarkAsComplete) === null || _a === void 0 ? void 0 : _a.call(window, optimisedAppearId);\n });\n wantsHandoff.current = false;\n }\n });\n return visualElement;\n}\nfunction createProjectionNode(visualElement, props, ProjectionNodeConstructor, initialPromotionConfig) {\n const { layoutId, layout, drag, dragConstraints, layoutScroll, layoutRoot, } = props;\n visualElement.projection = new ProjectionNodeConstructor(visualElement.latestValues, props[\"data-framer-portal-id\"]\n ? undefined\n : getClosestProjectingNode(visualElement.parent));\n visualElement.projection.setOptions({\n layoutId,\n layout,\n alwaysMeasureLayout: Boolean(drag) || (dragConstraints && isRefObject(dragConstraints)),\n visualElement,\n /**\n * TODO: Update options in an effect. This could be tricky as it'll be too late\n * to update by the time layout animations run.\n * We also need to fix this safeToRemove by linking it up to the one returned by usePresence,\n * ensuring it gets called if there's no potential layout animations.\n *\n */\n animationType: typeof layout === \"string\" ? layout : \"both\",\n initialPromotionConfig,\n layoutScroll,\n layoutRoot,\n });\n}\nfunction getClosestProjectingNode(visualElement) {\n if (!visualElement)\n return undefined;\n return visualElement.options.allowProjection !== false\n ? visualElement.projection\n : getClosestProjectingNode(visualElement.parent);\n}\n\nexport { useVisualElement };\n","import { useCallback } from 'react';\nimport { isRefObject } from '../../utils/is-ref-object.mjs';\n\n/**\n * Creates a ref function that, when called, hydrates the provided\n * external ref and VisualElement.\n */\nfunction useMotionRef(visualState, visualElement, externalRef) {\n return useCallback((instance) => {\n instance && visualState.mount && visualState.mount(instance);\n if (visualElement) {\n if (instance) {\n visualElement.mount(instance);\n }\n else {\n visualElement.unmount();\n }\n }\n if (externalRef) {\n if (typeof externalRef === \"function\") {\n externalRef(instance);\n }\n else if (isRefObject(externalRef)) {\n externalRef.current = instance;\n }\n }\n }, \n /**\n * Only pass a new ref callback to React if we've received a visual element\n * factory. Otherwise we'll be mounting/remounting every time externalRef\n * or other dependencies change.\n */\n [visualElement]);\n}\n\nexport { useMotionRef };\n","import { isVariantLabel } from '../../render/utils/is-variant-label.mjs';\nimport { isControllingVariants } from '../../render/utils/is-controlling-variants.mjs';\n\nfunction getCurrentTreeVariants(props, context) {\n if (isControllingVariants(props)) {\n const { initial, animate } = props;\n return {\n initial: initial === false || isVariantLabel(initial)\n ? initial\n : undefined,\n animate: isVariantLabel(animate) ? animate : undefined,\n };\n }\n return props.inherit !== false ? context : {};\n}\n\nexport { getCurrentTreeVariants };\n","import { useContext, useMemo } from 'react';\nimport { MotionContext } from './index.mjs';\nimport { getCurrentTreeVariants } from './utils.mjs';\n\nfunction useCreateMotionContext(props) {\n const { initial, animate } = getCurrentTreeVariants(props, useContext(MotionContext));\n return useMemo(() => ({ initial, animate }), [variantLabelsAsDependency(initial), variantLabelsAsDependency(animate)]);\n}\nfunction variantLabelsAsDependency(prop) {\n return Array.isArray(prop) ? prop.join(\" \") : prop;\n}\n\nexport { useCreateMotionContext };\n","const motionComponentSymbol = Symbol.for(\"motionComponentSymbol\");\n\nexport { motionComponentSymbol };\n","\"use client\";\nimport { jsxs, jsx } from 'react/jsx-runtime';\nimport { forwardRef, useContext } from 'react';\nimport { MotionConfigContext } from '../context/MotionConfigContext.mjs';\nimport { MotionContext } from '../context/MotionContext/index.mjs';\nimport { useVisualElement } from './utils/use-visual-element.mjs';\nimport { useMotionRef } from './utils/use-motion-ref.mjs';\nimport { useCreateMotionContext } from '../context/MotionContext/create.mjs';\nimport { loadFeatures } from './features/load-features.mjs';\nimport { isBrowser } from '../utils/is-browser.mjs';\nimport { LayoutGroupContext } from '../context/LayoutGroupContext.mjs';\nimport { LazyContext } from '../context/LazyContext.mjs';\nimport { motionComponentSymbol } from './utils/symbol.mjs';\nimport { warning, invariant } from '../utils/errors.mjs';\nimport { featureDefinitions } from './features/definitions.mjs';\n\n/**\n * Create a `motion` component.\n *\n * This function accepts a Component argument, which can be either a string (ie \"div\"\n * for `motion.div`), or an actual React component.\n *\n * Alongside this is a config option which provides a way of rendering the provided\n * component \"offline\", or outside the React render cycle.\n */\nfunction createRendererMotionComponent({ preloadedFeatures, createVisualElement, useRender, useVisualState, Component, }) {\n preloadedFeatures && loadFeatures(preloadedFeatures);\n function MotionComponent(props, externalRef) {\n /**\n * If we need to measure the element we load this functionality in a\n * separate class component in order to gain access to getSnapshotBeforeUpdate.\n */\n let MeasureLayout;\n const configAndProps = {\n ...useContext(MotionConfigContext),\n ...props,\n layoutId: useLayoutId(props),\n };\n const { isStatic } = configAndProps;\n const context = useCreateMotionContext(props);\n const visualState = useVisualState(props, isStatic);\n if (!isStatic && isBrowser) {\n useStrictMode(configAndProps, preloadedFeatures);\n const layoutProjection = getProjectionFunctionality(configAndProps);\n MeasureLayout = layoutProjection.MeasureLayout;\n /**\n * Create a VisualElement for this component. A VisualElement provides a common\n * interface to renderer-specific APIs (ie DOM/Three.js etc) as well as\n * providing a way of rendering to these APIs outside of the React render loop\n * for more performant animations and interactions\n */\n context.visualElement = useVisualElement(Component, visualState, configAndProps, createVisualElement, layoutProjection.ProjectionNode);\n }\n /**\n * The mount order and hierarchy is specific to ensure our element ref\n * is hydrated by the time features fire their effects.\n */\n return (jsxs(MotionContext.Provider, { value: context, children: [MeasureLayout && context.visualElement ? (jsx(MeasureLayout, { visualElement: context.visualElement, ...configAndProps })) : null, useRender(Component, props, useMotionRef(visualState, context.visualElement, externalRef), visualState, isStatic, context.visualElement)] }));\n }\n const ForwardRefMotionComponent = forwardRef(MotionComponent);\n ForwardRefMotionComponent[motionComponentSymbol] = Component;\n return ForwardRefMotionComponent;\n}\nfunction useLayoutId({ layoutId }) {\n const layoutGroupId = useContext(LayoutGroupContext).id;\n return layoutGroupId && layoutId !== undefined\n ? layoutGroupId + \"-\" + layoutId\n : layoutId;\n}\nfunction useStrictMode(configAndProps, preloadedFeatures) {\n const isStrict = useContext(LazyContext).strict;\n /**\n * If we're in development mode, check to make sure we're not rendering a motion component\n * as a child of LazyMotion, as this will break the file-size benefits of using it.\n */\n if (process.env.NODE_ENV !== \"production\" &&\n preloadedFeatures &&\n isStrict) {\n const strictMessage = \"You have rendered a `motion` component within a `LazyMotion` component. This will break tree shaking. Import and render a `m` component instead.\";\n configAndProps.ignoreStrict\n ? warning(false, strictMessage)\n : invariant(false, strictMessage);\n }\n}\nfunction getProjectionFunctionality(props) {\n const { drag, layout } = featureDefinitions;\n if (!drag && !layout)\n return {};\n const combined = { ...drag, ...layout };\n return {\n MeasureLayout: (drag === null || drag === void 0 ? void 0 : drag.isEnabled(props)) || (layout === null || layout === void 0 ? void 0 : layout.isEnabled(props))\n ? combined.MeasureLayout\n : undefined,\n ProjectionNode: combined.ProjectionNode,\n };\n}\n\nexport { createRendererMotionComponent };\n","import { useContext } from 'react';\nimport { isAnimationControls } from '../../animation/utils/is-animation-controls.mjs';\nimport { PresenceContext } from '../../context/PresenceContext.mjs';\nimport { resolveVariantFromProps } from '../../render/utils/resolve-variants.mjs';\nimport { useConstant } from '../../utils/use-constant.mjs';\nimport { resolveMotionValue } from '../../value/utils/resolve-motion-value.mjs';\nimport { MotionContext } from '../../context/MotionContext/index.mjs';\nimport { isControllingVariants, isVariantNode } from '../../render/utils/is-controlling-variants.mjs';\nimport { getWillChangeName } from '../../value/use-will-change/get-will-change-name.mjs';\n\nfunction makeState({ applyWillChange = false, scrapeMotionValuesFromProps, createRenderState, onMount, }, props, context, presenceContext, isStatic) {\n const state = {\n latestValues: makeLatestValues(props, context, presenceContext, isStatic ? false : applyWillChange, scrapeMotionValuesFromProps),\n renderState: createRenderState(),\n };\n if (onMount) {\n state.mount = (instance) => onMount(props, instance, state);\n }\n return state;\n}\nconst makeUseVisualState = (config) => (props, isStatic) => {\n const context = useContext(MotionContext);\n const presenceContext = useContext(PresenceContext);\n const make = () => makeState(config, props, context, presenceContext, isStatic);\n return isStatic ? make() : useConstant(make);\n};\nfunction forEachDefinition(props, definition, callback) {\n const list = Array.isArray(definition) ? definition : [definition];\n for (let i = 0; i < list.length; i++) {\n const resolved = resolveVariantFromProps(props, list[i]);\n if (resolved) {\n const { transitionEnd, transition, ...target } = resolved;\n callback(target, transitionEnd);\n }\n }\n}\nfunction makeLatestValues(props, context, presenceContext, shouldApplyWillChange, scrapeMotionValues) {\n var _a;\n const values = {};\n let applyWillChange = shouldApplyWillChange && ((_a = props.style) === null || _a === void 0 ? void 0 : _a.willChange) === undefined;\n const motionValues = scrapeMotionValues(props, {});\n for (const key in motionValues) {\n values[key] = resolveMotionValue(motionValues[key]);\n }\n let { initial, animate } = props;\n const isControllingVariants$1 = isControllingVariants(props);\n const isVariantNode$1 = isVariantNode(props);\n if (context &&\n isVariantNode$1 &&\n !isControllingVariants$1 &&\n props.inherit !== false) {\n if (initial === undefined)\n initial = context.initial;\n if (animate === undefined)\n animate = context.animate;\n }\n let isInitialAnimationBlocked = presenceContext\n ? presenceContext.initial === false\n : false;\n isInitialAnimationBlocked = isInitialAnimationBlocked || initial === false;\n const variantToSet = isInitialAnimationBlocked ? animate : initial;\n if (variantToSet &&\n typeof variantToSet !== \"boolean\" &&\n !isAnimationControls(variantToSet)) {\n forEachDefinition(props, variantToSet, (target, transitionEnd) => {\n for (const key in target) {\n let valueTarget = target[key];\n if (Array.isArray(valueTarget)) {\n /**\n * Take final keyframe if the initial animation is blocked because\n * we want to initialise at the end of that blocked animation.\n */\n const index = isInitialAnimationBlocked\n ? valueTarget.length - 1\n : 0;\n valueTarget = valueTarget[index];\n }\n if (valueTarget !== null) {\n values[key] = valueTarget;\n }\n }\n for (const key in transitionEnd) {\n values[key] = transitionEnd[key];\n }\n });\n }\n // Add animating values to will-change\n if (applyWillChange) {\n if (animate && initial !== false && !isAnimationControls(animate)) {\n forEachDefinition(props, animate, (target) => {\n for (const key in target) {\n const willChangeName = getWillChangeName(key);\n if (willChangeName) {\n values.willChange = \"transform\";\n return;\n }\n }\n });\n }\n }\n return values;\n}\n\nexport { makeUseVisualState };\n","const createHtmlRenderState = () => ({\n style: {},\n transform: {},\n transformOrigin: {},\n vars: {},\n});\n\nexport { createHtmlRenderState };\n","import { createHtmlRenderState } from '../../html/utils/create-render-state.mjs';\n\nconst createSvgRenderState = () => ({\n ...createHtmlRenderState(),\n attrs: {},\n});\n\nexport { createSvgRenderState };\n","import { renderSVG } from './utils/render.mjs';\nimport { scrapeMotionValuesFromProps } from './utils/scrape-motion-values.mjs';\nimport { makeUseVisualState } from '../../motion/utils/use-visual-state.mjs';\nimport { createSvgRenderState } from './utils/create-render-state.mjs';\nimport { buildSVGAttrs } from './utils/build-attrs.mjs';\nimport { isSVGTag } from './utils/is-svg-tag.mjs';\nimport { frame } from '../../frameloop/frame.mjs';\n\nconst svgMotionConfig = {\n useVisualState: makeUseVisualState({\n scrapeMotionValuesFromProps: scrapeMotionValuesFromProps,\n createRenderState: createSvgRenderState,\n onMount: (props, instance, { renderState, latestValues }) => {\n frame.read(() => {\n try {\n renderState.dimensions =\n typeof instance.getBBox ===\n \"function\"\n ? instance.getBBox()\n : instance.getBoundingClientRect();\n }\n catch (e) {\n // Most likely trying to measure an unrendered element under Firefox\n renderState.dimensions = {\n x: 0,\n y: 0,\n width: 0,\n height: 0,\n };\n }\n });\n frame.render(() => {\n buildSVGAttrs(renderState, latestValues, isSVGTag(instance.tagName), props.transformTemplate);\n renderSVG(instance, renderState);\n });\n },\n }),\n};\n\nexport { svgMotionConfig };\n","import { makeUseVisualState } from '../../motion/utils/use-visual-state.mjs';\nimport { scrapeMotionValuesFromProps } from './utils/scrape-motion-values.mjs';\nimport { createHtmlRenderState } from './utils/create-render-state.mjs';\n\nconst htmlMotionConfig = {\n useVisualState: makeUseVisualState({\n applyWillChange: true,\n scrapeMotionValuesFromProps,\n createRenderState: createHtmlRenderState,\n }),\n};\n\nexport { htmlMotionConfig };\n","import { useMemo } from 'react';\nimport { isForcedMotionValue } from '../../motion/utils/is-forced-motion-value.mjs';\nimport { isMotionValue } from '../../value/utils/is-motion-value.mjs';\nimport { buildHTMLStyles } from './utils/build-styles.mjs';\nimport { createHtmlRenderState } from './utils/create-render-state.mjs';\n\nfunction copyRawValuesOnly(target, source, props) {\n for (const key in source) {\n if (!isMotionValue(source[key]) && !isForcedMotionValue(key, props)) {\n target[key] = source[key];\n }\n }\n}\nfunction useInitialMotionValues({ transformTemplate }, visualState) {\n return useMemo(() => {\n const state = createHtmlRenderState();\n buildHTMLStyles(state, visualState, transformTemplate);\n return Object.assign({}, state.vars, state.style);\n }, [visualState]);\n}\nfunction useStyle(props, visualState) {\n const styleProp = props.style || {};\n const style = {};\n /**\n * Copy non-Motion Values straight into style\n */\n copyRawValuesOnly(style, styleProp, props);\n Object.assign(style, useInitialMotionValues(props, visualState));\n return style;\n}\nfunction useHTMLProps(props, visualState) {\n // The `any` isn't ideal but it is the type of createElement props argument\n const htmlProps = {};\n const style = useStyle(props, visualState);\n if (props.drag && props.dragListener !== false) {\n // Disable the ghost element when a user drags\n htmlProps.draggable = false;\n // Disable text selection\n style.userSelect =\n style.WebkitUserSelect =\n style.WebkitTouchCallout =\n \"none\";\n // Disable scrolling on the draggable direction\n style.touchAction =\n props.drag === true\n ? \"none\"\n : `pan-${props.drag === \"x\" ? \"y\" : \"x\"}`;\n }\n if (props.tabIndex === undefined &&\n (props.onTap || props.onTapStart || props.whileTap)) {\n htmlProps.tabIndex = 0;\n }\n htmlProps.style = style;\n return htmlProps;\n}\n\nexport { copyRawValuesOnly, useHTMLProps };\n","/**\n * A list of all valid MotionProps.\n *\n * @privateRemarks\n * This doesn't throw if a `MotionProp` name is missing - it should.\n */\nconst validMotionProps = new Set([\n \"animate\",\n \"exit\",\n \"variants\",\n \"initial\",\n \"style\",\n \"values\",\n \"variants\",\n \"transition\",\n \"transformTemplate\",\n \"custom\",\n \"inherit\",\n \"onBeforeLayoutMeasure\",\n \"onAnimationStart\",\n \"onAnimationComplete\",\n \"onUpdate\",\n \"onDragStart\",\n \"onDrag\",\n \"onDragEnd\",\n \"onMeasureDragConstraints\",\n \"onDirectionLock\",\n \"onDragTransitionEnd\",\n \"_dragX\",\n \"_dragY\",\n \"onHoverStart\",\n \"onHoverEnd\",\n \"onViewportEnter\",\n \"onViewportLeave\",\n \"globalTapTarget\",\n \"ignoreStrict\",\n \"viewport\",\n]);\n/**\n * Check whether a prop name is a valid `MotionProp` key.\n *\n * @param key - Name of the property to check\n * @returns `true` is key is a valid `MotionProp`.\n *\n * @public\n */\nfunction isValidMotionProp(key) {\n return (key.startsWith(\"while\") ||\n (key.startsWith(\"drag\") && key !== \"draggable\") ||\n key.startsWith(\"layout\") ||\n key.startsWith(\"onTap\") ||\n key.startsWith(\"onPan\") ||\n key.startsWith(\"onLayout\") ||\n validMotionProps.has(key));\n}\n\nexport { isValidMotionProp };\n","import { isValidMotionProp } from '../../../motion/utils/valid-prop.mjs';\n\nlet shouldForward = (key) => !isValidMotionProp(key);\nfunction loadExternalIsValidProp(isValidProp) {\n if (!isValidProp)\n return;\n // Explicitly filter our events\n shouldForward = (key) => key.startsWith(\"on\") ? !isValidMotionProp(key) : isValidProp(key);\n}\n/**\n * Emotion and Styled Components both allow users to pass through arbitrary props to their components\n * to dynamically generate CSS. They both use the `@emotion/is-prop-valid` package to determine which\n * of these should be passed to the underlying DOM node.\n *\n * However, when styling a Motion component `styled(motion.div)`, both packages pass through *all* props\n * as it's seen as an arbitrary component rather than a DOM node. Motion only allows arbitrary props\n * passed through the `custom` prop so it doesn't *need* the payload or computational overhead of\n * `@emotion/is-prop-valid`, however to fix this problem we need to use it.\n *\n * By making it an optionalDependency we can offer this functionality only in the situations where it's\n * actually required.\n */\ntry {\n /**\n * We attempt to import this package but require won't be defined in esm environments, in that case\n * isPropValid will have to be provided via `MotionContext`. In a 6.0.0 this should probably be removed\n * in favour of explicit injection.\n */\n loadExternalIsValidProp(require(\"@emotion/is-prop-valid\").default);\n}\ncatch (_a) {\n // We don't need to actually do anything here - the fallback is the existing `isPropValid`.\n}\nfunction filterProps(props, isDom, forwardMotionProps) {\n const filteredProps = {};\n for (const key in props) {\n /**\n * values is considered a valid prop by Emotion, so if it's present\n * this will be rendered out to the DOM unless explicitly filtered.\n *\n * We check the type as it could be used with the `feColorMatrix`\n * element, which we support.\n */\n if (key === \"values\" && typeof props.values === \"object\")\n continue;\n if (shouldForward(key) ||\n (forwardMotionProps === true && isValidMotionProp(key)) ||\n (!isDom && !isValidMotionProp(key)) ||\n // If trying to use native HTML drag events, forward drag listeners\n (props[\"draggable\"] &&\n key.startsWith(\"onDrag\"))) {\n filteredProps[key] =\n props[key];\n }\n }\n return filteredProps;\n}\n\nexport { filterProps, loadExternalIsValidProp };\n","import { useMemo } from 'react';\nimport { copyRawValuesOnly } from '../html/use-props.mjs';\nimport { buildSVGAttrs } from './utils/build-attrs.mjs';\nimport { createSvgRenderState } from './utils/create-render-state.mjs';\nimport { isSVGTag } from './utils/is-svg-tag.mjs';\n\nfunction useSVGProps(props, visualState, _isStatic, Component) {\n const visualProps = useMemo(() => {\n const state = createSvgRenderState();\n buildSVGAttrs(state, visualState, isSVGTag(Component), props.transformTemplate);\n return {\n ...state.attrs,\n style: { ...state.style },\n };\n }, [visualState]);\n if (props.style) {\n const rawStyles = {};\n copyRawValuesOnly(rawStyles, props.style, props);\n visualProps.style = { ...rawStyles, ...visualProps.style };\n }\n return visualProps;\n}\n\nexport { useSVGProps };\n","import { Fragment, useMemo, createElement } from 'react';\nimport { useHTMLProps } from '../html/use-props.mjs';\nimport { filterProps } from './utils/filter-props.mjs';\nimport { isSVGComponent } from './utils/is-svg-component.mjs';\nimport { useSVGProps } from '../svg/use-props.mjs';\nimport { isMotionValue } from '../../value/utils/is-motion-value.mjs';\n\nfunction createUseRender(forwardMotionProps = false) {\n const useRender = (Component, props, ref, { latestValues }, isStatic) => {\n const useVisualProps = isSVGComponent(Component)\n ? useSVGProps\n : useHTMLProps;\n const visualProps = useVisualProps(props, latestValues, isStatic, Component);\n const filteredProps = filterProps(props, typeof Component === \"string\", forwardMotionProps);\n const elementProps = Component !== Fragment\n ? { ...filteredProps, ...visualProps, ref }\n : {};\n /**\n * If component has been handed a motion value as its child,\n * memoise its initial value and render that. Subsequent updates\n * will be handled by the onChange handler\n */\n const { children } = props;\n const renderedChildren = useMemo(() => (isMotionValue(children) ? children.get() : children), [children]);\n return createElement(Component, {\n ...elementProps,\n children: renderedChildren,\n });\n };\n return useRender;\n}\n\nexport { createUseRender };\n","import { createRendererMotionComponent } from '../../motion/index.mjs';\nimport { isSVGComponent } from '../dom/utils/is-svg-component.mjs';\nimport { svgMotionConfig } from '../svg/config-motion.mjs';\nimport { htmlMotionConfig } from '../html/config-motion.mjs';\nimport { createUseRender } from '../dom/use-render.mjs';\n\nfunction createMotionComponentFactory(preloadedFeatures, createVisualElement) {\n return function createMotionComponent(Component, { forwardMotionProps } = { forwardMotionProps: false }) {\n const baseConfig = isSVGComponent(Component)\n ? svgMotionConfig\n : htmlMotionConfig;\n const config = {\n ...baseConfig,\n preloadedFeatures,\n useRender: createUseRender(forwardMotionProps),\n createVisualElement,\n Component,\n };\n return createRendererMotionComponent(config);\n };\n}\n\nexport { createMotionComponentFactory };\n","import { createMotionComponentFactory } from '../create-factory.mjs';\n\nconst createMinimalMotionComponent = \n/*@__PURE__*/ createMotionComponentFactory();\n\nexport { createMinimalMotionComponent };\n","import { createDOMMotionComponentProxy } from '../create-proxy.mjs';\nimport { createMinimalMotionComponent } from './create.mjs';\n\nconst m = /*@__PURE__*/ createDOMMotionComponentProxy(createMinimalMotionComponent);\n\nexport { m };\n","import { isZeroValueString } from '../../utils/is-zero-value-string.mjs';\n\nfunction isNone(value) {\n if (typeof value === \"number\") {\n return value === 0;\n }\n else if (value !== null) {\n return value === \"none\" || value === \"0\" || isZeroValueString(value);\n }\n else {\n return true;\n }\n}\n\nexport { isNone };\n","import { invariant } from '../../../utils/errors.mjs';\nimport { isNumericalString } from '../../../utils/is-numerical-string.mjs';\nimport { isCSSVariableToken } from './is-css-variable.mjs';\n\n/**\n * Parse Framer's special CSS variable format into a CSS token and a fallback.\n *\n * ```\n * `var(--foo, #fff)` => [`--foo`, '#fff']\n * ```\n *\n * @param current\n */\nconst splitCSSVariableRegex = \n// eslint-disable-next-line redos-detector/no-unsafe-regex -- false positive, as it can match a lot of words\n/^var\\(--(?:([\\w-]+)|([\\w-]+), ?([a-zA-Z\\d ()%#.,-]+))\\)/u;\nfunction parseCSSVariable(current) {\n const match = splitCSSVariableRegex.exec(current);\n if (!match)\n return [,];\n const [, token1, token2, fallback] = match;\n return [`--${token1 !== null && token1 !== void 0 ? token1 : token2}`, fallback];\n}\nconst maxDepth = 4;\nfunction getVariableValue(current, element, depth = 1) {\n invariant(depth <= maxDepth, `Max CSS variable fallback depth detected in property \"${current}\". This may indicate a circular fallback dependency.`);\n const [token, fallback] = parseCSSVariable(current);\n // No CSS variable detected\n if (!token)\n return;\n // Attempt to read this CSS variable off the element\n const resolved = window.getComputedStyle(element).getPropertyValue(token);\n if (resolved) {\n const trimmed = resolved.trim();\n return isNumericalString(trimmed) ? parseFloat(trimmed) : trimmed;\n }\n return isCSSVariableToken(fallback)\n ? getVariableValue(fallback, element, depth + 1)\n : fallback;\n}\n\nexport { getVariableValue, parseCSSVariable };\n","import { analyseComplexValue } from '../../../value/types/complex/index.mjs';\nimport { getAnimatableNone } from '../../dom/value-types/animatable-none.mjs';\n\n/**\n * If we encounter keyframes like \"none\" or \"0\" and we also have keyframes like\n * \"#fff\" or \"200px 200px\" we want to find a keyframe to serve as a template for\n * the \"none\" keyframes. In this case \"#fff\" or \"200px 200px\" - then these get turned into\n * zero equivalents, i.e. \"#fff0\" or \"0px 0px\".\n */\nconst invalidTemplates = new Set([\"auto\", \"none\", \"0\"]);\nfunction makeNoneKeyframesAnimatable(unresolvedKeyframes, noneKeyframeIndexes, name) {\n let i = 0;\n let animatableTemplate = undefined;\n while (i < unresolvedKeyframes.length && !animatableTemplate) {\n const keyframe = unresolvedKeyframes[i];\n if (typeof keyframe === \"string\" &&\n !invalidTemplates.has(keyframe) &&\n analyseComplexValue(keyframe).values.length) {\n animatableTemplate = unresolvedKeyframes[i];\n }\n i++;\n }\n if (animatableTemplate && name) {\n for (const noneIndex of noneKeyframeIndexes) {\n unresolvedKeyframes[noneIndex] = getAnimatableNone(name, animatableTemplate);\n }\n }\n}\n\nexport { makeNoneKeyframesAnimatable };\n","import { isNone } from '../../animation/utils/is-none.mjs';\nimport { getVariableValue } from './utils/css-variables-conversion.mjs';\nimport { isCSSVariableToken } from './utils/is-css-variable.mjs';\nimport { positionalKeys, isNumOrPxType, positionalValues } from './utils/unit-conversion.mjs';\nimport { findDimensionValueType } from './value-types/dimensions.mjs';\nimport { KeyframeResolver } from '../utils/KeyframesResolver.mjs';\nimport { makeNoneKeyframesAnimatable } from '../html/utils/make-none-animatable.mjs';\n\nclass DOMKeyframesResolver extends KeyframeResolver {\n constructor(unresolvedKeyframes, onComplete, name, motionValue, element) {\n super(unresolvedKeyframes, onComplete, name, motionValue, element, true);\n }\n readKeyframes() {\n const { unresolvedKeyframes, element, name } = this;\n if (!element || !element.current)\n return;\n super.readKeyframes();\n /**\n * If any keyframe is a CSS variable, we need to find its value by sampling the element\n */\n for (let i = 0; i < unresolvedKeyframes.length; i++) {\n let keyframe = unresolvedKeyframes[i];\n if (typeof keyframe === \"string\") {\n keyframe = keyframe.trim();\n if (isCSSVariableToken(keyframe)) {\n const resolved = getVariableValue(keyframe, element.current);\n if (resolved !== undefined) {\n unresolvedKeyframes[i] = resolved;\n }\n if (i === unresolvedKeyframes.length - 1) {\n this.finalKeyframe = keyframe;\n }\n }\n }\n }\n /**\n * Resolve \"none\" values. We do this potentially twice - once before and once after measuring keyframes.\n * This could be seen as inefficient but it's a trade-off to avoid measurements in more situations, which\n * have a far bigger performance impact.\n */\n this.resolveNoneKeyframes();\n /**\n * Check to see if unit type has changed. If so schedule jobs that will\n * temporarily set styles to the destination keyframes.\n * Skip if we have more than two keyframes or this isn't a positional value.\n * TODO: We can throw if there are multiple keyframes and the value type changes.\n */\n if (!positionalKeys.has(name) || unresolvedKeyframes.length !== 2) {\n return;\n }\n const [origin, target] = unresolvedKeyframes;\n const originType = findDimensionValueType(origin);\n const targetType = findDimensionValueType(target);\n /**\n * Either we don't recognise these value types or we can animate between them.\n */\n if (originType === targetType)\n return;\n /**\n * If both values are numbers or pixels, we can animate between them by\n * converting them to numbers.\n */\n if (isNumOrPxType(originType) && isNumOrPxType(targetType)) {\n for (let i = 0; i < unresolvedKeyframes.length; i++) {\n const value = unresolvedKeyframes[i];\n if (typeof value === \"string\") {\n unresolvedKeyframes[i] = parseFloat(value);\n }\n }\n }\n else {\n /**\n * Else, the only way to resolve this is by measuring the element.\n */\n this.needsMeasurement = true;\n }\n }\n resolveNoneKeyframes() {\n const { unresolvedKeyframes, name } = this;\n const noneKeyframeIndexes = [];\n for (let i = 0; i < unresolvedKeyframes.length; i++) {\n if (isNone(unresolvedKeyframes[i])) {\n noneKeyframeIndexes.push(i);\n }\n }\n if (noneKeyframeIndexes.length) {\n makeNoneKeyframesAnimatable(unresolvedKeyframes, noneKeyframeIndexes, name);\n }\n }\n measureInitialState() {\n const { element, unresolvedKeyframes, name } = this;\n if (!element || !element.current)\n return;\n if (name === \"height\") {\n this.suspendedScrollY = window.pageYOffset;\n }\n this.measuredOrigin = positionalValues[name](element.measureViewportBox(), window.getComputedStyle(element.current));\n unresolvedKeyframes[0] = this.measuredOrigin;\n // Set final key frame to measure after next render\n const measureKeyframe = unresolvedKeyframes[unresolvedKeyframes.length - 1];\n if (measureKeyframe !== undefined) {\n element.getValue(name, measureKeyframe).jump(measureKeyframe, false);\n }\n }\n measureEndState() {\n var _a;\n const { element, name, unresolvedKeyframes } = this;\n if (!element || !element.current)\n return;\n const value = element.getValue(name);\n value && value.jump(this.measuredOrigin, false);\n const finalKeyframeIndex = unresolvedKeyframes.length - 1;\n const finalKeyframe = unresolvedKeyframes[finalKeyframeIndex];\n unresolvedKeyframes[finalKeyframeIndex] = positionalValues[name](element.measureViewportBox(), window.getComputedStyle(element.current));\n if (finalKeyframe !== null && this.finalKeyframe === undefined) {\n this.finalKeyframe = finalKeyframe;\n }\n // If we removed transform values, reapply them before the next render\n if ((_a = this.removedTransforms) === null || _a === void 0 ? void 0 : _a.length) {\n this.removedTransforms.forEach(([unsetTransformName, unsetTransformValue]) => {\n element\n .getValue(unsetTransformName)\n .set(unsetTransformValue);\n });\n }\n this.resolveNoneKeyframes();\n }\n}\n\nexport { DOMKeyframesResolver };\n","function shallowCompare(next, prev) {\n if (!Array.isArray(prev))\n return false;\n const prevLength = prev.length;\n if (prevLength !== next.length)\n return false;\n for (let i = 0; i < prevLength; i++) {\n if (prev[i] !== next[i])\n return false;\n }\n return true;\n}\n\nexport { shallowCompare };\n","import { resolveVariantFromProps } from './resolve-variants.mjs';\n\nfunction resolveVariant(visualElement, definition, custom) {\n const props = visualElement.getProps();\n return resolveVariantFromProps(props, definition, custom !== undefined ? custom : props.custom, visualElement);\n}\n\nexport { resolveVariant };\n","import { resolveFinalValueInKeyframes } from '../../utils/resolve-value.mjs';\nimport { motionValue } from '../../value/index.mjs';\nimport { resolveVariant } from './resolve-dynamic-variants.mjs';\n\n/**\n * Set VisualElement's MotionValue, creating a new MotionValue for it if\n * it doesn't exist.\n */\nfunction setMotionValue(visualElement, key, value) {\n if (visualElement.hasValue(key)) {\n visualElement.getValue(key).set(value);\n }\n else {\n visualElement.addValue(key, motionValue(value));\n }\n}\nfunction setTarget(visualElement, definition) {\n const resolved = resolveVariant(visualElement, definition);\n let { transitionEnd = {}, transition = {}, ...target } = resolved || {};\n target = { ...target, ...transitionEnd };\n for (const key in target) {\n const value = resolveFinalValueInKeyframes(target[key]);\n setMotionValue(visualElement, key, value);\n }\n}\n\nexport { setTarget };\n","import { transformProps } from '../../render/html/utils/transform.mjs';\nimport { animateMotionValue } from './motion-value.mjs';\nimport { setTarget } from '../../render/utils/setters.mjs';\nimport { getValueTransition } from '../utils/get-value-transition.mjs';\nimport { getOptimisedAppearId } from '../optimized-appear/get-appear-id.mjs';\nimport { addValueToWillChange } from '../../value/use-will-change/add-will-change.mjs';\nimport { frame } from '../../frameloop/frame.mjs';\n\n/**\n * Decide whether we should block this animation. Previously, we achieved this\n * just by checking whether the key was listed in protectedKeys, but this\n * posed problems if an animation was triggered by afterChildren and protectedKeys\n * had been set to true in the meantime.\n */\nfunction shouldBlockAnimation({ protectedKeys, needsAnimating }, key) {\n const shouldBlock = protectedKeys.hasOwnProperty(key) && needsAnimating[key] !== true;\n needsAnimating[key] = false;\n return shouldBlock;\n}\nfunction animateTarget(visualElement, targetAndTransition, { delay = 0, transitionOverride, type } = {}) {\n var _a;\n let { transition = visualElement.getDefaultTransition(), transitionEnd, ...target } = targetAndTransition;\n if (transitionOverride)\n transition = transitionOverride;\n const animations = [];\n const animationTypeState = type &&\n visualElement.animationState &&\n visualElement.animationState.getState()[type];\n for (const key in target) {\n const value = visualElement.getValue(key, (_a = visualElement.latestValues[key]) !== null && _a !== void 0 ? _a : null);\n const valueTarget = target[key];\n if (valueTarget === undefined ||\n (animationTypeState &&\n shouldBlockAnimation(animationTypeState, key))) {\n continue;\n }\n const valueTransition = {\n delay,\n ...getValueTransition(transition || {}, key),\n };\n /**\n * If this is the first time a value is being animated, check\n * to see if we're handling off from an existing animation.\n */\n let isHandoff = false;\n if (window.MotionHandoffAnimation) {\n const appearId = getOptimisedAppearId(visualElement);\n if (appearId) {\n const startTime = window.MotionHandoffAnimation(appearId, key, frame);\n if (startTime !== null) {\n valueTransition.startTime = startTime;\n isHandoff = true;\n }\n }\n }\n addValueToWillChange(visualElement, key);\n value.start(animateMotionValue(key, value, valueTarget, visualElement.shouldReduceMotion && transformProps.has(key)\n ? { type: false }\n : valueTransition, visualElement, isHandoff));\n const animation = value.animation;\n if (animation) {\n animations.push(animation);\n }\n }\n if (transitionEnd) {\n Promise.all(animations).then(() => {\n frame.update(() => {\n transitionEnd && setTarget(visualElement, transitionEnd);\n });\n });\n }\n return animations;\n}\n\nexport { animateTarget };\n","import { resolveVariant } from '../../render/utils/resolve-dynamic-variants.mjs';\nimport { animateTarget } from './visual-element-target.mjs';\n\nfunction animateVariant(visualElement, variant, options = {}) {\n var _a;\n const resolved = resolveVariant(visualElement, variant, options.type === \"exit\"\n ? (_a = visualElement.presenceContext) === null || _a === void 0 ? void 0 : _a.custom\n : undefined);\n let { transition = visualElement.getDefaultTransition() || {} } = resolved || {};\n if (options.transitionOverride) {\n transition = options.transitionOverride;\n }\n /**\n * If we have a variant, create a callback that runs it as an animation.\n * Otherwise, we resolve a Promise immediately for a composable no-op.\n */\n const getAnimation = resolved\n ? () => Promise.all(animateTarget(visualElement, resolved, options))\n : () => Promise.resolve();\n /**\n * If we have children, create a callback that runs all their animations.\n * Otherwise, we resolve a Promise immediately for a composable no-op.\n */\n const getChildAnimations = visualElement.variantChildren && visualElement.variantChildren.size\n ? (forwardDelay = 0) => {\n const { delayChildren = 0, staggerChildren, staggerDirection, } = transition;\n return animateChildren(visualElement, variant, delayChildren + forwardDelay, staggerChildren, staggerDirection, options);\n }\n : () => Promise.resolve();\n /**\n * If the transition explicitly defines a \"when\" option, we need to resolve either\n * this animation or all children animations before playing the other.\n */\n const { when } = transition;\n if (when) {\n const [first, last] = when === \"beforeChildren\"\n ? [getAnimation, getChildAnimations]\n : [getChildAnimations, getAnimation];\n return first().then(() => last());\n }\n else {\n return Promise.all([getAnimation(), getChildAnimations(options.delay)]);\n }\n}\nfunction animateChildren(visualElement, variant, delayChildren = 0, staggerChildren = 0, staggerDirection = 1, options) {\n const animations = [];\n const maxStaggerDuration = (visualElement.variantChildren.size - 1) * staggerChildren;\n const generateStaggerDuration = staggerDirection === 1\n ? (i = 0) => i * staggerChildren\n : (i = 0) => maxStaggerDuration - i * staggerChildren;\n Array.from(visualElement.variantChildren)\n .sort(sortByTreeOrder)\n .forEach((child, i) => {\n child.notify(\"AnimationStart\", variant);\n animations.push(animateVariant(child, variant, {\n ...options,\n delay: delayChildren + generateStaggerDuration(i),\n }).then(() => child.notify(\"AnimationComplete\", variant)));\n });\n return Promise.all(animations);\n}\nfunction sortByTreeOrder(a, b) {\n return a.sortNodePosition(b);\n}\n\nexport { animateVariant, sortByTreeOrder };\n","import { resolveVariant } from '../../render/utils/resolve-dynamic-variants.mjs';\nimport { animateTarget } from './visual-element-target.mjs';\nimport { animateVariant } from './visual-element-variant.mjs';\n\nfunction animateVisualElement(visualElement, definition, options = {}) {\n visualElement.notify(\"AnimationStart\", definition);\n let animation;\n if (Array.isArray(definition)) {\n const animations = definition.map((variant) => animateVariant(visualElement, variant, options));\n animation = Promise.all(animations);\n }\n else if (typeof definition === \"string\") {\n animation = animateVariant(visualElement, definition, options);\n }\n else {\n const resolvedDefinition = typeof definition === \"function\"\n ? resolveVariant(visualElement, definition, options.custom)\n : definition;\n animation = Promise.all(animateTarget(visualElement, resolvedDefinition, options));\n }\n return animation.then(() => {\n visualElement.notify(\"AnimationComplete\", definition);\n });\n}\n\nexport { animateVisualElement };\n","import { isVariantLabel } from './is-variant-label.mjs';\nimport { variantProps } from './variant-props.mjs';\n\nconst numVariantProps = variantProps.length;\nfunction getVariantContext(visualElement) {\n if (!visualElement)\n return undefined;\n if (!visualElement.isControllingVariants) {\n const context = visualElement.parent\n ? getVariantContext(visualElement.parent) || {}\n : {};\n if (visualElement.props.initial !== undefined) {\n context.initial = visualElement.props.initial;\n }\n return context;\n }\n const context = {};\n for (let i = 0; i < numVariantProps; i++) {\n const name = variantProps[i];\n const prop = visualElement.props[name];\n if (isVariantLabel(prop) || prop === false) {\n context[name] = prop;\n }\n }\n return context;\n}\n\nexport { getVariantContext };\n","import { isAnimationControls } from '../../animation/utils/is-animation-controls.mjs';\nimport { isKeyframesTarget } from '../../animation/utils/is-keyframes-target.mjs';\nimport { shallowCompare } from '../../utils/shallow-compare.mjs';\nimport { isVariantLabel } from './is-variant-label.mjs';\nimport { resolveVariant } from './resolve-dynamic-variants.mjs';\nimport { variantPriorityOrder } from './variant-props.mjs';\nimport { animateVisualElement } from '../../animation/interfaces/visual-element.mjs';\nimport { getVariantContext } from './get-variant-context.mjs';\n\nconst reversePriorityOrder = [...variantPriorityOrder].reverse();\nconst numAnimationTypes = variantPriorityOrder.length;\nfunction animateList(visualElement) {\n return (animations) => Promise.all(animations.map(({ animation, options }) => animateVisualElement(visualElement, animation, options)));\n}\nfunction createAnimationState(visualElement) {\n let animate = animateList(visualElement);\n let state = createState();\n let isInitialRender = true;\n /**\n * This function will be used to reduce the animation definitions for\n * each active animation type into an object of resolved values for it.\n */\n const buildResolvedTypeValues = (type) => (acc, definition) => {\n var _a;\n const resolved = resolveVariant(visualElement, definition, type === \"exit\"\n ? (_a = visualElement.presenceContext) === null || _a === void 0 ? void 0 : _a.custom\n : undefined);\n if (resolved) {\n const { transition, transitionEnd, ...target } = resolved;\n acc = { ...acc, ...target, ...transitionEnd };\n }\n return acc;\n };\n /**\n * This just allows us to inject mocked animation functions\n * @internal\n */\n function setAnimateFunction(makeAnimator) {\n animate = makeAnimator(visualElement);\n }\n /**\n * When we receive new props, we need to:\n * 1. Create a list of protected keys for each type. This is a directory of\n * value keys that are currently being \"handled\" by types of a higher priority\n * so that whenever an animation is played of a given type, these values are\n * protected from being animated.\n * 2. Determine if an animation type needs animating.\n * 3. Determine if any values have been removed from a type and figure out\n * what to animate those to.\n */\n function animateChanges(changedActiveType) {\n const { props } = visualElement;\n const context = getVariantContext(visualElement.parent) || {};\n /**\n * A list of animations that we'll build into as we iterate through the animation\n * types. This will get executed at the end of the function.\n */\n const animations = [];\n /**\n * Keep track of which values have been removed. Then, as we hit lower priority\n * animation types, we can check if they contain removed values and animate to that.\n */\n const removedKeys = new Set();\n /**\n * A dictionary of all encountered keys. This is an object to let us build into and\n * copy it without iteration. Each time we hit an animation type we set its protected\n * keys - the keys its not allowed to animate - to the latest version of this object.\n */\n let encounteredKeys = {};\n /**\n * If a variant has been removed at a given index, and this component is controlling\n * variant animations, we want to ensure lower-priority variants are forced to animate.\n */\n let removedVariantIndex = Infinity;\n /**\n * Iterate through all animation types in reverse priority order. For each, we want to\n * detect which values it's handling and whether or not they've changed (and therefore\n * need to be animated). If any values have been removed, we want to detect those in\n * lower priority props and flag for animation.\n */\n for (let i = 0; i < numAnimationTypes; i++) {\n const type = reversePriorityOrder[i];\n const typeState = state[type];\n const prop = props[type] !== undefined\n ? props[type]\n : context[type];\n const propIsVariant = isVariantLabel(prop);\n /**\n * If this type has *just* changed isActive status, set activeDelta\n * to that status. Otherwise set to null.\n */\n const activeDelta = type === changedActiveType ? typeState.isActive : null;\n if (activeDelta === false)\n removedVariantIndex = i;\n /**\n * If this prop is an inherited variant, rather than been set directly on the\n * component itself, we want to make sure we allow the parent to trigger animations.\n *\n * TODO: Can probably change this to a !isControllingVariants check\n */\n let isInherited = prop === context[type] &&\n prop !== props[type] &&\n propIsVariant;\n /**\n *\n */\n if (isInherited &&\n isInitialRender &&\n visualElement.manuallyAnimateOnMount) {\n isInherited = false;\n }\n /**\n * Set all encountered keys so far as the protected keys for this type. This will\n * be any key that has been animated or otherwise handled by active, higher-priortiy types.\n */\n typeState.protectedKeys = { ...encounteredKeys };\n // Check if we can skip analysing this prop early\n if (\n // If it isn't active and hasn't *just* been set as inactive\n (!typeState.isActive && activeDelta === null) ||\n // If we didn't and don't have any defined prop for this animation type\n (!prop && !typeState.prevProp) ||\n // Or if the prop doesn't define an animation\n isAnimationControls(prop) ||\n typeof prop === \"boolean\") {\n continue;\n }\n /**\n * As we go look through the values defined on this type, if we detect\n * a changed value or a value that was removed in a higher priority, we set\n * this to true and add this prop to the animation list.\n */\n const variantDidChange = checkVariantsDidChange(typeState.prevProp, prop);\n let shouldAnimateType = variantDidChange ||\n // If we're making this variant active, we want to always make it active\n (type === changedActiveType &&\n typeState.isActive &&\n !isInherited &&\n propIsVariant) ||\n // If we removed a higher-priority variant (i is in reverse order)\n (i > removedVariantIndex && propIsVariant);\n let handledRemovedValues = false;\n /**\n * As animations can be set as variant lists, variants or target objects, we\n * coerce everything to an array if it isn't one already\n */\n const definitionList = Array.isArray(prop) ? prop : [prop];\n /**\n * Build an object of all the resolved values. We'll use this in the subsequent\n * animateChanges calls to determine whether a value has changed.\n */\n let resolvedValues = definitionList.reduce(buildResolvedTypeValues(type), {});\n if (activeDelta === false)\n resolvedValues = {};\n /**\n * Now we need to loop through all the keys in the prev prop and this prop,\n * and decide:\n * 1. If the value has changed, and needs animating\n * 2. If it has been removed, and needs adding to the removedKeys set\n * 3. If it has been removed in a higher priority type and needs animating\n * 4. If it hasn't been removed in a higher priority but hasn't changed, and\n * needs adding to the type's protectedKeys list.\n */\n const { prevResolvedValues = {} } = typeState;\n const allKeys = {\n ...prevResolvedValues,\n ...resolvedValues,\n };\n const markToAnimate = (key) => {\n shouldAnimateType = true;\n if (removedKeys.has(key)) {\n handledRemovedValues = true;\n removedKeys.delete(key);\n }\n typeState.needsAnimating[key] = true;\n const motionValue = visualElement.getValue(key);\n if (motionValue)\n motionValue.liveStyle = false;\n };\n for (const key in allKeys) {\n const next = resolvedValues[key];\n const prev = prevResolvedValues[key];\n // If we've already handled this we can just skip ahead\n if (encounteredKeys.hasOwnProperty(key))\n continue;\n /**\n * If the value has changed, we probably want to animate it.\n */\n let valueHasChanged = false;\n if (isKeyframesTarget(next) && isKeyframesTarget(prev)) {\n valueHasChanged = !shallowCompare(next, prev);\n }\n else {\n valueHasChanged = next !== prev;\n }\n if (valueHasChanged) {\n if (next !== undefined && next !== null) {\n // If next is defined and doesn't equal prev, it needs animating\n markToAnimate(key);\n }\n else {\n // If it's undefined, it's been removed.\n removedKeys.add(key);\n }\n }\n else if (next !== undefined && removedKeys.has(key)) {\n /**\n * If next hasn't changed and it isn't undefined, we want to check if it's\n * been removed by a higher priority\n */\n markToAnimate(key);\n }\n else {\n /**\n * If it hasn't changed, we add it to the list of protected values\n * to ensure it doesn't get animated.\n */\n typeState.protectedKeys[key] = true;\n }\n }\n /**\n * Update the typeState so next time animateChanges is called we can compare the\n * latest prop and resolvedValues to these.\n */\n typeState.prevProp = prop;\n typeState.prevResolvedValues = resolvedValues;\n /**\n *\n */\n if (typeState.isActive) {\n encounteredKeys = { ...encounteredKeys, ...resolvedValues };\n }\n if (isInitialRender && visualElement.blockInitialAnimation) {\n shouldAnimateType = false;\n }\n /**\n * If this is an inherited prop we want to skip this animation\n * unless the inherited variants haven't changed on this render.\n */\n const willAnimateViaParent = isInherited && variantDidChange;\n const needsAnimating = !willAnimateViaParent || handledRemovedValues;\n if (shouldAnimateType && needsAnimating) {\n animations.push(...definitionList.map((animation) => ({\n animation: animation,\n options: { type },\n })));\n }\n }\n /**\n * If there are some removed value that haven't been dealt with,\n * we need to create a new animation that falls back either to the value\n * defined in the style prop, or the last read value.\n */\n if (removedKeys.size) {\n const fallbackAnimation = {};\n removedKeys.forEach((key) => {\n const fallbackTarget = visualElement.getBaseTarget(key);\n const motionValue = visualElement.getValue(key);\n if (motionValue)\n motionValue.liveStyle = true;\n // @ts-expect-error - @mattgperry to figure if we should do something here\n fallbackAnimation[key] = fallbackTarget !== null && fallbackTarget !== void 0 ? fallbackTarget : null;\n });\n animations.push({ animation: fallbackAnimation });\n }\n let shouldAnimate = Boolean(animations.length);\n if (isInitialRender &&\n (props.initial === false || props.initial === props.animate) &&\n !visualElement.manuallyAnimateOnMount) {\n shouldAnimate = false;\n }\n isInitialRender = false;\n return shouldAnimate ? animate(animations) : Promise.resolve();\n }\n /**\n * Change whether a certain animation type is active.\n */\n function setActive(type, isActive) {\n var _a;\n // If the active state hasn't changed, we can safely do nothing here\n if (state[type].isActive === isActive)\n return Promise.resolve();\n // Propagate active change to children\n (_a = visualElement.variantChildren) === null || _a === void 0 ? void 0 : _a.forEach((child) => { var _a; return (_a = child.animationState) === null || _a === void 0 ? void 0 : _a.setActive(type, isActive); });\n state[type].isActive = isActive;\n const animations = animateChanges(type);\n for (const key in state) {\n state[key].protectedKeys = {};\n }\n return animations;\n }\n return {\n animateChanges,\n setActive,\n setAnimateFunction,\n getState: () => state,\n reset: () => {\n state = createState();\n isInitialRender = true;\n },\n };\n}\nfunction checkVariantsDidChange(prev, next) {\n if (typeof next === \"string\") {\n return next !== prev;\n }\n else if (Array.isArray(next)) {\n return !shallowCompare(next, prev);\n }\n return false;\n}\nfunction createTypeState(isActive = false) {\n return {\n isActive,\n protectedKeys: {},\n needsAnimating: {},\n prevResolvedValues: {},\n };\n}\nfunction createState() {\n return {\n animate: createTypeState(true),\n whileInView: createTypeState(),\n whileHover: createTypeState(),\n whileTap: createTypeState(),\n whileDrag: createTypeState(),\n whileFocus: createTypeState(),\n exit: createTypeState(),\n };\n}\n\nexport { checkVariantsDidChange, createAnimationState };\n","import { isAnimationControls } from '../../../animation/utils/is-animation-controls.mjs';\nimport { createAnimationState } from '../../../render/utils/animation-state.mjs';\nimport { Feature } from '../Feature.mjs';\n\nclass AnimationFeature extends Feature {\n /**\n * We dynamically generate the AnimationState manager as it contains a reference\n * to the underlying animation library. We only want to load that if we load this,\n * so people can optionally code split it out using the `m` component.\n */\n constructor(node) {\n super(node);\n node.animationState || (node.animationState = createAnimationState(node));\n }\n updateAnimationControlsSubscription() {\n const { animate } = this.node.getProps();\n if (isAnimationControls(animate)) {\n this.unmountControls = animate.subscribe(this.node);\n }\n }\n /**\n * Subscribe any provided AnimationControls to the component's VisualElement\n */\n mount() {\n this.updateAnimationControlsSubscription();\n }\n update() {\n const { animate } = this.node.getProps();\n const { animate: prevAnimate } = this.node.prevProps || {};\n if (animate !== prevAnimate) {\n this.updateAnimationControlsSubscription();\n }\n }\n unmount() {\n var _a;\n this.node.animationState.reset();\n (_a = this.unmountControls) === null || _a === void 0 ? void 0 : _a.call(this);\n }\n}\n\nexport { AnimationFeature };\n","import { Feature } from '../Feature.mjs';\n\nlet id = 0;\nclass ExitAnimationFeature extends Feature {\n constructor() {\n super(...arguments);\n this.id = id++;\n }\n update() {\n if (!this.node.presenceContext)\n return;\n const { isPresent, onExitComplete } = this.node.presenceContext;\n const { isPresent: prevIsPresent } = this.node.prevPresenceContext || {};\n if (!this.node.animationState || isPresent === prevIsPresent) {\n return;\n }\n const exitAnimation = this.node.animationState.setActive(\"exit\", !isPresent);\n if (onExitComplete && !isPresent) {\n exitAnimation.then(() => onExitComplete(this.id));\n }\n }\n mount() {\n const { register } = this.node.presenceContext || {};\n if (register) {\n this.unmount = register(this.id);\n }\n }\n unmount() { }\n}\n\nexport { ExitAnimationFeature };\n","import { AnimationFeature } from './animation/index.mjs';\nimport { ExitAnimationFeature } from './animation/exit.mjs';\n\nconst animations = {\n animation: {\n Feature: AnimationFeature,\n },\n exit: {\n Feature: ExitAnimationFeature,\n },\n};\n\nexport { animations };\n","import { addPointerEvent } from '../events/add-pointer-event.mjs';\nimport { pipe } from '../utils/pipe.mjs';\nimport { isDragActive } from './drag/utils/lock.mjs';\nimport { Feature } from '../motion/features/Feature.mjs';\nimport { frame } from '../frameloop/frame.mjs';\n\nfunction addHoverEvent(node, isActive) {\n const eventName = isActive ? \"pointerenter\" : \"pointerleave\";\n const callbackName = isActive ? \"onHoverStart\" : \"onHoverEnd\";\n const handleEvent = (event, info) => {\n if (event.pointerType === \"touch\" || isDragActive())\n return;\n const props = node.getProps();\n if (node.animationState && props.whileHover) {\n node.animationState.setActive(\"whileHover\", isActive);\n }\n const callback = props[callbackName];\n if (callback) {\n frame.postRender(() => callback(event, info));\n }\n };\n return addPointerEvent(node.current, eventName, handleEvent, {\n passive: !node.getProps()[callbackName],\n });\n}\nclass HoverGesture extends Feature {\n mount() {\n this.unmount = pipe(addHoverEvent(this.node, true), addHoverEvent(this.node, false));\n }\n unmount() { }\n}\n\nexport { HoverGesture };\n","import { addDomEvent } from '../events/add-dom-event.mjs';\nimport { Feature } from '../motion/features/Feature.mjs';\nimport { pipe } from '../utils/pipe.mjs';\n\nclass FocusGesture extends Feature {\n constructor() {\n super(...arguments);\n this.isActive = false;\n }\n onFocus() {\n let isFocusVisible = false;\n /**\n * If this element doesn't match focus-visible then don't\n * apply whileHover. But, if matches throws that focus-visible\n * is not a valid selector then in that browser outline styles will be applied\n * to the element by default and we want to match that behaviour with whileFocus.\n */\n try {\n isFocusVisible = this.node.current.matches(\":focus-visible\");\n }\n catch (e) {\n isFocusVisible = true;\n }\n if (!isFocusVisible || !this.node.animationState)\n return;\n this.node.animationState.setActive(\"whileFocus\", true);\n this.isActive = true;\n }\n onBlur() {\n if (!this.isActive || !this.node.animationState)\n return;\n this.node.animationState.setActive(\"whileFocus\", false);\n this.isActive = false;\n }\n mount() {\n this.unmount = pipe(addDomEvent(this.node.current, \"focus\", () => this.onFocus()), addDomEvent(this.node.current, \"blur\", () => this.onBlur()));\n }\n unmount() { }\n}\n\nexport { FocusGesture };\n","/**\n * Recursively traverse up the tree to check whether the provided child node\n * is the parent or a descendant of it.\n *\n * @param parent - Element to find\n * @param child - Element to test against parent\n */\nconst isNodeOrChild = (parent, child) => {\n if (!child) {\n return false;\n }\n else if (parent === child) {\n return true;\n }\n else {\n return isNodeOrChild(parent, child.parentElement);\n }\n};\n\nexport { isNodeOrChild };\n","import { extractEventInfo } from '../events/event-info.mjs';\nimport { addDomEvent } from '../events/add-dom-event.mjs';\nimport { addPointerEvent } from '../events/add-pointer-event.mjs';\nimport { Feature } from '../motion/features/Feature.mjs';\nimport { pipe } from '../utils/pipe.mjs';\nimport { isDragActive } from './drag/utils/lock.mjs';\nimport { isNodeOrChild } from './utils/is-node-or-child.mjs';\nimport { noop } from '../utils/noop.mjs';\nimport { frame } from '../frameloop/frame.mjs';\n\nfunction fireSyntheticPointerEvent(name, handler) {\n if (!handler)\n return;\n const syntheticPointerEvent = new PointerEvent(\"pointer\" + name);\n handler(syntheticPointerEvent, extractEventInfo(syntheticPointerEvent));\n}\nclass PressGesture extends Feature {\n constructor() {\n super(...arguments);\n this.removeStartListeners = noop;\n this.removeEndListeners = noop;\n this.removeAccessibleListeners = noop;\n this.startPointerPress = (startEvent, startInfo) => {\n if (this.isPressing)\n return;\n this.removeEndListeners();\n const props = this.node.getProps();\n const endPointerPress = (endEvent, endInfo) => {\n if (!this.checkPressEnd())\n return;\n const { onTap, onTapCancel, globalTapTarget } = this.node.getProps();\n /**\n * We only count this as a tap gesture if the event.target is the same\n * as, or a child of, this component's element\n */\n const handler = !globalTapTarget &&\n !isNodeOrChild(this.node.current, endEvent.target)\n ? onTapCancel\n : onTap;\n if (handler) {\n frame.update(() => handler(endEvent, endInfo));\n }\n };\n const removePointerUpListener = addPointerEvent(window, \"pointerup\", endPointerPress, {\n passive: !(props.onTap || props[\"onPointerUp\"]),\n });\n const removePointerCancelListener = addPointerEvent(window, \"pointercancel\", (cancelEvent, cancelInfo) => this.cancelPress(cancelEvent, cancelInfo), {\n passive: !(props.onTapCancel ||\n props[\"onPointerCancel\"]),\n });\n this.removeEndListeners = pipe(removePointerUpListener, removePointerCancelListener);\n this.startPress(startEvent, startInfo);\n };\n this.startAccessiblePress = () => {\n const handleKeydown = (keydownEvent) => {\n if (keydownEvent.key !== \"Enter\" || this.isPressing)\n return;\n const handleKeyup = (keyupEvent) => {\n if (keyupEvent.key !== \"Enter\" || !this.checkPressEnd())\n return;\n fireSyntheticPointerEvent(\"up\", (event, info) => {\n const { onTap } = this.node.getProps();\n if (onTap) {\n frame.postRender(() => onTap(event, info));\n }\n });\n };\n this.removeEndListeners();\n this.removeEndListeners = addDomEvent(this.node.current, \"keyup\", handleKeyup);\n fireSyntheticPointerEvent(\"down\", (event, info) => {\n this.startPress(event, info);\n });\n };\n const removeKeydownListener = addDomEvent(this.node.current, \"keydown\", handleKeydown);\n const handleBlur = () => {\n if (!this.isPressing)\n return;\n fireSyntheticPointerEvent(\"cancel\", (cancelEvent, cancelInfo) => this.cancelPress(cancelEvent, cancelInfo));\n };\n const removeBlurListener = addDomEvent(this.node.current, \"blur\", handleBlur);\n this.removeAccessibleListeners = pipe(removeKeydownListener, removeBlurListener);\n };\n }\n startPress(event, info) {\n this.isPressing = true;\n const { onTapStart, whileTap } = this.node.getProps();\n /**\n * Ensure we trigger animations before firing event callback\n */\n if (whileTap && this.node.animationState) {\n this.node.animationState.setActive(\"whileTap\", true);\n }\n if (onTapStart) {\n frame.postRender(() => onTapStart(event, info));\n }\n }\n checkPressEnd() {\n this.removeEndListeners();\n this.isPressing = false;\n const props = this.node.getProps();\n if (props.whileTap && this.node.animationState) {\n this.node.animationState.setActive(\"whileTap\", false);\n }\n return !isDragActive();\n }\n cancelPress(event, info) {\n if (!this.checkPressEnd())\n return;\n const { onTapCancel } = this.node.getProps();\n if (onTapCancel) {\n frame.postRender(() => onTapCancel(event, info));\n }\n }\n mount() {\n const props = this.node.getProps();\n const removePointerListener = addPointerEvent(props.globalTapTarget ? window : this.node.current, \"pointerdown\", this.startPointerPress, {\n passive: !(props.onTapStart ||\n props[\"onPointerStart\"]),\n });\n const removeFocusListener = addDomEvent(this.node.current, \"focus\", this.startAccessiblePress);\n this.removeStartListeners = pipe(removePointerListener, removeFocusListener);\n }\n unmount() {\n this.removeStartListeners();\n this.removeEndListeners();\n this.removeAccessibleListeners();\n }\n}\n\nexport { PressGesture };\n","/**\n * Map an IntersectionHandler callback to an element. We only ever make one handler for one\n * element, so even though these handlers might all be triggered by different\n * observers, we can keep them in the same map.\n */\nconst observerCallbacks = new WeakMap();\n/**\n * Multiple observers can be created for multiple element/document roots. Each with\n * different settings. So here we store dictionaries of observers to each root,\n * using serialised settings (threshold/margin) as lookup keys.\n */\nconst observers = new WeakMap();\nconst fireObserverCallback = (entry) => {\n const callback = observerCallbacks.get(entry.target);\n callback && callback(entry);\n};\nconst fireAllObserverCallbacks = (entries) => {\n entries.forEach(fireObserverCallback);\n};\nfunction initIntersectionObserver({ root, ...options }) {\n const lookupRoot = root || document;\n /**\n * If we don't have an observer lookup map for this root, create one.\n */\n if (!observers.has(lookupRoot)) {\n observers.set(lookupRoot, {});\n }\n const rootObservers = observers.get(lookupRoot);\n const key = JSON.stringify(options);\n /**\n * If we don't have an observer for this combination of root and settings,\n * create one.\n */\n if (!rootObservers[key]) {\n rootObservers[key] = new IntersectionObserver(fireAllObserverCallbacks, { root, ...options });\n }\n return rootObservers[key];\n}\nfunction observeIntersection(element, options, callback) {\n const rootInteresectionObserver = initIntersectionObserver(options);\n observerCallbacks.set(element, callback);\n rootInteresectionObserver.observe(element);\n return () => {\n observerCallbacks.delete(element);\n rootInteresectionObserver.unobserve(element);\n };\n}\n\nexport { observeIntersection };\n","import { Feature } from '../Feature.mjs';\nimport { observeIntersection } from './observers.mjs';\n\nconst thresholdNames = {\n some: 0,\n all: 1,\n};\nclass InViewFeature extends Feature {\n constructor() {\n super(...arguments);\n this.hasEnteredView = false;\n this.isInView = false;\n }\n startObserver() {\n this.unmount();\n const { viewport = {} } = this.node.getProps();\n const { root, margin: rootMargin, amount = \"some\", once } = viewport;\n const options = {\n root: root ? root.current : undefined,\n rootMargin,\n threshold: typeof amount === \"number\" ? amount : thresholdNames[amount],\n };\n const onIntersectionUpdate = (entry) => {\n const { isIntersecting } = entry;\n /**\n * If there's been no change in the viewport state, early return.\n */\n if (this.isInView === isIntersecting)\n return;\n this.isInView = isIntersecting;\n /**\n * Handle hasEnteredView. If this is only meant to run once, and\n * element isn't visible, early return. Otherwise set hasEnteredView to true.\n */\n if (once && !isIntersecting && this.hasEnteredView) {\n return;\n }\n else if (isIntersecting) {\n this.hasEnteredView = true;\n }\n if (this.node.animationState) {\n this.node.animationState.setActive(\"whileInView\", isIntersecting);\n }\n /**\n * Use the latest committed props rather than the ones in scope\n * when this observer is created\n */\n const { onViewportEnter, onViewportLeave } = this.node.getProps();\n const callback = isIntersecting ? onViewportEnter : onViewportLeave;\n callback && callback(entry);\n };\n return observeIntersection(this.node.current, options, onIntersectionUpdate);\n }\n mount() {\n this.startObserver();\n }\n update() {\n if (typeof IntersectionObserver === \"undefined\")\n return;\n const { props, prevProps } = this.node;\n const hasOptionsChanged = [\"amount\", \"margin\", \"root\"].some(hasViewportOptionChanged(props, prevProps));\n if (hasOptionsChanged) {\n this.startObserver();\n }\n }\n unmount() { }\n}\nfunction hasViewportOptionChanged({ viewport = {} }, { viewport: prevViewport = {} } = {}) {\n return (name) => viewport[name] !== prevViewport[name];\n}\n\nexport { InViewFeature };\n","import { HoverGesture } from '../../gestures/hover.mjs';\nimport { FocusGesture } from '../../gestures/focus.mjs';\nimport { PressGesture } from '../../gestures/press.mjs';\nimport { InViewFeature } from './viewport/index.mjs';\n\nconst gestureAnimations = {\n inView: {\n Feature: InViewFeature,\n },\n tap: {\n Feature: PressGesture,\n },\n focus: {\n Feature: FocusGesture,\n },\n hover: {\n Feature: HoverGesture,\n },\n};\n\nexport { gestureAnimations };\n","// Does this device prefer reduced motion? Returns `null` server-side.\nconst prefersReducedMotion = { current: null };\nconst hasReducedMotionListener = { current: false };\n\nexport { hasReducedMotionListener, prefersReducedMotion };\n","import { isBrowser } from '../is-browser.mjs';\nimport { hasReducedMotionListener, prefersReducedMotion } from './state.mjs';\n\nfunction initPrefersReducedMotion() {\n hasReducedMotionListener.current = true;\n if (!isBrowser)\n return;\n if (window.matchMedia) {\n const motionMediaQuery = window.matchMedia(\"(prefers-reduced-motion)\");\n const setReducedMotionPreferences = () => (prefersReducedMotion.current = motionMediaQuery.matches);\n motionMediaQuery.addListener(setReducedMotionPreferences);\n setReducedMotionPreferences();\n }\n else {\n prefersReducedMotion.current = false;\n }\n}\n\nexport { initPrefersReducedMotion };\n","import { warnOnce } from '../../utils/warn-once.mjs';\nimport { motionValue } from '../../value/index.mjs';\nimport { isMotionValue } from '../../value/utils/is-motion-value.mjs';\n\nfunction updateMotionValuesFromProps(element, next, prev) {\n for (const key in next) {\n const nextValue = next[key];\n const prevValue = prev[key];\n if (isMotionValue(nextValue)) {\n /**\n * If this is a motion value found in props or style, we want to add it\n * to our visual element's motion value map.\n */\n element.addValue(key, nextValue);\n /**\n * Check the version of the incoming motion value with this version\n * and warn against mismatches.\n */\n if (process.env.NODE_ENV === \"development\") {\n warnOnce(nextValue.version === \"11.11.1\", `Attempting to mix Framer Motion versions ${nextValue.version} with 11.11.1 may not work as expected.`);\n }\n }\n else if (isMotionValue(prevValue)) {\n /**\n * If we're swapping from a motion value to a static value,\n * create a new motion value from that\n */\n element.addValue(key, motionValue(nextValue, { owner: element }));\n }\n else if (prevValue !== nextValue) {\n /**\n * If this is a flat value that has changed, update the motion value\n * or create one if it doesn't exist. We only want to do this if we're\n * not handling the value with our animation state.\n */\n if (element.hasValue(key)) {\n const existingValue = element.getValue(key);\n if (existingValue.liveStyle === true) {\n existingValue.jump(nextValue);\n }\n else if (!existingValue.hasAnimated) {\n existingValue.set(nextValue);\n }\n }\n else {\n const latestValue = element.getStaticValue(key);\n element.addValue(key, motionValue(latestValue !== undefined ? latestValue : nextValue, { owner: element }));\n }\n }\n }\n // Handle removed values\n for (const key in prev) {\n if (next[key] === undefined)\n element.removeValue(key);\n }\n return next;\n}\n\nexport { updateMotionValuesFromProps };\n","const visualElementStore = new WeakMap();\n\nexport { visualElementStore };\n","import { color } from '../../../value/types/color/index.mjs';\nimport { complex } from '../../../value/types/complex/index.mjs';\nimport { dimensionValueTypes } from './dimensions.mjs';\nimport { testValueType } from './test.mjs';\n\n/**\n * A list of all ValueTypes\n */\nconst valueTypes = [...dimensionValueTypes, color, complex];\n/**\n * Tests a value against the list of ValueTypes\n */\nconst findValueType = (v) => valueTypes.find(testValueType(v));\n\nexport { findValueType };\n","import { initPrefersReducedMotion } from '../utils/reduced-motion/index.mjs';\nimport { hasReducedMotionListener, prefersReducedMotion } from '../utils/reduced-motion/state.mjs';\nimport { SubscriptionManager } from '../utils/subscription-manager.mjs';\nimport { motionValue } from '../value/index.mjs';\nimport { isMotionValue } from '../value/utils/is-motion-value.mjs';\nimport { transformProps } from './html/utils/transform.mjs';\nimport { isControllingVariants, isVariantNode } from './utils/is-controlling-variants.mjs';\nimport { updateMotionValuesFromProps } from './utils/motion-values.mjs';\nimport { resolveVariantFromProps } from './utils/resolve-variants.mjs';\nimport { warnOnce } from '../utils/warn-once.mjs';\nimport { featureDefinitions } from '../motion/features/definitions.mjs';\nimport { visualElementStore } from './store.mjs';\nimport { KeyframeResolver } from './utils/KeyframesResolver.mjs';\nimport { isNumericalString } from '../utils/is-numerical-string.mjs';\nimport { isZeroValueString } from '../utils/is-zero-value-string.mjs';\nimport { findValueType } from './dom/value-types/find.mjs';\nimport { complex } from '../value/types/complex/index.mjs';\nimport { getAnimatableNone } from './dom/value-types/animatable-none.mjs';\nimport { createBox } from '../projection/geometry/models.mjs';\nimport { time } from '../frameloop/sync-time.mjs';\nimport { frame, cancelFrame } from '../frameloop/frame.mjs';\n\nconst propEventHandlers = [\n \"AnimationStart\",\n \"AnimationComplete\",\n \"Update\",\n \"BeforeLayoutMeasure\",\n \"LayoutMeasure\",\n \"LayoutAnimationStart\",\n \"LayoutAnimationComplete\",\n];\n/**\n * A VisualElement is an imperative abstraction around UI elements such as\n * HTMLElement, SVGElement, Three.Object3D etc.\n */\nclass VisualElement {\n /**\n * This method takes React props and returns found MotionValues. For example, HTML\n * MotionValues will be found within the style prop, whereas for Three.js within attribute arrays.\n *\n * This isn't an abstract method as it needs calling in the constructor, but it is\n * intended to be one.\n */\n scrapeMotionValuesFromProps(_props, _prevProps, _visualElement) {\n return {};\n }\n constructor({ parent, props, presenceContext, reducedMotionConfig, blockInitialAnimation, visualState, }, options = {}) {\n /**\n * If true, will-change will be applied to the element. Only HTMLVisualElements\n * currently support this.\n */\n this.applyWillChange = false;\n /**\n * A reference to the current underlying Instance, e.g. a HTMLElement\n * or Three.Mesh etc.\n */\n this.current = null;\n /**\n * A set containing references to this VisualElement's children.\n */\n this.children = new Set();\n /**\n * Determine what role this visual element should take in the variant tree.\n */\n this.isVariantNode = false;\n this.isControllingVariants = false;\n /**\n * Decides whether this VisualElement should animate in reduced motion\n * mode.\n *\n * TODO: This is currently set on every individual VisualElement but feels\n * like it could be set globally.\n */\n this.shouldReduceMotion = null;\n /**\n * A map of all motion values attached to this visual element. Motion\n * values are source of truth for any given animated value. A motion\n * value might be provided externally by the component via props.\n */\n this.values = new Map();\n this.KeyframeResolver = KeyframeResolver;\n /**\n * Cleanup functions for active features (hover/tap/exit etc)\n */\n this.features = {};\n /**\n * A map of every subscription that binds the provided or generated\n * motion values onChange listeners to this visual element.\n */\n this.valueSubscriptions = new Map();\n /**\n * A reference to the previously-provided motion values as returned\n * from scrapeMotionValuesFromProps. We use the keys in here to determine\n * if any motion values need to be removed after props are updated.\n */\n this.prevMotionValues = {};\n /**\n * An object containing a SubscriptionManager for each active event.\n */\n this.events = {};\n /**\n * An object containing an unsubscribe function for each prop event subscription.\n * For example, every \"Update\" event can have multiple subscribers via\n * VisualElement.on(), but only one of those can be defined via the onUpdate prop.\n */\n this.propEventSubscriptions = {};\n this.notifyUpdate = () => this.notify(\"Update\", this.latestValues);\n this.render = () => {\n if (!this.current)\n return;\n this.triggerBuild();\n this.renderInstance(this.current, this.renderState, this.props.style, this.projection);\n };\n this.renderScheduledAt = 0.0;\n this.scheduleRender = () => {\n const now = time.now();\n if (this.renderScheduledAt < now) {\n this.renderScheduledAt = now;\n frame.render(this.render, false, true);\n }\n };\n const { latestValues, renderState } = visualState;\n this.latestValues = latestValues;\n this.baseTarget = { ...latestValues };\n this.initialValues = props.initial ? { ...latestValues } : {};\n this.renderState = renderState;\n this.parent = parent;\n this.props = props;\n this.presenceContext = presenceContext;\n this.depth = parent ? parent.depth + 1 : 0;\n this.reducedMotionConfig = reducedMotionConfig;\n this.options = options;\n this.blockInitialAnimation = Boolean(blockInitialAnimation);\n this.isControllingVariants = isControllingVariants(props);\n this.isVariantNode = isVariantNode(props);\n if (this.isVariantNode) {\n this.variantChildren = new Set();\n }\n this.manuallyAnimateOnMount = Boolean(parent && parent.current);\n /**\n * Any motion values that are provided to the element when created\n * aren't yet bound to the element, as this would technically be impure.\n * However, we iterate through the motion values and set them to the\n * initial values for this component.\n *\n * TODO: This is impure and we should look at changing this to run on mount.\n * Doing so will break some tests but this isn't necessarily a breaking change,\n * more a reflection of the test.\n */\n const { willChange, ...initialMotionValues } = this.scrapeMotionValuesFromProps(props, {}, this);\n for (const key in initialMotionValues) {\n const value = initialMotionValues[key];\n if (latestValues[key] !== undefined && isMotionValue(value)) {\n value.set(latestValues[key], false);\n }\n }\n }\n mount(instance) {\n this.current = instance;\n visualElementStore.set(instance, this);\n if (this.projection && !this.projection.instance) {\n this.projection.mount(instance);\n }\n if (this.parent && this.isVariantNode && !this.isControllingVariants) {\n this.removeFromVariantTree = this.parent.addVariantChild(this);\n }\n this.values.forEach((value, key) => this.bindToMotionValue(key, value));\n if (!hasReducedMotionListener.current) {\n initPrefersReducedMotion();\n }\n this.shouldReduceMotion =\n this.reducedMotionConfig === \"never\"\n ? false\n : this.reducedMotionConfig === \"always\"\n ? true\n : prefersReducedMotion.current;\n if (process.env.NODE_ENV !== \"production\") {\n warnOnce(this.shouldReduceMotion !== true, \"You have Reduced Motion enabled on your device. Animations may not appear as expected.\");\n }\n if (this.parent)\n this.parent.children.add(this);\n this.update(this.props, this.presenceContext);\n }\n unmount() {\n visualElementStore.delete(this.current);\n this.projection && this.projection.unmount();\n cancelFrame(this.notifyUpdate);\n cancelFrame(this.render);\n this.valueSubscriptions.forEach((remove) => remove());\n this.valueSubscriptions.clear();\n this.removeFromVariantTree && this.removeFromVariantTree();\n this.parent && this.parent.children.delete(this);\n for (const key in this.events) {\n this.events[key].clear();\n }\n for (const key in this.features) {\n const feature = this.features[key];\n if (feature) {\n feature.unmount();\n feature.isMounted = false;\n }\n }\n this.current = null;\n }\n bindToMotionValue(key, value) {\n if (this.valueSubscriptions.has(key)) {\n this.valueSubscriptions.get(key)();\n }\n const valueIsTransform = transformProps.has(key);\n const removeOnChange = value.on(\"change\", (latestValue) => {\n this.latestValues[key] = latestValue;\n this.props.onUpdate && frame.preRender(this.notifyUpdate);\n if (valueIsTransform && this.projection) {\n this.projection.isTransformDirty = true;\n }\n });\n const removeOnRenderRequest = value.on(\"renderRequest\", this.scheduleRender);\n let removeSyncCheck;\n if (window.MotionCheckAppearSync) {\n removeSyncCheck = window.MotionCheckAppearSync(this, key, value);\n }\n this.valueSubscriptions.set(key, () => {\n removeOnChange();\n removeOnRenderRequest();\n if (removeSyncCheck)\n removeSyncCheck();\n if (value.owner)\n value.stop();\n });\n }\n sortNodePosition(other) {\n /**\n * If these nodes aren't even of the same type we can't compare their depth.\n */\n if (!this.current ||\n !this.sortInstanceNodePosition ||\n this.type !== other.type) {\n return 0;\n }\n return this.sortInstanceNodePosition(this.current, other.current);\n }\n updateFeatures() {\n let key = \"animation\";\n for (key in featureDefinitions) {\n const featureDefinition = featureDefinitions[key];\n if (!featureDefinition)\n continue;\n const { isEnabled, Feature: FeatureConstructor } = featureDefinition;\n /**\n * If this feature is enabled but not active, make a new instance.\n */\n if (!this.features[key] &&\n FeatureConstructor &&\n isEnabled(this.props)) {\n this.features[key] = new FeatureConstructor(this);\n }\n /**\n * If we have a feature, mount or update it.\n */\n if (this.features[key]) {\n const feature = this.features[key];\n if (feature.isMounted) {\n feature.update();\n }\n else {\n feature.mount();\n feature.isMounted = true;\n }\n }\n }\n }\n triggerBuild() {\n this.build(this.renderState, this.latestValues, this.props);\n }\n /**\n * Measure the current viewport box with or without transforms.\n * Only measures axis-aligned boxes, rotate and skew must be manually\n * removed with a re-render to work.\n */\n measureViewportBox() {\n return this.current\n ? this.measureInstanceViewportBox(this.current, this.props)\n : createBox();\n }\n getStaticValue(key) {\n return this.latestValues[key];\n }\n setStaticValue(key, value) {\n this.latestValues[key] = value;\n }\n /**\n * Update the provided props. Ensure any newly-added motion values are\n * added to our map, old ones removed, and listeners updated.\n */\n update(props, presenceContext) {\n if (props.transformTemplate || this.props.transformTemplate) {\n this.scheduleRender();\n }\n this.prevProps = this.props;\n this.props = props;\n this.prevPresenceContext = this.presenceContext;\n this.presenceContext = presenceContext;\n /**\n * Update prop event handlers ie onAnimationStart, onAnimationComplete\n */\n for (let i = 0; i < propEventHandlers.length; i++) {\n const key = propEventHandlers[i];\n if (this.propEventSubscriptions[key]) {\n this.propEventSubscriptions[key]();\n delete this.propEventSubscriptions[key];\n }\n const listenerName = (\"on\" + key);\n const listener = props[listenerName];\n if (listener) {\n this.propEventSubscriptions[key] = this.on(key, listener);\n }\n }\n this.prevMotionValues = updateMotionValuesFromProps(this, this.scrapeMotionValuesFromProps(props, this.prevProps, this), this.prevMotionValues);\n if (this.handleChildMotionValue) {\n this.handleChildMotionValue();\n }\n }\n getProps() {\n return this.props;\n }\n /**\n * Returns the variant definition with a given name.\n */\n getVariant(name) {\n return this.props.variants ? this.props.variants[name] : undefined;\n }\n /**\n * Returns the defined default transition on this component.\n */\n getDefaultTransition() {\n return this.props.transition;\n }\n getTransformPagePoint() {\n return this.props.transformPagePoint;\n }\n getClosestVariantNode() {\n return this.isVariantNode\n ? this\n : this.parent\n ? this.parent.getClosestVariantNode()\n : undefined;\n }\n /**\n * Add a child visual element to our set of children.\n */\n addVariantChild(child) {\n const closestVariantNode = this.getClosestVariantNode();\n if (closestVariantNode) {\n closestVariantNode.variantChildren &&\n closestVariantNode.variantChildren.add(child);\n return () => closestVariantNode.variantChildren.delete(child);\n }\n }\n /**\n * Add a motion value and bind it to this visual element.\n */\n addValue(key, value) {\n // Remove existing value if it exists\n const existingValue = this.values.get(key);\n if (value !== existingValue) {\n if (existingValue)\n this.removeValue(key);\n this.bindToMotionValue(key, value);\n this.values.set(key, value);\n this.latestValues[key] = value.get();\n }\n }\n /**\n * Remove a motion value and unbind any active subscriptions.\n */\n removeValue(key) {\n this.values.delete(key);\n const unsubscribe = this.valueSubscriptions.get(key);\n if (unsubscribe) {\n unsubscribe();\n this.valueSubscriptions.delete(key);\n }\n delete this.latestValues[key];\n this.removeValueFromRenderState(key, this.renderState);\n }\n /**\n * Check whether we have a motion value for this key\n */\n hasValue(key) {\n return this.values.has(key);\n }\n getValue(key, defaultValue) {\n if (this.props.values && this.props.values[key]) {\n return this.props.values[key];\n }\n let value = this.values.get(key);\n if (value === undefined && defaultValue !== undefined) {\n value = motionValue(defaultValue === null ? undefined : defaultValue, { owner: this });\n this.addValue(key, value);\n }\n return value;\n }\n /**\n * If we're trying to animate to a previously unencountered value,\n * we need to check for it in our state and as a last resort read it\n * directly from the instance (which might have performance implications).\n */\n readValue(key, target) {\n var _a;\n let value = this.latestValues[key] !== undefined || !this.current\n ? this.latestValues[key]\n : (_a = this.getBaseTargetFromProps(this.props, key)) !== null && _a !== void 0 ? _a : this.readValueFromInstance(this.current, key, this.options);\n if (value !== undefined && value !== null) {\n if (typeof value === \"string\" &&\n (isNumericalString(value) || isZeroValueString(value))) {\n // If this is a number read as a string, ie \"0\" or \"200\", convert it to a number\n value = parseFloat(value);\n }\n else if (!findValueType(value) && complex.test(target)) {\n value = getAnimatableNone(key, target);\n }\n this.setBaseTarget(key, isMotionValue(value) ? value.get() : value);\n }\n return isMotionValue(value) ? value.get() : value;\n }\n /**\n * Set the base target to later animate back to. This is currently\n * only hydrated on creation and when we first read a value.\n */\n setBaseTarget(key, value) {\n this.baseTarget[key] = value;\n }\n /**\n * Find the base target for a value thats been removed from all animation\n * props.\n */\n getBaseTarget(key) {\n var _a;\n const { initial } = this.props;\n let valueFromInitial;\n if (typeof initial === \"string\" || typeof initial === \"object\") {\n const variant = resolveVariantFromProps(this.props, initial, (_a = this.presenceContext) === null || _a === void 0 ? void 0 : _a.custom);\n if (variant) {\n valueFromInitial = variant[key];\n }\n }\n /**\n * If this value still exists in the current initial variant, read that.\n */\n if (initial && valueFromInitial !== undefined) {\n return valueFromInitial;\n }\n /**\n * Alternatively, if this VisualElement config has defined a getBaseTarget\n * so we can read the value from an alternative source, try that.\n */\n const target = this.getBaseTargetFromProps(this.props, key);\n if (target !== undefined && !isMotionValue(target))\n return target;\n /**\n * If the value was initially defined on initial, but it doesn't any more,\n * return undefined. Otherwise return the value as initially read from the DOM.\n */\n return this.initialValues[key] !== undefined &&\n valueFromInitial === undefined\n ? undefined\n : this.baseTarget[key];\n }\n on(eventName, callback) {\n if (!this.events[eventName]) {\n this.events[eventName] = new SubscriptionManager();\n }\n return this.events[eventName].add(callback);\n }\n notify(eventName, ...args) {\n if (this.events[eventName]) {\n this.events[eventName].notify(...args);\n }\n }\n}\n\nexport { VisualElement };\n","import { VisualElement } from '../VisualElement.mjs';\nimport { DOMKeyframesResolver } from './DOMKeyframesResolver.mjs';\n\nclass DOMVisualElement extends VisualElement {\n constructor() {\n super(...arguments);\n this.KeyframeResolver = DOMKeyframesResolver;\n }\n sortInstanceNodePosition(a, b) {\n /**\n * compareDocumentPosition returns a bitmask, by using the bitwise &\n * we're returning true if 2 in that bitmask is set to true. 2 is set\n * to true if b preceeds a.\n */\n return a.compareDocumentPosition(b) & 2 ? 1 : -1;\n }\n getBaseTargetFromProps(props, key) {\n return props.style\n ? props.style[key]\n : undefined;\n }\n removeValueFromRenderState(key, { vars, style }) {\n delete vars[key];\n delete style[key];\n }\n}\n\nexport { DOMVisualElement };\n","import { buildHTMLStyles } from './utils/build-styles.mjs';\nimport { isCSSVariableName } from '../dom/utils/is-css-variable.mjs';\nimport { transformProps } from './utils/transform.mjs';\nimport { scrapeMotionValuesFromProps } from './utils/scrape-motion-values.mjs';\nimport { renderHTML } from './utils/render.mjs';\nimport { getDefaultValueType } from '../dom/value-types/defaults.mjs';\nimport { measureViewportBox } from '../../projection/utils/measure.mjs';\nimport { DOMVisualElement } from '../dom/DOMVisualElement.mjs';\nimport { isMotionValue } from '../../value/utils/is-motion-value.mjs';\n\nfunction getComputedStyle(element) {\n return window.getComputedStyle(element);\n}\nclass HTMLVisualElement extends DOMVisualElement {\n constructor() {\n super(...arguments);\n this.type = \"html\";\n this.applyWillChange = true;\n this.renderInstance = renderHTML;\n }\n readValueFromInstance(instance, key) {\n if (transformProps.has(key)) {\n const defaultType = getDefaultValueType(key);\n return defaultType ? defaultType.default || 0 : 0;\n }\n else {\n const computedStyle = getComputedStyle(instance);\n const value = (isCSSVariableName(key)\n ? computedStyle.getPropertyValue(key)\n : computedStyle[key]) || 0;\n return typeof value === \"string\" ? value.trim() : value;\n }\n }\n measureInstanceViewportBox(instance, { transformPagePoint }) {\n return measureViewportBox(instance, transformPagePoint);\n }\n build(renderState, latestValues, props) {\n buildHTMLStyles(renderState, latestValues, props.transformTemplate);\n }\n scrapeMotionValuesFromProps(props, prevProps, visualElement) {\n return scrapeMotionValuesFromProps(props, prevProps, visualElement);\n }\n handleChildMotionValue() {\n if (this.childSubscription) {\n this.childSubscription();\n delete this.childSubscription;\n }\n const { children } = this.props;\n if (isMotionValue(children)) {\n this.childSubscription = children.on(\"change\", (latest) => {\n if (this.current)\n this.current.textContent = `${latest}`;\n });\n }\n }\n}\n\nexport { HTMLVisualElement, getComputedStyle };\n","import { scrapeMotionValuesFromProps } from './utils/scrape-motion-values.mjs';\nimport { DOMVisualElement } from '../dom/DOMVisualElement.mjs';\nimport { buildSVGAttrs } from './utils/build-attrs.mjs';\nimport { camelToDash } from '../dom/utils/camel-to-dash.mjs';\nimport { camelCaseAttributes } from './utils/camel-case-attrs.mjs';\nimport { transformProps } from '../html/utils/transform.mjs';\nimport { renderSVG } from './utils/render.mjs';\nimport { getDefaultValueType } from '../dom/value-types/defaults.mjs';\nimport { createBox } from '../../projection/geometry/models.mjs';\nimport { isSVGTag } from './utils/is-svg-tag.mjs';\n\nclass SVGVisualElement extends DOMVisualElement {\n constructor() {\n super(...arguments);\n this.type = \"svg\";\n this.isSVGTag = false;\n this.measureInstanceViewportBox = createBox;\n }\n getBaseTargetFromProps(props, key) {\n return props[key];\n }\n readValueFromInstance(instance, key) {\n if (transformProps.has(key)) {\n const defaultType = getDefaultValueType(key);\n return defaultType ? defaultType.default || 0 : 0;\n }\n key = !camelCaseAttributes.has(key) ? camelToDash(key) : key;\n return instance.getAttribute(key);\n }\n scrapeMotionValuesFromProps(props, prevProps, visualElement) {\n return scrapeMotionValuesFromProps(props, prevProps, visualElement);\n }\n build(renderState, latestValues, props) {\n buildSVGAttrs(renderState, latestValues, this.isSVGTag, props.transformTemplate);\n }\n renderInstance(instance, renderState, styleProp, projection) {\n renderSVG(instance, renderState, styleProp, projection);\n }\n mount(instance) {\n this.isSVGTag = isSVGTag(instance.tagName);\n super.mount(instance);\n }\n}\n\nexport { SVGVisualElement };\n","import { Fragment } from 'react';\nimport { HTMLVisualElement } from '../html/HTMLVisualElement.mjs';\nimport { SVGVisualElement } from '../svg/SVGVisualElement.mjs';\nimport { isSVGComponent } from './utils/is-svg-component.mjs';\n\nconst createDomVisualElement = (Component, options) => {\n return isSVGComponent(Component)\n ? new SVGVisualElement(options)\n : new HTMLVisualElement(options, {\n allowProjection: Component !== Fragment,\n });\n};\n\nexport { createDomVisualElement };\n","import { animations } from '../../motion/features/animations.mjs';\nimport { gestureAnimations } from '../../motion/features/gestures.mjs';\nimport { createDomVisualElement } from './create-visual-element.mjs';\n\n/**\n * @public\n */\nconst domAnimation = {\n renderer: createDomVisualElement,\n ...animations,\n ...gestureAnimations,\n};\n\nexport { domAnimation };\n","/**\n * Convert camelCase to dash-case properties.\n */\nconst camelToDash = (str) => str.replace(/([a-z])([A-Z])/gu, \"$1-$2\").toLowerCase();\n\nexport { camelToDash };\n","const checkStringStartsWith = (token) => (key) => typeof key === \"string\" && key.startsWith(token);\nconst isCSSVariableName = \n/*@__PURE__*/ checkStringStartsWith(\"--\");\nconst startsAsVariableToken = \n/*@__PURE__*/ checkStringStartsWith(\"var(--\");\nconst isCSSVariableToken = (value) => {\n const startsWithToken = startsAsVariableToken(value);\n if (!startsWithToken)\n return false;\n // Ensure any comments are stripped from the value as this can harm performance of the regex.\n return singleCssVariableRegex.test(value.split(\"/*\")[0].trim());\n};\nconst singleCssVariableRegex = /var\\(--(?:[\\w-]+\\s*|[\\w-]+\\s*,(?:\\s*[^)(\\s]|\\s*\\((?:[^)(]|\\([^)(]*\\))*\\))+\\s*)\\)$/iu;\n\nexport { isCSSVariableName, isCSSVariableToken };\n","/**\n * We keep these listed separately as we use the lowercase tag names as part\n * of the runtime bundle to detect SVG components\n */\nconst lowercaseSVGElements = [\n \"animate\",\n \"circle\",\n \"defs\",\n \"desc\",\n \"ellipse\",\n \"g\",\n \"image\",\n \"line\",\n \"filter\",\n \"marker\",\n \"mask\",\n \"metadata\",\n \"path\",\n \"pattern\",\n \"polygon\",\n \"polyline\",\n \"rect\",\n \"stop\",\n \"switch\",\n \"symbol\",\n \"svg\",\n \"text\",\n \"tspan\",\n \"use\",\n \"view\",\n];\n\nexport { lowercaseSVGElements };\n","import { lowercaseSVGElements } from '../../svg/lowercase-elements.mjs';\n\nfunction isSVGComponent(Component) {\n if (\n /**\n * If it's not a string, it's a custom React component. Currently we only support\n * HTML custom React components.\n */\n typeof Component !== \"string\" ||\n /**\n * If it contains a dash, the element is a custom HTML webcomponent.\n */\n Component.includes(\"-\")) {\n return false;\n }\n else if (\n /**\n * If it's in our list of lowercase SVG tags, it's an SVG component\n */\n lowercaseSVGElements.indexOf(Component) > -1 ||\n /**\n * If it contains a capital letter, it's an SVG component\n */\n /[A-Z]/u.test(Component)) {\n return true;\n }\n return false;\n}\n\nexport { isSVGComponent };\n","import { transformPropOrder } from '../../html/utils/transform.mjs';\nimport { number } from '../../../value/types/numbers/index.mjs';\nimport { px } from '../../../value/types/numbers/units.mjs';\n\nconst positionalKeys = new Set([\n \"width\",\n \"height\",\n \"top\",\n \"left\",\n \"right\",\n \"bottom\",\n \"x\",\n \"y\",\n \"translateX\",\n \"translateY\",\n]);\nconst isNumOrPxType = (v) => v === number || v === px;\nconst getPosFromMatrix = (matrix, pos) => parseFloat(matrix.split(\", \")[pos]);\nconst getTranslateFromMatrix = (pos2, pos3) => (_bbox, { transform }) => {\n if (transform === \"none\" || !transform)\n return 0;\n const matrix3d = transform.match(/^matrix3d\\((.+)\\)$/u);\n if (matrix3d) {\n return getPosFromMatrix(matrix3d[1], pos3);\n }\n else {\n const matrix = transform.match(/^matrix\\((.+)\\)$/u);\n if (matrix) {\n return getPosFromMatrix(matrix[1], pos2);\n }\n else {\n return 0;\n }\n }\n};\nconst transformKeys = new Set([\"x\", \"y\", \"z\"]);\nconst nonTranslationalTransformKeys = transformPropOrder.filter((key) => !transformKeys.has(key));\nfunction removeNonTranslationalTransform(visualElement) {\n const removedTransforms = [];\n nonTranslationalTransformKeys.forEach((key) => {\n const value = visualElement.getValue(key);\n if (value !== undefined) {\n removedTransforms.push([key, value.get()]);\n value.set(key.startsWith(\"scale\") ? 1 : 0);\n }\n });\n return removedTransforms;\n}\nconst positionalValues = {\n // Dimensions\n width: ({ x }, { paddingLeft = \"0\", paddingRight = \"0\" }) => x.max - x.min - parseFloat(paddingLeft) - parseFloat(paddingRight),\n height: ({ y }, { paddingTop = \"0\", paddingBottom = \"0\" }) => y.max - y.min - parseFloat(paddingTop) - parseFloat(paddingBottom),\n top: (_bbox, { top }) => parseFloat(top),\n left: (_bbox, { left }) => parseFloat(left),\n bottom: ({ y }, { top }) => parseFloat(top) + (y.max - y.min),\n right: ({ x }, { left }) => parseFloat(left) + (x.max - x.min),\n // Transform\n x: getTranslateFromMatrix(4, 13),\n y: getTranslateFromMatrix(5, 14),\n};\n// Alias translate longform names\npositionalValues.translateX = positionalValues.x;\npositionalValues.translateY = positionalValues.y;\n\nexport { isNumOrPxType, positionalKeys, positionalValues, removeNonTranslationalTransform };\n","import { complex } from '../../../value/types/complex/index.mjs';\nimport { filter } from '../../../value/types/complex/filter.mjs';\nimport { getDefaultValueType } from './defaults.mjs';\n\nfunction getAnimatableNone(key, value) {\n let defaultValueType = getDefaultValueType(key);\n if (defaultValueType !== filter)\n defaultValueType = complex;\n // If value is not recognised as animatable, ie \"none\", create an animatable version origin based on the target\n return defaultValueType.getAnimatableNone\n ? defaultValueType.getAnimatableNone(value)\n : undefined;\n}\n\nexport { getAnimatableNone };\n","import { color } from '../../../value/types/color/index.mjs';\nimport { filter } from '../../../value/types/complex/filter.mjs';\nimport { numberValueTypes } from './number.mjs';\n\n/**\n * A map of default value types for common values\n */\nconst defaultValueTypes = {\n ...numberValueTypes,\n // Color props\n color,\n backgroundColor: color,\n outlineColor: color,\n fill: color,\n stroke: color,\n // Border props\n borderColor: color,\n borderTopColor: color,\n borderRightColor: color,\n borderBottomColor: color,\n borderLeftColor: color,\n filter,\n WebkitFilter: filter,\n};\n/**\n * Gets the default ValueType for the provided value key\n */\nconst getDefaultValueType = (key) => defaultValueTypes[key];\n\nexport { defaultValueTypes, getDefaultValueType };\n","/**\n * ValueType for \"auto\"\n */\nconst auto = {\n test: (v) => v === \"auto\",\n parse: (v) => v,\n};\n\nexport { auto };\n","import { number } from '../../../value/types/numbers/index.mjs';\nimport { px, percent, degrees, vw, vh } from '../../../value/types/numbers/units.mjs';\nimport { testValueType } from './test.mjs';\nimport { auto } from './type-auto.mjs';\n\n/**\n * A list of value types commonly used for dimensions\n */\nconst dimensionValueTypes = [number, px, percent, degrees, vw, vh, auto];\n/**\n * Tests a dimensional value against the list of dimension ValueTypes\n */\nconst findDimensionValueType = (v) => dimensionValueTypes.find(testValueType(v));\n\nexport { dimensionValueTypes, findDimensionValueType };\n","import { px } from '../../../value/types/numbers/units.mjs';\n\nconst browserNumberValueTypes = {\n // Border props\n borderWidth: px,\n borderTopWidth: px,\n borderRightWidth: px,\n borderBottomWidth: px,\n borderLeftWidth: px,\n borderRadius: px,\n radius: px,\n borderTopLeftRadius: px,\n borderTopRightRadius: px,\n borderBottomRightRadius: px,\n borderBottomLeftRadius: px,\n // Positioning props\n width: px,\n maxWidth: px,\n height: px,\n maxHeight: px,\n top: px,\n right: px,\n bottom: px,\n left: px,\n // Spacing props\n padding: px,\n paddingTop: px,\n paddingRight: px,\n paddingBottom: px,\n paddingLeft: px,\n margin: px,\n marginTop: px,\n marginRight: px,\n marginBottom: px,\n marginLeft: px,\n // Misc\n backgroundPositionX: px,\n backgroundPositionY: px,\n};\n\nexport { browserNumberValueTypes };\n","import { scale, alpha } from '../../../value/types/numbers/index.mjs';\nimport { degrees, px, progressPercentage } from '../../../value/types/numbers/units.mjs';\n\nconst transformValueTypes = {\n rotate: degrees,\n rotateX: degrees,\n rotateY: degrees,\n rotateZ: degrees,\n scale,\n scaleX: scale,\n scaleY: scale,\n scaleZ: scale,\n skew: degrees,\n skewX: degrees,\n skewY: degrees,\n distance: px,\n translateX: px,\n translateY: px,\n translateZ: px,\n x: px,\n y: px,\n z: px,\n perspective: px,\n transformPerspective: px,\n opacity: alpha,\n originX: progressPercentage,\n originY: progressPercentage,\n originZ: px,\n};\n\nexport { transformValueTypes };\n","import { number } from '../../../value/types/numbers/index.mjs';\n\nconst int = {\n ...number,\n transform: Math.round,\n};\n\nexport { int };\n","import { alpha } from '../../../value/types/numbers/index.mjs';\nimport { px } from '../../../value/types/numbers/units.mjs';\nimport { browserNumberValueTypes } from './number-browser.mjs';\nimport { transformValueTypes } from './transform.mjs';\nimport { int } from './type-int.mjs';\n\nconst numberValueTypes = {\n ...browserNumberValueTypes,\n ...transformValueTypes,\n zIndex: int,\n size: px,\n // SVG\n fillOpacity: alpha,\n strokeOpacity: alpha,\n numOctaves: int,\n};\n\nexport { numberValueTypes };\n","/**\n * Tests a provided value against a ValueType\n */\nconst testValueType = (v) => (type) => type.test(v);\n\nexport { testValueType };\n","/**\n * Provided a value and a ValueType, returns the value as that value type.\n */\nconst getValueAsType = (value, type) => {\n return type && typeof value === \"number\"\n ? type.transform(value)\n : value;\n};\n\nexport { getValueAsType };\n","import { transformPropOrder } from './transform.mjs';\nimport { getValueAsType } from '../../dom/value-types/get-as-type.mjs';\nimport { numberValueTypes } from '../../dom/value-types/number.mjs';\n\nconst translateAlias = {\n x: \"translateX\",\n y: \"translateY\",\n z: \"translateZ\",\n transformPerspective: \"perspective\",\n};\nconst numTransforms = transformPropOrder.length;\n/**\n * Build a CSS transform style from individual x/y/scale etc properties.\n *\n * This outputs with a default order of transforms/scales/rotations, this can be customised by\n * providing a transformTemplate function.\n */\nfunction buildTransform(latestValues, transform, transformTemplate) {\n // The transform string we're going to build into.\n let transformString = \"\";\n let transformIsDefault = true;\n /**\n * Loop over all possible transforms in order, adding the ones that\n * are present to the transform string.\n */\n for (let i = 0; i < numTransforms; i++) {\n const key = transformPropOrder[i];\n const value = latestValues[key];\n if (value === undefined)\n continue;\n let valueIsDefault = true;\n if (typeof value === \"number\") {\n valueIsDefault = value === (key.startsWith(\"scale\") ? 1 : 0);\n }\n else {\n valueIsDefault = parseFloat(value) === 0;\n }\n if (!valueIsDefault || transformTemplate) {\n const valueAsType = getValueAsType(value, numberValueTypes[key]);\n if (!valueIsDefault) {\n transformIsDefault = false;\n const transformName = translateAlias[key] || key;\n transformString += `${transformName}(${valueAsType}) `;\n }\n if (transformTemplate) {\n transform[key] = valueAsType;\n }\n }\n }\n transformString = transformString.trim();\n // If we have a custom `transform` template, pass our transform values and\n // generated transformString to that before returning\n if (transformTemplate) {\n transformString = transformTemplate(transform, transformIsDefault ? \"\" : transformString);\n }\n else if (transformIsDefault) {\n transformString = \"none\";\n }\n return transformString;\n}\n\nexport { buildTransform };\n","import { buildTransform } from './build-transform.mjs';\nimport { isCSSVariableName } from '../../dom/utils/is-css-variable.mjs';\nimport { transformProps } from './transform.mjs';\nimport { getValueAsType } from '../../dom/value-types/get-as-type.mjs';\nimport { numberValueTypes } from '../../dom/value-types/number.mjs';\n\nfunction buildHTMLStyles(state, latestValues, transformTemplate) {\n const { style, vars, transformOrigin } = state;\n // Track whether we encounter any transform or transformOrigin values.\n let hasTransform = false;\n let hasTransformOrigin = false;\n /**\n * Loop over all our latest animated values and decide whether to handle them\n * as a style or CSS variable.\n *\n * Transforms and transform origins are kept separately for further processing.\n */\n for (const key in latestValues) {\n const value = latestValues[key];\n if (transformProps.has(key)) {\n // If this is a transform, flag to enable further transform processing\n hasTransform = true;\n continue;\n }\n else if (isCSSVariableName(key)) {\n vars[key] = value;\n continue;\n }\n else {\n // Convert the value to its default value type, ie 0 -> \"0px\"\n const valueAsType = getValueAsType(value, numberValueTypes[key]);\n if (key.startsWith(\"origin\")) {\n // If this is a transform origin, flag and enable further transform-origin processing\n hasTransformOrigin = true;\n transformOrigin[key] =\n valueAsType;\n }\n else {\n style[key] = valueAsType;\n }\n }\n }\n if (!latestValues.transform) {\n if (hasTransform || transformTemplate) {\n style.transform = buildTransform(latestValues, state.transform, transformTemplate);\n }\n else if (style.transform) {\n /**\n * If we have previously created a transform but currently don't have any,\n * reset transform style to none.\n */\n style.transform = \"none\";\n }\n }\n /**\n * Build a transformOrigin style. Uses the same defaults as the browser for\n * undefined origins.\n */\n if (hasTransformOrigin) {\n const { originX = \"50%\", originY = \"50%\", originZ = 0, } = transformOrigin;\n style.transformOrigin = `${originX} ${originY} ${originZ}`;\n }\n}\n\nexport { buildHTMLStyles };\n","function renderHTML(element, { style, vars }, styleProp, projection) {\n Object.assign(element.style, style, projection && projection.getProjectionStyles(styleProp));\n // Loop over any CSS variables and assign those.\n for (const key in vars) {\n element.style.setProperty(key, vars[key]);\n }\n}\n\nexport { renderHTML };\n","import { isForcedMotionValue } from '../../../motion/utils/is-forced-motion-value.mjs';\nimport { isMotionValue } from '../../../value/utils/is-motion-value.mjs';\n\nfunction scrapeMotionValuesFromProps(props, prevProps, visualElement) {\n var _a;\n const { style } = props;\n const newValues = {};\n for (const key in style) {\n if (isMotionValue(style[key]) ||\n (prevProps.style &&\n isMotionValue(prevProps.style[key])) ||\n isForcedMotionValue(key, props) ||\n ((_a = visualElement === null || visualElement === void 0 ? void 0 : visualElement.getValue(key)) === null || _a === void 0 ? void 0 : _a.liveStyle) !== undefined) {\n newValues[key] = style[key];\n }\n }\n /**\n * If the willChange style has been manually set as a string, set\n * applyWillChange to false to prevent it from automatically being applied.\n */\n if (visualElement && style && typeof style.willChange === \"string\") {\n visualElement.applyWillChange = false;\n }\n return newValues;\n}\n\nexport { scrapeMotionValuesFromProps };\n","/**\n * Generate a list of every possible transform key.\n */\nconst transformPropOrder = [\n \"transformPerspective\",\n \"x\",\n \"y\",\n \"z\",\n \"translateX\",\n \"translateY\",\n \"translateZ\",\n \"scale\",\n \"scaleX\",\n \"scaleY\",\n \"rotate\",\n \"rotateX\",\n \"rotateY\",\n \"rotateZ\",\n \"skew\",\n \"skewX\",\n \"skewY\",\n];\n/**\n * A quick lookup for transform props.\n */\nconst transformProps = new Set(transformPropOrder);\n\nexport { transformPropOrder, transformProps };\n","import { px } from '../../../value/types/numbers/units.mjs';\n\nfunction calcOrigin(origin, offset, size) {\n return typeof origin === \"string\"\n ? origin\n : px.transform(offset + size * origin);\n}\n/**\n * The SVG transform origin defaults are different to CSS and is less intuitive,\n * so we use the measured dimensions of the SVG to reconcile these.\n */\nfunction calcSVGTransformOrigin(dimensions, originX, originY) {\n const pxOriginX = calcOrigin(originX, dimensions.x, dimensions.width);\n const pxOriginY = calcOrigin(originY, dimensions.y, dimensions.height);\n return `${pxOriginX} ${pxOriginY}`;\n}\n\nexport { calcSVGTransformOrigin };\n","import { px } from '../../../value/types/numbers/units.mjs';\n\nconst dashKeys = {\n offset: \"stroke-dashoffset\",\n array: \"stroke-dasharray\",\n};\nconst camelKeys = {\n offset: \"strokeDashoffset\",\n array: \"strokeDasharray\",\n};\n/**\n * Build SVG path properties. Uses the path's measured length to convert\n * our custom pathLength, pathSpacing and pathOffset into stroke-dashoffset\n * and stroke-dasharray attributes.\n *\n * This function is mutative to reduce per-frame GC.\n */\nfunction buildSVGPath(attrs, length, spacing = 1, offset = 0, useDashCase = true) {\n // Normalise path length by setting SVG attribute pathLength to 1\n attrs.pathLength = 1;\n // We use dash case when setting attributes directly to the DOM node and camel case\n // when defining props on a React component.\n const keys = useDashCase ? dashKeys : camelKeys;\n // Build the dash offset\n attrs[keys.offset] = px.transform(-offset);\n // Build the dash array\n const pathLength = px.transform(length);\n const pathSpacing = px.transform(spacing);\n attrs[keys.array] = `${pathLength} ${pathSpacing}`;\n}\n\nexport { buildSVGPath };\n","import { buildHTMLStyles } from '../../html/utils/build-styles.mjs';\nimport { calcSVGTransformOrigin } from './transform-origin.mjs';\nimport { buildSVGPath } from './path.mjs';\n\n/**\n * Build SVG visual attrbutes, like cx and style.transform\n */\nfunction buildSVGAttrs(state, { attrX, attrY, attrScale, originX, originY, pathLength, pathSpacing = 1, pathOffset = 0, \n// This is object creation, which we try to avoid per-frame.\n...latest }, isSVGTag, transformTemplate) {\n buildHTMLStyles(state, latest, transformTemplate);\n /**\n * For svg tags we just want to make sure viewBox is animatable and treat all the styles\n * as normal HTML tags.\n */\n if (isSVGTag) {\n if (state.style.viewBox) {\n state.attrs.viewBox = state.style.viewBox;\n }\n return;\n }\n state.attrs = state.style;\n state.style = {};\n const { attrs, style, dimensions } = state;\n /**\n * However, we apply transforms as CSS transforms. So if we detect a transform we take it from attrs\n * and copy it into style.\n */\n if (attrs.transform) {\n if (dimensions)\n style.transform = attrs.transform;\n delete attrs.transform;\n }\n // Parse transformOrigin\n if (dimensions &&\n (originX !== undefined || originY !== undefined || style.transform)) {\n style.transformOrigin = calcSVGTransformOrigin(dimensions, originX !== undefined ? originX : 0.5, originY !== undefined ? originY : 0.5);\n }\n // Render attrX/attrY/attrScale as attributes\n if (attrX !== undefined)\n attrs.x = attrX;\n if (attrY !== undefined)\n attrs.y = attrY;\n if (attrScale !== undefined)\n attrs.scale = attrScale;\n // Build SVG path if one has been defined\n if (pathLength !== undefined) {\n buildSVGPath(attrs, pathLength, pathSpacing, pathOffset, false);\n }\n}\n\nexport { buildSVGAttrs };\n","/**\n * A set of attribute names that are always read/written as camel case.\n */\nconst camelCaseAttributes = new Set([\n \"baseFrequency\",\n \"diffuseConstant\",\n \"kernelMatrix\",\n \"kernelUnitLength\",\n \"keySplines\",\n \"keyTimes\",\n \"limitingConeAngle\",\n \"markerHeight\",\n \"markerWidth\",\n \"numOctaves\",\n \"targetX\",\n \"targetY\",\n \"surfaceScale\",\n \"specularConstant\",\n \"specularExponent\",\n \"stdDeviation\",\n \"tableValues\",\n \"viewBox\",\n \"gradientTransform\",\n \"pathLength\",\n \"startOffset\",\n \"textLength\",\n \"lengthAdjust\",\n]);\n\nexport { camelCaseAttributes };\n","const isSVGTag = (tag) => typeof tag === \"string\" && tag.toLowerCase() === \"svg\";\n\nexport { isSVGTag };\n","import { camelToDash } from '../../dom/utils/camel-to-dash.mjs';\nimport { renderHTML } from '../../html/utils/render.mjs';\nimport { camelCaseAttributes } from './camel-case-attrs.mjs';\n\nfunction renderSVG(element, renderState, _styleProp, projection) {\n renderHTML(element, renderState, undefined, projection);\n for (const key in renderState.attrs) {\n element.setAttribute(!camelCaseAttributes.has(key) ? camelToDash(key) : key, renderState.attrs[key]);\n }\n}\n\nexport { renderSVG };\n","import { isMotionValue } from '../../../value/utils/is-motion-value.mjs';\nimport { scrapeMotionValuesFromProps as scrapeMotionValuesFromProps$1 } from '../../html/utils/scrape-motion-values.mjs';\nimport { transformPropOrder } from '../../html/utils/transform.mjs';\n\nfunction scrapeMotionValuesFromProps(props, prevProps, visualElement) {\n const newValues = scrapeMotionValuesFromProps$1(props, prevProps, visualElement);\n for (const key in props) {\n if (isMotionValue(props[key]) ||\n isMotionValue(prevProps[key])) {\n const targetKey = transformPropOrder.indexOf(key) !== -1\n ? \"attr\" + key.charAt(0).toUpperCase() + key.substring(1)\n : key;\n newValues[targetKey] = props[key];\n }\n }\n return newValues;\n}\n\nexport { scrapeMotionValuesFromProps };\n","import { removeNonTranslationalTransform } from '../dom/utils/unit-conversion.mjs';\nimport { frame } from '../../frameloop/frame.mjs';\n\nconst toResolve = new Set();\nlet isScheduled = false;\nlet anyNeedsMeasurement = false;\nfunction measureAllKeyframes() {\n if (anyNeedsMeasurement) {\n const resolversToMeasure = Array.from(toResolve).filter((resolver) => resolver.needsMeasurement);\n const elementsToMeasure = new Set(resolversToMeasure.map((resolver) => resolver.element));\n const transformsToRestore = new Map();\n /**\n * Write pass\n * If we're measuring elements we want to remove bounding box-changing transforms.\n */\n elementsToMeasure.forEach((element) => {\n const removedTransforms = removeNonTranslationalTransform(element);\n if (!removedTransforms.length)\n return;\n transformsToRestore.set(element, removedTransforms);\n element.render();\n });\n // Read\n resolversToMeasure.forEach((resolver) => resolver.measureInitialState());\n // Write\n elementsToMeasure.forEach((element) => {\n element.render();\n const restore = transformsToRestore.get(element);\n if (restore) {\n restore.forEach(([key, value]) => {\n var _a;\n (_a = element.getValue(key)) === null || _a === void 0 ? void 0 : _a.set(value);\n });\n }\n });\n // Read\n resolversToMeasure.forEach((resolver) => resolver.measureEndState());\n // Write\n resolversToMeasure.forEach((resolver) => {\n if (resolver.suspendedScrollY !== undefined) {\n window.scrollTo(0, resolver.suspendedScrollY);\n }\n });\n }\n anyNeedsMeasurement = false;\n isScheduled = false;\n toResolve.forEach((resolver) => resolver.complete());\n toResolve.clear();\n}\nfunction readAllKeyframes() {\n toResolve.forEach((resolver) => {\n resolver.readKeyframes();\n if (resolver.needsMeasurement) {\n anyNeedsMeasurement = true;\n }\n });\n}\nfunction flushKeyframeResolvers() {\n readAllKeyframes();\n measureAllKeyframes();\n}\nclass KeyframeResolver {\n constructor(unresolvedKeyframes, onComplete, name, motionValue, element, isAsync = false) {\n /**\n * Track whether this resolver has completed. Once complete, it never\n * needs to attempt keyframe resolution again.\n */\n this.isComplete = false;\n /**\n * Track whether this resolver is async. If it is, it'll be added to the\n * resolver queue and flushed in the next frame. Resolvers that aren't going\n * to trigger read/write thrashing don't need to be async.\n */\n this.isAsync = false;\n /**\n * Track whether this resolver needs to perform a measurement\n * to resolve its keyframes.\n */\n this.needsMeasurement = false;\n /**\n * Track whether this resolver is currently scheduled to resolve\n * to allow it to be cancelled and resumed externally.\n */\n this.isScheduled = false;\n this.unresolvedKeyframes = [...unresolvedKeyframes];\n this.onComplete = onComplete;\n this.name = name;\n this.motionValue = motionValue;\n this.element = element;\n this.isAsync = isAsync;\n }\n scheduleResolve() {\n this.isScheduled = true;\n if (this.isAsync) {\n toResolve.add(this);\n if (!isScheduled) {\n isScheduled = true;\n frame.read(readAllKeyframes);\n frame.resolveKeyframes(measureAllKeyframes);\n }\n }\n else {\n this.readKeyframes();\n this.complete();\n }\n }\n readKeyframes() {\n const { unresolvedKeyframes, name, element, motionValue } = this;\n /**\n * If a keyframe is null, we hydrate it either by reading it from\n * the instance, or propagating from previous keyframes.\n */\n for (let i = 0; i < unresolvedKeyframes.length; i++) {\n if (unresolvedKeyframes[i] === null) {\n /**\n * If the first keyframe is null, we need to find its value by sampling the element\n */\n if (i === 0) {\n const currentValue = motionValue === null || motionValue === void 0 ? void 0 : motionValue.get();\n const finalKeyframe = unresolvedKeyframes[unresolvedKeyframes.length - 1];\n if (currentValue !== undefined) {\n unresolvedKeyframes[0] = currentValue;\n }\n else if (element && name) {\n const valueAsRead = element.readValue(name, finalKeyframe);\n if (valueAsRead !== undefined && valueAsRead !== null) {\n unresolvedKeyframes[0] = valueAsRead;\n }\n }\n if (unresolvedKeyframes[0] === undefined) {\n unresolvedKeyframes[0] = finalKeyframe;\n }\n if (motionValue && currentValue === undefined) {\n motionValue.set(unresolvedKeyframes[0]);\n }\n }\n else {\n unresolvedKeyframes[i] = unresolvedKeyframes[i - 1];\n }\n }\n }\n }\n setFinalKeyframe() { }\n measureInitialState() { }\n renderEndStyles() { }\n measureEndState() { }\n complete() {\n this.isComplete = true;\n this.onComplete(this.unresolvedKeyframes, this.finalKeyframe);\n toResolve.delete(this);\n }\n cancel() {\n if (!this.isComplete) {\n this.isScheduled = false;\n toResolve.delete(this);\n }\n }\n resume() {\n if (!this.isComplete)\n this.scheduleResolve();\n }\n}\n\nexport { KeyframeResolver, flushKeyframeResolvers };\n","import { isAnimationControls } from '../../animation/utils/is-animation-controls.mjs';\nimport { isVariantLabel } from './is-variant-label.mjs';\nimport { variantProps } from './variant-props.mjs';\n\nfunction isControllingVariants(props) {\n return (isAnimationControls(props.animate) ||\n variantProps.some((name) => isVariantLabel(props[name])));\n}\nfunction isVariantNode(props) {\n return Boolean(isControllingVariants(props) || props.variants);\n}\n\nexport { isControllingVariants, isVariantNode };\n","/**\n * Decides if the supplied variable is variant label\n */\nfunction isVariantLabel(v) {\n return typeof v === \"string\" || Array.isArray(v);\n}\n\nexport { isVariantLabel };\n","function getValueState(visualElement) {\n const state = [{}, {}];\n visualElement === null || visualElement === void 0 ? void 0 : visualElement.values.forEach((value, key) => {\n state[0][key] = value.get();\n state[1][key] = value.getVelocity();\n });\n return state;\n}\nfunction resolveVariantFromProps(props, definition, custom, visualElement) {\n /**\n * If the variant definition is a function, resolve.\n */\n if (typeof definition === \"function\") {\n const [current, velocity] = getValueState(visualElement);\n definition = definition(custom !== undefined ? custom : props.custom, current, velocity);\n }\n /**\n * If the variant definition is a variant label, or\n * the function returned a variant label, resolve.\n */\n if (typeof definition === \"string\") {\n definition = props.variants && props.variants[definition];\n }\n /**\n * At this point we've resolved both functions and variant labels,\n * but the resolved variant label might itself have been a function.\n * If so, resolve. This can only have returned a valid target object.\n */\n if (typeof definition === \"function\") {\n const [current, velocity] = getValueState(visualElement);\n definition = definition(custom !== undefined ? custom : props.custom, current, velocity);\n }\n return definition;\n}\n\nexport { resolveVariantFromProps };\n","const variantPriorityOrder = [\n \"animate\",\n \"whileInView\",\n \"whileFocus\",\n \"whileHover\",\n \"whileTap\",\n \"whileDrag\",\n \"exit\",\n];\nconst variantProps = [\"initial\", ...variantPriorityOrder];\n\nexport { variantPriorityOrder, variantProps };\n","const MotionGlobalConfig = {\n skipAnimations: false,\n useManualTiming: false,\n};\n\nexport { MotionGlobalConfig };\n","function addUniqueItem(arr, item) {\n if (arr.indexOf(item) === -1)\n arr.push(item);\n}\nfunction removeItem(arr, item) {\n const index = arr.indexOf(item);\n if (index > -1)\n arr.splice(index, 1);\n}\n// Adapted from array-move\nfunction moveItem([...arr], fromIndex, toIndex) {\n const startIndex = fromIndex < 0 ? arr.length + fromIndex : fromIndex;\n if (startIndex >= 0 && startIndex < arr.length) {\n const endIndex = toIndex < 0 ? arr.length + toIndex : toIndex;\n const [item] = arr.splice(fromIndex, 1);\n arr.splice(endIndex, 0, item);\n }\n return arr;\n}\n\nexport { addUniqueItem, moveItem, removeItem };\n","const clamp = (min, max, v) => {\n if (v > max)\n return max;\n if (v < min)\n return min;\n return v;\n};\n\nexport { clamp };\n","import { noop } from './noop.mjs';\n\nlet warning = noop;\nlet invariant = noop;\nif (process.env.NODE_ENV !== \"production\") {\n warning = (check, message) => {\n if (!check && typeof console !== \"undefined\") {\n console.warn(message);\n }\n };\n invariant = (check, message) => {\n if (!check) {\n throw new Error(message);\n }\n };\n}\n\nexport { invariant, warning };\n","const isBrowser = typeof window !== \"undefined\";\n\nexport { isBrowser };\n","/**\n * Check if value is a numerical string, ie a string that is purely a number eg \"100\" or \"-100.1\"\n */\nconst isNumericalString = (v) => /^-?(?:\\d+(?:\\.\\d+)?|\\.\\d+)$/u.test(v);\n\nexport { isNumericalString };\n","function isRefObject(ref) {\n return (ref &&\n typeof ref === \"object\" &&\n Object.prototype.hasOwnProperty.call(ref, \"current\"));\n}\n\nexport { isRefObject };\n","/**\n * Check if the value is a zero value string like \"0px\" or \"0%\"\n */\nconst isZeroValueString = (v) => /^0[^.\\s]+$/u.test(v);\n\nexport { isZeroValueString };\n","/*\n Value in range from progress\n\n Given a lower limit and an upper limit, we return the value within\n that range as expressed by progress (usually a number from 0 to 1)\n\n So progress = 0.5 would change\n\n from -------- to\n\n to\n\n from ---- to\n\n E.g. from = 10, to = 20, progress = 0.5 => 15\n\n @param [number]: Lower limit of range\n @param [number]: Upper limit of range\n @param [number]: The progress between lower and upper limits expressed 0-1\n @return [number]: Value as calculated from progress within range (not limited within range)\n*/\nconst mixNumber = (from, to, progress) => {\n return from + (to - from) * progress;\n};\n\nexport { mixNumber };\n","const noop = (any) => any;\n\nexport { noop };\n","/**\n * Pipe\n * Compose other transformers to run linearily\n * pipe(min(20), max(40))\n * @param {...functions} transformers\n * @return {function}\n */\nconst combineFunctions = (a, b) => (v) => b(a(v));\nconst pipe = (...transformers) => transformers.reduce(combineFunctions);\n\nexport { pipe };\n","/*\n Progress within given range\n\n Given a lower limit and an upper limit, we return the progress\n (expressed as a number 0-1) represented by the given value, and\n limit that progress to within 0-1.\n\n @param [number]: Lower limit\n @param [number]: Upper limit\n @param [number]: Value to find progress within given range\n @return [number]: Progress of value within range as expressed 0-1\n*/\nconst progress = (from, to, value) => {\n const toFromDifference = to - from;\n return toFromDifference === 0 ? 1 : (value - from) / toFromDifference;\n};\n\nexport { progress };\n","import { isKeyframesTarget } from '../animation/utils/is-keyframes-target.mjs';\n\nconst isCustomValue = (v) => {\n return Boolean(v && typeof v === \"object\" && v.mix && v.toValue);\n};\nconst resolveFinalValueInKeyframes = (v) => {\n // TODO maybe throw if v.length - 1 is placeholder token?\n return isKeyframesTarget(v) ? v[v.length - 1] || 0 : v;\n};\n\nexport { isCustomValue, resolveFinalValueInKeyframes };\n","import { addUniqueItem, removeItem } from './array.mjs';\n\nclass SubscriptionManager {\n constructor() {\n this.subscriptions = [];\n }\n add(handler) {\n addUniqueItem(this.subscriptions, handler);\n return () => removeItem(this.subscriptions, handler);\n }\n notify(a, b, c) {\n const numSubscriptions = this.subscriptions.length;\n if (!numSubscriptions)\n return;\n if (numSubscriptions === 1) {\n /**\n * If there's only a single handler we can just call it without invoking a loop.\n */\n this.subscriptions[0](a, b, c);\n }\n else {\n for (let i = 0; i < numSubscriptions; i++) {\n /**\n * Check whether the handler exists before firing as it's possible\n * the subscriptions were modified during this loop running.\n */\n const handler = this.subscriptions[i];\n handler && handler(a, b, c);\n }\n }\n }\n getSize() {\n return this.subscriptions.length;\n }\n clear() {\n this.subscriptions.length = 0;\n }\n}\n\nexport { SubscriptionManager };\n","/**\n * Converts seconds to milliseconds\n *\n * @param seconds - Time in seconds.\n * @return milliseconds - Converted time in milliseconds.\n */\nconst secondsToMilliseconds = (seconds) => seconds * 1000;\nconst millisecondsToSeconds = (milliseconds) => milliseconds / 1000;\n\nexport { millisecondsToSeconds, secondsToMilliseconds };\n","import { useRef } from 'react';\n\n/**\n * Creates a constant value over the lifecycle of a component.\n *\n * Even if `useMemo` is provided an empty array as its final argument, it doesn't offer\n * a guarantee that it won't re-run for performance reasons later on. By using `useConstant`\n * you can ensure that initialisers don't execute twice or more.\n */\nfunction useConstant(init) {\n const ref = useRef(null);\n if (ref.current === null) {\n ref.current = init();\n }\n return ref.current;\n}\n\nexport { useConstant };\n","import { useLayoutEffect, useEffect } from 'react';\nimport { isBrowser } from './is-browser.mjs';\n\nconst useIsomorphicLayoutEffect = isBrowser ? useLayoutEffect : useEffect;\n\nexport { useIsomorphicLayoutEffect };\n","/*\n Convert velocity into velocity per second\n\n @param [number]: Unit per frame\n @param [number]: Frame duration in ms\n*/\nfunction velocityPerSecond(velocity, frameDuration) {\n return frameDuration ? velocity * (1000 / frameDuration) : 0;\n}\n\nexport { velocityPerSecond };\n","import { SubscriptionManager } from '../utils/subscription-manager.mjs';\nimport { velocityPerSecond } from '../utils/velocity-per-second.mjs';\nimport { warnOnce } from '../utils/warn-once.mjs';\nimport { time } from '../frameloop/sync-time.mjs';\nimport { frame } from '../frameloop/frame.mjs';\n\n/**\n * Maximum time between the value of two frames, beyond which we\n * assume the velocity has since been 0.\n */\nconst MAX_VELOCITY_DELTA = 30;\nconst isFloat = (value) => {\n return !isNaN(parseFloat(value));\n};\nconst collectMotionValues = {\n current: undefined,\n};\n/**\n * `MotionValue` is used to track the state and velocity of motion values.\n *\n * @public\n */\nclass MotionValue {\n /**\n * @param init - The initiating value\n * @param config - Optional configuration options\n *\n * - `transformer`: A function to transform incoming values with.\n *\n * @internal\n */\n constructor(init, options = {}) {\n /**\n * This will be replaced by the build step with the latest version number.\n * When MotionValues are provided to motion components, warn if versions are mixed.\n */\n this.version = \"11.11.1\";\n /**\n * Tracks whether this value can output a velocity. Currently this is only true\n * if the value is numerical, but we might be able to widen the scope here and support\n * other value types.\n *\n * @internal\n */\n this.canTrackVelocity = null;\n /**\n * An object containing a SubscriptionManager for each active event.\n */\n this.events = {};\n this.updateAndNotify = (v, render = true) => {\n const currentTime = time.now();\n /**\n * If we're updating the value during another frame or eventloop\n * than the previous frame, then the we set the previous frame value\n * to current.\n */\n if (this.updatedAt !== currentTime) {\n this.setPrevFrameValue();\n }\n this.prev = this.current;\n this.setCurrent(v);\n // Update update subscribers\n if (this.current !== this.prev && this.events.change) {\n this.events.change.notify(this.current);\n }\n // Update render subscribers\n if (render && this.events.renderRequest) {\n this.events.renderRequest.notify(this.current);\n }\n };\n this.hasAnimated = false;\n this.setCurrent(init);\n this.owner = options.owner;\n }\n setCurrent(current) {\n this.current = current;\n this.updatedAt = time.now();\n if (this.canTrackVelocity === null && current !== undefined) {\n this.canTrackVelocity = isFloat(this.current);\n }\n }\n setPrevFrameValue(prevFrameValue = this.current) {\n this.prevFrameValue = prevFrameValue;\n this.prevUpdatedAt = this.updatedAt;\n }\n /**\n * Adds a function that will be notified when the `MotionValue` is updated.\n *\n * It returns a function that, when called, will cancel the subscription.\n *\n * When calling `onChange` inside a React component, it should be wrapped with the\n * `useEffect` hook. As it returns an unsubscribe function, this should be returned\n * from the `useEffect` function to ensure you don't add duplicate subscribers..\n *\n * ```jsx\n * export const MyComponent = () => {\n * const x = useMotionValue(0)\n * const y = useMotionValue(0)\n * const opacity = useMotionValue(1)\n *\n * useEffect(() => {\n * function updateOpacity() {\n * const maxXY = Math.max(x.get(), y.get())\n * const newOpacity = transform(maxXY, [0, 100], [1, 0])\n * opacity.set(newOpacity)\n * }\n *\n * const unsubscribeX = x.on(\"change\", updateOpacity)\n * const unsubscribeY = y.on(\"change\", updateOpacity)\n *\n * return () => {\n * unsubscribeX()\n * unsubscribeY()\n * }\n * }, [])\n *\n * return \n * }\n * ```\n *\n * @param subscriber - A function that receives the latest value.\n * @returns A function that, when called, will cancel this subscription.\n *\n * @deprecated\n */\n onChange(subscription) {\n if (process.env.NODE_ENV !== \"production\") {\n warnOnce(false, `value.onChange(callback) is deprecated. Switch to value.on(\"change\", callback).`);\n }\n return this.on(\"change\", subscription);\n }\n on(eventName, callback) {\n if (!this.events[eventName]) {\n this.events[eventName] = new SubscriptionManager();\n }\n const unsubscribe = this.events[eventName].add(callback);\n if (eventName === \"change\") {\n return () => {\n unsubscribe();\n /**\n * If we have no more change listeners by the start\n * of the next frame, stop active animations.\n */\n frame.read(() => {\n if (!this.events.change.getSize()) {\n this.stop();\n }\n });\n };\n }\n return unsubscribe;\n }\n clearListeners() {\n for (const eventManagers in this.events) {\n this.events[eventManagers].clear();\n }\n }\n /**\n * Attaches a passive effect to the `MotionValue`.\n *\n * @internal\n */\n attach(passiveEffect, stopPassiveEffect) {\n this.passiveEffect = passiveEffect;\n this.stopPassiveEffect = stopPassiveEffect;\n }\n /**\n * Sets the state of the `MotionValue`.\n *\n * @remarks\n *\n * ```jsx\n * const x = useMotionValue(0)\n * x.set(10)\n * ```\n *\n * @param latest - Latest value to set.\n * @param render - Whether to notify render subscribers. Defaults to `true`\n *\n * @public\n */\n set(v, render = true) {\n if (!render || !this.passiveEffect) {\n this.updateAndNotify(v, render);\n }\n else {\n this.passiveEffect(v, this.updateAndNotify);\n }\n }\n setWithVelocity(prev, current, delta) {\n this.set(current);\n this.prev = undefined;\n this.prevFrameValue = prev;\n this.prevUpdatedAt = this.updatedAt - delta;\n }\n /**\n * Set the state of the `MotionValue`, stopping any active animations,\n * effects, and resets velocity to `0`.\n */\n jump(v, endAnimation = true) {\n this.updateAndNotify(v);\n this.prev = v;\n this.prevUpdatedAt = this.prevFrameValue = undefined;\n endAnimation && this.stop();\n if (this.stopPassiveEffect)\n this.stopPassiveEffect();\n }\n /**\n * Returns the latest state of `MotionValue`\n *\n * @returns - The latest state of `MotionValue`\n *\n * @public\n */\n get() {\n if (collectMotionValues.current) {\n collectMotionValues.current.push(this);\n }\n return this.current;\n }\n /**\n * @public\n */\n getPrevious() {\n return this.prev;\n }\n /**\n * Returns the latest velocity of `MotionValue`\n *\n * @returns - The latest velocity of `MotionValue`. Returns `0` if the state is non-numerical.\n *\n * @public\n */\n getVelocity() {\n const currentTime = time.now();\n if (!this.canTrackVelocity ||\n this.prevFrameValue === undefined ||\n currentTime - this.updatedAt > MAX_VELOCITY_DELTA) {\n return 0;\n }\n const delta = Math.min(this.updatedAt - this.prevUpdatedAt, MAX_VELOCITY_DELTA);\n // Casts because of parseFloat's poor typing\n return velocityPerSecond(parseFloat(this.current) -\n parseFloat(this.prevFrameValue), delta);\n }\n /**\n * Registers a new animation to control this `MotionValue`. Only one\n * animation can drive a `MotionValue` at one time.\n *\n * ```jsx\n * value.start()\n * ```\n *\n * @param animation - A function that starts the provided animation\n *\n * @internal\n */\n start(startAnimation) {\n this.stop();\n return new Promise((resolve) => {\n this.hasAnimated = true;\n this.animation = startAnimation(resolve);\n if (this.events.animationStart) {\n this.events.animationStart.notify();\n }\n }).then(() => {\n if (this.events.animationComplete) {\n this.events.animationComplete.notify();\n }\n this.clearAnimation();\n });\n }\n /**\n * Stop the currently active animation.\n *\n * @public\n */\n stop() {\n if (this.animation) {\n this.animation.stop();\n if (this.events.animationCancel) {\n this.events.animationCancel.notify();\n }\n }\n this.clearAnimation();\n }\n /**\n * Returns `true` if this value is currently animating.\n *\n * @public\n */\n isAnimating() {\n return !!this.animation;\n }\n clearAnimation() {\n delete this.animation;\n }\n /**\n * Destroy and clean up subscribers to this `MotionValue`.\n *\n * The `MotionValue` hooks like `useMotionValue` and `useTransform` automatically\n * handle the lifecycle of the returned `MotionValue`, so this method is only necessary if you've manually\n * created a `MotionValue` via the `motionValue` function.\n *\n * @public\n */\n destroy() {\n this.clearListeners();\n this.stop();\n if (this.stopPassiveEffect) {\n this.stopPassiveEffect();\n }\n }\n}\nfunction motionValue(init, options) {\n return new MotionValue(init, options);\n}\n\nexport { MotionValue, collectMotionValues, motionValue };\n","import { rgba } from './rgba.mjs';\nimport { isColorString } from './utils.mjs';\n\nfunction parseHex(v) {\n let r = \"\";\n let g = \"\";\n let b = \"\";\n let a = \"\";\n // If we have 6 characters, ie #FF0000\n if (v.length > 5) {\n r = v.substring(1, 3);\n g = v.substring(3, 5);\n b = v.substring(5, 7);\n a = v.substring(7, 9);\n // Or we have 3 characters, ie #F00\n }\n else {\n r = v.substring(1, 2);\n g = v.substring(2, 3);\n b = v.substring(3, 4);\n a = v.substring(4, 5);\n r += r;\n g += g;\n b += b;\n a += a;\n }\n return {\n red: parseInt(r, 16),\n green: parseInt(g, 16),\n blue: parseInt(b, 16),\n alpha: a ? parseInt(a, 16) / 255 : 1,\n };\n}\nconst hex = {\n test: /*@__PURE__*/ isColorString(\"#\"),\n parse: parseHex,\n transform: rgba.transform,\n};\n\nexport { hex };\n","import { alpha } from '../numbers/index.mjs';\nimport { percent } from '../numbers/units.mjs';\nimport { sanitize } from '../utils/sanitize.mjs';\nimport { isColorString, splitColor } from './utils.mjs';\n\nconst hsla = {\n test: /*@__PURE__*/ isColorString(\"hsl\", \"hue\"),\n parse: /*@__PURE__*/ splitColor(\"hue\", \"saturation\", \"lightness\"),\n transform: ({ hue, saturation, lightness, alpha: alpha$1 = 1 }) => {\n return (\"hsla(\" +\n Math.round(hue) +\n \", \" +\n percent.transform(sanitize(saturation)) +\n \", \" +\n percent.transform(sanitize(lightness)) +\n \", \" +\n sanitize(alpha.transform(alpha$1)) +\n \")\");\n },\n};\n\nexport { hsla };\n","import { hex } from './hex.mjs';\nimport { hsla } from './hsla.mjs';\nimport { rgba } from './rgba.mjs';\n\nconst color = {\n test: (v) => rgba.test(v) || hex.test(v) || hsla.test(v),\n parse: (v) => {\n if (rgba.test(v)) {\n return rgba.parse(v);\n }\n else if (hsla.test(v)) {\n return hsla.parse(v);\n }\n else {\n return hex.parse(v);\n }\n },\n transform: (v) => {\n return typeof v === \"string\"\n ? v\n : v.hasOwnProperty(\"red\")\n ? rgba.transform(v)\n : hsla.transform(v);\n },\n};\n\nexport { color };\n","import { clamp } from '../../../utils/clamp.mjs';\nimport { alpha, number } from '../numbers/index.mjs';\nimport { sanitize } from '../utils/sanitize.mjs';\nimport { isColorString, splitColor } from './utils.mjs';\n\nconst clampRgbUnit = (v) => clamp(0, 255, v);\nconst rgbUnit = {\n ...number,\n transform: (v) => Math.round(clampRgbUnit(v)),\n};\nconst rgba = {\n test: /*@__PURE__*/ isColorString(\"rgb\", \"red\"),\n parse: /*@__PURE__*/ splitColor(\"red\", \"green\", \"blue\"),\n transform: ({ red, green, blue, alpha: alpha$1 = 1 }) => \"rgba(\" +\n rgbUnit.transform(red) +\n \", \" +\n rgbUnit.transform(green) +\n \", \" +\n rgbUnit.transform(blue) +\n \", \" +\n sanitize(alpha.transform(alpha$1)) +\n \")\",\n};\n\nexport { rgbUnit, rgba };\n","function isNullish(v) {\n return v == null;\n}\n\nexport { isNullish };\n","const singleColorRegex = /^(?:#[\\da-f]{3,8}|(?:rgb|hsl)a?\\((?:-?[\\d.]+%?[,\\s]+){2}-?[\\d.]+%?\\s*(?:[,/]\\s*)?(?:\\b\\d+(?:\\.\\d+)?|\\.\\d+)?%?\\))$/iu;\n\nexport { singleColorRegex };\n","import { floatRegex } from '../utils/float-regex.mjs';\nimport { isNullish } from '../utils/is-nullish.mjs';\nimport { singleColorRegex } from '../utils/single-color-regex.mjs';\n\n/**\n * Returns true if the provided string is a color, ie rgba(0,0,0,0) or #000,\n * but false if a number or multiple colors\n */\nconst isColorString = (type, testProp) => (v) => {\n return Boolean((typeof v === \"string\" &&\n singleColorRegex.test(v) &&\n v.startsWith(type)) ||\n (testProp &&\n !isNullish(v) &&\n Object.prototype.hasOwnProperty.call(v, testProp)));\n};\nconst splitColor = (aName, bName, cName) => (v) => {\n if (typeof v !== \"string\")\n return v;\n const [a, b, c, alpha] = v.match(floatRegex);\n return {\n [aName]: parseFloat(a),\n [bName]: parseFloat(b),\n [cName]: parseFloat(c),\n alpha: alpha !== undefined ? parseFloat(alpha) : 1,\n };\n};\n\nexport { isColorString, splitColor };\n","import { complex } from './index.mjs';\nimport { floatRegex } from '../utils/float-regex.mjs';\n\n/**\n * Properties that should default to 1 or 100%\n */\nconst maxDefaults = new Set([\"brightness\", \"contrast\", \"saturate\", \"opacity\"]);\nfunction applyDefaultFilter(v) {\n const [name, value] = v.slice(0, -1).split(\"(\");\n if (name === \"drop-shadow\")\n return v;\n const [number] = value.match(floatRegex) || [];\n if (!number)\n return v;\n const unit = value.replace(number, \"\");\n let defaultValue = maxDefaults.has(name) ? 1 : 0;\n if (number !== value)\n defaultValue *= 100;\n return name + \"(\" + defaultValue + unit + \")\";\n}\nconst functionRegex = /\\b([a-z-]*)\\(.*?\\)/gu;\nconst filter = {\n ...complex,\n getAnimatableNone: (v) => {\n const functions = v.match(functionRegex);\n return functions ? functions.map(applyDefaultFilter).join(\" \") : v;\n },\n};\n\nexport { filter };\n","const colorRegex = /(?:#[\\da-f]{3,8}|(?:rgb|hsl)a?\\((?:-?[\\d.]+%?[,\\s]+){2}-?[\\d.]+%?\\s*(?:[,/]\\s*)?(?:\\b\\d+(?:\\.\\d+)?|\\.\\d+)?%?\\))/giu;\n\nexport { colorRegex };\n","import { color } from '../color/index.mjs';\nimport { colorRegex } from '../utils/color-regex.mjs';\nimport { floatRegex } from '../utils/float-regex.mjs';\nimport { sanitize } from '../utils/sanitize.mjs';\n\nfunction test(v) {\n var _a, _b;\n return (isNaN(v) &&\n typeof v === \"string\" &&\n (((_a = v.match(floatRegex)) === null || _a === void 0 ? void 0 : _a.length) || 0) +\n (((_b = v.match(colorRegex)) === null || _b === void 0 ? void 0 : _b.length) || 0) >\n 0);\n}\nconst NUMBER_TOKEN = \"number\";\nconst COLOR_TOKEN = \"color\";\nconst VAR_TOKEN = \"var\";\nconst VAR_FUNCTION_TOKEN = \"var(\";\nconst SPLIT_TOKEN = \"${}\";\n// this regex consists of the `singleCssVariableRegex|rgbHSLValueRegex|digitRegex`\nconst complexRegex = /var\\s*\\(\\s*--(?:[\\w-]+\\s*|[\\w-]+\\s*,(?:\\s*[^)(\\s]|\\s*\\((?:[^)(]|\\([^)(]*\\))*\\))+\\s*)\\)|#[\\da-f]{3,8}|(?:rgb|hsl)a?\\((?:-?[\\d.]+%?[,\\s]+){2}-?[\\d.]+%?\\s*(?:[,/]\\s*)?(?:\\b\\d+(?:\\.\\d+)?|\\.\\d+)?%?\\)|-?(?:\\d+(?:\\.\\d+)?|\\.\\d+)/giu;\nfunction analyseComplexValue(value) {\n const originalValue = value.toString();\n const values = [];\n const indexes = {\n color: [],\n number: [],\n var: [],\n };\n const types = [];\n let i = 0;\n const tokenised = originalValue.replace(complexRegex, (parsedValue) => {\n if (color.test(parsedValue)) {\n indexes.color.push(i);\n types.push(COLOR_TOKEN);\n values.push(color.parse(parsedValue));\n }\n else if (parsedValue.startsWith(VAR_FUNCTION_TOKEN)) {\n indexes.var.push(i);\n types.push(VAR_TOKEN);\n values.push(parsedValue);\n }\n else {\n indexes.number.push(i);\n types.push(NUMBER_TOKEN);\n values.push(parseFloat(parsedValue));\n }\n ++i;\n return SPLIT_TOKEN;\n });\n const split = tokenised.split(SPLIT_TOKEN);\n return { values, split, indexes, types };\n}\nfunction parseComplexValue(v) {\n return analyseComplexValue(v).values;\n}\nfunction createTransformer(source) {\n const { split, types } = analyseComplexValue(source);\n const numSections = split.length;\n return (v) => {\n let output = \"\";\n for (let i = 0; i < numSections; i++) {\n output += split[i];\n if (v[i] !== undefined) {\n const type = types[i];\n if (type === NUMBER_TOKEN) {\n output += sanitize(v[i]);\n }\n else if (type === COLOR_TOKEN) {\n output += color.transform(v[i]);\n }\n else {\n output += v[i];\n }\n }\n }\n return output;\n };\n}\nconst convertNumbersToZero = (v) => typeof v === \"number\" ? 0 : v;\nfunction getAnimatableNone(v) {\n const parsed = parseComplexValue(v);\n const transformer = createTransformer(v);\n return transformer(parsed.map(convertNumbersToZero));\n}\nconst complex = {\n test,\n parse: parseComplexValue,\n createTransformer,\n getAnimatableNone,\n};\n\nexport { analyseComplexValue, complex };\n","import { clamp } from '../../../utils/clamp.mjs';\n\nconst number = {\n test: (v) => typeof v === \"number\",\n parse: parseFloat,\n transform: (v) => v,\n};\nconst alpha = {\n ...number,\n transform: (v) => clamp(0, 1, v),\n};\nconst scale = {\n ...number,\n default: 1,\n};\n\nexport { alpha, number, scale };\n","const createUnitType = (unit) => ({\n test: (v) => typeof v === \"string\" && v.endsWith(unit) && v.split(\" \").length === 1,\n parse: parseFloat,\n transform: (v) => `${v}${unit}`,\n});\nconst degrees = /*@__PURE__*/ createUnitType(\"deg\");\nconst percent = /*@__PURE__*/ createUnitType(\"%\");\nconst px = /*@__PURE__*/ createUnitType(\"px\");\nconst vh = /*@__PURE__*/ createUnitType(\"vh\");\nconst vw = /*@__PURE__*/ createUnitType(\"vw\");\nconst progressPercentage = {\n ...percent,\n parse: (v) => percent.parse(v) / 100,\n transform: (v) => percent.transform(v * 100),\n};\n\nexport { degrees, percent, progressPercentage, px, vh, vw };\n","const floatRegex = /-?(?:\\d+(?:\\.\\d+)?|\\.\\d+)/gu;\n\nexport { floatRegex };\n","// If this number is a decimal, make it just five decimal places\n// to avoid exponents\nconst sanitize = (v) => Math.round(v * 100000) / 100000;\n\nexport { sanitize };\n","import { isMotionValue } from '../utils/is-motion-value.mjs';\n\nfunction isWillChangeMotionValue(value) {\n return Boolean(isMotionValue(value) && value.add);\n}\n\nexport { isWillChangeMotionValue };\n","import { isWillChangeMotionValue } from './is.mjs';\nimport { getWillChangeName } from './get-will-change-name.mjs';\n\nfunction addValueToWillChange(visualElement, key) {\n var _a;\n if (!visualElement.applyWillChange)\n return;\n const willChange = visualElement.getValue(\"willChange\");\n if (isWillChangeMotionValue(willChange)) {\n return willChange.add(key);\n }\n else if (!((_a = visualElement.props.style) === null || _a === void 0 ? void 0 : _a.willChange) &&\n getWillChangeName(key)) {\n visualElement.setStaticValue(\"willChange\", \"transform\");\n }\n}\n\nexport { addValueToWillChange };\n","import { acceleratedValues } from '../../animation/animators/utils/accelerated-values.mjs';\nimport { camelToDash } from '../../render/dom/utils/camel-to-dash.mjs';\nimport { transformProps } from '../../render/html/utils/transform.mjs';\n\nfunction getWillChangeName(name) {\n if (transformProps.has(name)) {\n return \"transform\";\n }\n else if (acceleratedValues.has(name)) {\n return camelToDash(name);\n }\n}\n\nexport { getWillChangeName };\n","const isMotionValue = (value) => Boolean(value && value.getVelocity);\n\nexport { isMotionValue };\n","import { isCustomValue } from '../../utils/resolve-value.mjs';\nimport { isMotionValue } from './is-motion-value.mjs';\n\n/**\n * If the provided value is a MotionValue, this returns the actual value, otherwise just the value itself\n *\n * TODO: Remove and move to library\n */\nfunction resolveMotionValue(value) {\n const unwrappedValue = isMotionValue(value) ? value.get() : value;\n return isCustomValue(unwrappedValue)\n ? unwrappedValue.toValue()\n : unwrappedValue;\n}\n\nexport { resolveMotionValue };\n","export function _class_extract_field_descriptor(receiver, privateMap, action) {\n if (!privateMap.has(receiver)) throw new TypeError(\"attempted to \" + action + \" private field on non-instance\");\n\n return privateMap.get(receiver);\n}\nexport { _class_extract_field_descriptor as _ };\n","export function _class_apply_descriptor_get(receiver, descriptor) {\n if (descriptor.get) return descriptor.get.call(receiver);\n\n return descriptor.value;\n}\nexport { _class_apply_descriptor_get as _ };\n","import { _class_apply_descriptor_get } from \"./_class_apply_descriptor_get.js\";\nimport { _class_extract_field_descriptor } from \"./_class_extract_field_descriptor.js\";\n\nexport function _class_private_field_get(receiver, privateMap) {\n var descriptor = _class_extract_field_descriptor(receiver, privateMap, \"get\");\n return _class_apply_descriptor_get(receiver, descriptor);\n}\nexport { _class_private_field_get as _ };\n","export function _check_private_redeclaration(obj, privateCollection) {\n if (privateCollection.has(obj)) {\n throw new TypeError(\"Cannot initialize the same private elements twice on an object\");\n }\n}\nexport { _check_private_redeclaration as _ };\n","import { _check_private_redeclaration } from \"./_check_private_redeclaration.js\";\n\nexport function _class_private_field_init(obj, privateMap, value) {\n _check_private_redeclaration(obj, privateMap);\n privateMap.set(obj, 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